;红色警戒2尤里的复仇配置文件
[UISettings];代码注册
ShowTechLevelSlider=yes    ;是否显示科技级别
ShowMultiEngineerBox=yes   ;是否显示多位工程师抢占中立建筑
ShowThirdButton=yes        ;是否显示第三任务按键,需要thirdbutton.shp和.pal文件
HideCampaignButton=no      ;是否隐藏新战役按键
UseSpecialThirdUI=no       ;第三联盟是否采用新的UI面板
UseTogglePower=no          ;是否可以暂停某一建筑的电力
UseDropDownColors=yes      ;是否选择新颜色
UseNewMainMenu=no          ;是否使用新的菜单
HideSelectCampaignsBtn=no  ;是否禁止通关器按钮

[ImmunityTypes];新的免疫系统
0=Fire     ;火弹
1=Ice      ;冰弹
2=Shock    ;地震弹

[MouseCursors];鼠标注册
NewPara=259,10,4,516,-1,12345,12345
NewLight=413,10,4,514,1,12345,12345
NewPsychic=259,10,4,516,-1,12345,12345

[ArmorTypes];装甲注册

[General]
UIName=Name:General
Name=Red Alert 2 Yuri's Revenge -- Official Rules of Engagement
;Name=Red Alert 2 Yuri's Revenge Time Game
VeteranRatio=0.1
VeteranCombat=1.1
VeteranSpeed=1.2
VeteranSight=0.0
VeteranArmor=1.5
VeteranROF=0.6
VeteranCap=2
InitialVeteran=no

RefundPercent=800%
ReloadRate=.1
RepairPercent=1%
RepairRate=.016
RepairStep=80
URepairRate=.016
IRepairRate=.001
IRepairStep=200
TiberiumHeal=.010
SelfHealInfantryFrames=50
SelfHealInfantryAmount=200
SelfHealUnitFrames=75
SelfHealUnitAmount=50

NewPlayableCountries=2

BuildSpeed=.3
BuildupTime=.06
GrowthRate=.1
TiberiumGrows=yes
TiberiumSpreads=yes
SeparateAircraft=yes
SurvivorRate=.8
AlliedSurvivorDivisor=5.0
SovietSurvivorDivisor=2.5
ThirdSurvivorDivisor=7.5
PlacementDelay=.05
WeedCapacity=56

CurleyShuffle=yes
BaseBias=2
BaseDefenseDelay=.25
CloseEnough=2.25
DamageDelay=1
GameSpeedBias=1.2

Stray=2.0
RelaxedStray=3.0
CloakDelay=.02
SuspendDelay=2
SuspendPriority=1
FlightLevel=1500
ParachuteMaxFallRate=-3
NoParachuteMaxFallRate=-100
GuardModeStray=2.0

MissileSpeedVar=.25
MissileROTVar=.25
MissileSafetyAltitude=750

TeamDelays=2000,2500,3500

AIHateDelays=30,50,70
AIAlternateProductionCreditCutoff=1000

NodAIBuildsWalls=no
AIBuildsWalls=no

MultiplayerAICM=400,0,0
AIVirtualPurifiers=4,2,0
AISlaveMinerNumber=4,3,2
HarvestersPerRefinery=2,2,1
AIExtraRefineries=2,1,0
HealScanRadius=10

FillEarliestTeamProbability=100,100,100

MinimumAIDefensiveTeams=1,1,1
MaximumAIDefensiveTeams=2,2,2
TotalAITeamCap=30,30,30
UseMinDefenseRule=yes
DissolveUnfilledTeamDelay=5000

LargeVisceroid=VISC_LRG
SmallVisceroid=VISC_SML

AIIonCannonConYardValue=100,100,100
AIIonCannonWarFactoryValue=100,100,100
AIIonCannonPowerValue=60,100,100
AIIonCannonTechCenterValue=100,100,100
AIIonCannonEngineerValue=1,1,1
AIIonCannonThiefValue=1,1,1
AIIonCannonHarvesterValue=1,1,1
AIIonCannonMCVValue=1,1,1
AIIonCannonAPCValue=1,1,1
AIIonCannonBaseDefenseValue=35,35,35

LightningDeferment=250
LightningDamage=250
LightningStormDuration=180
LightningWarhead=IonWH
LightningHitDelay=10
LightningScatterDelay=5
LightningCellSpread=10
LightningSeparation=3
IonStorms=no

ForceShieldRadius=10
ForceShieldDuration=800
ForceShieldBlackoutDuration=1000
ForceShieldPlayFadeSoundTime=75

MutateExplosion=yes

PrismType=ATESLA
PrismSupportModifier=250%
PrismSupportMax=8
PrismSupportDelay=45
PrismSupportDuration=15
PrismSupportHeight=420

V3RocketPauseFrames=0
V3RocketTiltFrames=60
V3RocketPitchInitial=0.21
V3RocketPitchFinal=0.5
V3RocketTurnRate=0.05
V3RocketRaiseRate=1
V3RocketAcceleration=0.4
V3RocketAltitude=768
V3RocketDamage=450
V3RocketEliteDamage=900
V3RocketBodyLength=256
V3RocketLazyCurve=yes
V3RocketType=V3ROCKET

DMislPauseFrames=20
DMislTiltFrames=60
DMislPitchInitial=0
DMislPitchFinal=0.5
DMislTurnRate=0.08
DMislRaiseRate=1
DMislAcceleration=0.8
DMislAltitude=768
DMislDamage=300
DMislEliteDamage=600
DMislBodyLength=128
DMislLazyCurve=no
DMislType=DMISL

CMislPauseFrames=20
CMislTiltFrames=100
CMislPitchInitial=1
CMislPitchFinal=1.0
CMislTurnRate=0.10
CMislRaiseRate=1
CMislAcceleration=1.0
CMislAltitude=768
CMislDamage=200
CMislEliteDamage=250
CMislBodyLength=128
CMislLazyCurve=no
CMislType=CMISL

ParadropRadius=1024

FogOfWar=no
Visceroids=no
Meteorites=no
CrewEscape=300%
CameraRange=9
FineDiffControl=no
Pilot=E1
AlliedCrew=E1
SovietCrew=E2
ThirdCrew=INIT
Technician=CTECH
Engineer=ENGINEER
PParatrooper=E1

ChronoDelay=60
ChronoReinfDelay=180
ChronoDistanceFactor=48
ChronoTrigger=yes
ChronoMinimumDelay=16

ChronoRangeMinimum=0

AmerParaDropInf=E1
AmerParaDropNum=8

AllyParaDropInf=E1
AllyParaDropNum=6

SovParaDropInf=E2
SovParaDropNum=9

YuriParaDropInf=INIT
YuriParaDropNum=6

AnimToInfantry=BRUTE

SecretInfantry=SNIPE,TERROR,DESO,YURI
SecretUnits=TNKD,TTNK,DTRUCK
SecretBuildings=GTGCAN

AlliedDisguise=E1
SovietDisguise=E2
ThirdDisguise=INIT
SpyPowerBlackout=1000
SpyMoneyStealPercent=.5

AttackCursorOnDisguise=yes

DefaultMirageDisguises=TREE01,TREE02,TREE03,TREE04
InfantryBlinkDisguiseTime=20

MaximumCheerRate=300

AISafeDistance=20
AIMinorSuperReadyPercent=.7
HarvesterTooFarDistance=5
ChronoHarvTooFarDistance=50
AlliedBaseDefenseCounts=25,20,6
SovietBaseDefenseCounts=25,22,6
ThirdBaseDefenseCounts=25,22,6
AIPickWallDefensePercent=50,25,10
AIRestrictReplaceTime=400
ThreatPerOccupant=10
ApproachTargetResetMultiplier=1.5
CampaignMoneyDeltaEasy=0
CampaignMoneyDeltaHard=0
GuardAreaTargetingDelay=36
NormalTargetingDelay=27
AINavalYardAdjacency=20
DisabledDisguiseDetectionPercent=15,5,2
AIAutoDeployFrameDelay=15,25,100
MaximumBuildingPlacementFailures=3

TiberiumShortScan=6
TiberiumLongScan=48
SlaveMinerShortScan=8
SlaveMinerSlaveScan=14
SlaveMinerLongScan=48
SlaveMinerScanCorrection=3
SlaveMinerKickFrameDelay=150

AISuperDefenseProbability=90,50,10
AISuperDefenseFrames=50
AISuperDefenseDistance=12

AICaptureNormal=75,5,5,15
AICaptureWounded=15,40,40,5
AICaptureLowPower=15,5,75,5
AICaptureLowMoney=15,75,5,5

AICaptureLowMoneyMark=2000
AICaptureWoundedMark=.25

PurifierBonus=99

DropPodWeapon=Vulcan2
DropPodHeight=2000
DropPodSpeed=75
DropPodAngle=0.79

HoverHeight=120
HoverDampen=40%
HoverBob=.04
HoverBoost=150%
HoverAcceleration=.02
HoverBrake=.03

BalloonHoverHeight=1000
BalloonHoverDampen=20%
BalloonHoverBob=1.2
BalloonHoverBoost=150%
BalloonHoverAcceleration=.04
BalloonHoverBrake=.03

TunnelSpeed=1

MultipleFactory=0.8
MinLowPowerProductionSpeed=.5
MaxLowPowerProductionSpeed=.8
LowPowerPenaltyModifier=1

GDIGateOne=GADUMY
GDIGateTwo=GADUMY
WallTower=GADUMY
Shipyard=GAYARD,NAYARD,YAYARD
NodGateOne=GADUMY
NodGateTwo=GADUMY
NodRegularPower=NAPOWR
NodAdvancedPower=NANRCT
GDIPowerPlant=GAPOWR
ThirdPowerPlant=YAPOWR

RepairBay=GADEPT,NADEPT,CAOUTP
BaseUnit=AMCV,SMCV,PCV,CMCV,JMCV

HarvesterUnit=HARV,CMIN

PadAircraft=ORCA,BEAG,J10,J10E

TreeStrength=2
WindDirection=1

TrackedUphill=1.0
TrackedDownhill=1.2
WheeledUphill=1.0
WheeledDownhill=1.2
LeptonsPerSightIncrease=2000
LeptonsPerFireIncrease=2000
AttackingAircraftSightRange=2
BlendedFog=yes
CliffBackImpassability=2
IceCrackingWeight=50.0
IceBreakingWeight=50.0
ShipSinkingWeight=3.0
CloakingStages=9
TiberiumTransmogrify=40
TreeFlammability=0.0
CraterLevel=1

BridgeVoxelMax=3
WallBuildSpeedCoefficient=3.0
AllowShroudedSubteranneanMoves=true
AircraftFogReveal=6
MaximumQueuedObjects=39
MaxWaypointPathLength=25

ChargeToDrainRatio=.333
DamageToFirestormDamageCoefficient=.1

VeinholeGrowthRate=300
VeinholeShrinkRate=100
MaxVeinholeGrowth=2000
VeinDamage=0
VeinholeTypeClass=VEINTREE

AITriggerSuccessWeightDelta=20
AITriggerFailureWeightDelta=-50
AITriggerTrackRecordCoefficient=1

SpotlightSpeed=.015
SpotlightMovementRadius=2000
SpotlightLocationRadius=1000
SpotlightAcceleration=.0025
SpotlightAngle=.5

RadarEventSuppressionDistances=8,8,8,8,8,6
RadarEventVisibilityDurations=200,200,200,200,200,200
RadarEventDurations=400,400,400,400,400,400
FlashFrameTime=7
RadarCombatFlashTime=49
RadarEventMinRadius=8
RadarEventSpeed=1.2
RadarEventRotationSpeed=.05
RadarEventColorSpeed=.1

RevealTriggerRadius=9

ExplosiveVoxelDebris=GASTANK,PIECE
TireVoxelDebris=TIRE
ScrapVoxelDebris=PIECE
OKBuildingSmokeSystem=SmokeStackSys
DamagedBuildingSmokeSystem=SmallSmokeSys
DamagedUnitSmokeSystem=VSSmokeSys
DebrisSmokeSystem=VSSmokeSys

PrerequisitePower=GAPOWR,NAPOWR,NANRCT,YAPOWR,CNPOWR
PrerequisiteFactory=GAWEAP,NAWEAP,YAWEAP,CAWEAP
PrerequisiteBarracks=NAHAND,CAHAND,GAPILE,YABRCK
PrerequisiteRadar=GAAIRC,NARADR,AMRADR,NAPSIS,CARADR
PrerequisiteTech=GATECH,NATECH,YATECH,CATECH
PrerequisiteProc=GAREFN,NAREFN,YAREFN,CAREFN
PrerequisiteProcAlternate=SMIN

HunterSeekerDetonateProximity=150
HunterSeekerDescendProximity=700
HunterSeekerAscentSpeed=40
HunterSeekerDescentSpeed=50
HunterSeekerEmergeSpeed=6

MyEffectivenessCoefficientDefault=200
TargetEffectivenessCoefficientDefault=-200
TargetSpecialThreatCoefficientDefault=200
TargetStrengthCoefficientDefault=-200
TargetDistanceCoefficientDefault=-10

DumbMyEffectivenessCoefficient=200
DumbTargetEffectivenessCoefficient=200
DumbTargetSpecialThreatCoefficient=200
DumbTargetStrengthCoefficient=200
DumbTargetDistanceCoefficient=-1

EnemyHouseThreatBonus=400

DamageFireTypes=FIRE01,FIRE02,FIRE03
OreTwinkle=TWNK1
BarrelExplode=EXPLOLRG
BarrelDebris=GASTANK,PIECE
BarrelParticle=SmallGreySSys
NukeTakeOff=NUKETO
Wake=WAKE1
DropPod=DROPPOD,DROPPOD2
DeadBodies=DEATH_A,DEATH_B,DEATH_C,DEATH_D,DEATH_E,DEATH_F
MetallicDebris=DBRIS1LG,DBRIS2LG,DBRIS3LG,DBRIS4LG,DBRIS5LG,DBRIS6LG,DBRIS7LG,DBRIS8LG,DBRIS9LG,DBRS10LG,DBRIS1SM,DBRIS2SM,DBRIS3SM,DBRIS4SM,DBRIS5SM,DBRIS6SM,DBRIS7SM,DBRIS8SM,DBRIS9SM,DBRS10SM
BridgeExplosions=TWLT026,TWLT036,TWLT050,TWLT070
IonBlast=RING1
IonBeam=IONBEAM
WeatherConClouds=WCCLOUD1,WCCLOUD2,WCCLOUD3
WeatherConBolts=WCLBOLT1,WCLBOLT2,WCLBOLT3
WeatherConBoltExplosion=EXPLOLB

DominatorWarhead=DominatorWH
DominatorDamage=1000
DominatorCaptureRange=1
DominatorFirstAnim=PDFXCLD
DominatorSecondAnim=PDFXLOC
DominatorFireAtPercentage=20

ChronoPlacement=CHRONOAR
ChronoBeam=CHRONOBM
ChronoBlast=CHRONOFD
ChronoBlastDest=CHRONOTG
WarpIn=WARPIN
WarpOut=WARPOUT
WarpAway=WARPAWAY
IronCurtainInvokeAnim=IRONBLST
ForceShieldInvokeAnim=FORCSHLD
WeaponNullifyAnim=IRONFX
ChronoSparkle1=CHRONOSK
InfantryExplode=S_BANG34
FlamingInfantry=FLAMEGUY
InfantryHeadPop=YURIDIE
InfantryNuked=NUKEDIE
InfantryVirus=VIRUSD
InfantryBrute=BRUTDIE
InfantryMutate=GENDEATH
Behind=BEHIND
MoveFlash=RING
Parachute=PARACH
BombParachute=PARABOMB
DropZoneAnim=BEACON
EMPulseSparkles=EMP_FX01

[JumpjetControls]
TurnRate=4
Speed=14
Climb=5
CruiseHeight=500
Acceleration=2
WobblesPerSecond=.15
WobbleDeviation=40

[SpecialWeapons]
NukeWarhead=Nuke
NukeDown=NukeDown
NukeProjectile=NukeUp
EMPulseWarhead=EMPuls
EMPulseProjectile=PulsPr
MutateWarhead=Mutate
MutateExplosionWarhead=MutateExplosion

[AudioVisual]
DetailMinFrameRateNormal=15
DetailMinFrameRateMovie=20
DetailBufferZoneWidth=5

LineTrailColorOverride=0,0,0
ChronoBeamColor=128,200,255
MagnaBeamColor=255,200,255
OreTwinkleChance=30
CreateInfantrySound=
CreateUnitSound=
CreateAircraftSound=

SpySatActivationSound=SpyUplinkOn
SpySatDeactivationSound=SpyUplinkOff

UpgradeVeteranSound=UpgradeVeteran
UpgradeEliteSound=UpgradeElite
BaseUnderAttackSound=BaseUnderAttackSiren
BuildingGarrisonedSound=BuildingGarrisoned
BuildingRepairedSound=BuildingRepaired
CheerSound=Cheer
PlaceBeaconSound=BeaconPlaced

DirectRockingCoefficient=1.5
FallBackCoefficient=0.1

LaserTargetColor=4
IronCurtainColor=0
BerserkColor=4
ForceShieldColor=6

StartPlanningModeSound=PlanningModeStart
EndPlanningModeSound=PlanningModeEnd
AddPlanningModeCommandSound=PlanningModeAdd
ExecutePlanSound=

CratePromoteSound=CratePromoted
CrateMoneySound=CrateMoney
CrateRevealSound=CrateReveal
CrateFireSound=CrateFirePower
CrateArmourSound=CrateArmor
CrateSpeedSound=CrateSpeed
CrateUnitSound=CrateFreeUnit

GUIMainButtonSound=MenuClick
GUIBuildSound=MenuClick
GUITabSound=MenuTab
GUIOpenSound=MenuACBOpen
GUICloseSound=MenuACBClose
GUIMoveOutSound=MenuSlideOut
GUIMoveInSound=MenuSlideIn
GUIComboOpenSound=MenuACBOpen
GUIComboCloseSound=MenuACBClose
GUICheckboxSound=MenuClick

ScoreAnimSound=ScoreEmblemSoundLoop

SinkingSound=GenLargeWaterDie
ImpactWaterSound=ExplosionWaterLarge
ImpactLandSound=
BombTickingSound=CrazyIvanBombTick
ChronoInSound=ChronoMinerTeleport
ChronoOutSound=ChronoMinerTeleport
BombAttachSound=CrazyIvanAttack
YuriMindControlSound=YuriMindControl

PoseDir=2
DeployDir=2

WaypointAnimationSpeed=10

DigSound=NukeSiren

GateUp=Dummy
GateDown=Dummy
ShroudGrow=no
ScrollMultiplier=.07
ShakeScreen=400
CloakSound=NavalUnitEmerge
SellSound=SellBuilding
GameClosed=GameClosed
IncomingMessage=MessageText
MessageCharTyped=TextBleep
SystemError=GenericBeep
OptionsChanged=OptionsChanged
GameForming=NewGame

PlayerJoined=PlayerJoined
Construction=Dummy
CreditTicks=CreditUp,CreditDown
BuildingDieSound=BuildingGenericDie
BuildingSlam=PlaceBuilding
RadarOn=RadarOn
RadarOff=RadarOff
MovieOn=MovieOn
MovieOff=MovieOff
ScoldSound=MenuScold
TeslaCharge=TeslaCoilPowerUp
TeslaZap=
BuildingDamageSound=BuildingDamaged
ChuteSound=ParachuteDrop
GenericClick=MenuClick
GenericBeep=GenericBeep
BuildingDrop=PlaceBuilding
StopSound=CommandBar
GuardSound=CommandBar
ScatterSound=CommandBar
DeploySound=
StormSound=WeatherIntro
LightningSounds=WeatherStrike
ShellButtonSlideSound=

VoiceIFVRepair=IFVMove
SlavesFreeSound=SlaveWorkerLiberated
SlaveMinerDeploySound=SlaveMinerDeploy
SlaveMinerUndeploySound=SlaveMinerDeploy
BunkerWallsUpSound=TankBunkerUp
BunkerWallsDownSound=TankBunkerDown
RepairBridgeSound=BridgeRepaired
PsychicDominatorActivateSound=PsychicDominatorActivate
GeneticMutatorActivateSound=GeneticMutatorActivate
PsychicRevealActivateSound=PsychicRevealActivate
MasterMindOverloadDeathSound=MasterMindOverloadVoice
MindClearedSound=MindCleared
EnterGrinderSound=GrinderGrinding
LeaveGrinderSound=
EnterBioReactorSound=BioReactorEnter
LeaveBioReactorSound=BioReactorEnter
ActivateSound=
DeactivateSound=
AirstrikeAbortSound=MIGMissionAborted
AirstrikeAttackVoice=MIGMove
SpyPlaneCamera=SpyPlaneSnapshot
SpyPlaneCameraFrames=16
DiskLaserChargeUp=FloatingDiscChargeUp
LetsDoTheTimeWarpOutAgain=ChronoScreenSound
LetsDoTheTimeWarpInAgain=ChronoScreenSoundAgain

Smoke=xxxx

EliteFlashTimer=150

AllyReveal=yes
ConditionRed=25%
ConditionYellow=50%
DropZoneRadius=4
EnemyHealth=yes
Gravity=6
IdleActionFrequency=.15
MessageDelay=.6
MovieTime=.06
NamedCivilians=no
SavourDelay=.1
ShroudRate=4
FogRate=.01
IceGrowthRate=1.5
IceSolidifyFrameTime=1000
IceCrackSounds=
AmbientChangeRate=.2
AmbientChangeStep=.2

SpeakDelay=2
TimerWarning=2
ExtraUnitLight=.2
ExtraInfantryLight=.2
ExtraAircraftLight=.2

LocalRadarColor=0,255,0

[CrateRules]
CrateMaximum=255
CrateMinimum=1
CrateRadius=3.0
CrateRegen=3
SilverCrate=HealBase
SoloCrateMoney=5000
UnitCrateType=none
WoodCrate=Money
WaterCrate=Money
HealCrateSound=HealCrate
WoodCrateImg=CRATE
CrateImg=CRATE
WaterCrateImg=WCRATE
FreeMCV=yes

[CombatDamage]
AmmoCrateDamage=2000
IonCannonDamage=751
HarvesterImmune=yes
DestroyableBridges=yes
TiberiumExplosive=no
Scorches=BURN01,BURN02,BURN03,BURN04
Scorches1=BURN05,BURN06,BURN07
Scorches2=BURN08,BURN09,BURN10
Scorches3=BURN11,BURN12,BURN13
Scorches4=BURN14,BURN15,BURN16
TiberiumExplosionDamage=0
TiberiumStrength=-1
Craters=CR1,CR2,CR3,CR4,CR5,CR6
AtomDamage=1000
BallisticScatter=1.0
BridgeStrength=1500
C4Delay=.03
C4Warhead=Super
V3Warhead=V3WH
DMislWarhead=DMISLWH
V3EliteWarhead=V3EWH
DMislEliteWarhead=DMISLEWH
CMislWarhead=CMISLWH
CMislEliteWarhead=CMISLEWH
CrushWarhead=Crush

IvanWarhead=IvanWH
IvanDamage=4500
IvanTimedDelay=45
CanDetonateTimeBomb=no
CanDetonateDeathBomb=no
IvanIconFlickerRate=8

OccupyDamageMultiplier=1.2
OccupyROFMultiplier=1.2
OccupyWeaponRange=5

BunkerDamageMultiplier=1.3
BunkerROFMultiplier=1.3
BunkerWeaponRangeBonus=2

OverloadCount=3,6,10,50
OverloadDamage=0,50,100,500
OverloadFrames=30,60,60,60
ControlledAnimationType=MINDANIM
PermaControlledAnimationType=MINDANIMR
MindControlAttackLineFrames=20

DrainMoneyFrameDelay=30
DrainMoneyAmount=30
DrainAnimationType=DISKRAY

FallingDamageMultiplier=1.0
CurrentStrengthDamage=yes

OpenToppedRangeBonus=2
OpenToppedDamageMultiplier=1.2
OpenToppedWarpDistance=7

DeathWeapon=DefaultDeathWeapon
IronCurtainDuration=1500
FirestormWarhead=FirestormWH
IonCannonWarhead=IonCannonWH
VeinholeWarhead=VeinholeWH
PsychicRevealRadius=15

DefaultFirestormExplosionSystem=FirestormSparkSys
DefaultLargeGreySmokeSystem=BigGreySmokeSys
DefaultSmallGreySmokeSystem=SmallGreySSys
DefaultSparkSystem=SparkSys
DefaultLargeRedSmokeSystem=BigGreySmokeSys
DefaultSmallRedSmokeSystem=SmallGreySSys
DefaultDebrisSmokeSystem=SmallGreySSys
DefaultFireStreamSystem=FireStreamSys
DefaultTestParticleSystem=TestSmokeSys
DefaultRepairParticleSystem=WeldingSys

Crush=1.8
ExpSpread=.7
FireSupress=1
FlameDamage=Fire
FlameDamage2=Fire2
HomingScatter=2.0
MaxDamage=10000
MinDamage=1
PlayerAutoCrush=no
PlayerReturnFire=no
PlayerScatter=no

SplashList=H2O_EXP3,H2O_EXP2,H2O_EXP1
TreeTargeting=no
TurboBoost=1.5
Incoming=10

CollapseChance=100
BerzerkAllowed=no

[Radiation]
RadDurationMultiple=1
RadApplicationDelay=16
RadLevelMax=500
RadLevelDelay=90
RadLightDelay=90
RadLevelFactor=99.9
RadLightFactor=0.1
RadTintFactor=1.0
RadColor=0,255,0
RadSiteWarhead=RadSite

[ElevationModel]
ElevationIncrement=4
ElevationIncrementBonus=2

ElevationBonusCap=2

[WallModel]
AlliedWallTransparency=yes
WallPenetratorThreshold=50%		

[Countries]
0=Americans
1=Alliance
2=French
3=Germans
4=British

5=Africans
6=Arabs
7=Confederation
8=Russians

9=YuriCountry
10=CHINA
11=JAPAN

12=Neutral
13=Special
14=GDI
15=Nod

[Sides]
GDI=British,French,Germans,Americans,Alliance,JAPAN
Nod=Russians,Africans,Confederation,Arabs
ThirdSide=YuriCountry 
FourthSide=CHINA
Civilian=Neutral
Mutant=Special

[InfantryTypes]
1=E1
2=E2
3=SHK
4=ENGINEER
5=JUMPJET
6=GHOST
7=YURI
8=IVAN
9=DESO
10=DOG
11=CIV1
12=CIV2
13=CIV3
14=CTECH
15=WEEDGUY
16=CLEG
17=SPY
18=CCOMAND
19=PTROOP
20=CIVAN
21=YURIPR
22=SNIPE
23=COW
24=ALL 
25=TANY
26=FLAKT
27=TERROR
28=SENGINEER
29=ADOG
30=VLADIMIR
31=PENTGEN
32=PRES
33=SSRV
34=CIVA
35=CIVB
36=CIVC
37=CIVBBP
38=CIVBFM
39=CIVBF
40=CIVBTM
41=CIVSFM
42=CIVSF
43=CIVSTM
44=POLARB
45=JOSH
46=YENGINEER
47=GGI
48=INIT
49=BORIS
50=BRUTE
51=VIRUS
52=CLNT
53=ARND
54=STLN
55=CAML
56=EINS
57=MUMY
58=RMNV
59=LUNR
60=DNOA
61=DNOB
62=SLAV
63=WWLF
64=YDOG
65=YADOG

66=PLA
67=GHOST2
68=HOVI
69=BORIS2
70=YURIX
71=DESO2

72=YURIKO

[VehicleTypes]
1=AMCV
2=HARV
3=APOC
4=HTNK
5=SAPC
6=CAR
7=BUS
8=WINI
9=PICK
10=MTNK
11=HORV
12=TRUCKA
13=TRUCKB
14=CARRIER
15=V3
16=ZEP
17=DRON
18=HTK
19=DEST
20=SUB
21=AEGIS
22=LCRF
23=DRED
24=SHAD
25=SQD
26=DLPH
27=SMCV
28=TNKD

30=HOWI

32=TTNK
33=HIND
34=LTNK
35=CMON
36=CMIN
37=SREF
38=XCOMET
39=HYD
40=MGTK
41=FV
42=DeathDummy
43=VLAD
44=DTRUCK
45=PROPA
46=CONA
47=COP
48=EUROC
49=LIMO
50=STANG
51=SUVB
52=SUVW
53=TAXI
54=PTRUCK
55=CRUISE
56=TUG
57=CDEST
58=YHVR
59=PCV
60=SMIN
61=SMON
62=YCAB
63=YTNK
64=BFRT
65=TELE
66=CAOS
67=DDBX
68=BCAB
69=BSUB
70=SCHP


73=JEEP
74=MIND
75=DISK
76=UTNK
77=ROBO
78=YDUM
79=SCHD
80=DOLY
81=CBLC
82=FTRK
83=AMBU
84=CIVP

85=CMCV
86=BGGY
87=CTNK
88=CHAR
89=CHOR
90=CSUB
91=HOWI2
92=V5
93=SEEK
94=CAPC
95=CDLPH
96=CNCARRIER
97=CNDEST
98=CNTK
99=CHAR2
100=CHOR2

[AircraftTypes]
1=APACHE
2=ORCA
3=HORNET
4=V3ROCKET
5=ASW
6=DMISL
7=PDPLANE
8=BEAG
9=CARGOPLANE
10=BPLN
11=SPYP
12=CMISL

13=J10
14=J10E


[BuildingTypes]
1=GAPOWR
2=GAREFN
3=GACNST
4=GAPILE
5=GASAND
6=GADEPT
7=GATECH
8=GAWEAP

9=CALAB
10=NAPOWR
11=NATECH
12=NAHAND
13=GAWALL
14=NARADR
15=NAWEAP
16=NAREFN
17=NAWALL

18=CAHSE07
19=NAPSIS
20=CASYDN01
21=NALASR
22=NASAM
23=CASYDN02
24=GAYARD
25=NAIRON
26=NACNST
27=NADEPT

28=GACSPH
29=GADUMY
30=GAWEAT
31=CABHUT
32=GALITE
33=REDLAMP
34=GRENLAMP
35=BLUELAMP
36=YELWLAMP
37=PURPLAMP
38=INORANLAMP
39=INGRNLMP
40=INREDLMP
41=INBLULMP


42=CITY01
43=CITY02
44=CITY03
45=CITY04
46=CITY05
47=CITY06


48=CAHOSP
49=INGALITE
50=INYELWLAMP
51=INPURPLAMP
52=NEGLAMP
53=NEGRED
54=TESLA
55=NAMISL
56=ATESLA
57=CAMACH
58=TSTLAMP
59=CASYDN03
60=AMMOCRAT
61=GAGREEN
62=NAYARD
63=GASPYSAT
64=GAGAP
65=GTGCAN
66=NANRCT
67=GAPILL
68=NAFLAK
69=CAOUTP
70=CATHOSP
71=CAAIRP
72=CAOILD
73=NACLON
74=GAOREP


75=CACITY01
76=CACITY02
77=CACITY03
78=CACITY04
79=CANEWY01
80=CANEWY04
81=CANEWY05
82=CASWST01
83=CATECH01
84=CATEXS01
85=CATEXS02
86=CAWASH01
87=CAFARM01
88=CAFARM02
89=CALIT01E
90=CALIT01N
91=CALIT01S
92=CALIT01W
93=CAMISC01
94=CAMISC02
95=CAMISC03
96=CAMISC04
97=CAPOL01E
98=CAPOL01N
99=CAPOL01S
100=CAPOL01W
101=CASIN01E
102=CASIN01N
103=CASIN01S
104=CASIN01W
105=CAPARS01
106=GAAIRC
107=CAFRMA
108=CAFRMB
109=CAWASH05
110=CAWASH04
111=CAWASH03
112=CAWASH07
113=CAWASH11
114=CAWSH12
115=CAWASH14
116=CAWASH09
117=CAWASH10
118=CAWASH13
119=CAARMY01
120=CAUSFGL
121=CAWASH08
122=CALIT03E
123=CALIT03N
124=CALIT03S
125=CALIT03W
126=CALIT02L
127=CALIT02R
128=CAHSE01
129=CAWT01
130=CATS01
131=CABARN02
132=CAWA2A
133=CAWA2B
134=CAWA2C
135=CAWA2D
136=AMRADR
137=CAPRS03
138=CAGARD01
139=CARUS01
140=CAMIAM01
141=CATRAN01
142=CAMIAM02
143=CANWY05
144=MAYAN
145=CAEUR1
146=CAEUR2
147=CAEUR04
148=CAMEX01
149=CARUS02A
150=CARUS02B
151=CARUS02C
152=CARUS02D
153=CARUS02E
154=CARUS02F
155=CANEWY06
156=CANEWY07
157=CANEWY08
158=CAPARS02
159=CAPARS08
160=CAPARS09
161=CARUS03
162=CANEWY10
163=CANEWY11
164=CANEWY12
165=CANEWY13
166=CANEWY14
167=CANEWY15
168=CANEWY16
169=CANEWY17
170=CANEWY18
171=CAPARS04
172=CAPARS05
173=CAPARS06
174=CAPARS07
175=CAWASH15
176=CAPARS10
177=CAPARS13
178=CAPARS14
179=CAGAS01
180=CAPARS11
181=CAPARS12
182=CAFARM06
183=CAMIAM04
184=NAPSYB
185=NAPSYA
186=CAIND01
187=CACOLO01
188=CANWY09
189=CANWY22
190=CANWY23
191=CANWY24
192=CANWY25
193=CANWY26
194=CATEXS03
195=CATEXS04
196=CATEXS05
197=CARUS02G
198=CACHIG04
199=CAMIAM03
200=CARUS07
201=CATEXS06
202=CATEXS07
203=CATEXS08
204=CACHIG01
205=CACHIG02
206=CACHIG03
207=CAWASH16
208=CAWASH17
209=CACHIG05
210=CAWASH19
211=CARUS08
212=CARUS09
213=CARUS10
214=CARUS11
215=CANEWY20
216=CANEWY21
217=CARUS04
218=CARUS05
219=CARUS06
220=CAMSC01
221=CAMSC02
222=CAMSC03
223=CAMSC04
224=CAMSC05
225=CAMSC06
226=CAMSC07
227=CAWASH18
228=CAEURO05
229=CAPARK01
230=CAPARK02
231=CAPARK03
232=CAHSE02
233=CAHSE03
234=CAHSE04
235=CASTRT01
236=CASTRT02
237=CASTL01
238=CASTL02
239=CASTL03
240=CASTL04
241=NAPSYA
242=CAHSE05
243=CAHSE06
244=CAMIAM05
245=CAMIAM06
246=CAMIAM07
247=CAFNCB
248=CAFNCW
249=CAMEX02
250=CAMEX03
251=CAMEX04
252=CAMEX05

254=CACHIG06
255=CAMSC08
256=CAMSC09
257=CAARMY02
258=CAARMY03
259=CAARMY04
260=TEMMORLAMP
261=TEMDAYLAMP
262=TEMDUSLAMP
263=TEMNITLAMP
264=SNOMORLAMP
265=SNODAYLAMP
266=SNODUSLAMP
267=SNONITLAMP
268=CAKRMW
269=CARUFGL
270=CAFRFGL
271=CATRAN02
272=CACUFGL

274=CASKFGL
275=CALBFGL
276=CAMIAM08
277=CAMISC05
278=CAMISC06
279=CASTL05A
280=CASTL05B
281=CASTL05C
282=CASTL05D
283=CASTL05E
284=CASTL05F
285=CASTL05G
286=CASTL05H
287=CAMSC10
288=CAGEFGL
289=CAUKFGL
290=CAWASH06
291=CAMSC11
292=CAMSC12
293=CAMSC13
294=CAPOFGL
295=CAMSC12A
296=CAMOV01
297=CAMOV02
298=CABUNK01
299=CABUNK02
300=CAFNCP
301=CASTRT03
302=CASTRT04
303=CASTRT05


305=YACNST
306=YAPOWR
307=YABRCK
308=YAWEAP
309=YAYARD
310=YADEPT
311=YATECH
312=GAFWLL
313=YAGGUN
314=YAPSYT
315=NAINDP
316=YAGRND
317=YAGNTC
318=CASLAB
319=CATIME
320=YAPPET
321=CALOND04
322=CALOND05
323=CALOND06
324=CAMOON01
325=CATRAN03
326=CAEAST01
327=CAEGYP01
328=CAEGYP02
329=CAEGYP03
330=CALA01
331=CALA02
332=CALA03
333=CALA04
334=CALA05
335=CALOND01
336=CALOND02
337=CALOND03
338=CAMORR01
339=CAMORR02
340=CAMORR03
341=CASANF01
342=CASANF02
343=CASANF03
344=CASANF04
345=CASANF05
346=CASEAT01
347=NATBNK
348=GAGATE_A 
349=CASANF09
350=CASANF10
351=CASANF11
352=CASANF12
353=CASANF13
354=CASANF14
355=CASANF06
356=CASANF07
357=CASANF08
358=CASEAT02
359=YACOMD
360=YAPPPT
361=GAROBO
362=YAREFN
363=YAROCK
364=NABNKR
365=CASANF15
366=CASANF16
367=CASANF17
368=CASANF18
369=CASIN03E
370=CASIN03S
371=CAURB01
372=CAURB02
373=CAURB03
374=CAPOWR
375=CALA07
376=CAEGYP06
377=CALA08
378=CAEAST02
379=CABARR01
380=CABARR02
381=CAMORR04
382=CAMORR05
383=CALA09
384=CAEGYP04
385=CAEGYP05
386=CALA06
387=CAMORR06
388=CAMORR07
389=CAMORR08
390=CAMORR09
391=CAMORR10
392=CATIME01
393=CATIME02
394=CALA10
395=CALA11
396=CALA12
397=CALA13
398=CAPARK04
399=CAPARK05
400=CAPARK06
401=CALA14
402=CALA15
403=CABUNK03
404=CABUNK04
405=CALUNR01
406=CALUNR02

407=CACNST
408=CNPOWR
409=CAHAND
410=CAREFN
411=CAWEAP
412=CADEPT
413=CAYARD
414=CATECH
415=CARADR
416=CANRCT
417=CAWALL
418=CAPILL
419=CASAM
420=CTESLA
421=CAWEAT
422=CACLON
423=CAPSIS
424=CASPYSAT

425=CNPOWR2

[TerrainTypes]

2=BOXES01
3=BOXES02
4=BOXES03
5=BOXES04
6=BOXES05
7=BOXES06
8=BOXES07
9=BOXES08
10=BOXES09
11=ICE01
12=ICE02
13=ICE03
14=ICE04
15=ICE05
16=TREE01
17=TREE02
18=TREE03
19=TREE04
20=TREE05
21=TREE06
22=TREE07
23=TREE08
24=TREE09
25=TREE10
26=TREE11
27=TREE12
28=TREE13
29=TREE14
30=TREE15
31=TREE16
32=TREE17
33=TREE18
34=TREE19
35=TREE20
36=TREE21
37=TREE22
38=TREE23
39=TREE24
40=TREE25
41=TREE26
42=TREE27
43=TREE28
44=TREE29
45=TREE30
46=TIBTRE01
47=TIBTRE02
48=TIBTRE03
49=VEINTREE
50=HDSTN01
51=LT_GEN01
52=LT_GEN02
53=LT_GEN03
54=LT_GEN04
55=LT_SGN01
56=LT_SGN02
57=LT_SGN03
58=LT_SGN04
59=LT_EUR01
60=LT_EUR02
61=POLE01
62=POLE02
63=SIGN01
64=TRFF01
65=TRFF02
66=TRFF03
67=TRFF04
68=SIGN02
69=SIGN03
70=SIGN04
71=SIGN05
72=SIGN06
73=SPKR01
74=TREE31
75=TREE32
76=TREE33
77=TREE34
78=TREE35
79=TREE36




[SmudgeTypes]
1=CR1
2=CR2
3=CR3
4=CR4
5=CR5
6=CR6
7=BURN01
8=BURN02
9=BURN03
10=BURN04
11=BURN05
12=BURN06
13=BURN07
14=BURN08
15=BURN09
16=BURN10
17=BURN11
18=BURN12
19=BURN13
20=BURN14
21=BURN15
22=BURN16
23=BURNT01
24=BURNT02
25=BURNT03
26=BURNT04
27=BURNT05
28=BURNT06
29=BURNT07
30=BURNT08
31=BURNT09
32=BURNT10
33=BURNT11
34=BURNT12
35=CRATER01
36=CRATER02
37=CRATER03
38=CRATER04
39=CRATER05
40=CRATER06
41=CRATER07
42=CRATER08
43=CRATER09
44=CRATER10
45=CRATER11
46=CRATER12







[OverlayTypes]
1=GASAND
2=CYCL
3=GAWALL
4=BARB
5=WOOD
6=DUMMY
7=DUMMY2
8=DUMMY3
9=DUMMY4
10=DUMMY5
11=DUMMY6
12=DUMMY7
13=DUMMY8
14=DUMMY9
15=DUMMY10
16=DUMMY11
17=DUMMY12
18=V16
19=V17
20=V18
21=DUMMY13
22=DUMMY14
23=FENC
24=DUMMY15
25=BRIDGE1      
26=BRIDGE2      
27=NAWALL
28=GEM01
29=GEM02
30=GEM03
31=GEM04
32=GEM05
33=GEM06
34=GEM07
35=GEM08
36=GEM09
37=GEM10
38=GEM11
39=GEM12
42=TRACKS01
43=TRACKS02
44=TRACKS03
45=TRACKS04
46=TRACKS05
47=TRACKS06
48=TRACKS07
49=TRACKS08
50=TRACKS09
51=TRACKS10
52=TRACKS11
53=TRACKS12
54=TRACKS13
55=TRACKS14
56=TRACKS15
57=TRACKS16
58=TRACKTUNNEL01
59=TRACKTUNNEL02
60=TRACKTUNNEL03
61=TRACKTUNNEL04
62=RAILBRDG1
63=RAILBRDG2
64=CRAT01
65=CRAT02
66=CRAT03
67=CRAT04
68=CRAT0A
69=CRAT0B
70=CRAT0C
71=DRUM01
72=DRUM02
73=PALET01
74=PALET02
75=PALET03
76=PALET04
77=LOBRDG01
78=LOBRDG02
79=LOBRDG03
80=LOBRDG04
81=LOBRDG05
82=LOBRDG06
83=LOBRDG07
84=LOBRDG08
85=LOBRDG09
86=LOBRDG10
87=LOBRDG11
88=LOBRDG12
89=LOBRDG13
90=LOBRDG14
91=LOBRDG15
92=LOBRDG16
93=LOBRDG17
94=LOBRDG18
95=LOBRDG19
96=LOBRDG20
97=LOBRDG21
98=LOBRDG22
99=LOBRDG23
100=LOBRDG24
101=LOBRDG25
102=LOBRDG26
103=LOBRDG27
104=LOBRDG28
105=TIB01
106=TIB02
107=TIB03
108=TIB04
109=TIB05
110=TIB06
111=TIB07
112=TIB08
113=TIB09
114=TIB10
115=TIB11
116=TIB12
117=TIB13
118=TIB14
119=TIB15
120=TIB16
121=TIB17
122=TIB18
123=TIB19
124=TIB20
125=LOBRDGE1
126=LOBRDGE2
127=LOBRDGE3
128=LOBRDGE4
129=DUMMYOLD
130=TIB2_01
131=TIB2_02
132=TIB2_03
133=TIB2_04
134=TIB2_05
135=TIB2_06
136=TIB2_07
137=TIB2_08
138=TIB2_09
139=TIB2_10
140=TIB2_11
141=TIB2_12
142=TIB2_13
143=TIB2_14
144=TIB2_15
145=TIB2_16
146=TIB2_17
147=TIB2_18
148=TIB2_19
149=TIB2_20
150=TIB3_01
151=TIB3_02
152=TIB3_03
153=TIB3_04
154=TIB3_05
155=TIB3_06
156=TIB3_07
157=TIB3_08
158=TIB3_09
159=TIB3_10
160=TIB3_11
161=TIB3_12
162=TIB3_13
163=TIB3_14
164=TIB3_15
165=TIB3_16
166=TIB3_17
167=TIB3_18
168=TIB3_19
169=TIB3_20
170=USELESS
171=SROCK01
172=SROCK02
173=SROCK03
174=SROCK04
175=SROCK05
176=TROCK01
177=TROCK02
178=TROCK03
179=TROCK04
180=TROCK05
181=VEINHOLEDUMMY
182=CRATE

184=FENCE01
185=FENCE02
186=FENCE03
187=FENCE04
188=FENCE05
189=FENCE06
190=FENCE07
191=FENCE08
192=FENCE09
193=FENCE10
194=FENCE11
195=FENCE12
196=FENCE13
197=FENCE14
198=FENCE15
199=FENCE16
200=FENCE17
201=FENCE18
202=FENCE19
203=FENCE20
204=FENCE21
205=FENCE22

206=GAWRONG 
207=CAFNCB
208=CAFNCW

209=LOBRDB01
210=LOBRDB02
211=LOBRDB03
212=LOBRDB04
213=LOBRDB05
214=LOBRDB06
215=LOBRDB07
216=LOBRDB08
217=LOBRDB09
218=LOBRDB10
219=LOBRDB11
220=LOBRDB12
221=LOBRDB13
222=LOBRDB14
223=LOBRDB15
224=LOBRDB16
225=LOBRDB17
226=LOBRDB18
227=LOBRDB19
228=LOBRDB20
229=LOBRDB21
230=LOBRDB22
231=LOBRDB23
232=LOBRDB24
233=LOBRDB25
234=LOBRDB26
235=LOBRDB27
236=LOBRDB28
237=LOBRDGB1
238=LOBRDGB2
239=LOBRDGB3
240=LOBRDGB4
241=BRIDGEB1      
242=BRIDGEB2      
243=RUBBLE_OVERLAY
244=CAKRMW
245=CAFNCP
246=WCRATE
247=GAFWLL
248=LUNRK1
249=LUNRK2
250=LUNRK3
251=LUNRK4
252=LUNRK5
253=LUNRK6

[Animations]
1=TWLT100
3=ELECTRO







22=H2O_EXP1
23=H2O_EXP2
24=H2O_EXP3
25=PARACH
26=PARABOMB
28=RING
29=OLD_001
30=PIFF
31=PIFFPIFF




42=GUNFIRE



47=MONEY
48=MLTIMISL
49=HEALONE
50=HEALALL
51=ARMOR
52=CHEMISLE
53=CLOAK
54=FIREPOWR
63=MGUN-N
64=MGUN-NE
65=MGUN-E
66=MGUN-SE
67=MGUN-S
68=MGUN-SW
69=MGUN-W
70=MGUN-NW

72=VETERAN
73=REVEAL
74=SHROUDX
82=GAPOWR_A
83=GAPOWR_AD
84=NARADR_A
85=NARADR_AD
90=GAWEAP_1
91=GAWEAP_2
92=GAWEAP_A
93=GAWEAP_B
94=OLD_002
95=OLD_003
96=GAPILE_A
97=OLD_004
98=NAPULS_A
99=GACTWR_A
100=GACTWR_B
101=GACTWR_C
102=GACTWR_D
103=OLD_005
104=GAWEAP_1
105=GAWEAP_2
106=GAWEAP_A
107=GAWEAP_BD





113=NASTLH_A
114=NASTLH_AD
115=OLD_006
116=GACNST_A
117=GACNST_AD
118=GACNST_B
119=OLD_007
120=OLD_008
121=OLD_009
122=OLD_010
123=OLD_011
124=OLD_012
125=OLD_013
126=NATMPL_A
127=OLD_014
128=OLD_015
129=OLD_016
130=OLD_017
131=GAHPAD_A
132=GAHPAD_AD
133=GAPOWR_B
134=GADEPT_A
135=GADEPT_AD
136=GADEPT_B
137=GATECH_A
138=GATECH_AD
139=OLD_018
143=OLD_019
144=OLD_020
145=OLD_021
146=OLD_022
147=OLD_023
148=OLD_024
149=OLD_025
150=OLD_026
151=OLD_027
152=OLD_028
153=OLD_029
154=OLD_030
155=OLD_031
156=NAPOST_A
157=NAPOST_AD
158=NAPOST_B
159=WA01X
160=WA02X
161=WA03X
162=WA04X
163=WB01X
164=WB02X
165=WB03X
166=WB04X
167=WC01X
168=WC02X
169=WC03X
170=WC04X
171=WD01X
172=WD02X
173=WD03X
174=WD04X

176=OLD_032



180=GADEPT_D
181=GADEPT_DD
182=GASILO_A
183=GASILO_AD
184=GASILO_B
185=GASILO_BD
186=NAPOWR_A
187=NAPOWR_AD
188=CAHOSP_A
189=NAAPWR_A
190=NAAPWR_AD
191=GASPOT_A
192=GASPOT_AD
193=CTDAM_A
194=CTDAM_AD
195=TUNTOP01
196=TUNTOP02
197=TUNTOP03
198=TUNTOP04
199=NTPYRA_A

200=NTPYRA_AD

202=OLD_033





208=PULSBALL
209=GAFSDF_A



213=OLD_034
214=GADPSA_A
215=OLD_035
216=OLD_036

218=CAARAY_A
219=CAARAY_B
220=CAARAY_C
221=CAARAY_CD
222=CAARAY_D
223=CAARAY_DD
224=GAICBM_A
225=OLD_037
226=NAHPAD_A
227=NAHPAD_AD








236=CARYLAND
237=DROPLAND
240=TWLT026
241=TWLT036
242=TWLT050
243=TWLT070
244=TWLT100
245=TWLT070T
246=TWLT100I

250=S_BANG16
251=S_BANG24
252=S_BANG34
253=S_BANG48

260=S_BRNL20
261=S_BRNL30
262=S_BRNL40
263=S_BRNL58

270=S_CLSN16
271=S_CLSN22
272=S_CLSN30
273=S_CLSN42
274=S_CLSN58

280=S_TUMU22
281=S_TUMU30
282=S_TUMU42
283=S_TUMU60

290=RING1
291=IONBEAM

292=SQDG_N
293=SQDG_NE
294=SQDG_E
295=SQDG_SE
296=SQDG_S
297=SQDG_SW
298=SQDG_W
299=SQDG_NW

300=SQDG
301=FIRE01
302=FIRE02
303=FIRE03








307=GARADR_A
308=GARADR_AD
309=NASAM_A
310=EMP_FX01
311=SMKPUFF
312=V3TRAIL
313=V3TAKOFF
314=NUKEANIM
315=NUKEBALL
316=HTRKPUFF
317=IRONFX
318=IRONBLST


321=WARPIN
322=WARPOUT
323=WARPAWAY
324=GAREFNBB
325=GAREFNL1
326=GAREFNL2
327=GAREFNL3
328=GAREFNOR
329=CAGRD1_A
330=GAREFNL4
331=YAPOWR_A
332=YAPOWR_AD
333=GAROBO_A
334=YACNST_C




500=INFDIE


510=DBRIS1LG
511=DBRIS1SM
512=DBRIS2LG
513=DBRIS2SM
514=DBRIS3LG
515=DBRIS3SM
516=DBRIS4LG
517=DBRIS4SM
518=DBRIS5LG
519=DBRIS5SM
520=DBRIS6LG
521=DBRIS6SM
522=DBRIS7LG
523=DBRIS7SM
524=DBRIS8LG
525=DBRIS8SM
526=DBRIS9LG
527=DBRIS9SM
528=DBRS10LG
529=DBRS10SM
550=DEATH_A
551=DEATH_B
552=DEATH_C
553=DEATH_D
554=DEATH_E
555=DEATH_F
556=DROPPOD
557=DROPPOD2
558=FLAMEGUY
559=YURIDIE
560=NUKEDIE

600=EXPLOSML
601=EXPLOMED
602=EXPLOLRG
603=XGRYMED1
604=XGRYMED2
605=XGRYSML1
606=XGRYSML2



612=OLD_038
613=WAKE1
614=WAKE2
618=BEACON








667=CHRONOFD
668=CHRONOTG

669=NUKETO
670=NUKEPUFF

700=CRYSTAL1
701=CRYSTAL2
702=CRYSTAL3
703=CRYSTAL4
704=BIGBLUE

705=SGRYSMK1

707=INVISO

708=NAPSIS_A
709=NAPSIS_AD

710=PSIWARN
711=GACNST_BD
712=GAYARD_A
713=OLD_039
714=OLD_040


720=UCFLASH
721=UCELEC
722=UCBLOOD

723=OLD_041
724=GAWEAP_3
725=GAWEAP_4
726=NAWEAP_3
727=NAWEAP_4

728=OLD_042

729=CAOILD_A

730=NAREFNL1
731=NAREFNL2
732=NAREFNL3
733=NAREFNL4

734=NACNST_A
735=NACNST_B
736=NACNST_C

737=NAREFNOR

738=NACLON_A

739=NANRCT_A
740=NATSLA_A

741=CHRONOBM
742=CHRONOAR

743=OLD_043
744=GACSPH_E
745=GACSPH_F
746=GACSPH_FD
747=GACSPH_G
748=GACSPH_H
749=GACSPH_HD

750=CAWSH12A
751=CAWSH12D
752=OLD_044
753=DBRI-WM1
754=DBRI-WM2
755=DBRI-WM3
756=NAMISL_E
757=NAMISL_F
758=NAMISL_G
759=NAMISL_H
763=CAAIRP_A

764=WCCLOUD1
765=WCCLOUD2
766=WCCLOUD3
767=WCLBOLT1
768=WCLBOLT3
769=OLD_045

770=EXPLOLB

771=CAUSFGL_A
772=DBRI-WM4
773=DBRI-WM5
774=DBRI-WM6

780=GAWETH_E
781=GAWETH_F
782=GAWETH_FD
783=GAWETH_G
784=GAWETH_H
785=GAWETH_HD

786=NAIRON_A
787=TWNK1

790=NAYARD_A
791=NAYARD_B
792=NAYARD_C
793=NAYARD_D

794=CAWS01DM



796=NATSLA_B
797=NATSLA_BD
798=GAPRIS_A
799=GAPRIS_AD

800=CHRONOSK
801=CAWA14DM



803=OLD_046

804=NACNST_BD

805=GAWEAP_AD
806=GAWEAP_1D
807=GAWEAP_2D
808=GAWEAP_3D
809=GAWEAP_4D
810=GACSPH_GD
811=GAAIRC_A
812=GAAIRC_AD
813=GAAIRC_B
814=GAAIRC_BD
815=GAAIRC_C
816=GAAIRC_CD
817=NAYARD_AD
818=NAYARD_BD
819=NAYARD_CD
820=NAYARD_DD

821=NATSLA_AD

822=CARUS01D

823=GACSPH_ED

824=NAREFNL1D
825=NAREFNL2D
826=NAREFNL3D
827=NAREFNL4D

828=NAWEAP_1
829=NAWEAP_2

830=NAWEAP_1D
831=NAWEAP_2D
832=NAWEAP_3D
833=NAWEAP_4D

834=NAWEAP_A
835=OLD_047

836=GAOREP_A
837=GAOREP_AD


841=CAPARS12D

842-GAWETH_ED
843-GAWETH_GD

844=CACHIG04D

845=OLD_048

846=NANRCT_AD

847=GASPST_A
848=GASPST_AD

849=NACLON_AD

850=CAWSH18A

851=NAIRON_AD

852=GAPILE_AD

853=GAYARD_C
854=GAYARD_CD
855=GAYARD_D
856=GAYARD_DD
857=GAYARD_AD

858=NAPSYA_A
859=NAPSYA_AD

860=NAPSYB_A
861=NAPSYB_AD

862=GADEPT_BD
863=GADEPT_C
864=GADEPT_CD

865=CAOUTP_A
866=CAOUTP_AD
867=CAOUTP_B
868=CAOUTP_BD
869=CAOUTP_C
870=CAOUTP_CD
871=CAOUTP_D
872=CAOUTP_DD

873=NADEPT_B
874=NADEPT_BD
875=NADEPT_C1
876=NADEPTBB
877=NADEPT_C2
878=NADEPT_C3
879=NADEPT_C4
880=NADEPT_C5
881=NADEPT_C6
882=CAMSC06A

883=CARUFGL_A
884=CAFRFGL_A
885=CAIRFGL_A
886=CACUFGL_A

888=CASKFGL_A
889=CALBFGL_A

890=CAWA19_A
891=CAWA19_AD

892=CASTL04DM

893=CAHOSP_AD

894=NACNST_CD

895=GAPRIS_B	
896=GAPRIS_BD	

897=GAGAP_A
898=GAGAP_AD
899=OLD_049

900=BEHIND

901=NACNST_AD

902=CAGEFGL_A
903=CAUKFGL_A
904=CAPOFGL_A

905=NAIRON_F
906=NAIRON_FD
907=NAIRON_H
908=NAIRON_HD
909=NAIRON_G
910=NAIRON_GD
911=NAIRON_E
912=NAIRON_ED

913=CANY04DM
914=KTSTLEXP
915=DEMTEXP
916=GCMUZZLE
917=VTEXPLOD
918=VTMUZZLE
919=CRIVEXP
920=CRIVEXP2
921=TSTIMPCT
922=BRRLEXP1
923=BRRLEXP2

924=GAYARD_S1
925=GAYARD_S2
926=GAYARD_S3
927=MININUKE

928=CAPR01DM

929=NAYARD_S1
930=NAYARD_S2
931=NAYARD_S3

932=NAMISL_ED
933=NAMISL_FD
934=NAMISL_GD
935=NAMISL_HD

936=GAAIRCBB

937=CAWA19_AG

938=CAPR11DM

939=ARRWDEST
940=ARRWN
941=ARRWS
942=ARRWE
943=ARRWW
944=ARRWNW
945=ARRWNE
946=ARRWSW
947=ARRWSE

948=CAMOV01_A
949=CAMOV01_AD
950=CAMOV02_A
951=CAMOV02_AD

952=CAOILD_F
953=CAOILD_AD
954=CAOUTP_F
955=CAHOSP_F
956=CAAIRP_F
957=SPEED

958=NAYARD_S1D
959=NAYARD_S2D
960=NAYARD_S3D
961=GAYARD_S1D
962=GAYARD_S2D
963=GAYARD_S3D

964=CAEAST01DM
965=YAPPET_E
966=YAPPET_ED
967=YAPPET_F
968=YAPPET_FD
969=YAPPET_G
970=YAPPET_GD
971=YAPPET_H
972=YAPPET_HD
973=OLD_050

975=VIRUSD
976=NAINDP_A
977=NAINDP_AD
978=OLD_051
979=OLD_052
980=YAGRND_A
981=YAGRND_AD
982=YAGRND_B
983=YAGRND_BD
984=YAGRND_C
985=YAGRND_CD
986=YAWEAP_1
987=YAWEAP_2
988=YAWEAP_3
989=YAWEAP_4
990=YAWEAP_A
991=YAWEAP_AD

992=NATBNK_A
993=NATBNK_B
994=NATBNK_A2
995=NATBNK_B2
996=NATBNK_AD
997=NATBNK_BD
998=NATBNK_A2D
999=NATBNK_B2D

1000=GENDEATH
1001=YAROCK_A
1002=YABRCK_A
1003=YAYARD_C
1004=YAYARD_CD
1005=YAYARD_A
1006=YAYARD_AD
1007=YAYARD_D
1008=YAYARD_DD
1009=YAYARD_S
1010=YAYARD_SD
1011=YAYARD_S2
1012=YAYARD_S2D
1013=YAYARD_S3
1014=YAYARD_S3D
1015=YAPSYT_A
1016=YAPSYT_AD
1017=YATECH_A
1018=YATECH_AD
1019=YAREFN_A
1020=SCHPDEPL	
1021=YAGNTC_E
1022=YAGNTC_ED
1023=YAGNTC_F
1024=YAGNTC_FD
1025=YAGNTC_G
1026=YAGNTC_GD
1027=YAGNTC_H
1028=YAGNTC_HD
1029=YACNST_A
1030=YACNST_AD
1031=YACNST_B
1032=YACNST_BD
1033=CALND6_A
1034=CALND6_AD
1035=CATR03DM

1036=UCCONS
1037=UCINIT
1038=CASEAT02_A
1039=CASEAT02_AD
1040=MINDANIM
1041=DISKRAY
1042=PDFXCLD
1043=PDFXLOC
1044=OLD_053
1045=OLD_054
1046=CAPOWR_A
1047=CAPOWR_AD
1048=CALA10_A
1049=CALA10_AD
1050=CAMACH_F
1051=OLD_055

1052=YAGRND_D
1053=YAGRND_DD

1054=YACNST_CD
1055=FORCSHLD
1056=CATIME_A
1057=INITFIRE
1058=CDGAS
1059=CASLAB_A
1060=YAPOWR_B
1061=YAPOWR_C
1062=CASLAB_F
1063=YAPPET_A
1064=YAPPET_AD

1065=BRUTDIE

1066=YAGNTC_P
1067=YAGNTC_PD
1068=NANRCT_P
1069=NANRCT_PD

1070=YAPOWR_BD
1071=YAPOWR_CD


1072=CACLON_A
1073=CAPSIS_A

[VoxelAnims]
1=PIECE
2=TIRE
3=GASTANK
4=SONICTURRET
5=4TNKTURRET
6=CRYSTAL01
7=CRYSTAL02
8=METEOR01
9=METEOR02
10=PEBBLE

[Particles]
1=GasCloud1
2=GasCloud2
3=FireStream
4=Spark
5=FirestormSpark
6=LargeGreySmoke
7=SmallGreySmoke
8=TestSmoke
9=GasCloudD1
10=GasCloudD2
11=SmallRailgunPart
12=LargeRailgunPart
13=GasCloudM1
14=GasCloudM2
15=WeldingSpark
16=LargeSpark
17=VirusCloud1
18=VirusCloud2
19=VirusCloudD1
20=VirusCloudD2
21=PsychCloud
22=PsychCloudD

[ParticleSystems]
1=GasCloudSys
2=FireStreamSys
3=BigGreySmokeSys
4=SmallGreySSys
5=DebrisSmokeSys
6=SparkSys
7=FirestormSparkSys
8=TestSmokeSys
9=SmallRailgunSys
10=LargeRailgunSys
11=WeldingSys
12=LGSparkSys
13=PsychCloudSys

[SuperWeaponTypes]
1=NukeSpecial
2=IronCurtainSpecial
3=LightningStormSpecial
4=ChronoSphereSpecial
5=ChronoWarpSpecial
6=ParaDropSpecial
7=AmericanParaDropSpecial
8=PsychicDominatorSpecial
9=SpyPlaneSpecial
10=GeneticConverterSpecial
11=ForceShieldSpecial
12=PsychicRevealSpecial

13=NEWPSYCHIC
14=NEWPARA
15=NEWLIGHTNING

[Warheads]
1=EMPuls
2=SonicWarhead
3=TankOGas
4=SA
5=HE
6=AP
7=Gas
8=Fire
9=HollowPoint
10=Super
11=Organic
12=Slimer
13=FirestormWH
14=IonCannonWH
15=RailShot
16=Mechanical
17=VeinholeWH
18=IonWH
19=ARTYHE
20=PlasmaWH
21=SAMWH
22=ORCAAP
23=RailShot2
24=ORCAHE
25=Controller
26=PsiPulse
27=IvanBomb 
28=IvanWH 
29=Electric
30=ElectricAssault
31=V3HE
32=Parasite
33=NUKE
34=BlimpHE
35=ParasitePlus
36=DeathWH
37=ParasiteDog
38=BombDisarm
39=Snapshot
40=RadBeamWarhead
41=RadEruptionWarhead
42=RadSite
43=GrandCannonWH
44=UltraAP
45=HowitzerWH
46=CometWH
47=MaverickHE
48=FlakWH
49=OilExplosionWH
50=TankSnapshot
51=CRNUKEWH
52=ChronoBeam
53=HollowPoint2
54=NukeMaker
55=FakeC4WH
56=HollowPointNoBuilding
57=V3WH
58=FlakTWH
59=APSplash
60=DMISLWH
61=DemobombWH
62=MirageWH
63=SSA
64=SSAB
65=ApocAP
66=HARVWH
67=V3EWH
68=DMISLEWH
69=TerrorBombWH
70=FlakGuyWH
71=CRTerrorBombWH
72=HollowPoint3
73=ControllerBuilding
74=SuperPsiPulse
75=DominatorWH
76=AirstrikeFlare
77=VirusGas
78=Virus
79=PsychGasCreate
80=PsychGas
81=Battering
82=GattWH
83=Mutate
84=CMISLWH
85=CMISLEWH
86=Smashing
87=LocomotorBeam
88=MIGWH
89=LUNARWH
90=GUARDWH
91=AntiB
92=AntiPerson
93=PJABWH
94=APSplash2
95=SAFlame
96=SSABFlame
97=DiskWH
98=NukeB
99=BORISWH
100=SCHOPWH
101=TRexWH
102=MutateExplosion
103=TRexInfWH
104=Crush
105=BlimpHEEffect

106=BORISWH2
107=NewYuriWH
108=RadEruptionWarhead2
109=YurikoWarhead

[MultiplayerDialogSettings]
MinMoney=5000
Money=10000
MaxMoney=10000
MoneyIncrement=100
MinUnitCount=0
UnitCount=15
MaxUnitCount=10
TechLevel=10
GameSpeed=1
AIDifficulty=0
AIPlayers=0
BridgeDestruction=yes
ShadowGrow=no
Shroud=yes
Bases=yes
TiberiumGrows=yes
Crates=yes
CaptureTheFlag=no
HarvesterTruce=yes
MultiEngineer=no
AlliesAllowed=no
ShortGame=yes
FogOfWar=no
MCVRedeploys=yes
AllyChangeAllowed=yes

[Maximums]
Players=8
StillUseYuriUI=true

[AI]
BuildConst=GACNST,NACNST,YACNST,CACNST
BuildPower=NAPOWR,GAPOWR,YAPOWR,CNPOWR
BuildRefinery=NAREFN,GAREFN,YAREFN,CAREFN
BuildBarracks=NAHAND,GAPILE,YABRCK,CAHAND
BuildTech=NATECH,GATECH,YATECH,CATECH
BuildWeapons=GAWEAP,NAWEAP,YAWEAP,CAWEAP
BuildRadar=GAAIRC,NARADR,AMRADR,NAPSIS,CARADR
ConcreteWalls=GAWALL,NAWALL,GAFWLL,CAWALL
NSGates=GADUMY
EWGates=GADUMY
BuildNavalYard=NAYARD,GAYARD,YAYARD,CAYARD,JARADR
BuildDummy=GAPILL,NALASR,YAGGUN,CAPILL
NeutralTechBuildings=CAAIRP,CATHOSP,CAOILD,CAOUTP,CAMACH,CAPOWR

AlliedBaseDefenses=GAPILL,ATESLA,NASAM
SovietBaseDefenses=NALASR,NABNKR,TESLA,NAFLAK
ThirdBaseDefenses=YAGGUN,YAPSYT,NATBNK
FourthBaseDefenses=CAPILL,CASAM,CTESLA
AIForcePredictionFudge=5,25,80

GDIWallDefense=6
GDIWallDefenseCoefficient=3
NodBaseDefenseCoefficient=1.2
GDIBaseDefenseCoefficient=1.5
MaximumBaseDefenseValue=60
ComputerBaseDefenseResponse=3

AttackInterval=0.5
AttackDelay=0.5
PatrolScan=.016
CreditReserve=100
PathDelay=.01
BlockagePathDelay=60
AutocreateTime=1
InfantryReserve=50000
InfantryBaseMult=1
PowerSurplus=50
BaseSizeAdd=3
RefineryRatio=.16
RefineryLimit=4
BarracksRatio=.16
BarracksLimit=2
WarRatio=.1
WarLimit=2
DefenseRatio=.4
DefenseLimit=40
AARatio=.14
AALimit=10
TeslaRatio=.16
TeslaLimit=10
HelipadRatio=.1
HelipadLimit=2
AirstripRatio=.12
AirstripLimit=0
CompEasyBonus=no
Paranoid=yes
PowerEmergency=75%
AIBaseSpacing=1

[AIGenerals]


[IQ]
MaxIQLevels=5
SuperWeapons=4
Production=5
GuardArea=2
RepairSell=1
AutoCrush=2
Scatter=2
ContentScan=3
Aircraft=3
Harvester=2
SellBack=2

[FourthSide]
PowerPlant=CNPOWR
PowerPlants=CNPOWR
SurvivorDivisor=100
Disguise=PLA
Crew=PLA
BaseDefenseCounts=30,15,10
BaseDefenses=CAPILL,CASAM,CTESLA
ParaDropNum=8
ParaDropInf=PLA

[GDI]
UIName=Name:GDI
Name=GDI
Suffix=Allied
Prefix=G
Color=Gold
MultiplayPassive=true
Side=GDI
SmartAI=yes

[Nod]
UIName=Name:Nod
Name=Nod
Suffix=Allied
Prefix=G
Color=Gold
MultiplayPassive=true
Side=GDI
SmartAI=yes

[British]
UIName=Name:British
Name=Great Britain
Suffix=Allied
Prefix=G
Color=Gold
Multiplay=yes
Side=GDI
SmartAI=yes

[French]
UIName=Name:French
Name=France
Suffix=Allied
Prefix=G
Color=Gold
Multiplay=yes
Side=GDI
SmartAI=yes

[Germans]
UIName=Name:Germans
Name=Germany
Suffix=Allied
Prefix=G
Color=Gold
Multiplay=yes
Side=GDI
SmartAI=yes

[Americans]
UIName=Name:Americans
Name=America
Suffix=Allied
Prefix=G
Color=Gold
Multiplay=yes
Side=GDI
SmartAI=yes

[Alliance]
UIName=Name:Alliance
Name=Asian Alliance
Suffix=Allied
Prefix=G
Color=Gold
Multiplay=yes
Side=GDI
SmartAI=yes

[JAPAN]
UIName=Name:Country11
Name=JAPAN
Suffix=Allied
Prefix=G
Color=Gold
Multiplay=yes
Side=GDI
SmartAI=yes

[Russians]
UIName=Name:Russians
Name=Russia
Suffix=Soviet
Prefix=B
Color=DarkRed
Multiplay=yes
Side=Nod
SmartAI=yes

[CHINA]
UIName=Name:Country10
Name=CHINA
Suffix=Soviet
Prefix=B
Color=Yellow
Multiplay=yes
Side=FourthSide
SmartAI=yes

IncomeMult=5
VeteranInfantry=PLA,BORIS2,YURIX
VeteranAircraft=ORCA,BEAG,J10,J10E
VeteranUnits=CTNK,BGGY,HOWI2,CNTK
BuildTimeInfantryMult=.1
BuildTimeAircraftMult=.1
BuildTimeUnitsMult=.1
BuildTimeBuildingsMult=.1
SpeedInfantryMult=1.5
SpeedAircraftMult=1.5
SpeedUnitsMult=1.5
CostInfantryMult=.1
CostAircraftMult=.1
CostUnitsMult=.1
CostBuildingsMult=.1
ArmorInfantryMult=4.0
ArmorAircraftMult=4.0
ArmorUnitsMult=4.0
ArmorBuildingsMult=4.0
Airspeed=1.4
Armor=6.0
Cost=0.2
Firepower=9.5
Groundspeed=1.2
ROF=0.1
BuildTime=0.1

[Confederation]
UIName=Name:Confederation
Name=Latin Confederation
Suffix=Soviet
Prefix=B
Color=DarkRed
Multiplay=yes
Side=Nod
SmartAI=yes

[Africans]
UIName=Name:Africans
Name=African Empire
Suffix=Soviet
Prefix=B
Color=DarkRed
Multiplay=yes
Side=Nod
SmartAI=yes

[Arabs]
UIName=Name:Arabs
Name=Arab Union
Suffix=Soviet
Prefix=B
Color=DarkRed
Multiplay=yes
Side=Nod
SmartAI=yes

[YuriCountry]
UIName=Name:YuriCountry
Name=YuriCountry
Suffix=Soviet
Prefix=B
Color=DarkRed
Multiplay=yes
Side=ThirdSide
SmartAI=yes

[Special]
UIName=Name:Special
Name=JP
Suffix=JP
Prefix=J
Color=Grey
Side=Mutant
SmartAI=yes
MultiplayPassive=true

[Neutral]
UIName=Name:Neutral
Name=Civilian
Suffix=CIV
Prefix=C
Color=Grey
MultiplayPassive=true
SmartAI=yes
Side=Civilian

[Colors]
LightGold=25,255,255
Gold=43,239,255
LightGrey=0,0,240
Grey=0,0,131
Red=20,255,184
DarkRed=0,230,255
Orange=25,230,255
Magenta=221,102,255
Purple=201,201,189
LightBlue=119,143,255
DarkBlue=153,214,212
NeonBlue=185,156,238
DarkSky=131,200,230
Green=104,241,195
DarkGreen=81,200,210
NeonGreen=0,0,0
Yellow=38,159,255
Purple2=211,201,189
Purple3=191,201,189

AlliedLoad=164,255,255
SovietLoad=0,235,255
ThirdLoad=201,201,189
S04Load=81,200,210
S05Load=0,1,0
S06Load=23,7,168

[ColorAdd]
None=0,0,0
StrongRed=31,0,0
StrongGreen=0,63,0
StrongBlue=0,0,31
HighRed=24,0,0
HighGreen=0,56,0
HighBlue=0,0,24
BrightWhite=31,63,31
LowWhite=7,7,7
HighWhite=24,56,24
MidWhite=14,28,14
Purple=15,0,15
HighYellow=24,56,0
TopYellow=16,32,0

[Easy]
Groundspeed=1.0
Airspeed=1.0
BuildTime=.8
Armor=1.2
ROF=.8
Cost=1.0
RepairDelay=.02
BuildDelay=.03
DestroyWalls=no
ContentScan=yes

[Normal]
Groundspeed=1.0
Airspeed=1.0
BuildTime=1
Armor=1.0
ROF=1.0
Cost=1.0
RepairDelay=.02
BuildDelay=.03
BuildSlowdown=yes
DestroyWalls=no
ContentScan=yes

[Difficult]
Groundspeed=1.0
Airspeed=1.0
BuildTime=1.0
Armor=.8
ROF=1.2
Cost=1.0
RepairDelay=.05
BuildDelay=.1
BuildSlowdown=yes
DestroyWalls=no


;XXXXX


[E1]
UIName=Name:E1
Name=GI
Image=GI
Category=Soldier
Primary=M60
Secondary=Para
Occupier=yes 
OccupyWeapon=UCPara
EliteOccupyWeapon=UCElitePara
OpenTransportWeapon=1
Prerequisite=GAPILE
CrushSound=InfantrySquish
Strength=125
Pip=white
OccupyPip=PersonBlue
Armor=none
TechLevel=1
Sight=5
Speed=4
Owner=British,French,Germans,Americans,Alliance,JAPAN
Cost=200
Soylent=100
Points=10
IsSelectableCombatant=yes
VoiceSelect=GISelect
VoiceMove=GIMove
VoiceAttack=GIAttackCommand
VoiceFeedback=GIFear
VoiceSpecialAttack=GIMove
DieSound=GIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10	
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
Deployer=yes
DeployFire=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
Crushable=yes
DeploySound=GIDeploy
UndeploySound=GIUndeploy
ElitePrimary=M60E
EliteSecondary=ParaE
IFVMode=2



[ADOG]
UIName=Name:DOG
Name=Allied Attack Dog
NotHuman=yes
Category=Soldier
Primary=GoodTeeth
Secondary=VirtualScanner
NavalTargeting=6
Prerequisite=Barracks
LeadershipRating=7
CrushSound=InfantrySquish
Strength=100
Armor=none
ReselectIfLimboed=yes 
RejoinTeamIfLimboed=yes 
DefaultToGuardArea=yes 
TechLevel=2
Pip=white
Sight=9
DetectDisguise=yes
Speed=8
Owner=Russians,CHINA,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance,JAPAN
ForbiddenHouses=Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
Cost=200
Soylent=100
Points=10
IsSelectableCombatant=yes
VoiceSelect=DogSelect
VoiceMove=DogMove
VoiceAttack=DogAttackCommand
VoiceFeedback=DogFear
VoiceSpecialAttack=DogMove
DieSound=DogDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry

ThreatPosed=20	
ImmuneToRadiation=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToPsionics=yes
IFVMode=0
Trainable=no
Natural=yes


[ENGINEER]
UIName=Name:ENGINEER
Name=Engineer
Category=Soldier
Primary=DefuseKit
Secondary=VirtualScanner 
Prerequisite=Barracks
CrushSound=InfantrySquish
LeadershipRating=3
Strength=75
Armor=none
TechLevel=1
Sight=4
BombSight=4 
Speed=4
Pip=Blue
Engineer=yes
Owner=Russians,CHINA,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance,JAPAN
ForbiddenHouses=Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=500
Soylent=250
Points=5
IsSelectableCombatant=no
VoiceSelect=EngAllSelect
VoiceMove=EngAllMove
VoiceAttack=EngAllMove
VoiceFeedback=EngAllFear
VoiceSpecialAttack=EngAllAttackCommand
VoiceEnter=EngAllMove
VoiceCapture=EngAllAttackCommand
DieSound=EngAllDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	
SpecialThreatValue=1	
ImmuneToVeins=yes
GuardRange=9
Size=1
PreventAttackMove=yes
IFVMode=1
Trainable=no



[GGI]
UIName=Name:GuardianGI
Name=Guardian GI
Category=Soldier
Primary=M60
Secondary=MissileLauncher 
OpenTransportWeapon=1
Occupier=no
Prerequisite=GAPILE
CrushSound=InfantrySquish
Strength=100
Pip=white
Armor=none
TechLevel=2
Sight=6
Speed=3
Owner=British,French,Germans,Americans,Alliance,JAPAN
AllowedToStartInMultiplayer=no
Cost=400
Soylent=150
Points=10
IsSelectableCombatant=yes
VoiceSelect=GuardianGISelect
VoiceMove=GuardianGIMove
VoiceAttack=GuardianGIAttackCommand
VoiceFeedback=GuardianGIFear
VoiceSpecialAttack=GuardianGIMove
DieSound=GuardianGIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10 
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
Deployer=yes
DeployFire=yes


VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
Crushable=yes
DeployedCrushable=no
DeploySound=GuardianGIDeploy
UndeploySound=GIUndeploy
ElitePrimary=M60E
EliteSecondary=MissileLauncherE 

IFVMode=16
PixelSelectionBracketDelta=-6


[JUMPJET]
UIName=Name:JUMPJET
Name=Rocketeer
Image=ROCK
Category=Soldier
JumpJet=yes
Primary=20mm
Prerequisite=GAPILE,RADAR
Crushable=yes
Strength=125
Fearless=yes

Armor=none
TechLevel=3

Sight=8
Pip=white
Speed=9
Owner=British,French,Germans,Americans,Alliance,JAPAN
AllowedToStartInMultiplayer=no
Cost=600
Soylent=300
Points=15
IsSelectableCombatant=yes
VoiceSelect=RocketeerSelect
VoiceMove=RocketeerMove
VoiceAttack=RocketeerAttackCommand
VoiceFeedback=RocketeerFear
VoiceSpecialAttack=RocketeerMove
DieSound=
CrashingSound=RocketeerDie
ImpactLandSound=RocketeerCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
PhysicalSize=1
MovementZone=Fly		
ConsideredAircraft=yes
ThreatPosed=15	
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
JumpjetSpeed=30 
JumpjetClimb=20 
JumpjetCrash=25 
JumpJetAccel=10
JumpJetTurnRate=10
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
JumpjetNoWobbles=yes 
Size=1
SpeedType=Hover
HoverAttack=yes
Crashable=yes
BalloonHover=yes 
MoveSound=RocketeerMoveLoop
ElitePrimary=20mmE


[SPY]
UIName=Name:SPY
Name=Spy 
Category=Soldier
Prerequisite=GAPILE,GATECH
Prerequisite2=CAHAND,CATECH
CrushSound=InfantrySquish
LeadershipRating=3
Strength=100
Primary=MakeupKit 
CanPassiveAquire=no 
CanRetaliate=no
Armor=flak
TechLevel=5
Agent=yes
Infiltrate=yes
CanDisguise=yes
PermaDisguise=yes
Sight=9
Speed=4
Owner=British,French,Germans,Americans,Alliance,JAPAN
AllowedToStartInMultiplayer=no
Cost=1000
Soylent=500
Pip=blue
Points=5
VoiceSelect=SpySelect
VoiceMove=SpyMove
VoiceAttack=SpyAttackCommand
VoiceFeedback=SpyFear
VoiceSpecialAttack=SpySpecialAttack
DieSound=SpyDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	
SpecialThreatValue=1
PreventAttackMove=yes
IFVMode=2
Trainable=no
StupidHunt=yes 

[GHOST]
UIName=Name:GHOST
Name=SEAL
Image=SEAL
Category=Soldier
Prerequisite=GAPILE,RADAR
PrerequisiteOverride=CAWA2A,CAWA2B,CAWA2C,CAWA2D 
Primary=MP5
Secondary=Sapper
OpenTransportWeapon=0
NavalTargeting=4
LeadershipRating=8
AlternateArcticArt=yes 
C4=yes
Assaulter=no 
CrushSound=InfantrySquish
Crushable=yes
TiberiumProof=yes
Strength=125
Armor=flak
TechLevel=9
Pip=red
Sight=8
Speed=5
Owner=British,French,Germans,Americans,Alliance,JAPAN
AllowedToStartInMultiplayer=no
Cost=1000
Soylent=500
Points=50
IsSelectableCombatant=yes
VoiceSelect=SealSelect
VoiceMove=SealMove
VoiceAttack=SealAttackCommand
VoiceFeedback=
VoiceSpecialAttack=SealSpecialAttack
DieSound=SealDie
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer 
ThreatPosed=25	
SpecialThreatValue=1
ImmuneToVeins=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Size=1
DetectDisguise=no
ElitePrimary=MP5E
IFVMode=4
UseOwnName=true

[TANY]
UIName=Name:TANYA
Name=Tanya
Category=Soldier
Prerequisite=GAPILE,GATECH
Prerequisite2=CAHAND
Primary=DoublePistols
Secondary=Sapper
OpenTransportWeapon=0
NavalTargeting=4
LeadershipRating=8
C4=yes
Assaulter=no 
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=200
Armor=flak
TechLevel=9
Pip=red
Sight=8
Speed=6
Owner=British,French,Germans,Americans,Alliance,JAPAN
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=750
Points=50
IsSelectableCombatant=yes
VoiceSelect=TanyaPrimeSelect
VoiceMove=TanyaPrimeMove
VoiceAttack=TanyaPrimeAttackCommand
VoiceFeedback=TanyaPrimeFear
VoiceSpecialAttack=TanyaPrimeAttackCommand
DieSound=TanyaPrimeDie
CreateSound=TanyaPrimeCreated
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer 
ThreatPosed=25	
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1

ElitePrimary=DoublePistolsE
EliteSecondary=Sapper
IFVMode=4
BuildLimit=1
SelfHealing=yes
UseOwnName=true



[CLEG]
UIName=Name:CLEG
Name=Chrono Legionnaire
Category=Soldier
Primary=NeutronRifle
Prerequisite=GAPILE,TECH
PrerequisiteOverride=CAWASH16 
CrushSound=InfantrySquish
Crushable=no
Strength=125
Armor=none
TechLevel=10
Pip=red
Sight=8
Speed=5 
MoveToShroud=no
Teleporter=yes
Owner=British,French,Germans,Americans,Alliance,JAPAN
Cost=1500
Soylent=750
Points=15
IsSelectableCombatant=yes
VoiceSelect=ChronoLegionSelect
VoiceMove=ChronoLegionMove
VoiceAttack=ChronoLegionAttackCommand
VoiceFeedback=ChronoLegionFear
VoiceSpecialAttack=ChronoLegionMove
DieSound=ChronoLegionDie
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}

PhysicalSize=1
MovementZone=Infantry

ThreatPosed=20	
ImmuneToRadiation=no  
ImmuneToPsionics=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF


ElitePrimary=NeutronRifleE

IFVMode=10

[CCOMAND] 
UIName=Name:CCOMAND
Name=Chrono Commando
Category=Soldier
Prerequisite=BARRACKS
RequiresStolenAlliedTech=yes
Primary=ChronoMP5
Secondary=FakeC4 
OpenTransportWeapon=0

CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=100
Armor=none
TechLevel=9
Pip=red
Sight=8
Speed=5
Owner=Russians,CHINA,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance,JAPAN
AllowedToStartInMultiplayer=no
Cost=2000
Soylent=1000
Points=50
IsSelectableCombatant=yes
VoiceSelect=ChronoCommandoSelect
VoiceMove=ChronoCommandoMove
VoiceAttack=ChronoCommandoAttackCommand
VoiceFeedback=
VoiceSpecialAttack=ChronoCommandoSpecialAttack
DieSound=SealDie
CreateSound=ChronoCommandoCreated
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}

Teleporter=yes
PhysicalSize=1
MovementZone=Infantry


ThreatPosed=25	
SpecialThreatValue=1
ImmuneToVeins=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=ChronoMP5E
PreventAttackMove=yes
MoveToShroud=no
IFVMode=4


[PTROOP] 
UIName=Name:PCOMMANDO
Name=Psi-Corp Trooper
Category=Soldier
Prerequisite=BARRACKS
RequiresStolenThirdTech=yes
Primary=MindControl
LeadershipRating=8
C4=yes
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=100
Armor=none
TechLevel=9
Pip=red
Sight=8
Speed=5
Owner=Russians,CHINA,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance,JAPAN
AllowedToStartInMultiplayer=no
Cost=1000
Soylent=500
Points=50
IsSelectableCombatant=yes
VoiceSelect=YuriSelect
VoiceMove=YuriMove
VoiceAttack=YuriAttackCommand
VoiceFeedback=
VoiceSpecialAttack=YuriMove
DieSound=YuriDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry


ThreatPosed=25	
SpecialThreatValue=1
ImmuneToVeins=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
DetectDisguise=yes
ImmuneToPsionics=yes



ElitePrimary=MindControlE
IFVMode=4





[SNIPE]
UIName=Name:SNIPE
Name=Sniper
Category=Soldier
Primary=AWP

Prerequisite=GAPILE,RADAR
CrushSound=InfantrySquish
Strength=125
Pip=red
Armor=none
TechLevel=1
Sight=8
Speed=4
Owner=British,French,Germans,Americans,Alliance,JAPAN
RequiredHouses=British
Cost=600
Soylent=300
Points=10
IsSelectableCombatant=yes
VoiceSelect=SniperSelect
VoiceMove=SniperMove
VoiceAttack=SniperAttackCommand
VoiceFeedback=SniperFear
VoiceSpecialAttack=SniperMove
DieSound=SniperDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10	
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
AllowedToStartInMultiplayer=no
ElitePrimary=AWPE
PreventAttackMove=no
IFVMode=5
UseOwnName=true








[E2]
UIName=Name:E2
Name=Conscript
Image=CONS
Category=Soldier
Primary=M1Carbine
OccupyWeapon=UCM1Carbine
EliteOccupyWeapon=UCEliteM1Carbine
Occupier=yes 
Prerequisite=NAHAND
CrushSound=InfantrySquish
Strength=125
Armor=flak
TechLevel=1
Pip=white
OccupyPip=PersonRed 
Sight=5
Speed=4
Owner=Russians,Confederation,Africans,Arabs
Cost=100
Soylent=50
Points=5
IsSelectableCombatant=yes
VoiceSelect=ConscriptSelect
VoiceMove=ConscriptMove
VoiceAttack=ConscriptAttackCommand
VoiceFeedback=ConscriptFear
VoiceSpecialAttack=ConscriptMove
DieSound=ConscriptDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry

ThreatPosed=5	
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
Size=1
ElitePrimary=M1CarbineE
IFVMode=2


[DOG]
UIName=Name:DOG
Name=Attack Dog
NotHuman=yes
Category=Soldier
Primary=BadTeeth
Secondary=VirtualScanner
NavalTargeting=6
Prerequisite=Barracks
LeadershipRating=7
CrushSound=InfantrySquish
Strength=100
Armor=none
ReselectIfLimboed=yes 
RejoinTeamIfLimboed=yes 
DefaultToGuardArea=yes 
TechLevel=2
Pip=white
Sight=9
DetectDisguise=yes
Speed=8
Owner=Russians,CHINA,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance,JAPAN
ForbiddenHouses=British,French,Germans,Americans,Alliance,JAPAN,YuriCountry
Cost=200
Soylent=100
Points=10
IsSelectableCombatant=yes
VoiceSelect=DogSelect
VoiceMove=DogMove
VoiceAttack=DogAttackCommand
VoiceFeedback=DogFear
VoiceSpecialAttack=DogMove
DieSound=DogDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry

ThreatPosed=20	
ImmuneToRadiation=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF

ImmuneToPsionics=yes
IFVMode=0
Trainable=no
Natural=yes


[FLAKT]
UIName=Name:FLAKT
Name=Flak Trooper

Category=Soldier
Primary=FlakGuyGun
Secondary=FlakGuyAAGun
Prerequisite=NAHAND,NARADR
CrushSound=InfantrySquish
Strength=100
Armor=none
TechLevel=1
Pip=white
Sight=5
Speed=4
Owner=Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
Cost=300
Soylent=150
Points=5
IsSelectableCombatant=yes
VoiceSelect=FlakTroopSelect
VoiceMove=FlakTroopMove
VoiceAttack=FlakTroopAttackCommand
VoiceFeedback=FlakTroopFear
VoiceSpecialAttack=FlakTroopMove
DieSound=FlakTroopDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry

ThreatPosed=5	
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
Size=1
AllowedToStartInMultiplayer=no
ElitePrimary=FlakGuyGunE
EliteSecondary=FlakGuyAAGunE
IFVMode=3


[SENGINEER]
UIName=Name:ENGINEER
Image=ENGINEER
Name=Soviet Engineer
Category=Soldier
Primary=DefuseKit
Secondary=VirtualScanner 
Prerequisite=Barracks
CrushSound=InfantrySquish
LeadershipRating=3
Strength=75
Armor=none
TechLevel=1
Sight=4
BombSight=4 
Speed=4
Pip=Blue
Engineer=yes
Owner=Russians,CHINA,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance,JAPAN
ForbiddenHouses=British,French,Germans,Americans,Alliance,JAPAN,YuriCountry
AllowedToStartInMultiplayer=no
Cost=500
Soylent=250
Points=5
IsSelectableCombatant=no
VoiceSelect=EngSovSelect
VoiceMove=EngSovMove
VoiceAttack=EngSovMove
VoiceFeedback=EngSovFear
VoiceSpecialAttack=EngSovAttackCommand
VoiceEnter=EngSovMove
VoiceCapture=EngSovAttackCommand
DieSound=EngSovDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	
SpecialThreatValue=1	
ImmuneToVeins=yes
GuardRange=9
Size=1
PreventAttackMove=yes
IFVMode=1
Trainable=no


[SHK]
UIName=Name:SHK
Name=Shock Trooper
Category=Soldier
Primary=ElectricBolt
Secondary=AssaultBolt
Assaulter=no 
Prerequisite=NAHAND
CrushSound=InfantrySquish
Crushable=no
Strength=130
Armor=Plate
TechLevel=5
Pip=white
Sight=6
Speed=4
Owner=Russians,CHINA,Confederation,Africans,Arabs
Cost=500
Soylent=250
Points=5
IsSelectableCombatant=yes
VoiceSelect=TeslaTroopSelect
VoiceMove=TeslaTroopMove
VoiceAttack=TeslaTroopAttackCommand
VoiceFeedback=TeslaTroopFear
VoiceSpecialAttack=TeslaTroopMove
DieSound=TeslaTroopDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry

ThreatPosed=20	
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
Size=1
AllowedToStartInMultiplayer=no
ElitePrimary=ElectricBoltE
IFVMode=6

[IVAN]
UIName=Name:IVAN
Name=Crazy Ivan    
Prerequisite=NAHAND,NARADR
Pip=red
Category=Soldier
Strength=250
Primary=IvanBomber
Explodes=yes
Armor=none
TechLevel=5
CrushSound=InfantrySquish
Insignificant=no
Sight=8
Speed=8
Owner=Africans,Arabs,Russians,Confederation
AllowedToStartInMultiplayer=no
Cost=600
Soylent=300
Points=30
IsSelectableCombatant=yes
VoiceSelect=CrazyIvanSelect
VoiceMove=CrazyIvanMove
VoiceAttack=CrazyIvanAttackCommand
VoiceFeedback=CrazyIvanFear
VoiceSpecialAttack=CrazyIvanAttackCommand
DieSound=CrazyIvanDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=15	
ImmuneToVeins=yes
Ivan=yes

VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF


Size=1
ElitePrimary=IvanBomberE

AttackCursorOnFriendlies=yes 
IFVMode=7
Trainable=no
CrateGoodie=no
Crusher=no
SelfHealing=no
C4=no
Occupier=no
Deployer=no
DeployerFire=no
ImmuneToPsionics=no
CanDisguise=no
PermaDisguise=no


[BORIS]
UIName=Name:Boris
Name=Boris

Category=Soldier
Prerequisite=NAHAND,NATECH
Prerequisite2=CAHAND
Primary=AKM
Secondary=Flare
OpenTransportWeapon=0
NavalTargeting=4
LeadershipRating=8
Assaulter=no 
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=200
Armor=flak
TechLevel=9
Pip=red
Sight=9
Speed=5
Owner=Russians,CHINA,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=750
Points=50
IsSelectableCombatant=yes
VoiceSelect=BorisSelect
VoiceMove=BorisMove
VoiceAttack=BorisAttackCommand

VoiceFeedback=BorisFear
VoiceSecondaryWeaponAttack=BorisAirstrikeVoice

DieSound=BorisDie
CreateSound=BorisCreated
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25	
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToPsionicWeapons=no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1

ElitePrimary=AKME
IFVMode=4
UseOwnName=true

AirstrikeTeam=2
EliteAirstrikeTeam=4

AirstrikeTeamType=BPLN
EliteAirstrikeTeamType=BPLN

AirstrikeRechargeTime=100
EliteAirstrikeRechargeTime=50
BuildLimit=1
SelfHealing=yes


[CIVAN] 
UIName=Name:CIVAN
Name=Chrono Ivan
Category=Soldier
Prerequisite=BARRACKS
RequiresStolenSovietTech=yes
Primary=IvanBomber
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=100
Armor=none
TechLevel=9
Pip=red
Sight=8
Speed=6
Owner=Russians,CHINA,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance,JAPAN
AllowedToStartInMultiplayer=no
Cost=1750
Soylent=500
Points=50
IsSelectableCombatant=yes
VoiceSelect=CrazyIvanSelect
VoiceMove=CrazyIvanMove
VoiceAttack=CrazyIvanAttackCommand
VoiceFeedback=CrazyIvanFear
VoiceSpecialAttack=CrazyIvanAttackCommand
DieSound=CrazyIvanDie
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}

PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25	
SpecialThreatValue=1
ImmuneToVeins=yes
Ivan=yes

VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF


AttackCursorOnFriendlies=yes
MoveToShroud=no
IFVMode=7
Teleporter=yes
Trainable=no 

[LUNR]
UIName=Name:LUNR
Name=Lunar Infantry
Image=LUNR
Category=Soldier
JumpJet=yes
Primary=Lunarlaser
Prerequisite=NAPILE,RADAR
RequiresTheater=LUNAR
Crushable=yes
Strength=125
Fearless=yes
Armor=none
TechLevel=2
Sight=8
Pip=white
Speed=9
Owner=Russians,CHINA,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=600
Soylent=250
Points=15
IsSelectableCombatant=yes
VoiceSelect=LaserCosmoSelect
VoiceMove=LaserCosmoMove
VoiceAttack=LaserCosmoAttackCommand
VoiceFeedback=LaserCosmoFear
VoiceSpecialAttack=LaserCosmoMove
DieSound=
CrashingSound=RocketeerDie
ImpactLandSound=RocketeerCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
PhysicalSize=1
MovementZone=Fly		
ConsideredAircraft=yes
ThreatPosed=15	
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
JumpjetSpeed=30 
JumpjetClimb=20 
JumpjetCrash=25 
JumpJetAccel=10
JumpJetTurnRate=10
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
JumpjetNoWobbles=yes 
Size=1
SpeedType=Hover
HoverAttack=yes
Crashable=yes
BalloonHover=yes 
MoveSound=RocketeerMoveLoop
ElitePrimary=Lunarlaser
JumpJetTurn=yes 




[TERROR]
UIName=Name:TERROR
Name=Terrorist
Image=TRST

Category=Soldier

Prerequisite=NAHAND,RADAR
CrushSound=InfantrySquish
LeadershipRating=3
Strength=75 


Primary=TerrorBomb
CanPassiveAquire=no 
CanRetaliate=no
Armor=flak
TechLevel=5


Sight=9
Speed=6
Owner=Russians,CHINA,Confederation,Africans,Arabs
RequiredHouses=Confederation
AllowedToStartInMultiplayer=no


Cost=200
Soylent=100
Pip=red
Points=5
VoiceSelect=TerroristSelect
VoiceMove=TerroristMove
VoiceAttack=TerroristAttackCommand
VoiceFeedback=TerroristFear
VoiceSpecialAttack=TerroristAttackCommand
DieSound=TerroristDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	
SpecialThreatValue=1
Trainable=no
Explodes=yes
DeathWeapon=TerrorBomb
IFVMode=11


[DESO]
UIName=Name:DESO
Name=Desolater
Category=Soldier
Primary=RadBeamWeapon
Secondary=RadEruptionWeapon
Prerequisite=NAHAND,RADAR
CrushSound=InfantrySquish
Strength=300
Armor=plate
TechLevel=8
Pip=red
Sight=6
Speed=8
Owner=Africans,Arabs,Russians,Confederation
RequiredHouses=Arabs
Cost=600
Soylent=300
Points=30
IsSelectableCombatant=yes
VoiceSelect=DesolatorSelect
VoiceMove=DesolatorMove
VoiceAttack=DesolatorAttackCommand
VoiceFeedback=
VoiceSpecialAttack=DesolatorMove
DieSound=DesolatorDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry

ThreatPosed=20	
Deployer=yes
DeployFire=yes


ImmuneToRadiation=yes
ImmuneToPsionics=no
Bombable=yes
AllowedToStartInMultiplayer=no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
Fearless=yes
SelfHealing=yes
Crushable=no
ElitePrimary=RadBeamWeaponE
IFVMode=9
CrateGoodie=no
Crusher=no
Explodes=no
C4=no
Occupier=no
DeployerFire=no
CanDisguise=no
PermaDisguise=no







[INIT]
UIName=Name:INIT
Name=Yuri Initiate
Category=Soldier
Primary=PsychicJab
OccupyWeapon=UCPsychicJab
EliteOccupyWeapon=UCElitePsychicJab
Occupier=yes 
Prerequisite=YABRCK
CrushSound=InfantrySquish
Strength=100 
Armor=none
TechLevel=1
Pip=white
OccupyPip=PersonPurple
Sight=9
Speed=4
Owner=YuriCountry
Cost=200 
Soylent=100
Points=5
IsSelectableCombatant=yes
VoiceSelect=InitiateSelect
VoiceMove=InitiateMove
VoiceAttack=InitiateAttackCommand
VoiceFeedback=InitiateFear
VoiceSpecialAttack=InitiateMove
DieSound=InitiateDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry

ThreatPosed=5	
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
Size=1
ElitePrimary=PsychicJabE
IFVMode=13
UseOwnName=true



[YADOG]
UIName=Name:DOG
Name=Allied Attack Dog (Yuri version)
NotHuman=yes
Image=ADOG
Category=Soldier
Primary=GoodTeeth
Secondary=VirtualScanner
NavalTargeting=6
Prerequisite=GAPILE
LeadershipRating=7
CrushSound=InfantrySquish
Strength=100
Armor=none
ReselectIfLimboed=yes 
RejoinTeamIfLimboed=yes 
DefaultToGuardArea=yes 
TechLevel=2
Pip=white
Sight=9
DetectDisguise=yes
Speed=8
Owner=Russians,CHINA,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance,JAPAN
RequiredHouses=YuriCountry
Cost=200
Soylent=50
Points=10
IsSelectableCombatant=yes
VoiceSelect=DogSelect
VoiceMove=DogMove
VoiceAttack=DogAttackCommand
VoiceFeedback=DogFear
VoiceSpecialAttack=DogMove
DieSound=DogDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry

ThreatPosed=20	
ImmuneToRadiation=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToPsionics=yes
IFVMode=0
Trainable=no
Natural=yes


[YDOG]
UIName=Name:DOG
Name=Attack Dog (Yuri version)
Image=DOG
NotHuman=yes
Category=Soldier
Primary=BadTeeth
Secondary=VirtualScanner
NavalTargeting=6
Prerequisite=NAHAND
LeadershipRating=7
CrushSound=InfantrySquish
Strength=100
Armor=none
ReselectIfLimboed=yes 
RejoinTeamIfLimboed=yes 
DefaultToGuardArea=yes 
TechLevel=2
Pip=white
Sight=9
DetectDisguise=yes
Speed=8
Owner=Russians,CHINA,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance,JAPAN
RequiredHouses=YuriCountry
Cost=200
Soylent=50
Points=10
IsSelectableCombatant=yes
VoiceSelect=DogSelect
VoiceMove=DogMove
VoiceAttack=DogAttackCommand
VoiceFeedback=DogFear
VoiceSpecialAttack=DogMove
DieSound=DogDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry

ThreatPosed=20	
ImmuneToRadiation=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF

ImmuneToPsionics=yes
IFVMode=0
Trainable=no
Natural=yes

[SLAV]
UIName=Name:SLAV
Name=Yuri Slave Worker
Category=Soldier
Primary=SHOVEL
CrushSound=InfantrySquish
Slaved=yes
Strength=125
Armor=none
TechLevel=-1
Pip=white
Sight=5
Speed=3
Owner=YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=0
Points=5
IsSelectableCombatant=no
VoiceSelect=SlaveFreedSelect
VoiceSelectEnslaved=SlaveWorkerSelect
VoiceMove=SlaveFreedMove
VoiceAttack=SlaveFreedAttackCommand
VoiceFeedback=SlaveWorkerFear
VoiceSpecialAttack=SlaveWorkerHarvest
DieSound=SlaveWorkerDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=2	
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=1
ElitePrimary=SHOVEL
IFVMode=0
Storage=4
HarvestRate=150
PipScale=Tiberium
DontScore=yes


[YENGINEER]
UIName=Name:ENGINEER
Image=ENGINEER
Name=Yuri Engineer
Category=Soldier
Primary=DefuseKit
Secondary=VirtualScanner 
Prerequisite=Barracks
CrushSound=InfantrySquish
LeadershipRating=3
Strength=75
Armor=none
TechLevel=1
Sight=4
BombSight=4 
Speed=4
Pip=Blue
Engineer=yes
Owner=Russians,CHINA,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance,JAPAN
ForbiddenHouses=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=500
Soylent=250
Points=5
IsSelectableCombatant=no
VoiceSelect=EngYuriSelect
VoiceMove=EngYuriMove
VoiceAttack=EngYuriCapture
VoiceFeedback=EngYuriFear
VoiceSpecialAttack=EngYuriCapture
VoiceEnter=EngYuriCapture
VoiceCapture=EngYuriCapture
DieSound=EngSovDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	
SpecialThreatValue=1	
ImmuneToVeins=yes
GuardRange=9
Size=1
PreventAttackMove=yes
IFVMode=1
Trainable=no


[BRUTE]
UIName=Name:Brute
Name=Yuri Brute

Category=Soldier
Primary=Punch
Secondary=Smash

Prerequisite=YABRCK
CrushSound=InfantrySquish
Crushable=no
Strength=200 
Armor=plate
TechLevel=5
Pip=white
Sight=8
Speed=6
Owner=YuriCountry
Cost=500
Soylent=250
Points=5
IsSelectableCombatant=yes
VoiceSelect=BruteSelect
VoiceMove=BruteMove
VoiceAttack=BruteAttackCommand
VoiceFeedback=BruteFear
VoiceSpecialAttack=BruteMove
DieSound=BruteDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=InfantryDestroyer
ThreatPosed=20 
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
Size=2
AllowedToStartInMultiplayer=no
ElitePrimary=PunchE
EliteSecondary=SmashE
IFVMode=0
Unnatural=yes
CloseRange=yes
DefaultToGuardArea=yes 
GuardRange=2
SelfHealing=yes
ImmuneToPsionics=yes
PixelSelectionBracketDelta=-8 




[VIRUS]
UIName=Name:Virus
Name=Yuri Virus

Category=Soldier
Primary=Virusgun
Prerequisite=YABRCK,RADAR
CrushSound=InfantrySquish
Strength=100
Pip=red
Armor=none
TechLevel=1
Sight=9
Speed=4
Owner=YuriCountry
Cost=700
Soylent=350
Points=10
IsSelectableCombatant=yes
VoiceSelect=VirusSelect
VoiceMove=VirusMove
VoiceAttack=VirusAttackCommand
VoiceFeedback=VirusFear
VoiceSpecialAttack=VirusMove
DieSound=VirusDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10	
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
AllowedToStartInMultiplayer=no
ElitePrimary=VirusgunE
PreventAttackMove=no
IFVMode=14
ImmuneToPoison=yes
UseOwnName=true

[YURI] 
UIName=Name:YuriClone
Name=Yuri Clone
Prerequisite=YABRCK,NAPSIS
PrerequisiteOverride=CARUS03 
Pip=red
Category=Soldier
Strength=100
LeadershipRating=8
Primary=MindControl
Secondary=PsiWave
TypeImmune=yes
Armor=none
TechLevel=10
CrushSound=InfantrySquish
Insignificant=no
Sight=12
Speed=4
Owner=Russians,CHINA,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance,JAPAN
SecretHouses=YuriCountry
AllowedToStartInMultiplayer=no
Cost=800
Soylent=400
Points=5
IsSelectableCombatant=yes
VoiceSelect=YuriCloneSelect
VoiceMove=YuriCloneMove
VoiceAttack=YuriCloneAttackCommand
VoiceFeedback=YuriCloneFear
VoiceSpecialAttack=YuriCloneMove
DieSound=YuriCloneDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=15	
ImmuneToVeins=yes
ImmuneToPsionics=yes

VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF


Deployer=yes
DeployFire=yes
UndeployDelay=150
Size=1
DetectDisguise=yes
IFVMode=8

[YURIPR]
UIName=Name:YuriPrime
Name=Yuri Prime
Image=YURIX
Category=Soldier
Prerequisite=YABRCK,YATECH
Prerequisite2=CAHAND
Primary=SuperMindControl
Secondary=SuperPsiWave
OpenTransportWeapon=1
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=150
Armor=flak
TechLevel=10
Pip=red
PixelSelectionBracketDelta=-26
Sight=9
Speed=6
Owner=YuriCountry
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=750
Points=50
IsSelectableCombatant=yes
VoiceSelect=YuriPrimeSelect
VoiceMove=YuriPrimeMove
VoiceAttack=YuriPrimeAttackCommand
VoiceFeedback=YuriPrimeFear
VoiceSpecialAttack=YuriPrimeMove
DieSound=YuriPrimeDie
MoveSound=YuriPrimeMoveLoop
CreateSound=YuriPrimeCreated

SpeedType=Amphibious
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer

PhysicalSize=1
ThreatPosed=25	
SpecialThreatValue=1
ImmuneToVeins=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToPsionics=yes
Deployer=yes
DeployFire=yes
UndeployDelay=75
Size=1
BuildLimit=1

IFVMode=15
Unnatural=yes
SelfHealing=yes





















[PLA]
UIName=Name:PLA
Name=中国人民解放军
Image=PLA
Category=Soldier
Primary=CM60
Secondary=CPara
Occupier=yes
Prerequisite=CAHAND
CrushSound=InfantrySquish
Strength=200
Armor=Plate
TechLevel=1
Pip=white
Sight=5
Speed=5
Owner=CHINA
AllowedToStartInMultiplayer=yes
Cost=100
Soylent=1000
Points=1
IsSelectableCombatant=yes
VoiceSelect=GISelect
VoiceMove=GIMove
VoiceAttack=GIAttackCommand
VoiceFeedback=GIFear
VoiceSpecialAttack=GIMove
DieSound=SealDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Teleporter=yes
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25
ImmuneToVeins=yes
ImmuneToPsionics=yes
Bombable=yes
Deployer=yes
DeployFire=yes
VeteranAbilities=FASTER,STRONGER,SCATTER,FIREPOWER,SIGHT,CLOAK,TIBERIUM_PROOF,VEIN_PROOF,SELF_HEAL,EXPLODES,RADAR_INVISIBLE,SENSORS,FEARLESS,TIBERIUM_HEAL
EliteAbilities=FASTER,STRONGER,SCATTER,FIREPOWER,SIGHT,CLOAK,TIBERIUM_PROOF,VEIN_PROOF,SELF_HEAL,EXPLODES,RADAR_INVISIBLE,SENSORS,FEARLESS,TIBERIUM_HEAL
Size=1
Crushable=yes
DeploySound=GIDeploy
UndeploySound=GIUndeploy
ElitePrimary=CM60E
EliteSecondary=CParaE
IFVMode=2
NavalTargeting=5
CrateGoodie=no
Crusher=no
SelfHealing=no
Explodes=no
C4=no
DeployerFire=no
CanDisguise=no
PermaDisguise=no

[GHOST2]
UIName=Name:GHOST
Name=海豹突击队
Image=SEAL
Category=Soldier
Prerequisite=CAPILE,CATECH
PrerequisiteOverride=CAWA2A,CAWA2B,CAWA2C,CAWA2D
Primary=MP5
Secondary=Sapper
NavalTargeting=4
LeadershipRating=8
AlternateArcticArt=yes
C4=yes
Assaulter=no
CrushSound=InfantrySquish
Crushable=yes
TiberiumProof=yes
Strength=500
Armor=Plate
TechLevel=10
Pip=red
Sight=8
Speed=6
Owner=Russians,CHINA,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=1000
Soylent=1000;1500
Points=50
IsSelectableCombatant=yes
VoiceSelect=SealSelect
VoiceMove=SealMove
VoiceAttack=SealAttackCommand
VoiceFeedback=
VoiceSpecialAttack=SealSpecialAttack
DieSound=SealDie
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER,FASTER
EliteAbilities=FASTER,STRONGER,SCATTER,FIREPOWER,SIGHT,CLOAK,TIBERIUM_PROOF,VEIN_PROOF,SELF_HEAL,EXPLODES,RADAR_INVISIBLE,SENSORS,FEARLESS,TIBERIUM_HEAL
Size=1
DetectDisguise=no
ElitePrimary=MP5E
IFVMode=4
ImmuneToPsionics=yes

[HOVI]
UIName=Name:CLEG
Name=超时空军团兵
Image=CLEG
Category=Soldier
Primary=NeutronRifle
Prerequisite=CAHAND,RADAR,CATECH
PrerequisiteOverride=CAWASH16
CrushSound=InfantrySquish
Crushable=no
Strength=250
Armor=Plate
TechLevel=10
Pip=red
Sight=8
Speed=5
MoveToShroud=no
Teleporter=yes;
Owner=Russians,CHINA,Confederation,Africans,Arabs
Cost=1500
Soylent=1200;2000
Points=15
IsSelectableCombatant=yes
VoiceSelect=ChronoLegionSelect
VoiceMove=ChronoLegionMove
VoiceAttack=ChronoLegionAttackCommand
VoiceFeedback=ChronoLegionFear
VoiceSpecialAttack=ChronoLegionMove
DieSound=ChronoLegionDie
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=20
ImmuneToRadiation=no
ImmuneToPsionics=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=NeutronRifleE
PreventAttackMove=yes
IFVMode=10

[BORIS2]
UIName=Name:Boris
Name=精英战斗兵
Image=BORIS
Category=Soldier
Prerequisite=CAHAND,CATECH
Primary=AKM2
;Secondary=Flare2
OpenTransportWeapon=0
NavalTargeting=5
LeadershipRating=8
Assaulter=no 
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=2000
Armor=Plate
TechLevel=10
Pip=red
Sight=15
Speed=9
Owner=CHINA
AllowedToStartInMultiplayer=no
Cost=1200
Soylent=1000
Points=2
IsSelectableCombatant=yes
VoiceSelect=BorisSelect
VoiceMove=BorisMove
VoiceAttack=BorisAttackCommand
VoiceFeedback=BorisFear
VoiceSecondaryWeaponAttack=BorisAirstrikeVoice
DieSound=BorisDie
CreateSound=BorisCreated
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25	
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToPsionicWeapons=no
VeteranAbilities=FASTER,STRONGER,SCATTER,FIREPOWER,SIGHT,CLOAK,TIBERIUM_PROOF,VEIN_PROOF,SELF_HEAL,EXPLODES,RADAR_INVISIBLE,SENSORS,FEARLESS,TIBERIUM_HEAL
EliteAbilities=FASTER,STRONGER,SCATTER,FIREPOWER,SIGHT,CLOAK,TIBERIUM_PROOF,VEIN_PROOF,SELF_HEAL,EXPLODES,RADAR_INVISIBLE,SENSORS,FEARLESS,TIBERIUM_HEAL
Size=1

ElitePrimary=AKM2E
IFVMode=4
UseOwnName=true

AirstrikeTeam=8
EliteAirstrikeTeam=14

AirstrikeTeamType=BPLN
EliteAirstrikeTeamType=BPLN

AirstrikeRechargeTime=10
EliteAirstrikeRechargeTime=5
BuildLimit=3
SelfHealing=yesKM

[YURIX]
UIName=Name:YuriPrime
Name=尤里X
Category=Soldier
Prerequisite=CAHAND,CATECH
Primary=NewTheYuri
Secondary=NewTheYuri
NavalTargeting=5
OpenTransportWeapon=1
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=150
Armor=flak
TechLevel=10
Pip=red
PixelSelectionBracketDelta=-26
Sight=15
Speed=9
Owner=CHINA
AllowedToStartInMultiplayer=no
Cost=1200
Soylent=900
Points=50
IsSelectableCombatant=yes
VoiceSelect=YuriPrimeSelect
VoiceMove=YuriPrimeMove
VoiceAttack=YuriPrimeAttackCommand
VoiceFeedback=YuriPrimeFear
VoiceSpecialAttack=YuriPrimeMove
DieSound=YuriPrimeDie
MoveSound=YuriPrimeMoveLoop
CreateSound=YuriPrimeCreated
SpeedType=Amphibious
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
PhysicalSize=1
ThreatPosed=25	
SpecialThreatValue=1
ImmuneToVeins=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToPsionics=yes
Deployer=yes
DeployFire=yes
UndeployDelay=75
Size=1
BuildLimit=3
IFVMode=15
Unnatural=yes
SelfHealing=yes

[DESO2]
UIName=Name:DESO
Name=辐射工兵
Image=DESO
Category=Soldier
Primary=RadBeamWeaponE
Secondary=RadEruptionWeapon2
Prerequisite=CAHAND,RADAR
CrushSound=InfantrySquish
Strength=800
Armor=plate
TechLevel=9
Pip=red
Sight=9
Speed=9
Owner=Africans,Arabs,Russians,Confederation
RequiredHouses=CHINA
Cost=400
Soylent=300
Points=30
IsSelectableCombatant=yes
VoiceSelect=DesolatorSelect
VoiceMove=DesolatorMove
VoiceAttack=DesolatorAttackCommand
VoiceFeedback=
VoiceSpecialAttack=DesolatorMove
DieSound=DesolatorDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=20	
Deployer=yes
DeployFire=yes
ImmuneToRadiation=yes
ImmuneToPsionics=no
Bombable=yes
AllowedToStartInMultiplayer=no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
Fearless=yes
SelfHealing=yes
Crushable=no
ElitePrimary=RadBeamWeaponE
IFVMode=9
CrateGoodie=no
Crusher=no
Explodes=no
C4=no
Occupier=no
DeployerFire=no
CanDisguise=no
PermaDisguise=no




[YURIKO]
UIName=Name:YURIKO
Name=百合子
Image=CIV1
Category=Soldier
Primary=YurikoZapE
Occupier=yes 
Prerequisite=CAHAND
CrushSound=InfantrySquish
Strength=400
Armor=flak
TechLevel=9
Pip=white
OccupyPip=PersonRed 
Sight=12
Speed=7
Owner=Russians,Confederation,Africans,Arabs
Cost=1500
Soylent=900
Points=50
IsSelectableCombatant=yes
VoiceSelect=ConscriptSelect
VoiceMove=ConscriptMove
VoiceAttack=ConscriptAttackCommand
VoiceFeedback=ConscriptFear
VoiceSpecialAttack=ConscriptMove
DieSound=ConscriptDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=5	
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
Size=1
IFVMode=2






















[COW]
UIName=Name:COW
Name=Animal Cow
NotHuman=yes
Category=Civilian
Strength=150
Armor=none
TechLevel=-1
Crushable=no
Insignificant=yes
Sight=4
Speed=4
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=200
Points=1

Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CowSelect
VoiceMove=CowMove
VoiceAttack=CowMove
VoiceFeedback=CowFear
VoiceSpecialAttack=CowMove
DieSound=CowDie
AmbientSound=CowAmbient
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	
ImmuneToVeins=yes
Size=2
IFVMode=12
Natural=yes
UseOwnName=true

[ALL]
UIName=Name:Alligator
Name=Animal Alligator
NotHuman=yes
Category=Soldier
Strength=200
Armor=none
TechLevel=-1
Crushable=no
Insignificant=no
Primary=AlligatorBite
Secondary=VirtualScanner
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=200
Points=1
Nominal=yes
Pip=yellow
VoiceSelect=AlligatorSelect
VoiceMove=AlligatorMove
VoiceAttack=AlligatorAttackCommand
VoiceFeedback=
VoiceSpecialAttack=AlligatorMove
DieSound=AlligatorDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=2	
Size=2
IFVMode=12
Trainable=no
Natural=yes


[POLARB]
UIName=NAME:POLARBEAR
Name=Animal Polar Bear
Category=Soldier
Strength=200
Armor=none
TechLevel=-1
Crushable=no
Insignificant=no
Primary=BearBite
Secondary=VirtualScanner
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=200
Points=1
Nominal=yes
Pip=yellow
VoiceSelect=BearSelect
VoiceMove=BearMove
VoiceAttack=BearAttackCommand
VoiceFeedback=BearFear
VoiceSpecialAttack=BearMove
DieSound=BearDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=2	
Size=2
IFVMode=12
Trainable=no
Natural=yes
NotHuman=yes


[JOSH]
UIName=Name:MONKEY
Name=Animal Monkey
Category=Soldier
Strength=200
Armor=none
TechLevel=-1
Crushable=no
Insignificant=no
Primary=ChimpBite
Secondary=VirtualScanner
Sight=2
Speed=6
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=200
Points=1
Nominal=yes
Pip=yellow
VoiceSelect=ChimpSelect
VoiceMove=ChimpMove
VoiceAttack=ChimpAttackCommand
VoiceFeedback=ChimpFear
VoiceSpecialAttack=ChimpMove
DieSound=ChimpDie
AmbientSound=ChimpAmbient
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=2	
Size=2
IFVMode=12
Trainable=no
Natural=yes
NotHuman=yes


[CAML]
UIName=Name:CAML
Name=Animal Camel

Category=Soldier
Strength=200
Armor=none
TechLevel=-1
Crushable=no
Insignificant=no



Sight=2
Speed=6
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=200
Points=1
Nominal=yes
Pip=yellow
VoiceSelect=CamelSelect
VoiceMove=CamelMove
VoiceAttack=CamelMove
VoiceSpecialAttack=
DieSound=CamelDie
MoveSound=CamelMoveStart
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=2	
Size=2
IFVMode=12
Trainable=no
Natural=yes
NotHuman=yes


[DNOA]
UIName=Name:DNOA
Name=Animal T-Rex
NoShadow=yes
Category=AFV
Primary=TRexInfBite
Secondary=TRexBite
Strength=300 
Organic=yes
Armor=Plate
TechLevel=-1
Turret=no
IsTilter=no
SelfHealing=yes
CrateGoodie=no
Sight=5
GuardRange=5
DefaultToGuardArea=yes 
Speed=8
Owner=Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
Cost=2700
Points=20
ROT=40
AllowedToStartInMultiplayer=no
Crewed=no
IsSelectableCombatant=yes
VoiceSelect=TRexSelect
VoiceMove=TrexMove
VoiceAttack=TrexMove
VoiceSecondaryWeaponAttack=TrexMove
VoiceFeedback=
DieSound=TrexDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
ThreatPosed=25	
Weight=.5
ImmuneToPsionics=yes
Explodes=no
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Bombable=yes
Size=30
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
Crushable=no
Parasiteable=no
Trainable=no
NotHuman=yes
CloseRange=yes
OmniCrushResistant=yes


[DNOB]
UIName=Name:DNOB
Name=Animal Bront
NoShadow=yes
Category=AFV
Primary=ChimpBite
Secondary=VirtualScanner
Strength=200
Organic=yes
Armor=light
TechLevel=-1
Turret=no
IsTilter=no
SelfHealing=yes
CrateGoodie=no
Sight=5
GuardRange=5
DefaultToGuardArea=yes 
Speed=8
Owner=Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
Cost=1000
Soylent=200
Points=20
ROT=40
AllowedToStartInMultiplayer=no
Crewed=no
IsSelectableCombatant=yes
VoiceSelect=BrontoSelect
VoiceMove=BrontoMove
VoiceAttack=BrontoMove
VoiceFeedback=
DieSound=BrontoDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Water
SpeedType=Float
ThreatPosed=25 
Weight=.5
ImmuneToPsionics=yes
Explodes=no
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Bombable=yes
Size=30
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
Crushable=no
Parasiteable=no
Trainable=no
AmbientSound=BrontoAmbient
NotHuman=yes








[CIV1]
UIName=Name:CIV1
Name=Civilian
Category=Civilian
Strength=50
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1

Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivAllFemSelect
VoiceMove=CivAllFemMove
VoiceAttack=CivAllFemAttackCommand
VoiceFeedback=CivAllFemFear
VoiceSpecialAttack=CivAllFemMove
DieSound=CivAllFemDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	
ImmuneToVeins=yes
Size=1
Trainable=no


[CIV2]
UIName=Name:CIV2
Name=Civilian
Category=Civilian
Strength=50
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1

Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivAllSelect
VoiceMove=CivAllMove
VoiceAttack=CivAllAttackCommand
VoiceFeedback=CivAllFear
VoiceSpecialAttack=CivAllMove
DieSound=CivThinDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	
ImmuneToVeins=yes
Size=1
Trainable=no


[CIV3]
UIName=Name:CIV3
Name=Civilian
Category=Civilian
Strength=50
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1

Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivAllSelect
VoiceMove=CivAllMove
VoiceAttack=CivAllAttackCommand
VoiceFeedback=CivAllFear
VoiceSpecialAttack=CivAllMove
DieSound=CivAllDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	
ImmuneToVeins=yes
Size=1
Trainable=no



[CIVA]
UIName=Name:CIV1
Name=Civilian Texan A
Category=Civilian
Strength=50
Primary=Pistola
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1

Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivTexanSelect
VoiceMove=CivTexanMove
VoiceAttack=CivTexanAttackCommand
VoiceFeedback=CivTexanFear
VoiceSpecialAttack=CivTexanMove
DieSound=CivTexanDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	
ImmuneToVeins=yes
Size=1
Trainable=no


[CIVB]
UIName=Name:CIV2
Name=Civilian Texan B
Category=Civilian
Strength=50
Primary=Pistola
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1

Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivTexanSelect
VoiceMove=CivTexanMove
VoiceAttack=CivTexanAttackCommand
VoiceFeedback=CivTexanFear
VoiceSpecialAttack=CivTexanMove
DieSound=CivTexanDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	
ImmuneToVeins=yes
Size=1
Trainable=no


[CIVC]
UIName=Name:CIV3
Name=Civilian Texan C
Category=Civilian
Strength=50
Primary=Pistola
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1

Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivTexanSelect
VoiceMove=CivTexanMove
VoiceAttack=CivTexanAttackCommand
VoiceFeedback=CivTexanFear
VoiceSpecialAttack=CivTexanMove
DieSound=CivTexanDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	
ImmuneToVeins=yes
Size=1
Trainable=no



[CIVBBP]
UIName=Name:CIV1
Name=Civilian Baseball Player
Category=Civilian
Strength=50
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1

Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivAllSelect
VoiceMove=CivAllMove
VoiceAttack=CivAllAttackCommand
VoiceFeedback=CivAllFear
VoiceSpecialAttack=CivAllMove
DieSound=CivAllDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	
ImmuneToVeins=yes
Size=1
Trainable=no



[CIVBFM]
UIName=Name:CIV1
Name=Civilian Beach Fat Male
Category=Civilian
Strength=50
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1

Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivAllSelect
VoiceMove=CivAllMove
VoiceAttack=CivAllAttackCommand
VoiceFeedback=CivAllFear
VoiceSpecialAttack=CivAllMove
DieSound=CivFatDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	
ImmuneToVeins=yes
Size=1
Trainable=no


[CIVBF]
UIName=Name:CIV2
Name=Civilian Beach Female
Category=Civilian
Strength=50
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1

Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivAllFemSelect
VoiceMove=CivAllFemMove
VoiceAttack=CivAllFemAttackCommand
VoiceFeedback=CivAllFemFear
VoiceSpecialAttack=CivAllFemMove
DieSound=CivAllFemDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	
ImmuneToVeins=yes
Size=1
Trainable=no


[CIVBTM]
UIName=Name:CIV3
Name=Civilian Beach Thin Male
Category=Civilian
Strength=50
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1

Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivAllSelect
VoiceMove=CivAllMove
VoiceAttack=CivAllAttackCommand
VoiceFeedback=CivAllFear
VoiceSpecialAttack=CivAllMove
DieSound=CivThinDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	
ImmuneToVeins=yes
Size=1
Trainable=no



[CIVSFM]
UIName=Name:CIV1
Name=Civilian Snow Fat Male
Category=Civilian
Strength=50
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1

Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivSovSelect
VoiceMove=CivSovMove
VoiceAttack=CivSovAttackCommand
VoiceFeedback=CivSovFear
VoiceSpecialAttack=CivSovMove
DieSound=CivFatDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	
ImmuneToVeins=yes
Size=1
Trainable=no


[CIVSF]
UIName=Name:CIV2
Name=Civilian Snow Female
Category=Civilian
Strength=50
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1

Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivSovFemSelect
VoiceMove=CivSovFemMove
VoiceAttack=CivSovFemAttackCommand
VoiceFeedback=CivSovFemFear
VoiceSpecialAttack=CivSovFemMove
DieSound=CivSovFemDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	
ImmuneToVeins=yes
Size=1
Trainable=no


[CIVSTM]
UIName=Name:CIV3
Name=Civilian Snow Thin Male
Category=Civilian
Strength=50
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1

Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivSovSelect
VoiceMove=CivSovMove
VoiceAttack=CivSovAttackCommand
VoiceFeedback=CivSovFear
VoiceSpecialAttack=CivSovMove
DieSound=CivThinDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	
ImmuneToVeins=yes
Size=1
Trainable=no

[CLNT]
UIName=Name:CLNT
Name=Flint Westwood
Image=CIVC
Category=Civilian
Strength=200
Armor=plate
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=6
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=200
Points=1

Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=ClintSelect
VoiceMove=ClintMove
VoiceAttack=ClintAttackCommand
VoiceFeedback=ClintFear
VoiceSpecialAttack=ClintMove
DieSound=ClintDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	
ImmuneToVeins=yes
Size=1
Trainable=no
Primary=CLINTGUN
IFVMode=4
UseOwnName=true



[ARND]
UIName=Name:ARND
Name=Arnie Frankenfurter

Category=Civilian
Strength=200
Armor=plate
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=6
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1

Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=ArnoldSelect
VoiceMove=ArnoldMove
VoiceAttack=ArnoldAttackCommand
VoiceFeedback=ArnoldFear
VoiceSpecialAttack=ArnoldMove
DieSound=ArnoldDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 
ImmuneToVeins=yes
Size=1
Trainable=no
Primary=TERMIGUN
IFVMode=4
PixelSelectionBracketDelta=-6
UseOwnName=true


[STLN]
UIName=Name:STLN
Name=Sammy Stallion

Category=Civilian
Strength=200
Armor=plate
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=6
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=200
Points=1

Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=SlySelect
VoiceMove=SlyMove
VoiceAttack=SlyAttackCommand
VoiceFeedback=SlyFear
VoiceSpecialAttack=SlyMove
DieSound=SlyDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	
ImmuneToVeins=yes
Size=1
Trainable=no
Primary=STALGUN
Secondary=STALGREN

IFVMode=4
UseOwnName=true


[EINS]
UIName=Name:EINS
Name=Albert Einstein
Category=Civilian
Strength=50
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=200
Points=1

Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=EinsteinSelect
VoiceMove=EinsteinMove
VoiceAttack=EinsteinAttackCommand
VoiceFeedback=EinsteinFear
VoiceSpecialAttack=EinsteinMove
DieSound=EinsteinDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	
ImmuneToVeins=yes
Size=1
Trainable=no
UseOwnName=true

[MUMY]
UIName=Name:MUMY
Name=Evil Mummy
Category=Civilian
Primary=Mummypunch
Secondary=Mummysmash
Strength=400
Armor=plate
TechLevel=-1
CrushSound=InfantrySquish
Sight=6
Speed=3
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=100
Soylent=200
Points=1

Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=MummySelect
VoiceMove=MummyMove
VoiceAttack=MummyMove
DieSound=MummyDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	
ImmuneToVeins=yes
Size=1
Trainable=no
Unnatural=yes
CloseRange=yes
DefaultToGuardArea=yes 
GuardRange=6
SelfHealing=yes
ImmuneToPsionics=yes
UseOwnName=true

[WWLF]
UIName=Name:MUMY
Name=Werewolf
Image=MUMY
Category=Civilian
Strength=50
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=200
Points=1

Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivAllFemSelect
VoiceMove=CivAllFemMove
VoiceAttack=CivAllFemAttackCommand
VoiceFeedback=CivAllFemFear
VoiceSpecialAttack=CivAllFemMove
DieSound=CivAllFemDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	
ImmuneToVeins=yes
Size=1
Trainable=no
UseOwnName=true

[RMNV]
UIName=Name:RMNV
Name=Romanov

Category=Civilian
Strength=50
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1

Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=RomanovSelect
VoiceMove=RomanovMove
VoiceAttack=RomanovAttackCommand
VoiceFeedback=RomanovFear
VoiceSpecialAttack=RomanovMove
DieSound=RomanovDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 
ImmuneToVeins=yes
Size=1
Trainable=no
PixelSelectionBracketDelta=-6
UseOwnName=true


[VLADIMIR]
UIName=Name:CIV1
Name=Vladimir
Category=Soldier
Strength=50
Primary=Pistola
Armor=none
TechLevel=-1
CrushSound=InfantrySquish

Sight=2
Speed=4
Owner=Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=200
Points=1




Pip=white
VoiceSelect=Dummy
VoiceMove=Dummy
VoiceAttack=Dummy
VoiceFeedback=Dummy
DieSound=FlakTroopDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	
ImmuneToVeins=yes
Size=1
IFVMode=0
UseOwnName=true


[PENTGEN]
UIName=Name:CIV1
Name=General Pentagon
Category=Soldier
Strength=50
Primary=Pistola
Armor=none
TechLevel=-1
CrushSound=InfantrySquish

Sight=2
Speed=4
Owner=Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=200
Points=1




Pip=white
VoiceSelect=GISelect
VoiceMove=GIMove
VoiceAttack=GIAttackCommand
VoiceFeedback=GIFear
VoiceSpecialAttack=GIMove
DieSound=GIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	
ImmuneToVeins=yes
Size=1
IFVMode=0


[SSRV]
UIName=Name:SecretService
Name=Secret Service
Category=Soldier
Strength=50
Primary=Pistola
Armor=none
TechLevel=-1
CrushSound=InfantrySquish

Sight=2
Speed=4
Owner=Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1




Pip=white
VoiceSelect=SSSelect
VoiceMove=SSMove
VoiceAttack=SSAttackCommand
VoiceFeedback=
VoiceSpecialAttack=SSMove
DieSound=SSDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	
ImmuneToVeins=yes
Size=1
IFVMode=0

[PRES]
UIName=Name:PRES
Name=President
Category=Civilian
Strength=50
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=2000
Points=1

Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
VoiceSpecialAttack=
DieSound=CivFatDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	
ImmuneToVeins=yes
Size=1
IFVMode=12
UseOwnName=true


[CTECH]
UIName=Name:CTECH
Name=Technician
Image=CIV3
Category=Civilian
Strength=50
Primary=Pistola
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1


Fraidycat=no
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivAllSelect
VoiceMove=CivAllMove
VoiceAttack=CivAllAttackCommand
VoiceFeedback=CivAllFear
VoiceSpecialAttack=CivAllMove
DieSound=CivFatDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	
ImmuneToVeins=yes
Size=1
Trainable=no



[WEEDGUY]
UIName=Name:WEEDGUY
Name=ZZZ Chem Spray Infantry
Category=Soldier
Primary=NukeCarrier
Secondary=V3Cluster 
Prerequisite=BARRACKS
TiberiumProof=yes
CrushSound=InfantrySquish
Strength=130
Storage=7
Pip=white
Fearless=yes
Armor=none
TechLevel=-1
Sight=4
Speed=6
Owner=British,French,Germans,Americans,Alliance,JAPAN
AllowedToStartInMultiplayer=no
Cost=300
Points=5
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
DieSound=
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	

















[MTNK]
UIName=Name:MTNK
Name=Grizzly Battle Tank
Image=GTNK
Prerequisite=GAWEAP
Primary=105mm
Strength=300
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=8
Speed=7
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance,JAPAN
Cost=700
Soylent=700
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2

Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}

MovementZone=Normal
ThreatPosed=15	
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
ElitePrimary=105mmE
BuildTimeMultiplier=1.5





[FV]
UIName=Name:FV
Name=IFV
Prerequisite=GAWEAP
Primary=HoverMissile
Strength=200
Category=Transport
Armor=light
DeployTime=.022
TechLevel=3
Sight=8
PipScale=Passengers
Speed=10
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance,JAPAN
AllowedToStartInMultiplayer=no
Cost=600
Soylent=600
Points=20
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes 
Passengers=1
Gunner=yes
AirRangeBonus=4 




HasTurretTooltips=yes
TurretCount=4
WeaponCount=17

Weapon1=HoverMissile		
EliteWeapon1=HoverMissileE		
Weapon2=RepairBullet	
EliteWeapon2=RepairBullet	
Weapon3=CRM60			
EliteWeapon3=CRM60			
Weapon4=CRFlakGuyGun		
EliteWeapon4=CRFlakGuyGun		
Weapon5=CRMP5			
EliteWeapon5=CRMP5			
Weapon6=AWPE			
EliteWeapon6=AWPE			
Weapon7=CRElectricBolt	
EliteWeapon7=CRElectricBolt	
Weapon8=CRNuke			
EliteWeapon8=CRNuke			
Weapon9=CRMindControl	
EliteWeapon9=CRMindControl	
Weapon10=CRRadBeamWeapon
EliteWeapon10=CRRadBeamWeapon
Weapon11=CRNeutronRifle	
EliteWeapon11=CRNeutronRifle	
Weapon12=CRTerrorBomb		
EliteWeapon12=CRTerrorBomb		
Weapon13=CowShot		
EliteWeapon13=CowShot		
Weapon14=CRPsychicJab		
EliteWeapon14=CRPsychicJab		
Weapon15=CRVirusGun		
EliteWeapon15=CRVirusGun		
Weapon16=CRSuperMindBlast		
EliteWeapon16=CRSuperMindBlast		
Weapon17=CRMissileLauncher		
EliteWeapon17=CRMissileLauncher		










NormalTurretIndex=0
NormalTurretWeapon=0
RepairTurretIndex=2
RepairTurretWeapon=1
MachineGunTurretIndex=1
MachineGunTurretWeapon=2
FlakTurretIndex=1
FlakTurretWeapon=3
PistolTurretIndex=1
PistolTurretWeapon=4
SniperTurretIndex=1
SniperTurretWeapon=5
ShockTurretIndex=3
ShockTurretWeapon=6
ExplodeTurretIndex=3
ExplodeTurretWeapon=7
BrainBlastTurretIndex=3
BrainBlastTurretWeapon=8
RadCannonTurretIndex=3
RadCannonTurretWeapon=9
ChronoTurretIndex=3
ChronoTurretWeapon=10
TerroristExplodeTurretIndex=3
TerroristExplodeTurretWeapon=11
CowTurretIndex=3
CowTurretWeapon=12
InitiateTurretIndex=3
InitiateTurretWeapon=13
VirusTurretIndex=3
VirusTurretWeapon=14
YuriPrimeTurretIndex=3
YuriPrimeTurretWeapon=15
GuardianTurretIndex=3
GuardianTurretWeapon=16



IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
EnterTransportSound= IFVTransform
LeaveTransportSound= IFVTransform
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=10	
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
SizeLimit=1
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false

DeathWeapon=CRNuke 
ElitePrimary=HoverMissileE







[MGTK]
UIName=Name:MGTK
Name=幻影坦克
Image=RTNK
Prerequisite=GAWEAP,GATECH
Prerequisite2=CAWEAP,CATECH
Primary=MirageGun
DisguiseWhenStill=yes
Strength=200
Category=AFV
Armor=light
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=9
Sight=9
Speed=7
CrateGoodie=yes
Owner=British,French,Germans,Americans,Alliance,JAPAN
Cost=1000
Soylent=1000
Points=25
ROT=5
IsSelectableCombatant=yes
CanDisguise=yes
CanApproachTarget=no 

Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MirageTankSelect
VoiceMove=MirageTankMove
VoiceAttack=MirageTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MirageTankMoveStart
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15	
DamageParticleSystems=SparkSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
AllowedToStartInMultiplayer=no
EliteSecondary=MirageGunE
CrushSound=TankCrush


[SREF]
UIName=Name:SREF
Name=Prism Tank
Prerequisite=GAWEAP,GATECH



Strength=150
Category=AFV
Armor=light

Turret=yes 
TurretCount=4
WeaponCount=1
Weapon1=Comet
EliteWeapon1=SuperComet 
IsChargeTurret=true

IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=8
Sight=8
Speed=4
CrateGoodie=yes
Crusher=yes
Owner=British,French,Germans,Americans,Alliance,JAPAN
Cost=1200
Soylent=1200
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=PrismTankSelect
VoiceMove=PrismTankMove
VoiceAttack=PrismTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=PrismTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}

MovementZone=Destroyer
ThreatPosed=40	
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3


[BFRT]
UIName=Name:Battlefortress
Name=Battle Fortress
Prerequisite=GAWEAP,GATECH
Primary=20mmRapid
Strength=600
Category=AFV
Armor=heavy
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=10
Sight=6
Speed=4
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
CrateGoodie=yes
Crusher=yes
OmniCrusher=yes
Owner=British,French,Germans,Americans,Alliance,JAPAN
Cost=2000
Soylent=2000
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=BattleFortressSelect
VoiceMove=BattleFortressMove
VoiceAttack=BattleFortressAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=BattleFortressMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=CrusherAll
ThreatPosed=40	
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OmniCrushResistant=yes


[AMCV]
UIName=Name:AMCV
Name=Allied Construction Vehicle
Image=MCV
Prerequisite=GAWEAP,GADEPT
Prerequisite2=CAWEAP,CATECH
Strength=1000
Category=Support
Armor=heavy
DeploysInto=GACNST
TechLevel=10
Sight=6
Speed=4
Owner=British,French,Germans,Americans,Alliance
CrateGoodie=yes
Cost=3000
Soylent=3000
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MCVAlliedSelect
VoiceMove=MCVAlliedMove
VoiceAttack=MCVAlliedMove
DieSound=GenVehicleDie
VoiceFeedback=
DeploySound=PlaceBuilding
MoveSound=MCVMoveStart
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
ThreatPosed=0	
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no
Bunkerable=no
OmniCrushResistant=yes


[LCRF]
UIName=Name:LCRF
Name=Landing Craft
Prerequisite=GAYARD
Strength=300
MoveToShroud=yes
Category=Transport
DeployTime=.022
Armor=light
Turret=no
IsTilter=yes
TechLevel=4
Sight=6
PipScale=Passengers
Speed=6

Naval=yes
Weight=1
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance,JAPAN
AllowedToStartInMultiplayer=no
Cost=900
Soylent=900
Points=15
ROT=5
Crusher=no 
Passengers=12
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=HoverAlliedSelect
VoiceMove=HoverAlliedMove
VoiceAttack=HoverAlliedMove
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LandingCraftMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
Maxdebris=3






SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=Amphibious 
ThreatPosed=3	
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=7
ZFudgeTunnel=13
SizeLimit=6
Size=16
TooBigToFitUnderBridge=true
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF

Trainable=no
StupidHunt=yes 
Bunkerable=no



[DEST]
UIName=Name:DEST
Name=Destroyer
Prerequisite=GAYARD
Primary=155mm
Secondary=ASWLauncher
NavalTargeting=1
Spawns=ASW
SpawnsNumber=1
SpawnRegenRate=400
SpawnReloadRate=150
NoSpawnAlt=yes 
FireAngle=32
ToProtect=yes
Category=Support
Strength=600
Naval=yes 
Armor=heavy
TechLevel=4
Sight=7
Speed=6
Owner=British,French,Germans,Americans,Alliance,JAPAN
AllowedToStartInMultiplayer=no
Cost=1000
Soylent=1000
Turret=no 
Points=30
ROT=5
Crusher=no 
Weight=3
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllWaterSelect
VoiceMove=GenAllWaterMove
VoiceAttack=GenAllWaterAttackCommand
VoiceFeedback=
DieSound=
SinkingSound=GenLargeWaterDie
MoveSound=DestroyerMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=15	
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
Sensors=yes
SensorsSight=8
OpportunityFire=yes 
ElitePrimary=155mmE
Size=30
IsSelectableCombatant=yes


[DLPH]
UIName=Name:DLPH
Name=Dolphin
NotHuman=yes
Prerequisite=GAYARD,GATECH
Primary=SonicZap
NavalTargeting=5
LandTargeting=1
FireAngle=64
Category=AFV
Strength=200
Naval=yes 
Armor=light
TechLevel=5
Underwater=yes
Sight=4
GuardRange=4
Sensors=yes
SensorsSight=8 
Speed=8
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance,JAPAN
AllowedToStartInMultiplayer=no
Cost=500
Soylent=500
Turret=no
Points=15
ROT=6

Crewed=no				
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=DolphinSelect
VoiceMove=DolphinMove
VoiceAttack=DolphinAttackCommand
VoiceFeedback=DolphinFear
DieSound=DolphinDie
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=20	
Accelerates=true
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF

Cloakable=yes
CloakingSpeed=1
TypeImmune=yes
Organic=yes

WalkRate=4 
IdleRate=8 
ElitePrimary=SonicZapE
Size=15
IsSelectableCombatant=yes


[AEGIS]
UIName=Name:AEGIS
Name=Aegis Cruiser
Prerequisite=GAYARD,RADAR
Primary=Medusa
NavalTargeting=6
LandTargeting=1
ToProtect=yes
Category=AFV
Strength=800
Naval=yes
Armor=light
TechLevel=7
Sight=8
Speed=4
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance,JAPAN
AllowedToStartInMultiplayer=no
Cost=1200
Soylent=1200
Points=35
ROT=1
Crusher=no 
Crewed=no
IsSelectableCombatant=yes



Weight=4

RadialFireSegments=10

OpportunityFire=yes
DistributedFire=yes








Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=AegisSelect
VoiceMove=AegisMove
VoiceAttack=AegisAttackCommand
VoiceFeedback=
DieSound=
SinkingSound=GenLargeWaterDie
MoveSound=AegisMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=25	
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF

ElitePrimary=MedusaE
Size=30
TooBigToFitUnderBridge=true


[CARRIER]
UIName=Name:CARRIER
Name=Aircraft Carrier
Prerequisite=GAYARD,TECH
Primary=HornetLauncher
CanPassiveAquire=no 
Spawns=HORNET
SpawnsNumber=3
SpawnRegenRate=600
SpawnReloadRate=150
FireAngle=32
ToProtect=yes
Category=Support
Strength=800
Naval=yes 
Armor=heavy
TechLevel=7
Sight=7
Speed=4
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance,JAPAN

AllowedToStartInMultiplayer=no
Cost=2000
Soylent=2000
Turret=no
Points=55
ROT=1
Crusher=no
Weight=5
Crewed=no

IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=AircraftCarrierSelect
VoiceMove=AircraftCarrierMove
VoiceAttack=AircraftCarrierAttackCommand
VoiceFeedback=
DieSound=
SinkingSound=GenLargeWaterDie
MoveSound=ACCMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=25	
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
GuardRange=10

Size=50


[CMON]
UIName=Name:CMIN
Name=Chrono Miner(noback)

Nominal=yes
ToProtect=yes
Category=Support
Strength=1000
Armor=medium

Dock=NAREFN,GAREFN
Harvester=yes
ChronoInSound=ChronoMinerTeleport
ChronoOutSound=ChronoMinerTeleport
TechLevel=-1
Sight=4
Speed=4
Owner=British,French,Germans,Americans,Alliance,JAPAN
AllowedToStartInMultiplayer=no
Cost=1400
Points=20
ROT=5
Crusher=yes
Crewed=no
SelfHealing=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ChronoMinerSelect
VoiceMove=ChronoMinerMove
VoiceAttack=ChronoMinerMove
VoiceHarvest=ChronoMinerHarvest
VoiceEnter=ChronoMinerReturn
DieSound=GenVehicleDie
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=4

Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} 
Weight=3.5
MovementZone=Crusher
ThreatPosed=0	
ThreatAvoidanceCoefficient=1
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToRadiation=yes
Trainable=no



[CMIN]
UIName=Name:CMIN
Name=Chrono Miner
Prerequisite=GAWEAP,PROC
Nominal=yes
ToProtect=yes
Category=Support
Strength=1000
Armor=medium

Dock=NAREFN,GAREFN

Primary=none
Harvester=yes
ChronoInSound=ChronoMinerTeleport
ChronoOutSound=ChronoMinerTeleport
TechLevel=1
Sight=4
Speed=4
Owner=British,French,Germans,Americans,Alliance,JAPAN
AllowedToStartInMultiplayer=no
PipScale=Tiberium
CrateGoodie=yes
Storage=20
Cost=1400
Soylent=1400
Points=55
ROT=5
Crusher=yes
AutoCrush=yes
Crewed=no
SelfHealing=yes

UnloadingClass=CMON
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ChronoMinerSelect
VoiceMove=ChronoMinerMove
VoiceAttack=ChronoMinerMove
VoiceHarvest=ChronoMinerHarvest
VoiceEnter=ChronoMinerReturn
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=6
DebrisTypes=TIRE
DebrisMaximums=4
Teleporter=yes

Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} 
Weight=3.5
MovementZone=Crusher
ThreatPosed=0	
ThreatAvoidanceCoefficient=.65
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
ZFudgeColumn=9
ZFudgeTunnel=14
ZFudgeBridge=7
Size=3
StupidHunt=yes 
Trainable=no
ResourceGatherer=yes
Bunkerable=no


[ROBO]
UIName=Name:Robotank
Name=Robot Tank
Image=ROBO
Prerequisite=GAWEAP,GAROBO
Primary=Robogun
Strength=180
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=6
Speed=10 
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance,JAPAN
Cost=600
Soylent=600
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=RobotTankSelect
VoiceSelectDeactivated=RobotTankSelectDeactivated
VoiceMove=RobotTankMove
VoiceAttack=RobotTankAttackCommand
VoiceFeedback=
DieSound=RobotTankDie
MoveSound=RobotTankMoveStart
ActivateSound= RobotTankOnline
DeactivateSound= RobotTankOffline
CrushSound=TankCrush
MaxDebris=2
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer 
ThreatPosed=15	
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ImmuneToRadiation=yes
PoweredUnit=yes
Trainable=no
BuildTimeMultiplier=1.3







[TNKD]
UIName=Name:TNKD
Name=Tank Destroyer
Prerequisite=GAWEAP,RADAR
Primary=SABOT
Strength=400
Category=AFV
Armor=heavy
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=8
Speed=5
CrateGoodie=yes
Owner=British,French,Germans,Americans,Alliance,JAPAN
RequiredHouses=Germans
AllowedToStartInMultiplayer=no
Cost=900
Soylent=900
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TankDestroyerSelect
VoiceMove=TankDestroyerMove
VoiceAttack=TankDestroyerAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MoveSound=TankDestroyerMoveStart
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15	
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
ElitePrimary=SABOTE


[HOWI]
UIName=Name:HOWI
Name=Howitzer
Image=HWTZ
Prerequisite=GAWEAP
Prerequisite2=CAWEAP
Primary=HowitzerGun
Strength=200
Category=AFV
Armor=light
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=-1
Sight=8
Speed=5
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance,JAPAN
RequiredHouses=Alliance,CHINA
Cost=750
Soylent=750
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllWaterMove
VoiceAttack=GenAllWaterAttackCommand
VoiceFeedback=
CrushSound=TankCrush
AllowedToStartInMultiplayer=no
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15	
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3







[DRON]
UIName=Name:DRON
Name=Terror Drone
Category=AFV
Prerequisite=NAWEAP
Primary=DroneJump
Secondary=VirtualScanner
NavalTargeting=6
Strength=100
SuppressionThreshold=5
ReselectIfLimboed=yes 
DefaultToGuardArea=yes 
Armor=special_1
TechLevel=4
Turret=no
IsTilter=no
CrateGoodie=no
Sight=4
Speed=10 
Owner=Russians,CHINA,Confederation,Africans,Arabs
Cost=500
Soylent=500
Points=20
ROT=40
AllowedToStartInMultiplayer=no
Crusher=no
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TerrorDroneSelect
VoiceAttack=TerrorDroneAttackCommand
VoiceMove=TerrorDroneMove
VoiceFeedback=
DieSound=TerrorDroneDie
MoveSound=TerrorDroneMoveLoop
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}

MovementZone=Destroyer
ThreatPosed=25	
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=.5
ImmuneToPsionics=yes
ImmuneToRadiation=yes
Parasiteable=no
Trainable=no
Explodes=no
AccelerationFactor=5 
DeaccelerationFactor=5 
ZFudgeColumn=8
ZFudgeTunnel=13

Size=2
Accelerates=false
Bunkerable=no


[HTK]
UIName=Name:HTK
Name=Flak Track
Prerequisite=NAWEAP
Primary=FlakTrackGun
Secondary=FlakTrackAAGun
Strength=180
Category=Transport
Armor=heavy
DeployTime=.022
TechLevel=3
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,CHINA,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=500
Soylent=500
Points=20
ROT=5
Crusher=yes
Turret=yes
Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=10	
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no

Size=3
SizeLimit=2 
Accelerates=false
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=FlakTrackGunE
EliteSecondary=FlakTrackAAGunE


[HTNK]
UIName=Name:HTNK
Name=Rhino Heavy Tank
Prerequisite=NAWEAP
Primary=120mm
Strength=400
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TargetLaser=no
TooBigToFitUnderBridge=true
TechLevel=2
Sight=8
Speed=6
CrateGoodie=no
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs
Cost=900
Soylent=900
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3

Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40	
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
ElitePrimary=120mmE
BuildTimeMultiplier=1.5


[V3]
UIName=Name:V3
Name=V3 Launcher    
Category=AFV
Prerequisite=NAWEAP,NARADR
Primary=V3Launcher
CanPassiveAquire=no 
Spawns=V3ROCKET
SpawnsNumber=1
SpawnRegenRate=400
SpawnReloadRate=0 
NoSpawnAlt=yes 
Strength=150
Armor=light
TechLevel=3
Turret=no
CrateGoodie=yes
Sight=7
Speed=4
Owner=Russians,CHINA,Confederation,Africans,Arabs
Cost=800
Soylent=800
Points=40
ROT=5
AllowedToStartInMultiplayer=no
Crusher=yes
Crewed=no 
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=V3Select
VoiceMove=V3Move
VoiceAttack=V3AttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=V3MoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}

MovementZone=Destroyer
ThreatPosed=25	
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
GuardRange=9
TooBigToFitUnderBridge=true

Bunkerable=no


[APOC]
UIName=Name:APOC
Name=Apocalypse
Image=MTNK
Category=AFV
TargetLaser=yes
Primary=120mmx
Secondary=MammothTusk
Strength=800
Explodes=yes
Prerequisite=NAWEAP,NATECH
CrateGoodie=yes
Armor=heavy
Turret=yes
TechLevel=7
Sight=6
Speed=4
Owner=Russians,CHINA,Confederation,Africans,Arabs
Cost=1750
Soylent=1750
Points=60
ROT=5
Crusher=yes
SelfHealing=yes
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ApocalypseSelect
VoiceMove=ApocalypseMove
VoiceAttack=ApocalypseAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=ApocalypseMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Destroyer
ThreatPosed=40	
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
ZFudgeColumn=9
ZFudgeTunnel=15
Size=6
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=120mmxE


[SMCV]
UIName=Name:SMCV
Name=Soviet Construction Vehicle
Prerequisite=NAWEAP,NADEPT
Prerequisite2=CAWEAP,CATECH
Strength=1000
Category=Support
Armor=heavy
DeploysInto=NACNST
TechLevel=10
Sight=6
Speed=4
Owner=Russian,Confederation,Africans,Arabs
CrateGoodie=yes
Cost=3000
Soylent=3000
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MCVSovietSelect
VoiceMove=MCVSovietMove
VoiceAttack=MCVSovietMove
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MCVMoveStart
CrushSound=TankCrush
DeploySound=PlaceBuilding
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
ThreatPosed=0	
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no
Bunkerable=no
OmniCrushResistant=yes


[SAPC]
UIName=Name:SAPC
Name=Armored Transport
Prerequisite=NAYARD
Image=TRS
Strength=300

MoveToShroud=yes
Category=Transport
DeployTime=.022
Armor=heavy
Turret=no
IsTilter=yes
TechLevel=2
Sight=6
PipScale=Passengers
Speed=6



Naval=yes
Weight=1

CrateGoodie=no
Owner=Russians,CHINA,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=900
Soylent=900
Points=25
ROT=5
Crusher=yes
Passengers=12
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=HoverSovietSelect
VoiceMove=HoverSovietMove
VoiceAttack=HoverSovietMove
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LandingCraftMoveStart
CrushSound=TankCrush
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
Maxdebris=3








SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=Amphibious 



ThreatPosed=10	
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=7
ZFudgeTunnel=13
SizeLimit=6
Size=15
TooBigToFitUnderBridge=true

Trainable=no
StupidHunt=yes 
Bunkerable=no



[HYD]
UIName=Name:HYD
Name=Sea Scorpion
Prerequisite=NAYARD,NARADR

Primary=FlakTrackGun
Secondary=FlakWeapon
ToProtect=yes
Category=AFV
Strength=400
Naval=yes
Armor=heavy
TechLevel=6
MovementRestrictedTo=Water
Sight=8
Speed=8
CrateGoodie=no
Owner=Russians,CHINA,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=600
Soylent=600
Points=20
ROT=6
Crusher=no
Crewed=no
IsSelectableCombatant=yes
Weight=2
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=SeaScorpionSelect
VoiceMove=SeaScorpionMove
VoiceAttack=SeaScorpionAttackCommand
VoiceFeedback=
DieSound=GenSmallWaterDie
MoveSound=SeawolfMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}


SpeedType=Float
MovementZone=Water
ThreatPosed=25	
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=FlakTrackGunE
EliteSecondary=FlakWeaponE
Size=20


[SUB]
UIName=Name:SUB
Name=Typhoon Attack Sub
Prerequisite=NAYARD
Primary=SubTorpedo
NavalTargeting=5
LandTargeting=1
FireAngle=64
Category=AFV
Strength=600
Naval=yes
Armor=heavy
TechLevel=2
Underwater=yes
Sight=4
Sensors=yes
SensorsSight=7
Speed=4
CrateGoodie=no
Owner=Russians,CHINA,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=1000
Soylent=1000
Turret=no
Points=30
ROT=2
Crusher=no
Crewed=no
Weight=4
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TyphoonSubSelect
VoiceMove=TyphoonSubMove
VoiceAttack=TyphoonSubAttackCommand
VoiceFeedback=SubFear
DieSound=GenSmallWaterDie
MoveSound=SubMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=20	
Accelerates=true
Cloakable=yes
CloakingSpeed=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
ElitePrimary=SubTorpedoE
Size=20


[SQD]
UIName=Name:SQD
Name=Giant Squid
NoShadow=yes
Category=AFV
Prerequisite=NAYARD,NATECH
Prerequisite2=CAYARD,CATECH
Primary=SquidGrab 
Secondary=SquidPunch 
NavalTargeting=3
LandTargeting=1
WalkRate=2 
IdleRate=4 
Strength=200
SuppressionThreshold=250
Organic=yes
Armor=light
TechLevel=9
Underwater=yes
Naval=yes
Turret=no
IsTilter=no
SelfHealing=yes
CrateGoodie=no
Sight=5
Sensors=yes
SensorsSight=8 
GuardRange=5
DefaultToGuardArea=yes 
Speed=8
Owner=Russians,CHINA,Confederation,Africans,Arabs
Cost=1000
Soylent=1000
Points=20
ROT=40
AllowedToStartInMultiplayer=no
Crusher=no
Crewed=no
IsSelectableCombatant=yes
VoiceSelect=SquidSelect
VoiceMove=SquidAttackCommand
VoiceAttack=SquidAttackCommand
VoiceFeedback=SquidFear
MoveSound=SquidMove
DieSound=SquidDie
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=25	
Weight=.5
ImmuneToPsionics=yes
Parasiteable=no
Trainable=yes
Explodes=no
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Bombable=yes
Size=30
Cloakable=yes
CloakingSpeed=5 
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
MovementRestrictedTo=Water
ElitePrimary=SquidGrabE
EliteSecondary=SquidPunchE
TooBigToFitUnderBridge=true


[DRED]
UIName=Name:DRED
Name=Dreadnought
Prerequisite=NAYARD,NATECH
Primary=DredLauncher
CanPassiveAquire=no 
Spawns=DMISL
SpawnsNumber=2
SpawnRegenRate=80
SpawnReloadRate=0 
NoSpawnAlt=yes 
FireAngle=32
ToProtect=yes
Category=Support
Strength=800
Naval=yes
Armor=heavy
TechLevel=6
Sight=7
Speed=4
CrateGoodie=no
Owner=Russians,CHINA,Confederation,Africans,Arabs

AllowedToStartInMultiplayer=no
Cost=2000
Soylent=2000
Turret=no
Points=55
Weight=4
ROT=1
Crusher=no 
Crewed=no

IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovWaterSelect
VoiceMove=GenSovWaterMove
VoiceAttack=GenSovWaterAttackCommand
VoiceFeedback=
DieSound=
SinkingSound=GenLargeWaterDie
MoveSound=DreadnoughtMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=25	
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
GuardRange=10

Size=50


[HORV]
UIName=Name:HORV
Name=War Miner
Nominal=yes
ToProtect=yes
Category=Support
Strength=1000
Armor=medium

Dock=NAREFN,GAREFN
Harvester=yes
TechLevel=-1
Sight=4
Speed=4
Owner=Russians,CHINA,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=1400
Points=25
ROT=5
Crusher=yes
Crewed=no
SelfHealing=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
CrushSound=TankCrush
DieSound=GenVehicleDie
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Crusher
ThreatPosed=0	
ThreatAvoidanceCoefficient=1
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToRadiation=yes


[HARV]
UIName=Name:HARV
Name=War Miner
Prerequisite=NAWEAP,PROC
Nominal=yes
ToProtect=yes
Category=Support
Strength=1000
Armor=medium

Dock=NAREFN,GAREFN
Turret=yes
Primary=20mmRapid
Harvester=yes
TechLevel=1
Sight=4
Speed=4
Owner=Russians,CHINA,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
PipScale=Tiberium
CrateGoodie=yes
Storage=40
Cost=1400
Soylent=1400
Points=55
ROT=5
Crusher=yes
AutoCrush=yes
Crewed=no
SelfHealing=yes
OpportunityFire=yes
UnloadingClass=HORV
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=WarMinerSelect
VoiceMove=WarMinerMove
VoiceAttack=WarMinerAttackCommand
VoiceEnter=WarMinerMove
VoiceHarvest=WarMinerHarvest
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=6
DebrisTypes=TIRE
DebrisMaximums=4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Crusher
ThreatPosed=0	
ThreatAvoidanceCoefficient=.65
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
ZFudgeColumn=9
ZFudgeTunnel=14
ZFudgeBridge=7
Size=3
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=20mmRapidE
ResourceGatherer=yes
Bunkerable=no

[UTNK]
UIName=Name:UTNK
Name=ZZZ Not Used
Prerequisite=NAWEAP
Image=HTNK
Primary=Comet
Strength=400
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TargetLaser=yes
TooBigToFitUnderBridge=true
TechLevel=-1
Sight=8
Speed=6
CrateGoodie=no
Crusher=yes
Owner=Russians,CHINA,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=1000
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3

Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40	
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
ElitePrimary=120mmE





[TTNK]
UIName=Name:TTNK
Name=Tesla Tank
Prerequisite=NAWEAP,NARADR
Primary=TankBolt
Strength=300
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=10
Sight=8
Speed=6
CrateGoodie=yes
Crusher=yes
Owner=Russians,CHINA,Confederation,Africans,Arabs
RequiredHouses=Russians,CHINA
Cost=1200
Soylent=1200
Points=25
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TeslaTankSelect
VoiceMove=TeslaTankMove
VoiceAttack=TeslaTankAttackCommand
CrushSound=TankCrush
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=TeslaTankMoveStart
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}

MovementZone=Destroyer
ThreatPosed=40	
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
ElitePrimary=TankBoltE
BuildTimeMultiplier=1.3 


[DTRUCK]
UIName=Name:DTRUCK
Image=TRUCKA
Name=Demolitions Truck
Prerequisite=NAWEAP,RADAR
Category=AFV
Primary=Demobomb
Secondary=none
Strength=150
Armor=light
Turret=no
TechLevel=10
Sight=5
Speed=5 
Owner=Russians,CHINA,Confederation,Africans,Arabs
RequiredHouses=Africans
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=1500
Points=40
ROT=5
Crusher=no
SelfHealing=no
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=DemoTruckSelect
VoiceMove=DemoTruckMove
VoiceAttack=DemoTruckAttackCommand
VoiceFeedback=
DieSound=DemoTruckDie
MoveSound=DemoTruckMoveStart
CreateSound=DemoTruckCreated
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=2
MovementZone=Normal
ThreatPosed=50	
DamageParticleSystems=SparkSys,SmallGreySSys
MaxDebris=2
DebrisTypes=TIRE
DebrisMaximums=4
Size=3
DeathWeapon=Demobomb
Explodes=yes
CanPassiveAquire=no 
CanRetaliate=no
Trainable=no








[LTNK]
UIName=Name:Lasher
Name=Lasher Light Tank
Image=LTNK
Prerequisite=YAWEAP
Primary=ATGUN
Strength=300
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes

TooBigToFitUnderBridge=true
TechLevel=2
Sight=8
Speed=7
CrateGoodie=no
Crusher=yes
Owner=YuriCountry
Cost=700
Soylent=700
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=LasherTankSelect
VoiceMove=LasherTankMove
VoiceAttack=LasherTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LasherTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40	
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
ElitePrimary=ATGUNE
BuildTimeMultiplier=1.5


[YTNK]
UIName=Name:GattTank
Name=Gattling Tank

Prerequisite=YAWEAP
Primary=AGGattling
Secondary=AAGattling
Strength=210
Category=AFV
Armor=light
Turret=yes
IsTilter=yes




IsGattling=yes




TurretCount=1
WeaponCount=6

Weapon1=AGGattling
EliteWeapon1=AGGattlingE
Weapon2=AAGattling
EliteWeapon2=AAGattlingE
Weapon3=AGGattling2
EliteWeapon3=AGGattling2E
Weapon4=AAGattling2
EliteWeapon4=AAGattling2E
Weapon5=AGGattling3
EliteWeapon5=AGGattling3E
Weapon6=AAGattling3
EliteWeapon6=AAGattling3E



WeaponStages=3
Stage1=200
Stage2=400




Stage3=600

EliteStage1=100
EliteStage2=200
EliteStage3=300





RateUp=1
RateDown=50





TooBigToFitUnderBridge=true
TechLevel=4
Sight=10
Speed=6
CrateGoodie=no
Crusher=no
Owner=YuriCountry
Cost=600
Soylent=600
Points=25
ROT=10 
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GattlingTankSelect
VoiceMove=GattlingTankMove
VoiceAttack=GattlingTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40	
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
ElitePrimary=AGGattlingE
EliteSecondary=AAGattlingE


[TELE]
UIName=Name:Magnetron
Name=Magnetron

Prerequisite=YAWEAP,NAPSIS
Primary=MagneticBeam
Secondary=MagneShake
Strength=150
Category=AFV
Armor=light
Turret=yes
IsTilter=yes

TooBigToFitUnderBridge=true
TechLevel=2
Sight=10
Speed=5
CrateGoodie=no
Crusher=no
Owner=YuriCountry
Cost=1000
Soylent=1000
Points=25
ROT=5
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MagnetronSelect
VoiceMove=MagnetronMove
VoiceAttack=MagnetronAttackCommand
VoiceSecondaryWeaponAttack=MagnetronMagneShakeVoice
DieSound=GenVehicleDie
MoveSound=MagnetronMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40	
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OpportunityFire=yes
ElitePrimary=MagneticBeamE
Bunkerable=no
CanPassiveAquire=no 


[MIND]
UIName=Name:MasterMind
Name=Master Mind
Prerequisite=YAWEAP,YATECH
Primary=MultipleMindControlTank
Strength=500
Category=AFV
Armor=heavy

IsTilter=yes

TooBigToFitUnderBridge=true
TechLevel=2
Sight=9
Speed=4
CrateGoodie=no
Crusher=no
Owner=YuriCountry
Cost=1750
Soylent=1750
Points=25
ROT=5
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MasterMindSelect
VoiceMove=MasterMindMove
VoiceAttack=MasterMindAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MasterMindMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40	
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OpportunityFire=yes
PipScale=MindControl
ImmuneToPsionics=yes
SelfHealing=yes
Trainable=no


[DISK]
UIName=Name:DISK
Name=Floating Disk
Prerequisite=YAWEAP,YATECH
Primary=DiskLaser
Secondary=DiskDrain
Strength=600 
Category=AirPower
Armor=light
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=2
Turret=yes
TurretSpins=yes
Sight=9
Speed=15
CrateGoodie=no
Crusher=no
Owner=YuriCountry
Cost=1750
Soylent=1750
Points=25
ROT=100
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
VoiceSelect=FloatingDiscSelect
VoiceMove=FloatingDiscMove
VoiceAttack=FloatingDiscAttackCommand
VoiceSecondaryWeaponAttack=FloatingDiscSteal
VoiceFeedback=
CrashingSound=FloatingDiscDie
MoveSound=FloatingDiscMoveLoop
CreateSound=FloatingDiscCreated
BalloonHover=yes 
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} 
SpeedType=Hover
MovementZone=Fly
MoveToShroud=yes
ThreatPosed=20	
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=14
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OpportunityFire=yes
ElitePrimary=DiskLaserE
JumpjetSpeed=16 
JumpjetClimb=8 
JumpjetCrash=15 
JumpJetAccel=10
JumpJetTurnRate=100
JumpjetHeight=750
JumpjetWobbles=.1 
JumpjetDeviation=15
JumpjetNoWobbles=yes 
Crashable=yes 
TiltCrashJumpjet=yes
DeathWeapon=BlimpBombEffect
DeathWeaponDamageModifier=.1
SelfHealing=yes



[CAOS]
UIName=Name:ChaosDrone
Name=Chaos Drone

Category=AFV
Prerequisite=YAWEAP
Primary=ChaosAttack
Secondary=VirtualScanner
NavalTargeting=6
Strength=200 
SuppressionThreshold=5
ReselectIfLimboed=yes 
DefaultToGuardArea=yes 
Armor=light
TechLevel=4
Turret=no
IsTilter=no
CrateGoodie=no
Sight=6
Speed=8
Owner=YuriCountry
Cost=800
Soylent=800
Points=20
ROT=40
AllowedToStartInMultiplayer=no
Crusher=no
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ChaosDroneSelect
VoiceAttack=ChaosDroneAttackCommand
VoiceMove=ChaosDroneMove
VoiceFeedback=
DieSound=ChaosDroneDie
MoveSound= ChaosDroneMoveStart
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}

MovementZone=Destroyer
ThreatPosed=25	
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=.5
ImmuneToPsionics=yes
ImmuneToRadiation=yes
Parasiteable=yes
Trainable=no
Explodes=no
AccelerationFactor=5 
DeaccelerationFactor=5 
ZFudgeColumn=8
ZFudgeTunnel=13

Size=2
Accelerates=false
BerserkFriendly=yes

CanPassiveAquire=no 
CanRetaliate=no
Deployer=yes
DeployFire=yes
Bunkerable=no


[PCV]
UIName=Name:YMCV
Name=Yuri Construction Vehicle
Prerequisite2=CAWEAP
Prerequisite=YAWEAP,YAGRND
Strength=1000
Category=Support
Armor=heavy
DeploysInto=YACNST
TechLevel=10
Sight=8
Speed=4
Owner=YuriCountry
CrateGoodie=yes
Cost=3000
Soylent=3000
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MCVYuriSelect
VoiceMove=MCVYuriMove
VoiceAttack=MCVYuriMove
DieSound=GenVehicleDie
DeploySound=PlaceBuilding
CrushSound=TankCrush
VoiceFeedback=
MoveSound=MCVMoveStart
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
ThreatPosed=0	
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no
Bunkerable=no
OmniCrushResistant=yes


[YHVR]
UIName=Name:SAPC
Name=Hover Transport Yuri
Prerequisite=YAYARD

Strength=300

MoveToShroud=yes
Category=Transport
DeployTime=.022
Armor=heavy
Turret=no
IsTilter=yes
TechLevel=2
Sight=6
PipScale=Passengers
Speed=6


Naval=yes
Weight=1
CrateGoodie=no
Owner=YuriCountry
AllowedToStartInMultiplayer=no
Cost=900
Soylent=900
Points=25
ROT=5
Crusher=yes
Passengers=12
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=HoverYuriSelect
VoiceMove=HoverYuriMove
VoiceAttack=HoverYuriMove
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LandingCraftMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
CrushSound=TankCrush
MaxDebris=3






SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=Amphibious 


ThreatPosed=10	
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=7
ZFudgeTunnel=13
SizeLimit=6
Size=15
TooBigToFitUnderBridge=true

Trainable=no
StupidHunt=yes 
Bunkerable=no


[BSUB]
UIName=Name:Boomer
Name=Yuri Boomer

Prerequisite=YAYARD,RADAR
Primary=BoomerTorpedo
Secondary=CruiseLauncher
NavalTargeting=7
LandTargeting=2
FireAngle=64
Category=AFV
Strength=1200
Naval=yes
Armor=heavy
TechLevel=2
Underwater=yes
Sight=8
Sensors=yes
SensorsSight=8
Speed=5
CrateGoodie=no
Owner=YuriCountry
AllowedToStartInMultiplayer=no
Cost=2000
Soylent=2000
Turret=no
Points=30
ROT=2
Crusher=no
Crewed=no
Weight=4
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=BoomerSelect
VoiceMove=BoomerMove
VoiceAttack=BoomerAttackWaterCommand
VoiceSecondaryWeaponAttack=BoomerAttackLandCommand
VoiceFeedback=SubFear
DieSound=GenSmallWaterDie
MoveSound=BoomerMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=20	
Accelerates=true
Cloakable=yes
CloakingSpeed=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
ElitePrimary=BoomerTorpedoE
Size=20
Spawns=CMISL
SpawnsNumber=2
SpawnRegenRate=80
SpawnReloadRate=0 

Unnatural=yes	


[SMON]
UIName=Name:CMON
Name=ZZZ Useless
Image=CMON
Nominal=yes
ToProtect=yes
Category=Support
Strength=1000
Armor=medium

Dock=NAREFN,GAREFN
Harvester=yes
ChronoInSound=ChronoMinerTeleport
ChronoOutSound=ChronoMinerTeleport
TechLevel=-1
Sight=4
Speed=4
Owner=YuriCountry
AllowedToStartInMultiplayer=no
Cost=1400
Points=20
ROT=5
Crusher=yes
Crewed=no
SelfHealing=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=ChronoMinerMove
VoiceAttack=ChronoMinerMove
VoiceFeedback=
DieSound=GenVehicleDie
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=4

Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} 
Weight=3.5
MovementZone=Crusher
ThreatPosed=0	
ThreatAvoidanceCoefficient=1
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToRadiation=yes
Trainable=no
Unsellable=yes



[SMIN]
UIName=Name:SMIN
Name=Slave Miner
Prerequisite=YAWEAP
Nominal=yes
ToProtect=yes
Category=Support
Strength=2000
Armor=medium
Primary=20mmRapid
ElitePrimary=20mmRapidE
Turret=yes
OpportunityFire=yes
TechLevel=1
Sight=4
Speed=3
Owner=YuriCountry
AllowedToStartInMultiplayer=no
CrateGoodie=yes
Storage=20
Cost=1500
Soylent=1500
Points=55
ROT=5
Crusher=yes
Crewed=no
SelfHealing=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=SlaveMinerSelect
VoiceMove=SlaveMinerMove
VoiceAttack=SlaveMinerAttackCommand
VoiceHarvest=SlaveMinerHarvest
DieSound=GenVehicleDie
MoveSound=SlaveMinerMoveStart
CrushSound=TankCrush
DeploySound=SlaveMinerDeploy
VoiceDeploy=SlaveMinerDeployVoice
MaxDebris=6
DebrisTypes=TIRE
DebrisMaximums=4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} 
Weight=3.5
MovementZone=Crusher
ThreatPosed=0	
ThreatAvoidanceCoefficient=.65
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
ZFudgeColumn=9
ZFudgeTunnel=14
ZFudgeBridge=7
Size=3
StupidHunt=yes 
Trainable=yes
DeploysInto=YAREFN
DeployFacing=0
Enslaves=SLAV
SlavesNumber=5
SlaveRegenRate=500 
SlaveReloadRate=25


ResourceGatherer=yes
ResourceDestination=yes
DeaccelerationFactor=.2 
Accelerates=false
Bunkerable=no
OmniCrushResistant=yes
Parasiteable=no
Unsellable=yes






[VLAD]
UIName=Name:VLADBOAT
Name=Vladimir's Dreadnought
Prerequisite=NAYARD,NATECH
Primary=DredLauncher
CanPassiveAquire=no 
Spawns=DMISL
SpawnsNumber=2
SpawnRegenRate=80
SpawnReloadRate=0 
NoSpawnAlt=yes 
FireAngle=32
ToProtect=yes
Category=Support
Strength=1500
Naval=yes
Armor=heavy
TechLevel=-1
Sight=8
Speed=8
CrateGoodie=no
Owner=Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
ForbiddenHouses=Russians,CHINA
AllowedToStartInMultiplayer=no
Cost=2500
Soylent=2500
Turret=no
Points=55
Weight=4
ROT=1
Crusher=no 
Crewed=no

IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovWaterSelect
VoiceMove=GenSovWaterMove
VoiceAttack=GenSovWaterAttackCommand
VoiceFeedback=
DieSound=
SinkingSound=GenLargeWaterDie
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=25	
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
GuardRange=10

Size=50



[TRUCKA]
UIName=Name:TRUCKA
Name=Truck
Category=AFV
Primary=none
Secondary=none
Strength=200
Armor=light
Turret=no
TechLevel=-1
Sight=5
Speed=4
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=40
ROT=5
Crusher=no
SelfHealing=no
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=CivAllSelect
VoiceMove=
VoiceAttack=CivAllAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=2
MovementZone=Normal
ThreatPosed=0	
DamageParticleSystems=SparkSys,SmallGreySSys
MaxDebris=2
DebrisTypes=TIRE
DebrisMaximums=4
Size=6
Insignificant=yes
Trainable=no

[TRUCKB]
UIName=Name:TRUCKB
Name=Truck (loaded)
Category=AFV
Primary=none
Secondary=none
Strength=200
Armor=light
Turret=no
TechLevel=-1
Sight=5
Speed=4
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=40
ROT=5
Crusher=no
SelfHealing=no
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=2
MovementZone=Normal
ThreatPosed=0	
DamageParticleSystems=SparkSys,SmallGreySSys
DebrisTypes=TIRE
DebrisMaximums=4
CarriesCrate=yes
Size=6
Insignificant=yes
Trainable=no



















[CMCV]
UIName=Name:CMCV
Name=中华基地车
Image=CMCV
Prerequisite=CAWEAP,CADEPT
Prerequisite2=WEAPONS
Strength=1000
Category=Support
Armor=heavy
DeploysInto=CACNST
Cloakable=yes
TechLevel=10
Sight=8
Speed=9
Owner=CHINA
CrateGoodie=yes
Cost=3000
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MCVMoveStart
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
SpeedType=Amphibious
MovementZone=AmphibiousCrusher
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no

[CTNK]
UIName=Name:LTNK
Name=轻坦克
CrewType=PLA
Crewed=yes
Prerequisite=CAWEAP
NegativePrerequisite=CATECH
Primary=120mm
UseNewUpgradeSystem=yes
NextStage=CNTK
Trainable=yes
Strength=400
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TargetLaser=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=12
Speed=8
CrateGoodie=no
Crusher=yes
Owner=CHINA
Cost=800
Points=1
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
Maxdebris=3
SpeedType=Amphibious
MovementZone=AmphibiousCrusher
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100,100,275
Weight=3.5
VeteranAbilities=FASTER,STRONGER,SCATTER,FIREPOWER,SIGHT,CLOAK,TIBERIUM_PROOF,VEIN_PROOF,SELF_HEAL,EXPLODES,RADAR_INVISIBLE,SENSORS,FEARLESS,TIBERIUM_HEAL
EliteAbilities=FASTER,STRONGER,SCATTER,FIREPOWER,SIGHT,CLOAK,TIBERIUM_PROOF,VEIN_PROOF,SELF_HEAL,EXPLODES,RADAR_INVISIBLE,SENSORS,FEARLESS,TIBERIUM_HEAL
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
ElitePrimary=120mmE
SelfHealing=no
Explodes=no
C4=no
Occupier=no
Deployer=no
DeployerFire=no
ImmuneToPsionics=yes
AllowedToStartInMultiplayer=yes
CanDisguise=no
PermaDisguise=no
DeploysInto=

[CNTK]
UIName=Name:LTNK
Name=轻坦克
CrewType=PLA
Crewed=yes
Prerequisite=CAWEAP,CATECH
Primary=120mm
Strength=600
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TargetLaser=yes
TooBigToFitUnderBridge=true
TechLevel=4
Sight=12
Speed=10
CrateGoodie=no
Crusher=yes
Owner=CHINA
Cost=800
Points=1
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
Maxdebris=3
SpeedType=Amphibious
MovementZone=AmphibiousCrusher
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100,100,275
Weight=3.5
VeteranAbilities=FASTER,STRONGER,SCATTER,FIREPOWER,SIGHT,CLOAK,TIBERIUM_PROOF,VEIN_PROOF,SELF_HEAL,EXPLODES,RADAR_INVISIBLE,SENSORS,FEARLESS,TIBERIUM_HEAL
EliteAbilities=FASTER,STRONGER,SCATTER,FIREPOWER,SIGHT,CLOAK,TIBERIUM_PROOF,VEIN_PROOF,SELF_HEAL,EXPLODES,RADAR_INVISIBLE,SENSORS,FEARLESS,TIBERIUM_HEAL
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
ElitePrimary=120mmE
SelfHealing=no
Explodes=no
C4=no
Occupier=no
Deployer=no
DeployerFire=no
ImmuneToPsionics=yes
AllowedToStartInMultiplayer=no
CanDisguise=no
PermaDisguise=no
DeploysInto=
OmniCrushResistant=no

[BGGY]
UIName=Name:FV
Name=多功能步兵车
Image=FV
CrewType=PLA
Crewed=yes
Prerequisite=CAWEAP
Primary=HoverMissile
Strength=300
Category=Transport
Armor=light
DeployTime=.022
TechLevel=3
Sight=8
PipScale=Passengers
Speed=10
CrateGoodie=no
Owner=Confederation
AllowedToStartInMultiplayer=no
Cost=600
Points=20
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
Passengers=8
Gunner=yes
AirRangeBonus=4
HasTurretTooltips=yes
TurretCount=4
WeaponCount=13

Weapon1=HoverMissile
EliteWeapon1=HoverMissileE
Weapon2=RepairBullet
EliteWeapon2=RepairBullet
Weapon3=CRM60
EliteWeapon3=CRM60
Weapon4=CRFlakGuyGun
EliteWeapon4=CRFlakGuyGun
Weapon5=CRMP5
EliteWeapon5=CRMP5
Weapon6=AWPE
EliteWeapon6=AWPE
Weapon7=CRElectricBolt
EliteWeapon7=CRElectricBolt
Weapon8=CRNuke
EliteWeapon8=CRNuke
Weapon9=CRMindControl
EliteWeapon9=CRMindControl
Weapon10=CRRadBeamWeapon
EliteWeapon10=CRRadBeamWeapon
Weapon11=CRNeutronRifle
EliteWeapon11=CRNeutronRifle
Weapon12=CRTerrorBomb
EliteWeapon12=CRTerrorBomb
Weapon13=CowShot
EliteWeapon13=CowShot

NormalTurretIndex=0
NormalTurretWeapon=0
RepairTurretIndex=2
RepairTurretWeapon=1
MachineGunTurretIndex=1
MachineGunTurretWeapon=2
FlakTurretIndex=1
FlakTurretWeapon=3
PistolTurretIndex=1
PistolTurretWeapon=4
SniperTurretIndex=1
SniperTurretWeapon=5
ShockTurretIndex=3
ShockTurretWeapon=6
ExplodeTurretIndex=3
ExplodeTurretWeapon=7
BrainBlastTurretIndex=3
BrainBlastTurretWeapon=8
RadCannonTurretIndex=3
RadCannonTurretWeapon=9
ChronoTurretIndex=3
ChronoTurretWeapon=10
TerroristExplodeTurretIndex=3
TerroristExplodeTurretWeapon=11
CowTurretIndex=3
CowTurretWeapon=12

IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
EnterTransportSound=IFVTransform
LeaveTransportSound=IFVTransform
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=10
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
SizeLimit=1
VeteranAbilities=FASTER,STRONGER,SCATTER,FIREPOWER,SIGHT,CLOAK,TIBERIUM_PROOF,VEIN_PROOF,SELF_HEAL,EXPLODES,RADAR_INVISIBLE,SENSORS,FEARLESS,TIBERIUM_HEAL
EliteAbilities=FASTER,STRONGER,SCATTER,FIREPOWER,SIGHT,CLOAK,TIBERIUM_PROOF,VEIN_PROOF,SELF_HEAL,EXPLODES,RADAR_INVISIBLE,SENSORS,FEARLESS,TIBERIUM_HEAL
Accelerates=false

DeathWeapon=CRNuke
ElitePrimary=HoverMissileE

[CHAR]
UIName=Name:CHAR
Name=中华采矿车
Image=CMIN
Prerequisite=CAWEAP,PROC
Nominal=yes
ToProtect=yes
Category=Support
Strength=3000
Armor=medium
Dock=NAREFN,GAREFN,CAREFN
Harvester=yes
TechLevel=1
Sight=10
Speed=15
Owner=Russians,CHINA,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
PipScale=Tiberium
CrateGoodie=yes
Storage=50
Cost=1500
Points=55
ROT=5
Crusher=yes
AutoCrush=yes
Crewed=no
SelfHealing=yes
UnloadingClass=CHOR
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MaxDebris=6
DebrisTypes=TIRE
DebrisMaximums=4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
SpeedType=Amphibious
MovementZone=AmphibiousCrusher
ThreatPosed=0
ThreatAvoidanceCoefficient=.65
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
ZFudgeColumn=9
ZFudgeTunnel=14
ZFudgeBridge=7
Size=3

[CHOR]
UIName=Name:CHAR
Name=中华采矿车
Nominal=yes
ToProtect=yes
Category=Support
Strength=1000
Armor=medium
Dock=NAREFN,GAREFN,CAREFN
Harvester=yes
TechLevel=-1
Sight=4
Speed=5
Owner=Russians,CHINA,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=1400
Points=25
ROT=5
Crusher=yes
Crewed=no
SelfHealing=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
SpeedType=Amphibious
MovementZone=AmphibiousCrusher
ThreatPosed=0
ThreatAvoidanceCoefficient=1
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToRadiation=yes

[CHAR2]
UIName=Name:CHAR
Name=中华采矿车2
Prerequisite=CAWEAP,PROC,CATECH
Nominal=yes
ToProtect=yes
Category=Support
Strength=5000
Armor=medium
Dock=NAREFN,GAREFN,CAREFN
Harvester=yes
TechLevel=8
Sight=10
Speed=15
Owner=Africans,Arabs,Russians,Confederation
AllowedToStartInMultiplayer=no
PipScale=Tiberium
CrateGoodie=yes
Storage=50
Cost=1500
Points=55
ROT=5
Crusher=yes
AutoCrush=yes
Crewed=no
SelfHealing=yes
UnloadingClass=CHOR2
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MaxDebris=6
DebrisTypes=TIRE
DebrisMaximums=4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
SpeedType=Amphibious
MovementZone=AmphibiousCrusher
ThreatPosed=0
ThreatAvoidanceCoefficient=.65
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
ZFudgeColumn=9
ZFudgeTunnel=14
ZFudgeBridge=7
Size=3
Primary=120mm
Explodes=no
C4=no
Occupier=no
Deployer=no
DeployerFire=no
CanDisguise=no
PermaDisguise=no
DeploysInto=

[CHOR2]
UIName=Name:CHAR
Name=中华采矿车
Nominal=yes
ToProtect=yes
Category=Support
Strength=2500
Armor=medium
Dock=NAREFN,GAREFN,CAREFN
Harvester=yes
TechLevel=-1
Sight=4
Speed=8
Owner=Russians,CHINA,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=1400
Points=25
ROT=5
Crusher=yes
Crewed=no
SelfHealing=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
SpeedType=Amphibious
MovementZone=AmphibiousCrusher
ThreatPosed=0
ThreatAvoidanceCoefficient=1
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToRadiation=yes

[CSUB]
UIName=Name:SUB
Name=中华潜艇
Image=SUB
Prerequisite=CAYARD
Primary=SubTorpedo
NavalTargeting=5
LandTargeting=1
FireAngle=64
Category=AFV
Strength=1000
Naval=yes
Armor=heavy
TechLevel=2
Underwater=yes
Sight=8
Sensors=yes
SensorsSight=8
Speed=8
CrateGoodie=no
Owner=Confederation
AllowedToStartInMultiplayer=no
Cost=1500
Turret=no
Points=30
ROT=2
Crusher=no
Crewed=no
Weight=4
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovWaterSelect
VoiceMove=SubMove
VoiceAttack=GenSovWaterAttackCommand
VoiceFeedback=SubFear
DieSound=GenSmallWaterDie
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=20
Accelerates=true
Cloakable=yes
CloakingSpeed=1
VeteranAbilities=FASTER,STRONGER,SCATTER,FIREPOWER,SIGHT,CLOAK,TIBERIUM_PROOF,VEIN_PROOF,SELF_HEAL,EXPLODES,RADAR_INVISIBLE,SENSORS,FEARLESS,TIBERIUM_HEAL
EliteAbilities=FASTER,STRONGER,SCATTER,FIREPOWER,SIGHT,CLOAK,TIBERIUM_PROOF,VEIN_PROOF,SELF_HEAL,EXPLODES,RADAR_INVISIBLE,SENSORS,FEARLESS,TIBERIUM_HEAL
TooBigToFitUnderBridge=true
ElitePrimary=SubTorpedoE
Size=20

[V5]
UIName=Name:V5
Name=V5火箭
Image=V3
Category=AFV
Prerequisite=CAWEAP,CARADR,CATECH
Primary=V3Launcher
CanPassiveAquire=no
Spawns=V3ROCKET
SpawnsNumber=3
SpawnRegenRate=400
SpawnReloadRate=0
NoSpawnAlt=yes
Strength=500
Armor=light
TechLevel=8
Turret=no
CrateGoodie=yes
Sight=8
Speed=6
Owner=Confederation
Cost=2500
Points=40
ROT=5
AllowedToStartInMultiplayer=no
Crusher=yes
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=V3MoveStart
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=25
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
GuardRange=9
TooBigToFitUnderBridge=true

[HOWI2]
UIName=Name:APOC
Name=天启坦克
Prerequisite=CAWEAP,CATECH
Category=AFV
PreventAttackMove=yes
TargetLaser=yes
Primary=120mmx
Secondary=MammothTusk
Strength=2000
Explodes=yes
CrateGoodie=yes
Armor=heavy
Turret=yes
TechLevel=7
Sight=6
Speed=6
Owner=Russians,CHINA,Confederation,Africans,Arabs
Cost=3000
Points=60
ROT=5
Crusher=yes
SelfHealing=yes
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=ApocalypseMoveStart
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
ZFudgeColumn=9
ZFudgeTunnel=15
Size=6
VeteranAbilities=FASTER,STRONGER,SCATTER,FIREPOWER,SIGHT,CLOAK,TIBERIUM_PROOF,VEIN_PROOF,SELF_HEAL,EXPLODES,RADAR_INVISIBLE,SENSORS,FEARLESS,TIBERIUM_HEAL
EliteAbilities=FASTER,STRONGER,SCATTER,FIREPOWER,SIGHT,CLOAK,TIBERIUM_PROOF,VEIN_PROOF,SELF_HEAL,EXPLODES,RADAR_INVISIBLE,SENSORS,FEARLESS,TIBERIUM_HEAL
ElitePrimary=120mmxE

[SEEK]
UIName=Name:SHAD
Name=夜鹰直升机
Image=SHAD
Prerequisite=CAWEAP,RADAR
Primary=BlackHawkCannon
Strength=500
Category=AirPower
JumpJet=yes
Armor=light
TechLevel=7
Sight=8
RadarInvisible=yes
Landable=yes
PipScale=Passengers
Passengers=10
Speed=18
PitchSpeed=3.1
JumpjetSpeed=30
JumpjetClimb=15
JumpjetCrash=40
JumpJetAccel=12
JumpJetTurnRate=6
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=Confederation
Cost=1500
Points=15
ROT=5
Crewed=yes
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Maxdebris=3
VoiceSelect=BlackOpsSelect
VoiceMove=BlackOpsMove
VoiceAttack=BlackOpsAttackCommand
VoiceCrashing=BlackOpsVoiceDie
DieSound=
CrashingSound=BlackOpsDie
ImpactLandSound=GenAircraftCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=BlackOpsTakeOff
AuxSound2=BlackOpsLanding
ThreatPosed=0
SpecialThreatValue=1
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=15
SizeLimit=3
HoverAttack=yes
AllowedToStartInMultiplayer=no
Crashable=yes
CanPassiveAquire=no
SpeedType=Hover
MoveSound=BlackOpsMoveLoop
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
ElitePrimary=BlackHawkCannonE
PreventAttackMove=yes
TooBigToFitUnderBridge=true
Trainable=yes

[MBOAT]
UIName=Name:VLAD
Name=无畏级战列舰
Image=DRED
Prerequisite=CAYARD,CATECH
Primary=DredLauncher
CanPassiveAquire=no
Spawns=DMISL
SpawnsNumber=4
SpawnRegenRate=80
SpawnReloadRate=0
NoSpawnAlt=yes
FireAngle=32
ToProtect=yes
Category=Support
Strength=2500
Naval=yes
Armor=heavy
TechLevel=6
Sight=8
Speed=12
CrateGoodie=no
Owner=China
AllowedToStartInMultiplayer=no
Cost=3000
Turret=no
Points=55
Weight=4
ROT=1
Crusher=no
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovWaterSelect
VoiceMove=GenSovWaterMove
VoiceAttack=GenSovWaterAttackCommand
VoiceFeedback=
DieSound=
SinkingSound=GenLargeWaterDie
MoveSound=DreadnoughtMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=25
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=FASTER,STRONGER,SCATTER,FIREPOWER,SIGHT,CLOAK,TIBERIUM_PROOF,VEIN_PROOF,SELF_HEAL,EXPLODES,RADAR_INVISIBLE,SENSORS,FEARLESS,TIBERIUM_HEAL
EliteAbilities=FASTER,STRONGER,SCATTER,FIREPOWER,SIGHT,CLOAK,TIBERIUM_PROOF,VEIN_PROOF,SELF_HEAL,EXPLODES,RADAR_INVISIBLE,SENSORS,FEARLESS,TIBERIUM_HEAL
TooBigToFitUnderBridge=true
GuardRange=12
Size=50

[CAPC]
UIName=Name:CAPC
Name=重型凯甲运兵船
Image=TRS
Prerequisite=CAYARD
Strength=600
MoveToShroud=yes
Category=Transport
DeployTime=.022
Armor=heavy
Turret=no
IsTilter=yes
TechLevel=2
Sight=8
PipScale=Passengers
Speed=5
Naval=yes
Weight=1
CrateGoodie=no
Owner=Russians,CHINA,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=900
Points=25
ROT=5
Crusher=yes
Passengers=12
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovWaterSelect
VoiceMove=GenSovWaterMove
VoiceAttack=GenSovWaterAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LandingCraftMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
Maxdebris=3
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=Amphibious
ThreatPosed=10
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=7
ZFudgeTunnel=13
SizeLimit=6
Size=15
TooBigToFitUnderBridge=true
Trainable=no
StupidHunt=yes

[CDLPH]
UIName=Name:DLPH
Name=海豚
Image=DLPH
NotHuman=yes
Prerequisite=CAYARD,CATECH
Primary=SonicZap
NavalTargeting=5
LandTargeting=1
FireAngle=64
Category=AFV
Strength=200
Naval=yes
Armor=light
TechLevel=5
Underwater=yes
Sight=5
GuardRange=5
Sensors=yes
SensorsSight=5
Speed=8
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance,JAPAN,JAPAN
AllowedToStartInMultiplayer=no
Cost=600
Turret=no
Points=15
ROT=6
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=DolphinSelect
VoiceMove=DolphinMove
VoiceAttack=DolphinAttackCommand
VoiceFeedback=DolphinFear
DieSound=DolphinDie
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=20
Accelerates=true
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Cloakable=yes
CloakingSpeed=1
TypeImmune=yes
Organic=yes
WalkRate=4
IdleRate=8
ElitePrimary=SonicZapE
Size=15
IsSelectableCombatant=yes

[CNCARRIER]
UIName=Name:CARRIER
Name=航空母舰
Image=CARRIER
Prerequisite=CAYARD,TECH
Primary=HornetLauncher
CanPassiveAquire=no
Spawns=HORNET
SpawnsNumber=10
SpawnRegenRate=500
SpawnReloadRate=100
FireAngle=32
ToProtect=yes
Category=Support
Strength=5000
Naval=yes
Armor=heavy
TechLevel=7
Sight=10
Speed=10
CrateGoodie=no
Owner=Confederation
AllowedToStartInMultiplayer=no
Cost=5000
Turret=no
Points=55
ROT=1
Crusher=no
Weight=5
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllWaterSelect
VoiceMove=GenAllWaterMove
VoiceAttack=GenAllWaterAttackCommand
VoiceFeedback=
DieSound=
SinkingSound=GenLargeWaterDie
MoveSound=ACCMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=25
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
GuardRange=10
Size=150

[CNDEST]
UIName=Name:DEST
Name=巡洋舰
Prerequisite=CAYARD
Primary=155mmE
Secondary=ASWLauncher
NavalTargeting=1
Spawns=ASW
SpawnsNumber=1
SpawnRegenRate=500
SpawnReloadRate=150
NoSpawnAlt=yes
FireAngle=32
ToProtect=yes
Category=Support
Strength=800
Naval=yes
Armor=heavy
TechLevel=4
Sight=8
Speed=12
Owner=Confederation
AllowedToStartInMultiplayer=no
Cost=1200
Turret=no
Points=30
ROT=5
Crusher=no
Weight=3
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllWaterSelect
VoiceMove=GenAllWaterMove
VoiceAttack=GenAllWaterAttackCommand
VoiceFeedback=
DieSound=
SinkingSound=GenLargeWaterDie
MoveSound=DestroyerMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=15
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=FASTER,STRONGER,SCATTER,FIREPOWER,SIGHT,CLOAK,TIBERIUM_PROOF,VEIN_PROOF,SELF_HEAL,EXPLODES,RADAR_INVISIBLE,SENSORS,FEARLESS,TIBERIUM_HEAL
EliteAbilities=FASTER,STRONGER,SCATTER,FIREPOWER,SIGHT,CLOAK,TIBERIUM_PROOF,VEIN_PROOF,SELF_HEAL,EXPLODES,RADAR_INVISIBLE,SENSORS,FEARLESS,TIBERIUM_HEAL
TooBigToFitUnderBridge=true
Sensors=yes
SensorsSight=8
OpportunityFire=yes
ElitePrimary=155mmE
Size=30
IsSelectableCombatant=yes














































































[BUS]
UIName=Name:BUS
Name=School Bus
Prerequisite=NAWEAP
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0	
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no

Size=6
SizeLimit=2
Insignificant=yes
Trainable=no


[CIVP]
UIName=Name:Civilian_Plane
Name=Civilian Plane
Prerequisite=NAWEAP

Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0 
Points=20
ROT=5
Crusher=no
Turret=no

IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0	
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=yes

Size=4 
SizeLimit=2
Insignificant=yes
Trainable=no


[DDBX]
UIName=Name:RedBus
Name=Double Decker Bus

Prerequisite=NAWEAP
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0	
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no

Size=6
SizeLimit=2
Insignificant=yes
Trainable=no


[PICK]
UIName=Name:PICK
Name=Pickup Truck
Prerequisite=NAWEAP
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no

IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0	
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no

Size=6
SizeLimit=2
Crewed=no
Insignificant=yes
Trainable=no


[CAR]
UIName=Name:CAR
Name=Automobile
Prerequisite=NAWEAP
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no

IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0	
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no

Size=6
SizeLimit=2
Insignificant=yes
Trainable=no


[WINI]
UIName=Name:WINI
Name=Recreational Vehicle
Prerequisite=NAWEAP
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no

IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0	
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no

Size=6
SizeLimit=2
Insignificant=yes
Trainable=no


[DeathDummy]
Primary=DefaultDeathWeapon

[XCOMET]
UIName=Name:XCOMET
Name=Placeholder
Image=HTNK
Prerequisite=GAWEAP,GATECH
Primary=CometFragment
Secondary=TeslaFragment
ElitePrimary=SuperCometFragment 
Strength=300
Category=AFV
Armor=heavy
Turret=yes 
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1
Sight=8
Speed=4
CrateGoodie=no
Crusher=yes
Owner=British,French,Germans,Americans,Alliance,JAPAN
Cost=2000
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40	
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3


[PROPA]
UIName=Name:PROPA
Name=Propaganda Truck
Prerequisite=NAWEAP
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Points=20
ROT=5
Crusher=no
Turret=no
Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
AmbientSound=PropagandaTruck
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0	
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no

Size=3
SizeLimit=2
Trainable=no


[CONA]
UIName=Name:CONA
Name=Construction Excavator
Prerequisite=NAWEAP
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no

IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0	
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no

Size=3
SizeLimit=2
Insignificant=yes



[COP]
UIName=Name:PIGCAR
Name=Police Car
Prerequisite=NAWEAP
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no

IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=PoliceCarDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0	
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no

Size=6
SizeLimit=2
Insignificant=yes
AmbientSound=PoliceSirenLoop
Trainable=no


[EUROC]
UIName=Name:CAR
Name=European Car A
Prerequisite=NAWEAP
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no

IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0	
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no

Size=6
SizeLimit=2
Insignificant=yes
Trainable=no


[LIMO]
UIName=Name:LIMO
Name=Limo
Prerequisite=NAWEAP
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no

IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0	
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no

Size=6
SizeLimit=2
Insignificant=yes
Trainable=no


[STANG]
UIName=Name:CAR
Name=Sports Car
Prerequisite=NAWEAP
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no

IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0	
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no

Size=6
SizeLimit=2
Insignificant=yes
Trainable=no


[SUVB]
UIName=Name:CAR
Name=SUV Black
Prerequisite=NAWEAP
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no

IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0	
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no

Size=6
SizeLimit=2
Insignificant=yes
Trainable=no


[SUVW]
UIName=Name:CAR
Name=SUV White
Prerequisite=NAWEAP
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no

IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0	
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no

Size=6
SizeLimit=2
Insignificant=yes
Trainable=no


[TAXI]
UIName=Name:Taxi
Name=Taxi
Prerequisite=NAWEAP
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no

IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0	
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no

Size=6
SizeLimit=2
Insignificant=yes
Trainable=no


[YCAB]
UIName=Name:YCAB
Name=Yellow Cab
Prerequisite=NAWEAP

Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0 
Soylent=100 
Points=20
ROT=5
Crusher=no
Turret=no

IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=
VoiceAttack=
VoiceFeedback=
MoveStart=GenCarMoveStart
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0	
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no

Size=4 
SizeLimit=2
Insignificant=yes
Trainable=no

[JEEP]
UIName=Name:TRUCKA

Name=Jeep
Prerequisite=NAWEAP
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no

IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0	
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no

Size=6
SizeLimit=2
Insignificant=yes
Trainable=no


[BCAB]
UIName=Name:BlackCab
Name=Black Cab
Prerequisite=NAWEAP

Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no

IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0	
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no

Size=4 
SizeLimit=2
Insignificant=yes
Trainable=no


[PTRUCK]
UIName=Name:PICK
Name=Pickup Truck
Prerequisite=NAWEAP
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no

IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0	
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no

Size=6
SizeLimit=2
Insignificant=yes
Trainable=no


[CRUISE]
UIName=Name:CruiseShip
Name=Cruise Ship
Prerequisite=NAWEAP
Strength=300
Naval=yes
Category=Support
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=4
CrateGoodie=no
Owner=Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=40
ROT=1
Crusher=yes
Turret=no

IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=CruiseShipSelect
VoiceMove=ACCMoveStart
VoiceAttack=
DieSound=
SinkingSound=GenLargeWaterDie
VoiceFeedback=
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=0	
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
TooBigToFitUnderBridge=true
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no

Size=6
SizeLimit=2
Insignificant=yes
AmbientSound=CruiseShipAmbience
Trainable=no
Weight=4


[TUG]
UIName=Name:TUGBOAT
Name=Tug Boat
Prerequisite=NAWEAP
Strength=200
Naval=yes
Category=Support
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=4
CrateGoodie=no
Owner=Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=30
ROT=2
Crusher=yes
Turret=no

IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TugBoatSelect
VoiceMove=
VoiceAttack=
DieSound=
SinkingSound=GenLargeWaterDie
VoiceFeedback=
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=0	
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
TooBigToFitUnderBridge=true
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no

Size=6
SizeLimit=2
Insignificant=yes
Trainable=no
AmbientSound=TugBoatAmbience


[CDEST]
UIName=Name:CDEST
Name=Coast Guard Boat
Primary=155mm
Secondary=ASWLauncher
NavalTargeting=1
Spawns=ASW
SpawnsNumber=1
SpawnRegenRate=400
SpawnReloadRate=150
NoSpawnAlt=yes 
FireAngle=32
ToProtect=yes
Category=Support
Strength=600
Naval=yes 
Armor=light
TechLevel=-1
Sight=7
Speed=6
Owner=British,French,Germans,Americans,Alliance,JAPAN
AllowedToStartInMultiplayer=no
Cost=1000
Turret=no 
Points=30
ROT=5
Crusher=yes
Weight=3
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TugBoatSelect
VoiceMove=
VoiceAttack=
DieSound=
SinkingSound=GenLargeWaterDie
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=15	
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
Sensors=yes
SensorsSight=8
OpportunityFire=yes 
ElitePrimary=155mmE
















[SHAD]
UIName=Name:SHAD
Name=BlackHawk Transport

Prerequisite=GAWEAP
Primary=BlackHawkCannon
Strength=175
Category=AirPower
JumpJet=yes
Armor=light
TechLevel=7
Sight=7
RadarInvisible=yes
Landable=yes
PipScale=Passengers
Passengers=5
Speed=14
PitchSpeed=1.1
JumpjetSpeed=30 
JumpjetClimb=10
JumpjetCrash=40 
JumpJetAccel=12
JumpJetTurnRate=6
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=British,French,Germans,Americans,Alliance,JAPAN
Cost=1000
Points=15
ROT=5
Crewed=yes
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=BlackOpsSelect
VoiceMove=BlackOpsMove
VoiceAttack=BlackOpsAttackCommand
VoiceCrashing=BlackOpsVoiceDie
DieSound=
CrashingSound=BlackOpsDie
ImpactLandSound=GenAircraftCrash

Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} 
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys


ThreatPosed=0
SpecialThreatValue=1
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=15
SizeLimit=2
HoverAttack=yes

AllowedToStartInMultiplayer=no
Crashable=yes
CanPassiveAquire=no 
SpeedType=Hover
MoveSound=BlackOpsMoveLoop
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
ElitePrimary=BlackHawkCannonE
PreventAttackMove=yes

TooBigToFitUnderBridge=true
Trainable=yes
Bunkerable=no



[ORCA]
UIName=Name:ORCA
Name=Intruder
Image=FALC
Prerequisite=RADAR
Primary=Maverick
CanPassiveAquire=no 
CanRetaliate=no
Strength=150
Category=AirPower
Armor=light
TechLevel=3
Sight=8
RadarInvisible=no
Landable=yes
MoveToShroud=yes

Dock=GAAIRC,AMRADR
PipScale=Ammo
Speed=14



PitchSpeed=1.1
PitchAngle=0
OmniFire=yes

Owner=British,French,Germans,Americans
ForbiddenHouses=Alliance,JAPAN

Cost=1200
Points=20
ROT=3
Ammo=1
Crewed=yes
ConsideredAircraft=yes
AirportBound=yes 
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
IsSelectableCombatant=yes
VoiceSelect=IntruderSelect
VoiceMove=IntruderMove
VoiceAttack=IntruderAttackCommand
VoiceCrashing=IntruderVoiceDie
DieSound=
MoveSound=IntruderMoveLoop
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20	
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=IntruderTakeOff	
AuxSound2=IntruderLanding	
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ElitePrimary=MaverickE
PreventAttackMove=yes


[ASW]
UIName=Name:ASW
Name=Osprey
Primary=ASWBomb
Secondary=ASWCollision
NavalTargeting=2
LandTargeting=1
Strength=30
Category=AirPower
Armor=light
Spawned=yes
TechLevel=-1
Sight=2
RadarInvisible=no
Landable=yes
MoveToShroud=yes

PipScale=Ammo
Speed=12
PitchSpeed=.9
PitchAngle=0
Owner=British,French,Germans,Americans,Alliance,JAPAN
Cost=50
Points=10
ROT=5
Ammo=1
Crewed=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
DieSound=
CrashingSound=OspreyDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
MovementRestrictedTo=Water 
ThreatPosed=10	
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=OspreyTakeOff 
AuxSound2=OspreyLanding 
ImmuneToPsionics=yes



[HORNET]
UIName=Name:HORNET
Name=Hornet
Primary=HornetBomb
Secondary=HornetCollision
Strength=75
Category=AirPower
Armor=light
Spawned=yes
TechLevel=-1
Sight=2
RadarInvisible=no
Landable=yes
MoveToShroud=yes
PipScale=Ammo
Speed=12
PitchSpeed=.9
PitchAngle=0
Owner=British,French,Germans,Americans,Alliance,JAPAN
Cost=50
Points=20
ROT=3
Ammo=1
Crewed=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
DieSound=
CrashingSound=HornetDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
MovementRestrictedTo=Water 
ThreatPosed=10	
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=HornetTakeoff 
AuxSound2=HornetLanding 
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=STRONGER,FIREPOWER
ElitePrimary=HornetBombE


[J10]
UIName=Name:BEAGJ10
Name=黑鹰J10战机
CrewType=PLA
Crewed=yes
UseNewUpgradeSystem=yes
NextStage=J10E
Trainable=yes
Prerequisite=RADAR
NegativePrerequisite=CATECH
Primary=Maverick2
CanPassiveAquire=no
CanRetaliate=no
Strength=500
Category=AirPower
Armor=light
TechLevel=3
Sight=8
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Dock=GAAIRC,AMRADR,CARADR
PipScale=Ammo
Speed=20
PitchSpeed=1.1
PitchAngle=0
OmniFire=yes
Owner=Confederation
Cost=3000
Points=20
ROT=3
Ammo=3
Crewed=yes
ConsideredAircraft=yes
AirportBound=yes
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Maxdebris=3
IsSelectableCombatant=yes
VoiceSelect=BlackEagleSelect
VoiceMove=BlackEagleMove
VoiceAttack=BlackEagleAttackCommand
VoiceCrashing=BlackEagleVoiceDie
DieSound=
MoveSound=BlackEagleMoveLoop
CrashingSound=BlackEagleDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ElitePrimary=Maverick2E
PreventAttackMove=yes
CrateGoodie=no
Crusher=no
SelfHealing=yes
Explodes=no
C4=no
Occupier=no
Deployer=no
DeployerFire=no
CanDisguise=no
PermaDisguise=no

[J10E]
UIName=Name:BEAGJ10
Name=黑鹰J10战机
Image=BEAG
CrewType=PLA
Crewed=yes
Prerequisite=RADAR,CATECH
Primary=Maverick3
CanPassiveAquire=no
CanRetaliate=no
Strength=2500
Category=AirPower
Armor=light
TechLevel=6
Sight=8
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Dock=GAAIRC,AMRADR,CARADR
PipScale=Ammo
Speed=20
PitchSpeed=1.1
PitchAngle=0
OmniFire=yes
Owner=Confederation
Cost=6000
Points=20
ROT=3
Ammo=8
Crewed=yes
ConsideredAircraft=yes
AirportBound=yes
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Maxdebris=3
IsSelectableCombatant=yes
VoiceSelect=BlackEagleSelect
VoiceMove=BlackEagleMove
VoiceAttack=BlackEagleAttackCommand
VoiceCrashing=BlackEagleVoiceDie
DieSound=
MoveSound=BlackEagleMoveLoop
CrashingSound=BlackEagleDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ElitePrimary=Maverick3E
PreventAttackMove=yes
CrateGoodie=no
Crusher=no
SelfHealing=yes
Explodes=no
C4=no
Occupier=no
Deployer=no
DeployerFire=no
CanDisguise=no
PermaDisguise=no


[BEAG]
UIName=Name:BEAGLE
Name=Black Eagle
Prerequisite=RADAR
Primary=Maverick2
CanPassiveAquire=no 
CanRetaliate=no
Strength=200
Category=AirPower
Armor=light
TechLevel=3
Sight=8
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Dock=GAAIRC,AMRADR
PipScale=Ammo
Speed=14
PitchSpeed=1.1
PitchAngle=0
OmniFire=yes
Owner=British,French,Germans,Americans,Alliance,JAPAN
RequiredHouses=Alliance,JAPAN
Cost=1200
Points=20
ROT=3
Ammo=1
Crewed=yes
ConsideredAircraft=yes
AirportBound=yes 
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
IsSelectableCombatant=yes
VoiceSelect=BlackEagleSelect
VoiceMove=BlackEagleMove
VoiceAttack=BlackEagleAttackCommand
VoiceCrashing=BlackEagleVoiceDie
DieSound=
MoveSound=BlackEagleMoveLoop
CrashingSound=BlackEagleDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20	
DamageParticleSystems=SparkSys,SmallGreySSys


VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ElitePrimary=Maverick2E
PreventAttackMove=yes








[HIND]
UIName=Name:HIND
Name=Hind Transport
Prerequisite=NAWEAP
Primary=BlackHawkCannon
Strength=300
Category=AirPower
JumpJet=yes
Armor=light
TechLevel=-1
Sight=7
RadarInvisible=yes
Carryall=yes
Landable=yes
PipScale=Passengers
Passengers=10
Speed=15
PitchSpeed=1.1
JumpjetSpeed=40 
JumpjetClimb=50
JumpjetCrash=60 
JumpJetAccel=12
JumpJetTurnRate=12
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=Russians,CHINA,Confederation,Africans,Arabs
RequiredHouses=Confederation
Cost=1000
Points=15
ROT=10
Crewed=yes
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=
CrashingSound=GenVehicleDie
ImpactLandSound=GenAircraftCrash

Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} 
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=Dummy	
AuxSound2=Dummy	
ThreatPosed=0
SpecialThreatValue=1

VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=15
SizeLimit=2
HoverAttack=yes

AllowedToStartInMultiplayer=no
Crashable=yes
SpeedType=Hover
PreventAttackMove=yes


[SCHP]
UIName=Name:SiegeChopper
Name=Soviet Siege Chopper

Prerequisite=NAWEAP,TECH
Primary=BlackHawkCannon
Secondary=160mm
Strength=300
Category=AirPower
JumpJet=yes
Armor=light
TechLevel=7
Sight=7
Speed=12
PitchSpeed=1.1
JumpjetSpeed=30 
JumpjetClimb=10
JumpjetCrash=40 
JumpJetAccel=12
JumpJetTurnRate=6
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=Russians,CHINA,Confederation,Africans,Arabs
Cost=1400
Soylent=1400
Points=15
ROT=5
Crewed=no
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=SeigeChopperSelect
VoiceMove=SeigeChopperMove
VoiceAttack=SeigeChopperAttackAir
VoiceCrashing=SeigeChopperVoiceDie
CrashingSound=SeigeChopperDie
DieSound=
ImpactLandSound=GenAircraftCrash

Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} 
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys


ThreatPosed=0
SpecialThreatValue=1
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=15
SizeLimit=2
HoverAttack=yes
AllowedToStartInMultiplayer=no
Crashable=yes

SpeedType=Hover
MoveSound=SeigeChopperMoveLoop
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
ElitePrimary=BlackHawkCannonE
EliteSecondary=160mmE
PreventAttackMove=yes
TooBigToFitUnderBridge=true
Trainable=yes
Bunkerable=no
IsSimpleDeployer=yes
UnloadingClass=SCHD
DeployingAnim=SCHPDEPL
DeployFire=yes
Turret=yes
DeployToLand=yes
IsSelectableCombatant=yes 


[DOLY]
UIName=Name:DOLY
Name=Hollywood Camera Dolly
Prerequisite=NAWEAP

Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no

IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=CivAllSelect
VoiceMove=CivAllMove
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0	
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no

Size=4 
SizeLimit=2
Insignificant=yes
Trainable=no


[CBLC]
UIName=Name:CBLC
Name=Cable Car
Prerequisite=NAWEAP

Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no

IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=CableCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0	
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no

Size=4 
SizeLimit=2
Insignificant=yes
Trainable=no


[FTRK]
UIName=Name:FTRK
Name=Fire Truck
Prerequisite=NAWEAP

Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no

IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0	
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no

Size=4 
SizeLimit=2
Insignificant=yes
Trainable=no


[AMBU]
UIName=Name:AMBU
Name=Ambulance
Prerequisite=NAWEAP

Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no

IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0	
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no

Size=4 
SizeLimit=2
Insignificant=yes
Trainable=no



[SCHD]
UIName=Name:SiegeChopper
Name=ZZZ Deployed Soviet Siege Chopper
Prerequisite=NAWEAP
Primary=BlackHawkCannon
Strength=200
Category=AirPower
JumpJet=yes
Armor=light
TechLevel=-1
Sight=7
Speed=12
PitchSpeed=1.1
JumpjetSpeed=30 
JumpjetClimb=10
JumpjetCrash=40 
JumpJetAccel=12
JumpJetTurnRate=6
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=Russians,CHINA,Confederation,Africans,Arabs
Cost=1000
Points=15
ROT=5
Crewed=no
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=SeigeChopperSelect
VoiceMove=SeigeChopperMove
VoiceAttack=SeigeChopperAttackLand
VoiceCrashing=BlackOpsVoiceDie
DieSound=
CrashingSound=BlackOpsDie
ImpactLandSound=GenAircraftCrash

Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} 
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys


ThreatPosed=0
SpecialThreatValue=1
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=15
SizeLimit=2
HoverAttack=yes
AllowedToStartInMultiplayer=no
Crashable=yes
CanPassiveAquire=no 
SpeedType=Hover
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
ElitePrimary=BlackHawkCannonE
PreventAttackMove=yes
TooBigToFitUnderBridge=true
Trainable=yes
Bunkerable=no
IsSimpleDeployer=yes
UnloadingClass=SCHP
Turret=yes
DeployFire=yes
DeployToLand=yes



[ZEP]
UIName=Name:ZEP
Name=Kirov Airship
Prerequisite=NAWEAP,NATECH
Primary=BlimpBomb
Strength=2000
Category=AirPower
Armor=medium
TechLevel=10
Sight=8
RadarInvisible=no
MoveToShroud=yes
BalloonHover=yes 

Speed=5
JumpjetSpeed=5 
JumpjetClimb=6 
JumpjetCrash=12 
JumpJetAccel=10
JumpJetTurnRate=2
JumpjetHeight=750


JumpjetNoWobbles=yes 
Crashable=yes 
PitchSpeed=.9
PitchAngle=0
Owner=Russians,CHINA,Confederation,Africans,Arabs
Cost=2000
Soylent=2000
Points=100
ROT=10
SpeedType=Hover
Crewed=no
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=14
IsSelectableCombatant=yes
VoiceSelect=KirovSelect
VoiceMove=KirovMove
VoiceAttack=KirovAttackCommand
VoiceFeedback=
VoiceCrashing=KirovVoiceDie
DieSound=
CreateSound=KirovCreated
CrashingSound=KirovDie
ImpactLandSound=KirovCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} 
MovementZone=Fly
ThreatPosed=30	
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=Dummy 
AuxSound2=Dummy 
AllowedToStartInMultiplayer=no
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
SelfHealing=Yes
MoveSound=KirovMoveLoop
ElitePrimary=BlimpBombE
Parasiteable=no
Size=50
Bunkerable=no


[BPLN]
UIName=Name:BPLN
Name=Soviet MIG

Strength=100
Category=AirLift
Armor=light
TechLevel=-1
Primary=Maverick3

Spawned=yes	
LeadershipRating=10
Selectable=no
RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0 
Speed=16
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
Points=30
ROT=2
Crewed=yes
Ammo=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0	
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no 
CanRetaliate=no
MoveSound=MigMoveLoop
DieSound=
VoiceCrashing=MigVoiceDie
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Fighter=yes
ElitePrimary=Maverick3E
Trainable=no
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1
FlyBy=true	



[SPYP]
UIName=Name:SpyP
Name=Soviet Spy Plane

Strength=400
Category=AirLift
Armor=light
TechLevel=-1
Primary=SpyCameraWeapon
Spawned=yes	
LeadershipRating=10
Selectable=no
RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0 
Speed=15
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
Points=30
ROT=2
Crewed=yes
Ammo=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0	
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no 
CanRetaliate=no
MoveSound=SpyPlaneMoveLoop
DieSound=
CrashingSound=SpyPlaneDie
ImpactLandSound=GenAircraftCrash
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1
FlyBy=true	


[V3ROCKET]
UIName=Name:V3ROCKET
Name=V3 Rocket
FireAngle=1
Strength=50
Category=AirPower
Armor=special_2
Spawned=yes
MissileSpawn=yes
TechLevel=-1
Sight=1
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Ammo=1 
Speed=15
Owner=Russians,CHINA,Confederation,Africans,Arabs
Cost=50
Points=20
ROT=3
Crewed=no
Explodes=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
MovementZone=Fly
ThreatPosed=10	
DamageParticleSystems=SmallGreySSys	
AuxSound1=V3Attack 

ImmuneToPsionics=yes


NoShadow=yes
Selectable=no
Trainable=no
DontScore=yes


[DMISL]
UIName=Name:DMISL
Name=Dread Missile
FireAngle=1
Strength=50
Category=AirPower
Armor=special_2
Spawned=yes
MissileSpawn=yes
TechLevel=-1
Sight=0
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Ammo=1 
Speed=18
Owner=Russians,CHINA,Confederation,Africans,Arabs
Cost=50
Points=20
ROT=4
Crewed=no
Explodes=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
MovementZone=Fly
ThreatPosed=10	
DamageParticleSystems=SmallGreySSys	
AuxSound1=DreadnoughtAttack 

ImmuneToPsionics=yes


NoShadow=yes
Selectable=no
Trainable=no
FlyBack=true
DontScore=yes


[CMISL]
UIName=Name:DMISL
Name=Cruise Missile
Image=BSUBMISL
FireAngle=1
Strength=50
Category=AirPower
Armor=special_2
Spawned=yes
MissileSpawn=yes
TechLevel=-1
Sight=0
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Ammo=1 
Speed=20
Owner=YuriCountry
Cost=50
Points=18
ROT=4
Crewed=no
Explodes=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
MovementZone=Fly
ThreatPosed=10	
DamageParticleSystems=SmallGreySSys	
AuxSound1=BoomerAttack1

ImmuneToPsionics=yes


NoShadow=yes
Selectable=no
Trainable=no
FlyBack=true
DontScore=yes


















































[PDPLANE]
UIName=Name:PDPLANE
Name=Cargo Plane
Strength=400
Category=AirLift
Armor=light
TechLevel=-1
Primary=ParaDropWeapon	
Spawned=yes	
LeadershipRating=10
Selectable=no
RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0 
Speed=15
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
Points=30
ROT=2
Crewed=yes
Ammo=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0	
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no 
CanRetaliate=no
MoveSound=PDPlaneMoveLoop
DieSound=
CrashingSound=PDPlaneDie
ImpactLandSound=GenAircraftCrash

[CARGOPLANE]
Image=PDPLANE
UIName=Name:PDPLANE
Name=Transport Plane
Strength=400
Category=AirPower
Armor=light
TechLevel=-1
LeadershipRating=10

RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0 
Speed=15
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
Points=30
ROT=2
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0	
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no 
CanRetaliate=no
MoveSound=PDPlaneMoveLoop
DieSound=
CrashingSound=PDPlaneDie
ImpactLandSound=GenAircraftCrash

















[GACNST]
UIName=Name:GACNST
Name=Allied Construction Yard
ConstructionYard=yes
Strength=1000
Armor=concrete
TechLevel=-1
Adjacent=2
Factory=BuildingType
UndeploysInto=AMCV
Sight=8
Owner=British,French,Germans,Americans,Alliance,japan
Cost=3000
Points=80
Power=0
Capturable=true
Crewed=yes

Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=15
MinDebris=7
ThreatPosed=0	

DamageSmokeOffset=1470, 1060, 1078
AIBuildThis=yes
TogglePower=no
ProtectWithWall=yes
EligibileForAllyBuilding=yes 
ImmuneToPsionics=no 



[GAPOWR]
UIName=Name:GAPOWR
Name=Allied Power Plant
BuildCat=Power
Prerequisite=GACNST
Strength=750
Armor=wood
TechLevel=1
Adjacent=2
Sight=4
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 
Cost=800
Points=40
Power=200
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,gtpowexp
Upgrades=2
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=6
MinDebris=4
ThreatPosed=0	

DamageSmokeOffset=300, 300, 450
TogglePower=no
Spyable=yes 
DieSound=PowerPlantDie
ImmuneToPsionics=no 
Drainable=yes
PoweredSpecial=yes


[GAPILE]
UIName=Name:GAPILE
Name=Allied Barracks 
BuildCat=Tech
Prerequisite=POWER,GACNST
Strength=500
Armor=steel
Factory=InfantryType
Adjacent=2
TechLevel=2
Sight=5
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 
Cost=500
Points=30
Power=-10
Crewed=yes
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

MaxDebris=15
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
ThreatPosed=0 
ExitCoord=-64,64,0
GDIBarracks=yes
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=215,395,200
AIBuildThis=yes
Spyable=yes

ImmuneToPsionics=no 


[GAREFN]
UIName=Name:GAREFN
Name=Allied Ore Refinery
BuildCat=Resource
DockUnload=yes
Refinery=yes

NumberOfDocks=1
Bib=yes
Prerequisite=POWER,GACNST
Strength=1000
Adjacent=2
Armor=wood
TechLevel=1
FreeUnit=CMIN
Sight=6
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 
Cost=2000
Soylent=300
Points=80
Power=-50
Storage=200
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
HalfDamageSmokeLocation1=0,0,0
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=10
MinDebris=5
PipScale=Tiberium
ThreatPosed=0	

DamageSmokeOffset=410, 100, 165
AIBuildThis=yes
TogglePower=no
RefinerySmokeOffsetOne=-92, -208, 312
RefinerySmokeOffsetTwo=-92, 208, 312
RefinerySmokeFrames=50
RefinerySmokeParticleSystem=SmallGreySSys
Spyable=yes

NumberImpassableRows=3 
ImmuneToPsionics=no 
ResourceDestination=yes
Drainable=yes


[GAWEAP]
UIName=Name:GAWEAP
Name=Allied War Factory

BuildCat=Tech
WeaponsFactory=yes
Prerequisite=PROC,GAPILE,GACNST
Factory=UnitType
DeployTime=.044
Strength=1000
Armor=wood
TechLevel=2
Sight=4
Adjacent=2
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 
Cost=2000
Points=80
Power=-25
Capturable=true
Crewed=yes
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
MaxDebris=15
MinDebris=5
ThreatPosed=0 
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=408,880,435
AIBuildThis=yes
ExitCoord=512,256,0 
Spyable=yes

ImmuneToPsionics=no 
NumberImpassableRows=1 



[GAAIRC]
UIName=Name:GAAIRC
Name=Allied Airforce Command Headquarters
BuildCat=Tech
Prerequisite=GAREFN,GACNST
Strength=600
Armor=steel
Adjacent=2
TechLevel=3
Sight=5
UnitReload=yes

Helipad=yes
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
ForbiddenHouses=Americans
AIBasePlanningSide=0 
Cost=1000
Points=70
Power=-50
Factory=AircraftType
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=8
MinDebris=4
ThreatPosed=0	

DamageSmokeOffset=75, 270, 140
AIBuildThis=yes
NumberOfDocks=4
HasStupidGuardMode=false
Radar=yes
Spyable=yes
ImmuneToPsionics=no 


[GAYARD]
UIName=Name:GAYARD
Name=Allied Shipyard
BuildCat=Tech
Prerequisite=PROC,POWER,GACNST
WeaponsFactory=yes
Factory=UnitType
Strength=1500
Armor=concrete
Naval=yes 
WaterBound=yes 
TechLevel=4
Adjacent=12
Sight=10
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 
Cost=1000
Points=55
Power=-25
Powered=false
BaseNormal=no
Crewed=no
Explodes=yes
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=12
MinDebris=6
ThreatPosed=0	

DamageSmokeOffset=700,700,500
AIBuildThis=yes
UnitRepair=yes
NumberOfDocks=1
AmbientSound=_Amb_WavesLake
NumberImpassableRows=3 
TargetCoordOffset=300,200,0
ImmuneToPsionics=no 


[GADEPT]
UIName=Name:GADEPT
Name=Allied Service Depot
BuildCat=Tech
Prerequisite=GAWEAP,GACNST
Strength=1200
Armor=wood
TechLevel=6
Adjacent=2
Sight=5
UnitRepair=yes

Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 
Cost=800
Points=80
Power=-25
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=8
MinDebris=4
ThreatPosed=0	

DamageSmokeOffset=270, 580, 260
AIBuildThis=no 
HasStupidGuardMode=false
NumberImpassableRows=1 
ImmuneToPsionics=no 


[GATECH]
UIName=Name:GATECH
Name=Allied Battle Lab
BuildCat=Tech
Prerequisite=GAWEAP,RADAR,GACNST
Strength=500
Armor=wood
TechLevel=8
Adjacent=2
Sight=6
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 
Cost=2000
Points=85
Power=-100
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRS10LG
MaxDebris=12
MinDebris=6
ThreatPosed=0	

DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
TogglePower=no
Spyable=yes
ProtectWithWall=yes
ImmuneToPsionics=no 
SuperWeapon=ForceShieldSpecial


[GAOREP]
Name=Allied Ore Processor
UIName=Name:GAOREP

BuildCat=Resource
Prerequisite=GATECH,PROC,GACNST
TechLevel=10
Strength=900
Adjacent=2
Points=30
Power=-200
Sight=5
Armor=wood
Cost=2500
Soylent=1250
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=12
MinDebris=6
HalfDamageSmokeLocation1=0,0,0

DamageSmokeOffset=410, 100, 165
ThreatPosed=0	
Capturable=false
Crewed=yes


OrePurifier=yes


AIBuildThis=yes
TogglePower=no
Powered=true
BuildLimit=1


[GAROBO]
Name=Allied Robot Control Center
UIName=Name:Robocont
BuildCat=Resource
Prerequisite=GAWEAP,GACNST
TechLevel=10
Strength=600
Adjacent=2
Points=30
Power=-100
Sight=6
Armor=wood
Cost=600
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=12
MinDebris=6
HalfDamageSmokeLocation1=0,0,0

DamageSmokeOffset=410, 100, 165
ThreatPosed=0	
Crewed=yes
AIBuildThis=yes
TogglePower=yes
Powered=true
PowersUnit=ROBO
ImmuneToPsionics=no 
Capturable=true





[GAWALL]
UIName=Name:GAWALL
Name=Allied Wall
BuildCat=Combat
Strength=300
Prerequisite=GAPILE
Armor=concrete
TechLevel=1
Adjacent=8
Wall=yes
Sight=1
Selectable=no
Insignificant=yes
Nominal=yes
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 

Cost=100 
Points=5
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0	

BaseNormal=no 
GuardRange=5


[GAPILL]
UIName=Name:GAPILL
Name=Allied Pill Box
BuildCat=Combat
Strength=400
Armor=steel
Prerequisite=BARRACKS,GACNST
TechLevel=1
Adjacent=4
ROT=10
Sight=7
DetectDisguise=no
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 
Cost=500
BaseNormal=no
Points=30
Power=0
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
Primary=Vulcan2






ThreatPosed=30 
DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
HasStupidGuardMode=false
ImmuneToPsionics=no 
AntiInfantryValue=25
AntiArmorValue=10
AntiAirValue=0



[NASAM]
UIName=Name:NASAM
Name=Allied Patriot Missile
BuildCat=Combat
Strength=900
Armor=steel
TechLevel=4
Prerequisite=BARRACKS,GACNST
Adjacent=4
Sight=10
ROT=8
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 
Cost=1000
BaseNormal=no
Points=30
Power=-50
Crewed=no
Primary=RedEye2
LandTargeting=1
NavalTargeting=6
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=3
MinDebris=2
ThreatPosed=0	

IsBaseDefense=yes
Powered=yes
Turret=yes
TurretAnim=SAM
TurretAnimIsVoxel=true




TurretAnimZAdjust=-20
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
VHPScan=Strong
ImmuneToPsionics=no 
Drainable=yes
AntiInfantryValue=0
AntiArmorValue=0
AntiAirValue=25




[ATESLA]
UIName=Name:ATESLA
Name=Allied Prism Cannon
Image=GAPRIS
BuildCat=Combat
Prerequisite=POWER,RADAR,GACNST
Strength=600
Armor=steel
TechLevel=6
Adjacent=2
Sight=8
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 
Cost=1500
Points=30
Power=-75
Crewed=no
Capturable=false
Overpowerable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

Primary=PrismShot
Secondary=PrismSupport
Turret=no
TurretAnimZAdjust=-100
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
ThreatPosed=40 
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=96, 64, 112
IsBaseDefense=yes
BaseNormal=no
Powered=yes
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
ImmuneToPsionics=no 
Drainable=yes
AntiInfantryValue=25
AntiArmorValue=25
AntiAirValue=0



[GASPYSAT]
UIName=Name:GASPYSAT
Name=Allied SpySat Uplink
Image=GASPST
BuildCat=Combat
Prerequisite=GATECH,GACNST
Strength=1000
Radar=yes
SpySat=yes
Armor=wood
TechLevel=9
Adjacent=2
Sight=5
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 
Cost=1500
Points=0
Power=-100
Powered=true
Capturable=true
Crewed=yes

Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG
MaxDebris=8
MinDebris=4
ThreatPosed=0	

DamageSmokeOffset=800, 550, 400
AIBuildThis=no 
SpecialThreatValue=1



[GAGAP]
UIName=Name:GAGAP
Name=Allied Gap Generator
BuildCat=Combat
Prerequisite=GATECH,GACNST
GapGenerator=yes
GapRadiusInCells=10
SuperGapRadiusInCells=10
TechLevel=7
Adjacent=2
HasRadialIndicator=true
Strength=600
Armor=wood
Sight=5
Points=30
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 
Cost=1000
Power=-100
ExtraPower=-9000
Powered=true
Capturable=false
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=4
MinDebris=2
ThreatPosed=0	

DamageSmokeOffset=450, 200, 150
AIBuildThis=yes 
ImmuneToPsionics=no 


[GACSPH]
UIName=Name:GACSPH
Name=Allied Chrono Sphere

BuildCat=Combat

Prerequisite=GATECH,GACNST
TechLevel=10
Strength=750
Powered=true
Adjacent=2
Armor=concrete
Sight=5
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 
Cost=2500
Points=30
Power=-200
Crewed=yes
Capturable=false
RevealToAll=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
SuperWeapon=ChronoSphereSpecial
Nominal=yes

ThreatPosed=1	
AIBuildThis=yes
ProtectWithWall=yes
Spyable=yes
ChargedAnimTime=1		
BuildLimit=1
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG,DBRS10LG
MaxDebris=15
MinDebris=7


[GAWEAT]
UIName=Name:GAWEAT
Name=Allied Weather Controller
Image=GAWETH 
BuildCat=Combat

Prerequisite=GATECH,GACNST
TechLevel=10
Strength=1000
Powered=true
Adjacent=2
Armor=concrete
Sight=5
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 
Cost=5000
Points=30
Power=-200
Crewed=yes
Capturable=false
RevealToAll=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
SuperWeapon=LightningStormSpecial
Nominal=yes
ThreatPosed=1	
AIBuildThis=yes
Spyable=yes
ChargedAnimTime=1		
ProtectWithWall=yes
BuildLimit=1
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=14
MinDebris=7





[AMRADR]
UIName=Name:GAAIRC
Name=Allied American Airforce Command Headquarters
Image=GAAIRC
BuildCat=Tech
Prerequisite=GAREFN,GACNST
Strength=600
Armor=steel
Adjacent=2
TechLevel=3
Sight=5
UnitReload=yes

Helipad=yes
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Americans
AIBasePlanningSide=0 
Cost=1000
Points=70
Power=-50
Factory=AircraftType
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
ThreatPosed=0	
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=75, 270, 140
AIBuildThis=yes
NumberOfDocks=4
HasStupidGuardMode=false
Radar=yes
Spyable=yes
SuperWeapon=AmericanParaDropSpecial
ImmuneToPsionics=no 


[GTGCAN]
UIName=Name:GTGCAN
Name=Allied Grand Cannon
BuildCat=Combat
Strength=900
Armor=steel
TechLevel=7
Prerequisite=RADAR,GACNST
Adjacent=2
Sight=10
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
Cost=2000
RequiredHouses=French 
Points=30				
Power=-100
Crewed=no
ROT=1
Primary=GrandCannonWeapon
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=8
MinDebris=4

Powered=yes
Turret=yes
TurretAnim=GTGCANTUR
TurretAnimIsVoxel=true
TurretAnimX=3
TurretAnimY=28
TurretAnimZAdjust=-60
TurretRecoil=yes
TurretTravel=0
BarrelTravel=8
BarrelCompressFrames=3
BarrelHoldFrames=3
BarrelRecoverFrames=40
TurretRotateSound=GrandCannonRotate
WorkingSound=PowerOn
NotWorkingSound=PowerOff
BaseNormal=no
AIBuildThis=yes
ImmuneToPsionics=no 
Drainable=yes








[NACNST]
UIName=Name:NACNST
Name=Soviet Construction Yard
ConstructionYard=yes
Strength=1000
Armor=concrete
TechLevel=-1
Adjacent=2
Factory=BuildingType
UndeploysInto=SMCV
Sight=8
Owner=Russians,CHINA,Confederation,Africans,Arabs
Cost=3000
Points=80
Power=0
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
ThreatPosed=0 
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1470,1060,1078
AIBuildThis=yes
TogglePower=no
ProtectWithWall=yes
EligibileForAllyBuilding=yes 
ImmuneToPsionics=no 


[NAPOWR]
UIName=Name:NAPOWR
Name=Soviet Tesla Reactor
BuildCat=Power
Prerequisite=NACNST
Strength=750
Armor=wood
TechLevel=1
Sight=4
Adjacent=2
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 
Cost=600
Points=40
Power=150
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,tstlexp
MaxDebris=15
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
ThreatPosed=0 
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=450, 200, 300
TogglePower=no
Spyable=yes 
DieSound=PowerPlantDie
ImmuneToPsionics=no 
Drainable=yes
PoweredSpecial=yes


[NAHAND]
UIName=Name:NAHAND
Name=Soviet Barracks
BuildCat=Tech
Prerequisite=POWER,NACNST
Strength=500
Armor=steel
TechLevel=2
Adjacent=2
Sight=6
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 
Cost=500
Points=30
Power=-10
Factory=InfantryType
Crewed=yes
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8LG
MaxDebris=8
MinDebris=4
ThreatPosed=0	
ExitCoord=0,0,0
NODBarracks=yes

DamageSmokeOffset=480,96,125
AIBuildThis=yes
Spyable=yes

ImmuneToPsionics=no 


[NAREFN]
UIName=Name:NAREFN
Name=Soviet Ore Refinery
BuildCat=Resource
DockUnload=yes
Refinery=yes
NumberOfDocks=1

Bib=yes
NumberImpassableRows=3 
Prerequisite=POWER,NACNST
Strength=1000
Adjacent=2
Armor=wood
TechLevel=1
FreeUnit=HARV
Sight=6
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 
Cost=2000
Soylent=300
Points=80
Power=-50
Storage=200
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
HalfDamageSmokeLocation1=0,0,0
MaxDebris=8
PipScale=Tiberium
ThreatPosed=0	

DamageSmokeOffset=410, 100, 165
AIBuildThis=yes
TogglePower=no
RefinerySmokeOffsetOne=-80, -232, 372
RefinerySmokeOffsetTwo=-80, 232, 372
RefinerySmokeFrames=50
RefinerySmokeParticleSystem=SmallGreySSys
Spyable=yes

ImmuneToPsionics=no 
ResourceDestination=yes
Drainable=yes


[NAWEAP]
UIName=Name:NAWEAP
Name=Soviet War Factory
BuildCat=Tech
WeaponsFactory=yes
Prerequisite=PROC,NAHAND,NACNST
Factory=UnitType
DeployTime=.044
Strength=1000
Adjacent=2
Armor=wood
TechLevel=2
Sight=4
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 
Cost=2000
Points=80
Power=-25
Capturable=true
Crewed=yes
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
NaturalSmokeLocation=-12,0,370
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
ThreatPosed=0 
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=395,750,410
AIBuildThis=yes



ExitCoord=512,256,0 
Spyable=yes

ImmuneToPsionics=no 
NumberImpassableRows=1 


[NARADR]
UIName=Name:NARADR
Name=Soviet Radar Tower
BuildCat=Tech
Prerequisite=NAREFN,NACNST
Strength=1000
Radar=yes
Armor=wood
TechLevel=3
Adjacent=2
Sight=10
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 
Cost=1000
Points=60
Power=-50
Powered=true
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
MaxDebris=15
MinDebris=5
ThreatPosed=0 
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=220, 390, 150
AIBuildThis=yes
Spyable=yes 
ImmuneToPsionics=no 
SuperWeapon=SpyPlaneSpecial


[NAYARD]
UIName=Name:NAYARD
Name=Soviet Shipyard
BuildCat=Tech
Prerequisite=PROC,POWER,NACNST
WeaponsFactory=yes
Factory=UnitType
Strength=1500
Armor=concrete
Naval=yes 
WaterBound=yes 
TechLevel=2
Adjacent=12
Sight=10
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 
Cost=1000
Points=55
Power=-20
Powered=false
BaseNormal=no
Crewed=no
Explodes=yes
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8LG
MaxDebris=12
MinDebris=6
ThreatPosed=0	

DamageSmokeOffset=700,700,500
AIBuildThis=yes
UnitRepair=yes
NumberOfDocks=1
AmbientSound=_Amb_WavesLake
NumberImpassableRows=3 
TargetCoordOffset=256,256,0
ImmuneToPsionics=no 


[NADEPT]
UIName=Name:NADEPT
Name=Soviet Service Depot
BuildCat=Tech
Prerequisite=NAWEAP,NACNST
Strength=1200
Armor=wood
TechLevel=6
Adjacent=2
Sight=5
UnitRepair=yes
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 
Cost=800
Points=80
Power=-20
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
ThreatPosed=0 
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=270, 580, 260
AIBuildThis=no 
NumberOfDocks=1
HasStupidGuardMode=false
NumberImpassableRows=1 
ImmuneToPsionics=no 


[NATECH]
UIName=Name:NATECH
Name=Soviet Battle Lab
BuildCat=Tech
Prerequisite=NAWEAP,RADAR,NACNST
Strength=500
Armor=wood
TechLevel=7
Adjacent=2
Sight=6
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 
Cost=2000
Points=85
Power=-100
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS7SM,DBRIS8LG,DBRS10LG
MaxDebris=10
MinDebris=5
ThreatPosed=0	

DamageSmokeOffset=200, 325, 200
AIBuildThis=yes
TogglePower=no
Spyable=yes
ProtectWithWall=yes
ImmuneToPsionics=no 
SuperWeapon=ForceShieldSpecial


[NANRCT]
UIName=Name:NANRCT
Name=Soviet Nuclear Reactor
BuildCat=Power
Strength=1000
Armor=concrete
TechLevel=9
Prerequisite=NATECH,NACNST
Adjacent=2
Sight=5
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 
Cost=1000
Points=30
Power=2000
Crewed=yes
Capturable=true
DamageSmokeOffset=410, 100, 165
MaxDebris=15
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Powered=no
IsImmuneToRadiation=yes
Explodes=yes
DeathWeapon=NukePayload 
DeathWeaponDamageModifier=0.5
Spyable=yes
ImmuneToPsionics=no 
Drainable=yes
PoweredSpecial=yes


[NAINDP]
Name=Soviet Industrial Plant
UIName=Name:IndustrialPlant
Image=NAINDP
BuildCat=Resource
Prerequisite=NATECH,PROC,NACNST
TechLevel=10
Strength=1000
Adjacent=2
Points=30
Power=-200
Sight=4
Armor=wood
Cost=2500
Soylent=1000
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=15
MinDebris=1
HalfDamageSmokeLocation1=0,0,0

DamageSmokeOffset=410, 100, 165
ThreatPosed=0 
Capturable=false
Crewed=yes



FactoryPlant=yes

InfantryCostBonus=1
UnitsCostBonus=0.75
AircraftCostBonus=1
BuildingsCostBonus=1
DefensesCostBonus=1


AIBuildThis=yes
TogglePower=no
Powered=true
BuildLimit=1





[NAWALL]
UIName=Name:NAWALL
Name=Soviet Wall
BuildCat=Combat
Strength=300
Prerequisite=NAHAND
Armor=concrete
TechLevel=1
Adjacent=8
Wall=yes
Sight=1
Selectable=no
Insignificant=yes
Nominal=yes
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 
Cost=100 
Points=5
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0	

BaseNormal=no 
GuardRange=5


[NALASR]
UIName=Name:NALASR
Name=Soviet Sentry Gun
BuildCat=Combat
Strength=400
Armor=steel
Prerequisite=BARRACKS,NACNST
TechLevel=1
Adjacent=4
ROT=10
Sight=7
DetectDisguise=no
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 
Cost=500
BaseNormal=no
Points=30
Power=0
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG
MaxDebris=2
MinDebris=1
Primary=Vulcan
Powered=yes
Turret=yes
TurretAnim=LASER
TurretAnimIsVoxel=true

TurretAnimY=10
TurretAnimZAdjust=-20
ThreatPosed=30 

IsBaseDefense=yes
HasStupidGuardMode=false
ImmuneToPsionics=no 
AntiInfantryValue=25
AntiArmorValue=10
AntiAirValue=0


[NAFLAK]
UIName=Name:NAFLAK
Name=Soviet Flak Cannon
BuildCat=Combat
Strength=900
Armor=steel
TechLevel=4
Prerequisite=BARRACKS,NACNST
Adjacent=2
Sight=5
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 
Cost=1000
BaseNormal=no
Points=30
Power=-50
Crewed=no
Primary=FlakWeapon
LandTargeting=1
NavalTargeting=6
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG
MaxDebris=3
MinDebris=2
ThreatPosed=0	

IsBaseDefense=yes
Powered=yes
ROT=8
Turret=yes
TurretAnim=FLAKTUR
TurretAnimIsVoxel=true
TurretAnimX=0
TurretAnimY=2
TurretAnimZAdjust=-40
HasStupidGuardMode=false

WorkingSound=PowerOn
NotWorkingSound=PowerOff
ImmuneToPsionics=no 
Drainable=yes
AntiInfantryValue=0
AntiArmorValue=0
AntiAirValue=25



[TESLA]
UIName=Name:TESLA
Name=Soviet Tesla Coil
Image=NATSLA
BuildCat=Combat
Prerequisite=POWER,RADAR,NACNST
Strength=600
Armor=steel
TechLevel=5
Adjacent=2
Sight=8
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 
Cost=1500
Points=30
Power=-75
Crewed=no
Capturable=false
Overpowerable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

Primary=CoilBolt
Secondary=OPCoilBolt
Turret=no
TurretAnimZAdjust=-100
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
ThreatPosed=40 
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=96, 64, 112
IsBaseDefense=yes
BaseNormal=no
Powered=yes
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
ImmuneToPsionics=no 
Drainable=yes
AntiInfantryValue=25
AntiArmorValue=25
AntiAirValue=0



[NABNKR]
UIName=Name:NABNKR
Name=Soviet Battle Bunker
Adjacent=2
AIBasePlanningSide=1 
Armor=steel
BaseNormal=no
BuildCat=Combat
Prerequisite=NACNST
Capturable=false
ClickRepairable=yes
Cost=500
Crewed=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
IsBaseDefense=yes
MaxDebris=15
MinDebris=5
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
Powered=no
Sight=6
Strength=600
TechLevel=1
CanBeOccupied=yes
MaxNumberOccupants=5
CanOccupyFire=yes
AntiInfantryValue=25
AntiArmorValue=10
AntiAirValue=0



[NAIRON]
UIName=Name:NAIRON
Name=Soviet Iron Curtain Device
BuildCat=Combat

Prerequisite=NATECH,NACNST
TechLevel=10
Strength=750
Powered=true
Adjacent=2
Armor=concrete
Sight=4
Nominal=yes
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 
Cost=2500
Points=30
Power=-200
Crewed=yes
Capturable=false
RevealToAll=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
SuperWeapon=IronCurtainSpecial
ThreatPosed=1 
AIBuildThis=yes
ProtectWithWall=yes
Spyable=yes
ChargedAnimTime=1
BuildLimit=1



[NAMISL]
UIName=Name:NAMISL
Name=Soviet Nuclear Missile Silo
BuildCat=Combat
SuperWeapon=NukeSpecial

Prerequisite=NATECH,NACNST
Strength=1000
Armor=concrete
TechLevel=10
Adjacent=2
Sight=4
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 
Cost=5000
Points=30
Power=-200
Crewed=yes
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
ThreatPosed=0 
DamageParticleSystems=SparkSys,LGSparkSys
SpecialThreatValue=1
NukeSilo=yes
Nominal=yes
RevealToAll=yes
HasStupidGuardMode=false
Spyable=yes
ChargedAnimTime=1  


AIBuildThis=yes
ProtectWithWall=yes
BuildLimit=1
DamageSelf=yes







[YACNST]
UIName=Name:YACNST
Name=Yuri Construction Yard

ConstructionYard=yes
Strength=1000
Armor=concrete
TechLevel=-1
Adjacent=2
Factory=BuildingType
UndeploysInto=PCV
Sight=10
Owner=YuriCountry
Cost=3000
Points=80
Power=0
Capturable=true
Crewed=yes

Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=15
MinDebris=7
ThreatPosed=0	

DamageSmokeOffset=1470, 1060, 1078
AIBuildThis=yes
TogglePower=no
ProtectWithWall=yes
EligibileForAllyBuilding=yes 
ImmuneToPsionics=no 



[YAPOWR]
UIName=Name:BioR
Name=Yuri Bio Reactor

BuildCat=Power
Prerequisite=YACNST
Strength=700
Armor=wood
TechLevel=1
Adjacent=2
Sight=4
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 
Cost=600
Points=40
Power=150
Capturable=true 
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,gtpowexp
Upgrades=2
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=6
MinDebris=4
ThreatPosed=0	

DamageSmokeOffset=300, 300, 450
TogglePower=no
Spyable=yes 
DieSound=PowerPlantDie
ImmuneToPsionics=no 
UnitAbsorb=no
InfantryAbsorb=yes


PipScale=Passengers
Passengers=5
SizeLimit=15
ExtraPower=100
Drainable=yes
PoweredSpecial=yes


[YABRCK]
UIName=Name:Ybarracks
Name=Yuri Barracks 
Image=YABRCK
BuildCat=Tech
Prerequisite=POWER,YACNST
Strength=500
Armor=steel
Factory=InfantryType
Adjacent=2
TechLevel=2
Sight=5
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 
Cost=500
Points=30
Power=-10
Crewed=yes
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

MaxDebris=15
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
ThreatPosed=0 
ExitCoord=-64,64,0
YuriBarracks=yes
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=215,395,200
AIBuildThis=yes
Spyable=yes

ImmuneToPsionics=no 


[YACOMD]
UIName=Name:YACOMD
Name=Yuri Command Center

Strength=1000
Armor=concrete
TechLevel=-1
Adjacent=2


Sight=8
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
Cost=3000
Points=80
Power=0
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
ThreatPosed=0 
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1470,1060,1078

TogglePower=no
LeaveRubble=yes
ProtectWithWall=yes
EligibileForAllyBuilding=yes 


[YAREFN]
UIName=Name:SMIN
Name=Yuri Ore Refinery
BuildCat=Resource

Prerequisite=POWER,YACNST
Strength=2000
Adjacent=2
Armor=medium
Primary=20mmRapid
ElitePrimary=20mmRapidE
Turret=yes
TurretAnim=SMINTUR
TurretAnimIsVoxel=true
TurretAnimX=-25
TurretAnimY=15
TurretAnimZAdjust=-50
TechLevel=1
Sight=6
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 
Cost=1500
Soylent=1500
Points=80
Power=0
Storage=200
Capturable=false

Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
HalfDamageSmokeLocation1=0,0,0
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=10
MinDebris=5
PipScale=Tiberium
ThreatPosed=0	

DamageSmokeOffset=410, 100, 165
AIBuildThis=yes
TogglePower=no
RefinerySmokeOffsetOne=-85,-85,220
RefinerySmokeOffsetTwo=-85,90,220
RefinerySmokeOffsetThree=95,-85,220
RefinerySmokeOffsetFour=95,90,220
RefinerySmokeFrames=30
RefinerySmokeParticleSystem=SmallGreySSys
Enslaves=SLAV
SlavesNumber=5
SlaveRegenRate=500 
SlaveReloadRate=25


Spyable=yes

ImmuneToPsionics=yes 
BaseNormal=no
UndeploysInto=SMIN
ClickRepairable=no
DeployFacing=0
ResourceGatherer=yes
ResourceDestination=yes
VoiceSelect=SlaveMinerSelect
VoiceMove=SlaveMinerMove
VoiceAttack=SlaveMinerAttackCommand
VoiceHarvest=SlaveMinerHarvest
DeploySound=SlaveMinerUndeploy
VoiceDeploy=SlaveMinerUnDeployVoice
Unsellable=yes
Trainable=yes


[YAWEAP]
UIName=Name:YWarfactory
Name=Yuri War Factory
BuildCat=Tech
WeaponsFactory=yes
Prerequisite=PROC,YABRCK,YACNST
Factory=UnitType
DeployTime=.044
Strength=1000
Armor=wood
TechLevel=2
Sight=4
Adjacent=2
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 
Cost=2000
Points=80
Power=-25
Capturable=true
Crewed=yes
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
MaxDebris=15
MinDebris=5
ThreatPosed=0 
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=408,880,435
AIBuildThis=yes

ExitCoord=512,256,0 
Spyable=yes

ImmuneToPsionics=no 
NumberImpassableRows=1 


[NAPSIS]
UIName=Name:YURIRAD
Name=Yuri Psychic Sensor
BuildCat=Tech
Prerequisite=YACNST,PROC
Strength=750
Radar=yes
Armor=wood
TechLevel=3
Adjacent=2
Sight=10
PsychicDetectionRadius=15
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 
Cost=1000
Points=50
Power=-50
Powered=true
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
ThreatPosed=0 
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=220, 390, 150
AIBuildThis=yes
HasRadialIndicator=true
ConcentricRadialIndicator=true 
DetectDisguise=yes
DetectDisguiseRange=15

SensorArray=yes
SensorsSight=15
Spyable=yes 
ImmuneToPsionics=no 
SuperWeapon=PsychicRevealSpecial


[YAYARD]
UIName=Name:Ynaval
Name=Yuri Submarine Pen
Image=YAYARD
BuildCat=Tech
Prerequisite=YACNST,POWER,PROC
WeaponsFactory=yes
Factory=UnitType
Strength=1500
Armor=concrete
Naval=yes 
WaterBound=yes 
TechLevel=4
Adjacent=12
Sight=10
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 
Cost=1000
Points=55
Power=-25
Powered=false
BaseNormal=no
Crewed=no
Explodes=yes
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=12
MinDebris=6
ThreatPosed=0	

DamageSmokeOffset=700,700,500
AIBuildThis=yes
UnitRepair=yes
NumberOfDocks=1
AmbientSound=_Amb_WavesLake
NumberImpassableRows=3 
TargetCoordOffset=300,200,0
ImmuneToPsionics=no 



[YADEPT]
UIName=Name:GADEPT
Name=ZZZ Yuri Service Depot
Image=GADEPT
BuildCat=Tech
Prerequisite=YAWEAP,YACNST
Strength=1200
Armor=wood


TechLevel=15

Adjacent=2
Sight=5
UnitRepair=yes

Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 
Cost=800
Points=80
Power=-25
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=8
MinDebris=4
ThreatPosed=0	

DamageSmokeOffset=270, 580, 260
AIBuildThis=no 
HasStupidGuardMode=false
NumberImpassableRows=1 
ImmuneToPsionics=no 




[YATECH]
UIName=Name:Yblab
Name=Yuri Battle Lab

BuildCat=Tech
Prerequisite=YAWEAP,YACNST,RADAR
Strength=500
Armor=wood
TechLevel=8
Adjacent=2
Sight=6
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 
Cost=2000
Points=85
Power=-100
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRS10LG
MaxDebris=12
MinDebris=6
ThreatPosed=0	

DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
TogglePower=no
Spyable=yes
ProtectWithWall=yes
ImmuneToPsionics=no 
SuperWeapon=ForceShieldSpecial


[YAGRND]
UIName=Name:Grinder
Name=Yuri Grinder
BuildCat=Tech
Prerequisite=YAWEAP,YACNST
Strength=900
Armor=wood
TechLevel=9
Adjacent=2
Sight=6
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 
Cost=600
Points=30
Power=-50
Grinding=yes
Crewed=yes
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
ThreatPosed=0 
ExitCoord=0,0,0
DamageParticleSystems=SparkSys,SmallGreySmokeSys,BigGreySmokeSys
DamageSmokeOffset=480,96,125
AIBuildThis=yes
CreateUnitSound=CloningVatsCreate
ImmuneToPsionics=no 


[NACLON]
UIName=Name:NACLON
Name=Yuri Cloning Vats
BuildCat=Combat
Prerequisite=YATECH,YACNST
Strength=1000
Armor=wood
TechLevel=9
Adjacent=2
Sight=5
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 
Cost=2500
Points=30
Power=-200
Cloning=yes
Crewed=yes
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
ThreatPosed=0 
ExitCoord=0,0,0
YuriBarracks=yes
DamageParticleSystems=SparkSys,SmallGreySmokeSys,BigGreySmokeSys
DamageSmokeOffset=480,96,125
AIBuildThis=yes
CreateUnitSound=CloningVatsCreate
BuildLimit=1





[GAFWLL]
UIName=Name:Citadel
Name=Yuri Citadel Wall

BuildCat=Combat
Strength=300
Prerequisite=YABRCK
Armor=concrete
TechLevel=2
Adjacent=8
Wall=yes
Sight=1
Selectable=no
Insignificant=yes
Nominal=yes
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 

Cost=100 
Points=5
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0	

BaseNormal=no 
GuardRange=5



[YAGGUN]
UIName=Name:GattCannon
Name=Yuri Gattling Cannon

BuildCat=Combat
Strength=810
Armor=steel
TechLevel=4
Prerequisite=BARRACKS,YACNST
Adjacent=4
Sight=10
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 
Cost=1000
BaseNormal=no
Points=30
Power=-50
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=3
MinDebris=2
ThreatPosed=30 

IsBaseDefense=yes
Powered=yes
Turret=yes
TurretAnim=YAGGUN
TurretAnimIsVoxel=True
TurretAnimX=0
ROT=10
TurretAnimY=15
TurretAnimZAdjust=-40
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
ImmuneToPsionics=no 
Drainable=yes
AntiInfantryValue=25
AntiArmorValue=10
AntiAirValue=25






IsGattling=yes




TurretCount=1
WeaponCount=6

Weapon1=AGGattling
EliteWeapon1=AGGattlingE
Weapon2=AAGattCann
EliteWeapon2=AAGattlingE
Weapon3=AGGattling2
EliteWeapon3=AGGattling2E
Weapon4=AAGattCann2
EliteWeapon4=AAGattling2E
Weapon5=AGGattling3
EliteWeapon5=AGGattling3E
Weapon6=AAGattCann3
EliteWeapon6=AAGattling3E



WeaponStages=3
Stage1=200
Stage2=400




Stage3=600

EliteStage1=100
EliteStage2=200
EliteStage3=300





RateUp=1
RateDown=50





[YAPSYT]
UIName=Name:YAPSYT
Name=Yuri Psychic Tower
BuildCat=Combat
Prerequisite=NAPSIS,YACNST
Primary=MultipleMindControlTower
TechLevel=7
Adjacent=2
Strength=455 
Armor=steel
Sight=5
Points=30
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 
Cost=1500
Power=-100
Powered=true
Capturable=false
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=15
MinDebris=1
ThreatPosed=30 

DamageSmokeOffset=450, 200, 150
AIBuildThis=yes
ImmuneToPsionics=yes 
PipScale=MindControl
PipsDrawForAll=yes
DetectDisguise=yes
Drainable=yes
AntiInfantryValue=25
AntiArmorValue=25
AntiAirValue=0


[NATBNK]
UIName=Name:NATBNK
Name=Yuri Tank Bunker
BuildCat=Combat
Prerequisite=YACNST
Strength=1000
Armor=steel
TechLevel=3
Adjacent=3
Sight=6
Bunker=yes
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 
Cost=400
Points=60
Power=0
Powered=false
Capturable=false
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
MaxDebris=15
MinDebris=5
ThreatPosed=0 
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=220, 390, 150
AIBuildThis=no
ImmuneToPsionics=no 
NumberOfDocks=1
NumberImpassableRows=0
HasStupidGuardMode=false
AntiInfantryValue=10
AntiArmorValue=25
AntiAirValue=0
BaseNormal=no



[YAGNTC]
UIName=Name:YAGNTC
Name=Yuri Genetic Mutator Device
BuildCat=Combat

Prerequisite=YATECH,YACNST
TechLevel=10
Strength=1000
Powered=true
Adjacent=2
Armor=concrete
Sight=5
Nominal=yes
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 
Cost=2500
Points=30
Power=-200
Crewed=yes
Capturable=false
RevealToAll=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
SuperWeapon=GeneticConverterSpecial
ThreatPosed=1 
AIBuildThis=yes
ProtectWithWall=yes
Spyable=yes
ChargedAnimTime=1
BuildLimit=1


[YAPPET]
UIName=Name:YAPPET
Name=Yuri Puppet Master

BuildCat=Combat
Prerequisite=YATECH,YACNST
TechLevel=10
Strength=1000
Powered=true
Adjacent=2
Armor=concrete
Sight=5
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 
Cost=5000
Points=30
Power=-200
Crewed=yes
Capturable=false
RevealToAll=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
SuperWeapon=PsychicDominatorSpecial
Nominal=yes
ThreatPosed=1	
AIBuildThis=yes
Spyable=yes
ChargedAnimTime=1		
ProtectWithWall=yes
BuildLimit=1
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=14
MinDebris=7


[YAROCK]
UIName=Name:YAROCK
Name=Rocket Launch Pad
Strength=700
Armor=wood
TechLevel=-1
Adjacent=2
Sight=6
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 
Cost=600
Points=40
Capturable=False
Crewed=No
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,gtpowexp
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=15
MinDebris=1
ThreatPosed=0	
DamageSmokeOffset=300, 300, 450
Spyable=No 
DieSound=PowerPlantDie
ImmuneToPsionics=Yes 
UnitAbsorb=No













[CACNST]
Image=NACNST
UIName=Name:CACNST
Name=第四联盟建造厂
ConstructionYard=yes
Strength=1000
Armor=concrete
TechLevel=-1
Adjacent=300
Factory=BuildingType
UndeploysInto=CMCV
Cloakable=yes
Sight=8
Owner=Confederation
Cost=3000
Points=80
Power=0
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1470,1060,1078
AIBuildThis=yes
TogglePower=no
ProtectWithWall=yes
EligibileForAllyBuilding=yes

[CNPOWR]
UIName=Name:CAPOWR
Image=NAPOWR
Name=第四联盟发电厂
PowersUpToLevel=1
BuildCat=Power
Prerequisite=CACNST
Strength=750
Armor=wood
TechLevel=1
Sight=4
Adjacent=2
Owner=British,French,Germans,Americans,Alliance,JAPAN,JAPAN,Russians,CHINA,Confederation,Africans,Arabs
AIBasePlanningSide=3
Cost=600
Points=40
Power=150
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,tstlexp
MaxDebris=15
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=450, 200, 300
TogglePower=no
Spyable=yes
DieSound=PowerPlantDie

[CNPOWR2]
UIName=Name:CAPOWR
Image=NAPOWR
Name=第四联盟发电厂2
BuildCat=Power
Prerequisite=CACNST,CARADR
PowersUpBuilding=CNPOWR
Strength=900
Armor=wood
TechLevel=1
Sight=4
Adjacent=2
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs
AIBasePlanningSide=3
Cost=200
Points=40
Power=300
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,tstlexp
MaxDebris=15
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=450,200,300
TogglePower=no
Spyable=yes
DieSound=PowerPlantDie

[CAREFN]
UIName=Name:CAREFN
Image=GAREFN
Name=第四联盟矿场
BuildCat=Resource
DockUnload=yes
Refinery=yes
NumberOfDocks=1
Bib=yes
NumberImpassableRows=3
Prerequisite=POWER,CACNST
Strength=1000
Adjacent=2
Armor=wood
TechLevel=1
FreeUnit=CHAR
Sight=6
Owner=British,French,Germans,Americans,Alliance,JAPAN,JAPAN,Russians,CHINA,Confederation,Africans,Arabs
AIBasePlanningSide=3
Cost=2000
Soylent=300
Points=80
Power=-50
Storage=200
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
HalfDamageSmokeLocation1=0,0,0
MaxDebris=8
PipScale=Tiberium
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=410, 100, 165
AIBuildThis=yes
TogglePower=no
RefnSmokeOffsetOne=-80, -232, 372
RefnSmokeOffsetTwo=-80, 232, 372
Spyable=yes

[CAHAND]
UIName=Name:CAHAND
Image=NAHAND
Name=第四联盟兵营
BuildCat=Tech
Prerequisite=POWER,CACNST
Strength=1000
Armor=steel
TechLevel=2
Adjacent=2
Sight=6
Owner=British,French,Germans,Americans,Alliance,JAPAN,JAPAN,Russians,CHINA,Confederation,Africans,Arabs
AIBasePlanningSide=3
Cost=1000
Points=30
Power=-10
Factory=InfantryType
Crewed=yes
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8LG
MaxDebris=8
MinDebris=4
ThreatPosed=0
ExitCoord=0,0,0
NODBarracks=yes
DamageSmokeOffset=480,96,125
AIBuildThis=yes
Spyable=yes

[CAYARD]
UIName=Name:CAYARD
Image=GAYARD
Name=第四联盟造船厂
BuildCat=Tech
Prerequisite=PROC,POWER,CACNST
WeaponsFactory=yes
Factory=UnitType
Strength=1500
Armor=concrete
Naval=yes
WaterBound=yes
TechLevel=2
Adjacent=12
Sight=10
Owner=British,French,Germans,Americans,Alliance,JAPAN,JAPAN,Russians,CHINA,Confederation,Africans,Arabs
AIBasePlanningSide=3
Cost=1000
Points=55
Power=-20
Powered=true
BaseNormal=no
Crewed=no
Explodes=yes
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8LG
MaxDebris=12
MinDebris=6
ThreatPosed=0
DamageSmokeOffset=700,700,500
AIBuildThis=yes
UnitRepair=yes
NumberOfDocks=1
AmbientSound=_Amb_WavesLake
NumberImpassableRows=3
TargetCoordOffset=256,256,0

[CAWEAP]
UIName=Name:CAWEAP
Image=NAWEAP
Name=第四联盟战车工厂
BuildCat=Tech
WeaponsFactory=yes
Prerequisite=PROC,CAHAND,CACNST
Factory=UnitType
DeployTime=.044
Strength=1000
Adjacent=2
Armor=wood
TechLevel=2
Sight=4
Owner=British,French,Germans,Americans,Alliance,JAPAN,JAPAN,Russians,CHINA,Confederation,Africans,Arabs
AIBasePlanningSide=3
Cost=2000
Points=80
Power=-25
Capturable=true
Crewed=yes
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
NaturalSmokeLocation=-12,0,370
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=395,750,410
AIBuildThis=yes
ExitCoord=384,96,0
Spyable=yes

[CARADR]
UIName=Name:CARADR
Name=第四联盟机场
Image=GAAIRC
BuildCat=Tech
Prerequisite=CAREFN,CACNST
Strength=600
Armor=steel
Adjacent=2
TechLevel=3
Sight=5
UnitReload=yes
Helipad=yes
Owner=British,French,Germans,Americans,Alliance,JAPAN,JAPAN,Russians,CHINA,Confederation,Africans,Arabs
AIBasePlanningSide=3
Cost=1000
Points=70
Power=-50
Factory=AircraftType
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=75, 270, 140
AIBuildThis=yes
NumberOfDocks=4
HasStupidGuardMode=false
Radar=yes
Spyable=yes
SuperWeapon=NEWPARA

[CATECH]
UIName=Name:CATECH
Image=GATECH
Name=第四联盟作战实验室
BuildCat=Tech
Prerequisite=CAWEAP,RADAR,CACNST
Strength=500
Armor=wood
TechLevel=7
Adjacent=2
Sight=6
Owner=British,French,Germans,Americans,Alliance,JAPAN,JAPAN,Russians,CHINA,Confederation,Africans,Arabs
AIBasePlanningSide=3
Cost=2000
Points=85
Power=-100
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS7SM,DBRIS8LGDBRS10LG
MaxDebris=10
MinDebris=5
ThreatPosed=0
DamageSmokeOffset=200, 325, 200
AIBuildThis=yes
TogglePower=no
Spyable=yes
ProtectWithWall=yes

[CAWALL]
UIName=Name:NAWALL
Image=GAWALL
Name=第四联盟围墙
BuildCat=Combat
Strength=80000
Prerequisite=CAHAND
Armor=concrete
TechLevel=1
Adjacent=8
Wall=yes
Sight=1
Selectable=no
Insignificant=yes
Nominal=yes
Owner=British,French,Germans,Americans,Alliance,JAPAN,JAPAN,Russians,CHINA,Confederation,Africans,Arabs
AIBasePlanningSide=3
Cost=250
Points=5
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0
BaseNormal=no
GuardRange=5

[CADEPT]
UIName=Name:CADEPT
Image=NADEPT
Name=第四联盟维修厂
BuildCat=Tech
Prerequisite=CAWEAP,CACNST
Strength=1200
Armor=wood
TechLevel=6
Adjacent=2
Sight=5
UnitRepair=yes
Owner=British,French,Germans,Americans,Alliance,JAPAN,JAPAN,Russians,CHINA,Confederation,Africans,Arabs
AIBasePlanningSide=3
Cost=800
Points=80
Power=-20
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=270, 580, 260
AIBuildThis=no
NumberOfDocks=1
HasStupidGuardMode=false
NumberImpassableRows=1

[CANRCT]
UIName=Name:CANRCT
Name=第四联盟超级发电站
Image=NANRCT
BuildCat=Power
Strength=1500
Armor=concrete
TechLevel=9
Prerequisite=CATECH,CACNST
Adjacent=2
Sight=5
Owner=British,French,Germans,Americans,Alliance,JAPAN,JAPAN,Russians,CHINA,Confederation,Africans,Arabs
AIBasePlanningSide=3
Cost=1250
Points=30
Power=2500
Crewed=yes
Capturable=true
DamageSmokeOffset=410, 100, 165
MaxDebris=15
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Powered=no
IsImmuneToRadiation=yes
Explodes=yes
DeathWeapon=NukePayload                            ;NUKE
DeathWeaponDamageModifier=0.5
Spyable=yes
BuildLimit=3

[CASPYSAT]
UIName=Name:GASPYSAT
Name=中华卫星
Image=NAPSYB
BuildCat=Combat
Prerequisite=CACNST
Strength=1200
Radar=yes
SpySat=yes
Armor=wood
TechLevel=9
Adjacent=2
Sight=5
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=3
Cost=1000
Points=0
Power=100
Powered=true
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG
MaxDebris=8
MinDebris=4
ThreatPosed=0
DamageSmokeOffset=800, 550, 400
AIBuildThis=no
SpecialThreatValue=1
GapGenerator=yes
GapRadiusInCells=100
PsychicDetectionRadius=100
Refinery=yes
SecretLab=yes
OrePurifier=yes
ProduceCashAmount=1
ProduceCashDelay=5
Hospital=yes

[CAPILL]
UIName=Name:CAPILL
Name=第四联盟机枪碉堡
Image=GAPILL
BuildCat=Combat
Strength=600
Armor=steel
Prerequisite=BARRACKS,CACNST
TechLevel=1
Adjacent=4
ROT=10
Sight=10
DetectDisguise=no
Owner=Confederation
AIBasePlanningSide=3
Cost=600
BaseNormal=no
Points=30
Power=0
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
Primary=FireballLauncher
ThreatPosed=30
DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
HasStupidGuardMode=false
SensorArray=yes
SensorsSight=7

[CTESLA]
UIName=Name:ATESLA
Name=第四联盟超级光棱塔
Image=GAPRIS
BuildCat=Combat
Prerequisite=POWER,RADAR,CACNST
Strength=600
Armor=steel
TechLevel=6
Adjacent=20
Sight=8
Owner=Confederation
AIBasePlanningSide=3
Cost=1500
Points=30
Power=-75
Crewed=no
Capturable=false
Overpowerable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Primary=PrismShotE
Secondary=PrismSupport
Turret=no
TurretAnimZAdjust=-100
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
ThreatPosed=40
DamageSmokeOffset=96, 64, 112
IsBaseDefense=yes
BaseNormal=no
Powered=yes
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
HasSpotlight=yes

[CASAM]
UIName=Name:CASAM
Name=第四联盟火箭飞弹碉堡
Image=NASAM
BuildCat=Combat
Prerequisite=RADAR,CACNST
Strength=600
Armor=steel
TechLevel=5
Adjacent=20
Sight=8
Owner=British,French,Germans,Americans,Alliance,JAPAN,JAPAN,Russians,CHINA,Confederation,Africans,Arabs
AIBasePlanningSide=3
Cost=1200
Points=30
Power=-30
Crewed=no
Capturable=false
Overpowerable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Primary=RedEye3
AirRangeBonus=5
Turret=yes
TurretAnim=SAM
TurretAnimIsVoxel=true
TurretAnimZAdjust=-20
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=96, 64, 112
IsBaseDefense=yes
BaseNormal=no
Powered=yes
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff

[CAWEAT]
UIName=Name:GAWEAT
Name=第四联盟天气控制机
Image=GAWETH
BuildCat=Combat
Prerequisite=CACNST
TechLevel=10
Strength=5000
Powered=true
Adjacent=25
Armor=concrete
Sight=9
Owner=British,French,Germans,Americans,Alliance,JAPAN,JAPAN,Russians,CHINA,Confederation,Africans,Arabs
AIBasePlanningSide=3
Cost=500
Points=30
Power=500
Crewed=yes
Capturable=false
RevealToAll=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
SuperWeapon=NEWLIGHTNING
SuperWeapon2=NEWPSYCHIC
Nominal=yes
ThreatPosed=1
AIBuildThis=yes
Spyable=yes
ChargedAnimTime=1
ProtectWithWall=yes
BuildLimit=1
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=14
MinDebris=7

SuperGapRadiusInCells=55
ExtraPower=55
GapGenerator=yes
ProduceCashDelay=1
ProduceCashAmount=10

InfantryCostBonus=0.01
UnitsCostBonus=0.01
AircraftCostBonus=0.01
BuildingsCostBonus=0.01
DefensesCostBonus=0.01

[CACLON]
UIName=Name:NACLON
Name=复制中心
BuildCat=Tech
Prerequisite=CATECH,CACNST
Prerequisite2=NATECH,NACNST
Strength=1000
Armor=wood
Grinding=yes
TechLevel=9
Adjacent=2
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=1
Cost=2500
Points=30
Power=-200
Cloning=yes
Crewed=yes
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
ThreatPosed=0 ; This value MUST be 0 for all building addons
ExitCoord=0,0,0
NODBarracks=yes
DamageParticleSystems=SparkSys,SmallGreySmokeSys,BigGreySmokeSys
DamageSmokeOffset=480,96,125
AIBuildThis=yes
CreateUnitSound=CloningVatsCreate
BuildLimit=1

[CAPSIS]
UIName=Name:NAPSIS
GapGenerator=yes
GapRadiusInCells=0
SuperGapRadiusInCells=8
ExtraPower=-225
Name=心灵探测器
BuildCat=Combat
Prerequisite=NATECH,NACNST
Prerequisite2=CATECH,CACNST
Strength=750
Armor=wood
TechLevel=10
Adjacent=2
Sight=10
PsychicDetectionRadius=15
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=1
Cost=1000
Points=50
Power=-50
Powered=true
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=220, 390, 150
AIBuildThis=no
HasRadialIndicator=true
ConcentricRadialIndicator=truerather than radar sweep.
DetectDisguise=yes
DetectDisguiseRange=15
SensorArray=yes
SensorsSight=15



































[CAOUTP]
UIName=Name:CAOUTP
Name=Tech Outpost
TechLevel=-1
Strength=2000
Insignificant=yes
Nominal=yes
Sight=6
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
MaxDebris=10
MinDebris=5
Primary=HoverMissile 
UnitRepair=yes
IsBase=yes
Turret=yes
TurretAnim=OUTP
TurretAnimX=-30
TurretAnimY=14
TurretAnimIsVoxel=true
TurretAnimZAdjust=-140
FireAngle=0	
Capturable=yes
NeedsEngineer=yes
CaptureEvaEvent= EVA_RepairFacilityCaptured  
Unsellable=yes
NumberOfDocks=1
LeaveRubble=yes
NumberImpassableRows=3 
RadarVisible=yes

[CAAIRP]
UIName=Name:CAAIRP
Name=Tech Airport
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
Sight=6
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=yes
CaptureEvaEvent= EVA_AirfieldCaptured  
NeedsEngineer=yes
Unsellable=yes
Ammo=5
SuperWeapon=ParaDropSpecial
LeaveRubble=yes
RadarVisible=yes

[CAOILD]
UIName=Name:CAOILD
Name=Tech Oil Derrick
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Sight=6
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
MaxDebris=8
MinDebris=4

Capturable=yes
CaptureEvaEvent= EVA_OilRefineryCaptured  
NeedsEngineer=yes
Unsellable=yes
Explodes=yes
DeathWeapon=OilExplosion
ProduceCashStartup=1000 
ProduceCashAmount=20 
ProduceCashDelay=100 
WorkingSound=OilDerrickLoop
LeaveRubble=yes
RadarVisible=yes

[CAPOWR]
UIName=Name:CAPOWR
Name=Tech Civilian Power Plant
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
Sight=6
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=yes
CaptureEvaEvent=  EVA_TechBuildingCaptured 
NeedsEngineer=yes
Unsellable=yes
Ammo=5

LeaveRubble=yes
Power=200
RadarVisible=yes

[CAMACH]
UIName=Name:CAMACH
Name=Tech Machine Shop

TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
Sight=6
Points=5
Armor=concrete

MaxDebris=8
MinDebris=4
Capturable=yes
CaptureEvaEvent=  EVA_MachineShopCaptured 
NeedsEngineer=yes
Unsellable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
LeaveRubble=yes
UnitsGainSelfHeal=1 
RadarVisible=yes

[CATHOSP]
UIName=Name:CAHOSP
Name=Tech Hospital
Image=CAHOSP
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
Sight=6
Points=5
Armor=concrete

Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=6
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=yes
CaptureEvaEvent= EVA_HospitalCaptured  
NeedsEngineer=yes
Unsellable=yes
LeaveRubble=yes
InfantryGainSelfHeal=1 
RadarVisible=yes

[CAHOSP]
UIName=Name:CAHOSP
Name=Old Civilian Hospital
Image=CAHOSP
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
Sight=6
Points=5
Armor=concrete

Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=6
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=yes
CaptureEvaEvent= EVA_HospitalCaptured  
NeedsEngineer=yes
Unsellable=yes
LeaveRubble=yes
InfantryGainSelfHeal=1 
RadarVisible=yes


[CASLAB]
UIName=Name:CASLAB
Name=Tech Secret Lab

TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
Sight=6
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
MaxDebris=8
MinDebris=4

Capturable=yes
CaptureEvaEvent= EVA_SecretLabCaptured  
NeedsEngineer=yes
Unsellable=yes
WorkingSound=OilDerrickLoop
LeaveRubble=yes




:SecretBuilding=
SecretLab=yes
RadarVisible=yes






[CATEXS02]
UIName=Name:CATEXS02
Name=Alamo
TechLevel=-1
Strength=2000
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes
LeaveRubble=Yes



[CAWASH01]
UIName=Name:CAWASH01
Name=White House
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete

MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
DestroyAnim=CAWS01DM
CrateBeneath=true
CrateBeneathIsMoney=true


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=no




LeaveRubble=Yes
DieSound=MonumentCrumble


[CAWSH12]
Name=Washington Monument
UIName=Name:CAWSH12
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DestroyAnim=CAWSH12D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
CrateBeneath=true
CrateBeneathIsMoney=true


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=no




LeaveRubble=true
DieSound=MonumentCrumble


[CAWASH14]
UIName=Name:CAWSH14
Name=Jefferson Memorial
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DestroyAnim=CAWA14DM
MaxDebris=0
CrateBeneath=true
CrateBeneathIsMoney=true


BaseNormal=no 
CanBeOccupied=no
LeaveRubble=true
DieSound=MonumentCrumble


[CAPRS03]
UIName=Name:CAPRS03
Name=Paris Louvre
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg
CrateBeneath=true
CrateBeneathIsMoney=true


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=Yes
DieSound=MonumentCrumble


[CAMEX01]
Name=Mayan Prism Pyramid
UIName=Name:CAMEX01
TechLevel=-1
Strength=2000
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=12 
ClickRepairable=no
CanBeOccupied=no
Primary=MayanPrism
LeaveRubble=Yes


[MAYAN]
Name=Mayan Prism Pyramid
UIName=Name:MAYAN
Image=CAMEX01
Primary=MayanPrism
TechLevel=-1
Strength=2000
Insignificant=yes
Nominal=yes
RadarInvisible=no
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no 
Sight=6 
ClickRepairable=no


[CARUS03]
Name=Russain Kremlin Palace
UIName=Name:CARUS03
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=yes


[CAWASH15]
UIName=Name:CAWASH15
Name=Wash Lincoln Memorial
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DestroyAnim=CAWA15DM
MaxDebris=0
CrateBeneath=true
CrateBeneathIsMoney=true


BaseNormal=no 


CanBeOccupied=no




LeaveRubble=yes


[CAPARS11]
Name=Paris Arc de Triumphe
UIName=Name:CAPARS11
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DestroyAnim=CAPR11DM
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris1lg,Dbris1sm,Dbris2lg
CrateBeneath=true
CrateBeneathIsMoney=true


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=yes
DieSound=MonumentCrumble


[CAPARS12]
Name=Paris Notre Dame
UIName=Name:CAPARS12
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
CrateBeneath=true
CrateBeneathIsMoney=true


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=yes
DieSound=MonumentCrumble


[NAPSYB]
UIName=Name:NAPSYB
Name=Psychic Beacon
BuildCat=Tech
Prerequisite=NATECH
Strength=750
Armor=wood
TechLevel=-1
Adjacent=2
Sight=10

Owner=Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
Cost=1000
Points=50
Power=-100
Powered=true
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
ThreatPosed=0 
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=220, 390, 150
AIBuildThis=no 
HasRadialIndicator=true
DetectDisguise=yes
BaseNormal=yes
AmbientSound=PsychicAmplifierLoop
DieSound=PsychicAmplifierDie


[NAPSYA]
UIName=Name:NAPSYA
Name=Psychic Amplifier
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Power=-100
Powered=true
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg


BaseNormal=no 
Sight=6 
ClickRepairable=no
AmbientSound=PsychicAmplifierLoop
DieSound=PsychicAmplifierDie


[CACOLO01]
Name=Air Force Academy Chapel Colorado
UIName=Name:CACOLO01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
CrateBeneath=true
CrateBeneathIsMoney=true


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=no




LeaveRubble=yes


[CARUS07]
Name=Russain Red Square Circle Thing
UIName=Name:CARUS07
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS3LG,DBRIS7SM,DBRIS8SM,DBRS10LG
MaxDebris=13
MinDebris=6
CrateBeneath=true


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=yes


[CAWASH16]
Name=Smithsonian Castle
UIName=Name:CAWASH16
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRIS5LG,DBRIS5SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG
MaxDebris=15
MinDebris=8


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=no




LeaveRubble=Yes


[CAWASH17]
Name=Smithsonian Natural History Museum
UIName=Name:CAWASH17
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg,Dbris1lg,Dbris1sm
CrateBeneath=true


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=true


[CACHIG05]
Name=Chicago Sears Tower
UIName=Name:CACHIG05
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Radar=yes
SpySat=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=yes


[CAWASH19]
Name=Iwo Jima Memorial
UIName=Name:CAWASH19
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRIS3SM,DBRIS5LG,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8SM,DBRS10SM
MaxDebris=15
MinDebris=7


BaseNormal=no 
Sight=6 
ClickRepairable=no





LeaveRubble=Yes


[CAWASH18]
Name=White House Fountain
UIName=Name:CAWASH18
TechLevel=-1
Strength=200
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS8LG,DBRIS9LG,DBRIS9SM
MaxDebris=6
MinDebris=3
BaseNormal=no
Sight=6 
ClickRepairable=no
AmbientSound=FountainLoop







[CASTL04]
UIName=Name:CASTL04
Name=St Louis Arch
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DestroyAnim=CASTL04DM
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=yes


[CARUS01]
Name=Russian Basil's Cathedral
UIName=Name:CARUS01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
CrateBeneath=true
CrateBeneathIsMoney=true


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=yes
DieSound=MonumentCrumble


[CAWA2A]
UIName=Name:CAWA2A
Name=Wash Pent A
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=yes


[CAWA2B]
UIName=Name:CAWA2A
Name=Wash Pent B
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=yes


[CAWA2C]
UIName=Name:CAWA2A
Name=Wash Pent C
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=yes


[CAWA2D]
UIName=Name:CAWA2A
Name=Wash Pent D
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=yes

[CAEAST01]
Name=Easter Island Statue
UIName=Name:CAEAST01
TechLevel=-1
Strength=3000
Insignificant=no
Nominal=yes
RadarInvisible=no
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg


BaseNormal=no 
Primary=PrismShot
Power=-100
Powered=Yes
Overpowerable=true
DestroyAnim=CAEAST01DM
LeaveRubble=yes
Capturable=true
DieSound=MonumentCrumble

[CAEAST02]
Name=Yuri Bust
UIName=Name:CAEAST02
TechLevel=-1
Strength=3000
Insignificant=no
Nominal=yes
RadarInvisible=no
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg


BaseNormal=no 
Primary=PrismShot
Power=-100
Powered=Yes
Overpowerable=true

LeaveRubble=yes
DieSound=MonumentCrumble
ROT=3
Turret=yes
TurretAnim=CAHEAD
TurretAnimIsVoxel=true
TurretAnimX=0
TurretAnimY=-45
TurretAnimZAdjust=-150
TurretRecoil=yes
TurretTravel=0
BarrelTravel=8
BarrelCompressFrames=3
BarrelHoldFrames=3
BarrelRecoverFrames=40
TurretRotateSound=YuriBustRotate
WorkingSound=PowerOn
NotWorkingSound=PowerOff

[YAPPPT]
Name=Partially Built Psychic Dominator

UIName=Name:YAPPET
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5

Explodes=yes
BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
LeaveRubble=false
DieSound=MonumentCrumble
CanOccupyFire=yes
DeathWeapon=BlimpBombEffect
DeathWeaponDamageModifier=.01

[CASANF01]
Name=San Fran Victorian Home 1

UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5

BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
LeaveRubble=true
DieSound=MonumentCrumble
CanOccupyFire=yes

[CAMISC01]
UIName=Name:CAMISC01
Name=Barrels
TechLevel=-1
Strength=5
EligibleForDelayKill=yes 
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=BRRLEXP2
MaxDebris=0
Selectable=no

BaseNormal=no 
Explodes=yes
DeathWeapon=BarrelExplosion
Repairable=no
CanC4=no 
DamageSound=BuildingMetalDamaged

[CAMISC02]
UIName=Name:CAMISC02
Name=Barrel
TechLevel=-1
Strength=5
EligibleForDelayKill=yes 
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=BRRLEXP1
MaxDebris=0
Selectable=no

BaseNormal=no 
Explodes=yes
DeathWeapon=BarrelExplosion
Repairable=no
CanC4=no 
DamageSound=BuildingMetalDamaged



[CALAB]
UIName=Name:EinsteinLab
Name=Einstein's Lab
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes
LeaveRubble=yes


[CATIME01]
UIName=Name:CATIME02
Name=Time Machine

TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0


BaseNormal=no 
Sight=6 
ClickRepairable=yes




LeaveRubble=yes


[CATIME02]
UIName=Name:CATIME02
Name=Time Machine Traveled

TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0


BaseNormal=no 
Sight=6 
ClickRepairable=yes




LeaveRubble=yes

[CALOND04]
Name=LONDON PARLAIMENT
UIName=Name:CALOND04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5

BaseNormal=no 
Sight=8 
ClickRepairable=no
CanBeOccupied=yes
LeaveRubble=true
DieSound=MonumentCrumble
MaxNumberOccupants=10
CanOccupyFire=yes

[CALOND05]
Name=LONDON BIG BEN
UIName=Name:CALOND05
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=14
MinDebris=6


BaseNormal=no 
Sight=10 
ClickRepairable=no
CanBeOccupied=yes
LeaveRubble=true
DieSound=MonumentCrumble
MaxNumberOccupants=10
CanOccupyFire=yes

[CALOND06]
Name=LONDON TOWER
UIName=Name:CALOND06
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
LeaveRubble=true
DieSound=MonumentCrumble
MaxNumberOccupants=10
CanOccupyFire=yes

[CAMOON01]
Name=ZZZ LAUNCH PAD
UIName=Name:CAMOON01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=true
DieSound=MonumentCrumble

[CATRAN03]
Name=TRANS FORTRESS
UIName=Name:CATRAN03
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DestroyAnim=CATR03DM
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=true
DieSound=MonumentCrumble


[CASTL05A]
UIName=Name:CASTL05
Name=Busch Stadium A
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg


BaseNormal=no 
Sight=6 
ClickRepairable=no
LeaveRubble=yes
Height=6


[CASTL05B]
UIName=Name:CASTL05
Name=Busch Stadium B
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg


BaseNormal=no 
Sight=6 
ClickRepairable=no
LeaveRubble=yes


[CASTL05C]
UIName=Name:CASTL05
Name=Busch Stadium C
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg


BaseNormal=no 
Sight=6 
ClickRepairable=no
LeaveRubble=yes


[CASTL05D]
UIName=Name:CASTL05
Name=Busch Stadium D
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg


BaseNormal=no 
Sight=6 
ClickRepairable=no
LeaveRubble=yes


[CASTL05E]
UIName=Name:CASTL05
Name=Busch Stadium E
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg


BaseNormal=no 
Sight=6 
ClickRepairable=no
LeaveRubble=yes


[CASTL05F]
UIName=Name:CASTL05
Name=Busch Stadium F
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg


BaseNormal=no 
Sight=6 
ClickRepairable=no
LeaveRubble=yes


[CASTL05G]
UIName=Name:CASTL05
Name=Busch Stadium G
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg


BaseNormal=no 
Sight=6 
ClickRepairable=no
LeaveRubble=yes


[CASTL05H]
UIName=Name:CASTL05
Name=Busch Stadium H
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg


BaseNormal=no 
Sight=6 
ClickRepairable=no
LeaveRubble=yes


[CAMIAM08]
UIName=Name:CAMIAM08
Name=Arizona Memorial
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=7
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=yes

[CAEGYP01]
Name=Egypt Great Pyramid 1
UIName=Name:CAPYR01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=true
DieSound=MonumentCrumble
 
[CAEGYP02]
Name=Egypt Small Pyramid
UIName=Name:CAPYR01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
LeaveRubble=true
DieSound=MonumentCrumble
CanOccupyFire=yes
 
[CAEGYP03]
Name=Egypt Sphinx
UIName=Name:CAEGYP03
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=true
DieSound=MonumentCrumble

[CAEGYP04]
Name=Egypt Great Pyramid 2

UIName=Name:CAPYR01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=true
DieSound=MonumentCrumble

[CAEGYP05]
Name=Egypt Great Pyramid 3

UIName=Name:CAPYR01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=true
DieSound=MonumentCrumble

[CAEGYP06]
Name=Egypt Great Pyramid 4 mound

UIName=Name:CAPYR01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=no

LeaveRubble=true
DieSound=MonumentCrumble

[CALA03]
Name=LA Hwood Sign 1of2
UIName=Name:CALA03
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=true
DieSound=MonumentCrumble
 
[CALA04]
Name=LA Hollywood Bowl
UIName=Name:CALA04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CALA11]
Name=LA HBowl Seats 1of2
UIName=Name:CALA04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=no

CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CALA12]
Name=LA HBowl Seats 2of2
UIName=Name:CALA04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=no

CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CALA13]
Name=LA Hwood Sign 2of2
UIName=Name:CALA03
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=true
DieSound=MonumentCrumble

[CALA14]
Name=LA Mini Mall 02
UIName=Name:CALA01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true

[CALA15]
Name=LA Mini Mall 03
UIName=Name:CALA01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true

[CALA05]
Name=LA LAX
UIName=Name:CALA05
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
LeaveRubble=true
DieSound=MonumentCrumble

[CALA06]
Name=LA Control Tower
UIName=Name:CALA06
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=8 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CALA07]
Name=LA Movie Theater
UIName=Name:CALA07
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CALA08]
Name=LA Car Dealership
UIName=Name:CALA08
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true

[CALA09]
Name=LA Circle S
UIName=Name:CALA09
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CALA10]
Name=LA Billboard
UIName=Name:CALA10
TechLevel=-1
Strength=200
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=5 
ClickRepairable=no
CanBeOccupied=no

CanOccupyFire=no
LeaveRubble=true

[CASANF04]
Name=San Fran Golden Gate Bridge
UIName=Name:CASANF04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Naval=yes 
WaterBound=yes 
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=no

DieSound=MonumentCrumble
 
[CASANF05]
Name=San Fran Alcatraz
UIName=Name:CASANF05
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CASANF06]
Name=San Fran Victorian Home 4

UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5

BaseNormal=no 
Sight=8 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
LeaveRubble=true
DieSound=MonumentCrumble
CanOccupyFire=yes
 
[CASANF07]
Name=San Fran Victorian Home 5

UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5

BaseNormal=no 
Sight=8 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
LeaveRubble=true
DieSound=MonumentCrumble
CanOccupyFire=yes
 
[CASANF08]
Name=San Fran Victorian Home 6

UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5

BaseNormal=no 
Sight=8 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
LeaveRubble=true
DieSound=MonumentCrumble
CanOccupyFire=yes

[CASANF09]
Name=San Fran Golden Bridge 01

UIName=Name:CASANF04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Naval=yes 
WaterBound=yes 
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=no

DieSound=MonumentCrumble

[CASANF10]
Name=San Fran Golden Bridge 02

UIName=Name:CASANF04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Naval=yes 
WaterBound=yes 
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=no

DieSound=MonumentCrumble

[CASANF11]
Name=San Fran Golden Bridge 03

UIName=Name:CASANF04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Naval=yes 
WaterBound=yes 
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=no

DieSound=MonumentCrumble

[CASANF12]
Name=San Fran Golden Bridge 05

UIName=Name:CASANF04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Naval=yes 
WaterBound=yes 
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=no

DieSound=MonumentCrumble

[CASANF13]
Name=San Fran Golden Bridge 06

UIName=Name:CASANF04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Naval=yes 
WaterBound=yes 
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=no

DieSound=MonumentCrumble

[CASANF14]
Name=San Fran Golden Bridge 07

UIName=Name:CASANF04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Naval=yes 
WaterBound=yes 
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=no

DieSound=MonumentCrumble

[CASANF15]
Name=San Fran Alcatraz Watertower
UIName=Name:CASANF15
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=no


LeaveRubble=true
DieSound=MonumentCrumble

[CASANF16]
Name=San Fran Alcatraz lighthouse
UIName=Name:CAFARM06
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=no


LeaveRubble=true
DieSound=MonumentCrumble

[CASANF17]
Name=San Fran Misc Bldg 1

UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CASANF18]
Name=San Fran Misc Bldg 2

UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CASEAT01]
Name=Seattle Space Needle
UIName=Name:CASEAT01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=8 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
LeaveRubble=true
DieSound=MonumentCrumble
CanOccupyFire=yes

[CASEAT02]
Name=MicroSpam Campus
UIName=Name:CASEAT02
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5

BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
LeaveRubble=true
DieSound=MonumentCrumble
CanOccupyFire=yes

[CASYDN03]
Name=Sydney Opera House
UIName=Name:CASYDN03
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble
 







[CABHUT]
UIName=Name:CABHUT
Name=Bridge repair hut
Strength=2000
Immune=yes
LegalTarget=yes
Nominal=yes
TechLevel=-1

Repairable=true
Selectable=yes
Insignificant=yes
BridgeRepairHut=yes
Adjacent=0
BaseNormal=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0	


[GAGREEN]
UIName=Name:GAGREEN
Name=Green Building
Image=null
Strength=150
Prerequisite=GAPILE
Armor=wood
TechLevel=-1
Adjacent=3
Sight=0
Selectable=no
Insignificant=yes
Nominal=yes
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
Cost=100
BaseNormal=no
Points=5
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0	
ToTile=Green01
AIBuildThis=no


[GASAND]
UIName=Name:GASAND
Name=Sandbags
BuildCat=Combat
Strength=100
Prerequisite=BARRACKS
Armor=wood
CrushSound=WallCrushSandbag
Crushable=yes
Wall=yes
TechLevel=-1
Adjacent=4
Sight=0
Nominal=yes
Selectable=no
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
Cost=25
Insignificant=yes
Points=1
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0	

BaseNormal=no 
AIBuildThis=no


[CAFNCB]
UIName=Name:CAFNCB
Name=Fence Black
BuildCat=Combat
Strength=100
Prerequisite=BARRACKS
Armor=wood
CrushSound=WallCrushBlack
Crushable=yes
Wall=yes
TechLevel=-1
Adjacent=4
Sight=0
Nominal=yes
Selectable=no
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
Cost=25
Insignificant=yes
Points=1
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0	

BaseNormal=no 
AIBuildThis=no


[CAFNCW]
UIName=Name:CAFNCW
Name=Fence White
BuildCat=Combat
Strength=100
Prerequisite=BARRACKS
Armor=wood
CrushSound=WallCrushWhite
Crushable=yes
Wall=yes
TechLevel=-1
Adjacent=4
Sight=0
Nominal=yes
Selectable=no
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
Cost=25
Insignificant=yes
Points=1
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0	

BaseNormal=no 
AIBuildThis=no

[CALA01]
Name=LA Keegan Produce

UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble
 



























[CALOND01]
Name=London Victorian Home 1

UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble
 


























 
[CALOND03]
Name=London Pub

UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CABARR01]
Name=Barricade 01
UIName=Name:CABARR
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no

BaseNormal=no 
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged
 
[CABARR02]
Name=Barricade 02
UIName=Name:CABARR
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no

BaseNormal=no 
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAMORR01]
Name=Morocco Generic

UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=8 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble
 
[CAMORR02]
Name=Morocco Generic02

UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=8 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble
 
[CAMORR03]
Name=Morroco Generic03

UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=8 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CAMORR04]
Name=Morroco Generic04

UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=10 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CAMORR05]
Name=Morroco Bar 01
UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CAMORR06]
Name=Morroco Bar 02
UIName=Name:CAMORR05
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CAMORR07]
Name=Morroco Generic07

UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=10 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CAMORR08]
Name=Morroco Generic08

UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=10 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CAMORR09]
Name=Morroco Generic09

UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=10 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CAMORR10]
Name=Morroco Generic10

UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=10 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CASANF02]
Name=San Fran Victorian Home 2

UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble
 
[CASANF03]
Name=San Fran Victorian Home 3

UIName=Name:CACITY01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
LeaveRubble=true
DieSound=MonumentCrumble
CanOccupyFire=yes



























 
[CASYDN02]
Name=Sydney Kangaroo Burger
UIName=Name:CASYDN02
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CATRAN01]
Name=Transylvania Crypt 1
UIName=Name:CATRAN01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble
 
[CATRAN02]
Name=Transylvania Crypt 2
UIName=Name:CATRAN01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CAMEX02]
UIName=Name:MAYANRUINS
Name=Mayan Castillo
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=14
MinDebris=7


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=Yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=Yes


[CAMEX03]
UIName=Name:MAYANRUINS
Name=Mayan Minor Temple
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG,DBRS10LG
MaxDebris=15
MinDebris=7


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=no




LeaveRubble=yes


[CAMEX04]
UIName=Name:MAYANTEMPLE
Name=Mayan Large Temple
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG,DBRS10LG
MaxDebris=15
MinDebris=7


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=no




LeaveRubble=Yes


[CAMEX05]
UIName=Name:MAYANRUINS
Name=Mayan Platfrom
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=no




LeaveRubble=Yes


[CACHIG06]
Name=Chicago Water Tower
UIName=Name:CAWT01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DestroyAnim=CACH06DM
MaxDebris=0
CrateBeneath=true
CrateBeneathIsMoney=true


BaseNormal=no 
CanBeOccupied=no
LeaveRubble=yes



[GAGATE_A]
UIName=Name:GATE1
Name=Guard Border Crossing
BuildCat=Combat
Strength=100
Prerequisite=GAPILE
Armor=wood
TechLevel=-1
Selectable=yes
Capturable=false
Insignificant=yes
Adjacent=8
Owner=British,French,Germans,Americans,Alliance,JAPAN
Cost=250
Points=50
Repairable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Gate=yes
DeployTime=.044
GateCloseDelay=.2
ThreatPosed=0	


BaseNormal=no 
AIBuildThis=no


[TSTLAMP]
Name=AlphaLightPost
Image=GALITE
Strength=600
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=no		
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
ThreatPosed=0	
DamageParticleSystems=SparkSys
Insignificant=yes
AlphaImage=ALPHATST


[GALITE]
Name=Light Post
Image=GALITE
Strength=600
Armor=wood
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
Cost=200
TechLevel=-1 
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=NO
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
LightVisibility=5000
LightIntensity=0.2
LightRedTint=0.05
LightGreenTint=0.05
LightBlueTint=0.01
ThreatPosed=0	
DamageParticleSystems=SparkSys,LGSparkSys
AlphaImage=NONE
Powered=true
AIBuildThis=no


[NEGLAMP]
Name=Negative Light Post
Image=GALITE
Strength=1000
Armor=wood
TechLevel=-1
InvisibleInGame=yes
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
LightVisibility=3500
LightIntensity=-0.15
LightRedTint=0.03
LightGreenTint=0.04
LightBlueTint=0.04
ThreatPosed=0	
DamageParticleSystems=SparkSys,LGSparkSys
Insignificant=yes


[INGALITE]
Name=Invisible Light Post
Image=GALITE
InvisibleInGame=yes
Insignificant=yes
Selectable=no
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
LightVisibility=5000
LightIntensity=0.2
LightRedTint=0.05
LightGreenTint=0.05
LightBlueTint=0.01
ThreatPosed=0	
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true


[REDLAMP]
Name=Red Light Post
Image=GALITE
Insignificant=yes
Strength=600
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
LightVisibility=4000
LightIntensity=0.01
LightRedTint=1.5
LightGreenTint=0.01
LightBlueTint=0.01
ThreatPosed=0	
DamageParticleSystems=SparkSys,LGSparkSys
AlphaImage=NONE
Powered=true


[NEGRED]
Name=Negative Red Light
Image=GALITE
Insignificant=yes
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
LightVisibility=4000
LightIntensity=-0.05
LightRedTint=-1.5
LightGreenTint=0.01
LightBlueTint=0.01
ThreatPosed=0	
DamageParticleSystems=SparkSys,LGSparkSys


[GRENLAMP]
Name=Green Light Post
Image=GALITE
Strength=600
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.01
LightGreenTint=1.5
LightBlueTint=0.01
ThreatPosed=0	
DamageParticleSystems=SparkSys,LGSparkSys
AlphaImage=NONE
Powered=true
Insignificant=yes


[BLUELAMP]
Name=Blue Light Post
Image=GALITE
Strength=600
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.01
LightGreenTint=0,01
LightBlueTint=0.7
ThreatPosed=0	
DamageParticleSystems=SparkSys,LGSparkSys
AlphaImage=NONE
Powered=true
Insignificant=yes


[YELWLAMP]
Name=Yellow Light Post
Image=GALITE
Strength=600
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
LightVisibility=4000
LightIntensity=.01
LightRedTint=1.5
LightGreenTint=1.5
LightBlueTint=0.01
ThreatPosed=0	
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true
Insignificant=yes


[INYELWLAMP]
Name=Invisible Yellow Light Post
Image=GALITE
Insignificant=yes
Selectable=no
InvisibleInGame=yes
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
LightVisibility=4000
LightIntensity=.01
LightRedTint=1.5
LightGreenTint=1.5
LightBlueTint=0.01
ThreatPosed=0	
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true


[PURPLAMP]
Name=Purple Light Post
Image=GALITE
Strength=600
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
LightVisibility=3000
LightIntensity=0.01
LightRedTint=2.0
LightGreenTint=0.01
LightBlueTint=2.0
ThreatPosed=0	
DamageParticleSystems=SparkSys,LGSparkSys
AlphaImage=NONE
Powered=true
Insignificant=yes


[INPURPLAMP]
Name=Invisible Purple Light Post
Image=GALITE
Selectable=no
Insignificant=yes
InvisibleInGame=yes
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=3000
LightIntensity=0.01
LightRedTint=2.0
LightGreenTint=0.01
LightBlueTint=2.0
ThreatPosed=0	
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true


[INORANLAMP]
Name=Orange Light Post
Image=GALITE
Selectable=no
InvisibleInGame=yes
Strength=600
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=3000
LightIntensity=0.01
LightRedTint=2.0
LightGreenTint=1.4
LightBlueTint=0.3
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true
Insignificant=yes


[INGRNLMP]
Name=Invisible Green Light Post
Image=GALITE
Selectable=no
InvisibleInGame=yes
Insignificant=yes
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.01
LightGreenTint=1.5
LightBlueTint=0.01
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true


[INREDLMP]
Name=Invisible Red Light Post
Image=GALITE
Selectable=no
Insignificant=yes
InvisibleInGame=yes
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=4000
LightIntensity=0.01
LightRedTint=1.5
LightGreenTint=0.01
LightBlueTint=0.01
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true


[INBLULMP]
Name=Invisible Blue Light Post
Selectable=no
InvisibleInGame=yes
Insignificant=yes
Image=GALITE
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.01
LightGreenTint=0,01
LightBlueTint=0.7
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true


[TEMMORLAMP]
Name=InvisibleTemperateMorningLamp
Selectable=no
InvisibleInGame=yes
Insignificant=yes
Image=GALITE
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=3000
LightIntensity=0.01
LightRedTint=0.78
LightGreenTint=0.4
LightBlueTint=0.01
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true


[TEMDAYLAMP]
Name=InvisibleTemperateDayLamp
Selectable=no
InvisibleInGame=yes
Insignificant=yes
Image=GALITE
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=3000
LightIntensity=0.01
LightRedTint=0.7
LightGreenTint=0.3
LightBlueTint=0.01
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true


[TEMDUSLAMP]
Name=InvisibleTemperateDuskLamp
Selectable=no
InvisibleInGame=yes
Insignificant=yes
Image=GALITE
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=3000
LightIntensity=0.01
LightRedTint=0.78
LightGreenTint=0.4
LightBlueTint=0.01
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true


[TEMNITLAMP]
Name=InvisibleTemperateNightLamp
Selectable=no
InvisibleInGame=yes
Insignificant=yes
Image=GALITE
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=3500
LightIntensity=0.01
LightRedTint=0.7
LightGreenTint=0.6
LightBlueTint=0.01
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true


[SNOMORLAMP]
Name=InvisibleSnowMorningLamp
Selectable=no
InvisibleInGame=yes
Insignificant=yes
Image=GALITE
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=3500
LightIntensity=0.01
LightRedTint=0.3
LightGreenTint=0.4
LightBlueTint=-0.1
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true


[SNODAYLAMP]
Name=InvisibleSnowDayLamp
Selectable=no
InvisibleInGame=yes
Insignificant=yes
Image=GALITE
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=3000
LightIntensity=0.005
LightRedTint=0.1
LightGreenTint=0.1
LightBlueTint=0.00
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true


[SNODUSLAMP]
Name=InvisibleSnowDuskLamp
Selectable=no
InvisibleInGame=yes
Insignificant=yes
Image=GALITE
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=3500
LightIntensity=0.005
LightRedTint=0.25
LightGreenTint=0.35
LightBlueTint=-0.2
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true


[SNONITLAMP]
Name=InvisibleSnowNightLamp
Selectable=no
InvisibleInGame=yes
Insignificant=yes
Image=GALITE
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=3000
LightIntensity=0.01
LightRedTint=0.15
LightGreenTint=0.25
LightBlueTint=0.05
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true



[GADUMY]
UIName=Name:GADUMY
Name=Dummy ChronoSphere
BuildCat=Tech
Image=NTIRON
Prerequisite=GATECH
TechLevel=-1
Strength=1000
Powered=true
Adjacent=2
Armor=wood
Sight=5
Owner=British,French,Germans,Americans,Alliance,JAPAN
Cost=2800
Points=30
Power=-150
Crewed=yes
Capturable=no
RevealToAll=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
SuperWeapon=ChronoWarpSpecial
ThreatPosed=1	
AIBuildThis=no
Spyable=yes

[CITY01]
UIName=Name:CITY01
Name=ZZZ Connelly Court Apts.
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

BaseNormal=no 

[CITY02]
UIName=Name:CITY02
Name=ZZZ Lightner's Luxury Suites
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

BaseNormal=no 

[CITY03]
UIName=Name:CITY03
Name=ZZZ Office Building
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

BaseNormal=no 

[CITY04]
UIName=Name:CITY04
Name=ZZZ Westwood Stock Exchange
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

BaseNormal=no 

[CITY05]
UIName=Name:CITY05
Name=ZZZ Daily Sun Times
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

BaseNormal=no 

[CITY06]
UIName=Name:CITY06
Name=ZZZ YEO-CA Cola Corp.
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys

BaseNormal=no 


[CAPARS01]
UIName=Name:CAPARS01
Name=Paris Tower
TechLevel=-1
Strength=3000
Insignificant=no
Nominal=yes
RadarInvisible=no
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg


BaseNormal=no 
Primary=EiffelBolt 
Power=-100
Powered=Yes
Overpowerable=true
DestroyAnim=CAPR01DM
LeaveRubble=yes
DieSound=MonumentCrumble

[CACITY01]
UIName=Name:CACITY01
Name=ZZZ Building
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0


BaseNormal=no 
Sight=4 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes


[CACITY02]
UIName=Name:CACITY02
Name=ZZZ Building
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0


BaseNormal=no 
Sight=4 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes


[CACITY03]
UIName=Name:CACITY03
Name=ZZZ Building
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0


BaseNormal=no 
Sight=4 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes


[CACITY04]
UIName=Name:CACITY04
Name=ZZZ Building
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0


BaseNormal=no 
Sight=4 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes


[CANEWY01]
UIName=Name:CANEWY01
Name=Building
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0


BaseNormal=no 
Sight=4 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=yes


[CANEWY04]
UIName=Name:CANEWY04
Name=Statue of Liberty
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DestroyAnim=CANY04DM
MaxDebris=0
CrateBeneath=true
CrateBeneathIsMoney=true


BaseNormal=no 
Sight=4 
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=yes
DieSound=MonumentCrumble


[CANEWY05]
UIName=Name:CANEWY05
Name=ZZZ World Trade Center
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Radar=yes
SpySat=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0


BaseNormal=no 
Sight=4 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes


[CASWST01]
UIName=Name:CASWST01
Name=Southwest Building
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg

BaseNormal=no 
Sight=4
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=yes

[CATECH01]
UIName=Name:CATECH01
Name=Communications
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg


BaseNormal=no 
Sight=4 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=yes

[CATEXS01]
UIName=Name:CATEXS01
Name=Texs01 Building
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg


BaseNormal=no 
Sight=4 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=Yes



[CAWASH05]
UIName=Name:CAWASH05
Name=Wash Building 5
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=yes


[CAWASH06]
UIName=Name:CAWASH13
Name=Wash Building 6
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=yes
DieSound=MonumentCrumble


[CAWASH04]
UIName=Name:CAWASH04
Name=Wash Building 4
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=yes


[CAWASH03]
UIName=Name:CAWASH03
Name=Wash Building 3
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris4lg,Dbris8lg,Dbris7lg,Dbris5sm,Dbris5lg,Dbris7sm


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=yes



[CAWASH07]
UIName=Name:CAWASH07
Name=Wash Building 7
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris9sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=yes


[CAWASH11]
UIName=Name:CAWASH11
Name=Wash Building 11
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=yes


[CAWASH08]
UIName=Name:CAWSH08
Name=Wash Building 8
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=true


[CAWASH09]
UIName=Name:CAWSH09
Name=Wash Building 9
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=yes


[CAWASH10]
UIName=Name:CAWSH10
Name=Wash Building 10
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4lg,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=yes


[CAWASH13]
UIName=Name:CAWASH13
Name=Wash Building 13
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4lg,Dbris3sm,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=yes


[CAEUR1]
UIName=Name:CAEUR1
Name=Euro Cottage A
TechLevel=-1
Strength=300
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2SM,DBRIS3LG,DBRIS5SM,DBRS10LG
MaxDebris=8
MinDebris=4


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=3

CanOccupyFire=yes

LeaveRubble=Yes


[CAEUR2]
UIName=Name:CAEUR2
Name=Euro Cottage B
TechLevel=-1
Strength=300
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2SM,DBRIS3LG,DBRIS5SM,DBRS10LG
MaxDebris=8
MinDebris=4


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=3

CanOccupyFire=yes

LeaveRubble=Yes


[CAMIAM02]
UIName=Name:CAMIAM02
Name=Miami Hotel 02
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=yes


[CANWY05]
UIName=Name:CANWY05
Name=NY Building 05
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=yes


[CAEUR04]
UIName=Name:CAEUR04
Name=Euro Building 04
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris2sm,Dbris2lg,Dbris4sm,Dbris9sm,Dbris3sm,Dbris3lg,Dbris4lg,Dbris9lg,Dbris10lg


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=Yes


[CARUS02A]
Name=Russain Kremlin Wall LTower
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 



[CARUS02B]
Name=Russain Kremlin Wall STower
Strength=500
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 


[CARUS02C]
Name=Russain Kremlin Wall North
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Crushable=no


[CARUS02D]
Name=Russain Kremlin Wall East
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Crushable=no


[CARUS02E]
Name=Russain Kremlin Wall South
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Crushable=no


[CARUS02F]
Name=Russain Kremlin Wall West
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Crushable=no



[CANEWY06]
Name=Wall Street Office
UIName=Name:CANEWY06
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=yes


[CANEWY07]
Name=Wall Street Office Var 2
UIName=Name:CANEWY07
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=yes


[CANEWY08]
Name=Wall Street Office Var 3
UIName=Name:CANEWY08
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=yes


[CAPARS02]
Name=Large Paris Building Var 1
UIName=Name:CAPARS02
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=yes


[CAPARS08]
Name=Large Paris Building Var 2
UIName=Name:CAPARS08
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=yes


[CAPARS09]
Name=Large Paris Building Var 3
UIName=Name:CAPARS09
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=yes


[CANEWY10]
UIName=Name:CANEWY10
Name=NY Building 10
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=yes


[CANEWY11]
UIName=Name:CANEWY11
Name=NY Building 11
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=yes


[CANEWY12]
UIName=Name:CANEWY12
Name=NY Building 12
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=yes


[CANEWY13]
UIName=Name:CANEWY13
Name=NY Building 13
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris5lg,Dbris5sm


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=yes


[CANEWY14]
UIName=Name:CANEWY13
Name=NY Building 14
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris5lg,Dbris5sm


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=yes


[CANEWY15]
UIName=Name:CANEWY15
Name=NY Building 15
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris5lg,Dbris5sm


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=yes


[CANEWY16]
UIName=Name:CANEWY15
Name=NY Building 16
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris5lg,Dbris5sm


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=yes


[CANEWY17]
UIName=Name:CANEWY17
Name=NY Building 17
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris5lg,Dbris5sm


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=yes


[CANEWY18]
UIName=Name:CANEWY18
Name=NY Building 18
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris5lg,Dbris5sm


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=yes


[CAPARS04]
UIName=Name:CAPRS04
Name=Paris Building 4
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=6

CanOccupyFire=yes

LeaveRubble=yes


[CAPARS05]
UIName=Name:CAPRS05
Name=Paris Building 5
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=6

CanOccupyFire=yes

LeaveRubble=yes


[CAPARS06]
UIName=Name:CAPRS06
Name=Paris Building 6
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=6

CanOccupyFire=yes

LeaveRubble=yes


[CAPARS07]
UIName=Name:CAPRS07
Name=Euro Phone Booth
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=no


[CAPARS10]
Name=Paris Bistro Var 1
UIName=Name:CAPARS10
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=true
DieSound=MonumentCrumble


[CAPARS13]
Name=Paris Bistro Var 2
UIName=Name:CAPARS13
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=true
DieSound=MonumentCrumble


[CAPARS14]
Name=Paris Bistro Var 3
UIName=Name:CAPARS14
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=true
DieSound=MonumentCrumble

[CAGAS01]
Name=Gas Station
UIName=Name:CAGAS01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=yes


[CAFARM06]
UIName=Name:CAFARM06
Name=Lighthouse
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris2sm,Dbris2lg


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5

CanOccupyFire=yes

LeaveRubble=yes


[CAMIAM04]
UIName=Name:CAMIAM04
Name=Lifeguard Hut
TechLevel=-1
Strength=200
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=7
MinDebris=3
DebrisAnim=Dbris3sm,Dbris8sm,Dbris10sm,Dbris2sm,Dbris3lg,Dbris10lg,Dbris1lg,Dbris1sm


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=3

CanOccupyFire=yes



[CAIND01]
Name=Industrial building
UIName=Name:CAIND01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=yes


[CANWY09]
UIName=Name:CANWY09
Name=NY Building 09
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=yes


[CANWY22]
UIName=Name:CANWY22
Name=NY Building 22
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=Yes


[CANWY23]
UIName=Name:CANWY23
Name=NY Building 23
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=Yes


[CANWY24]
UIName=Name:CANWY24
Name=NY Building 24
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg,Dbris10sm


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=Yes


[CANWY25]
UIName=Name:CANWY25
Name=NY Building 25
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=Yes


[CANWY26]
UIName=Name:CANWY26
Name=NY Building 26
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=Yes


[CATEXS03]
Name=San Antonio Office building
UIName=Name:CATEXS03
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=yes


[CATEXS04]
Name=San Antonio Office building Var 2
UIName=Name:CATEXS04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=yes


[CATEXS05]
Name=San Antonio Office building Var 3
UIName=Name:CATEXS05
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=yes


[CARUS02G]
Name=Russain Kremlin Wall Clock Tower
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes



[CACHIG04]
Name=Chicago Associates Center
UIName=Name:CACHIG04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DestroyAnim=CACHIG04D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=yes


[CAMIAM03]
Name=Miami Hotel 03
UIName=Name:CAMIAM03
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=yes


[CAMIAM01]
UIName=Name:CAMIAM01
Name=Miami Hotel 01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=yes


[CATEXS06]
Name=Texas Office Building
UIName=Name:CATEXS06
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRIS3LG,DBRIS7SM,DBRIS8SM,DBRS10LG
MaxDebris=13
MinDebris=6


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=yes


[CATEXS07]
Name=Texas Office Building var2
UIName=Name:CATEXS07
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRIS3LG,DBRIS7SM,DBRIS8SM,DBRS10LG
MaxDebris=15
MinDebris=7


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=yes


[CATEXS08]
Name=Texas Office Building var3
UIName=Name:CATEXS08
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

DebrisAnims=DBRIS3LG,DBRIS7SM,DBRIS8SM,DBRS10LG
MaxDebris=10
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=yes


[CACHIG01]
Name=Chigo Brick Building
UIName=Name:CACHIG01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris2lg,Dbris4sm,Dbris9sm


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=Yes


[CACHIG02]
Name=Chigo Brick Building var2
UIName=Name:CACHIG02
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris2lg,Dbris4sm,Dbris9sm


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=Yes


[CACHIG03]
Name=Chigo Office Building
UIName=Name:CACHIG03
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris2lg,Dbris4sm,Dbris9sm,Dbris3sm,Dbris3lg,Dbris4lg,Dbris9lg,Dbris10sm,Dbris10lg


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=Yes


[CARUS08]
Name=Russain Gum Corner
Strength=1000
TechLevel=-1
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2lg,Dbris8sm,Dbris3lg
BaseNormal=no
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5

CanOccupyFire=yes

LeaveRubble=Yes


[CARUS09]
Name=Russian Gum Middle
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2lg,Dbris8sm,Dbris3lg
BaseNormal=no
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5

CanOccupyFire=yes

LeaveRubble=Yes


[CARUS10]
Name=Russian Gum Wall N_S
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2lg,Dbris8sm,Dbris3lg
BaseNormal=no
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5

CanOccupyFire=yes

LeaveRubble=Yes


[CARUS11]
Name=Russian Gum Wall E_W

TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2lg,Dbris8sm,Dbris3lg
BaseNormal=no
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5

CanOccupyFire=yes

LeaveRubble=Yes


[CANEWY20]
Name=Warehouse
UIName=Name:CANEWY20
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3LG,DBRIS4LG,DBRIS4SM,DBRIS6LG,DBRIS7LG,DBRIS9SM,DBRS10LG
MaxDebris=15
MinDebris=8
BaseNormal=no
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=Yes


[CANEWY21]
Name=Warehouse B
UIName=Name:CANEWY20
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3LG,DBRIS4LG,DBRIS4SM,DBRIS6LG,DBRIS7LG,DBRIS9SM,DBRS10LG
MaxDebris=15
MinDebris=8
BaseNormal=no
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=Yes


[CARUS04]
Name=Moscow City A
UIName=Name:CARUS04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG
MaxDebris=15
MinDebris=8
BaseNormal=no
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=8

CanOccupyFire=yes

LeaveRubble=Yes


[CARUS05]
Name=Moscow City B
UIName=Name:CARUS04
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG
MaxDebris=15
MinDebris=8
BaseNormal=no
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=8

CanOccupyFire=yes

LeaveRubble=Yes


[CARUS06]
Name=Moscow City C
UIName=Name:CARUS06
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG
MaxDebris=13
MinDebris=8
BaseNormal=no
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=8

CanOccupyFire=yes

LeaveRubble=Yes


[CAMSC01]
Name=Hot Dog Stand
UIName=Name:CAMSC01
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM
MaxDebris=3
MinDebris=1
BaseNormal=no
Sight=6 
ClickRepairable=no







[CAMSC02]
Name=Beach Umbrellas A
UIName=Name:CAMSC02
TechLevel=-1
Strength=50
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6 
ClickRepairable=no







[CAMSC03]
Name=Beach Umbrellas B
UIName=Name:CAMSC02
TechLevel=-1
Strength=1
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6 
ClickRepairable=no







[CAMSC04]
Name=Beach Towels A
UIName=Name:CAMSC04
TechLevel=-1
Strength=1
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6 
ClickRepairable=no







[CAMSC05]
Name=Beach Towels B
UIName=Name:CAMSC04
TechLevel=-1
Strength=1
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6 
ClickRepairable=no







[CAMSC06]
Name=Camp Fire
UIName=Name:CAMSC06
TechLevel=-1
Strength=10
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG
MaxDebris=1
MinDebris=0
BaseNormal=no
Sight=6 
ClickRepairable=no
AmbientSound=CampfireLoop





DamageSmokeOffset=128,128,128


[CAMSC07]
Name=Thatched Hut Chief
UIName=Name:CAMSC07
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM
MaxDebris=6
MinDebris=3
BaseNormal=no
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=6

CanOccupyFire=yes



[CAMSC08]
Name=Thatched Hut A
UIName=Name:CAMSC07
TechLevel=-1
Strength=200
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM
MaxDebris=4
MinDebris=2
BaseNormal=no
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=6

CanOccupyFire=yes



[CAMSC09]
Name=Thatched Hut B
UIName=Name:CAMSC07
TechLevel=-1
Strength=200
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM
MaxDebris=4
MinDebris=2
BaseNormal=no
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=6

CanOccupyFire=yes


[CAEURO05]
UIName=Name:CAEURO05
Name=Statue
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2SM,DBRIS3LG,DBRIS5SM,DBRS10LG
MaxDebris=8
MinDebris=4
BaseNormal=no
Sight=6 
ClickRepairable=no





LeaveRubble=Yes


[CALUNR01]
UIName=Name:CALUNR01
Name=Lunar Lander
TechLevel=-1
Strength=1
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6 
ClickRepairable=no







[CALUNR02]

UIName=Name:CAUSFGL
Name=Lunar Flag
TechLevel=-1
Strength=1
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6 
ClickRepairable=no







[CAPARK01]
UIName=Name:CAPARK01
Name=Park Bench
TechLevel=-1
Strength=1
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6 
ClickRepairable=no







[CAPARK02]
UIName=Name:CAPARK02
Name=Play Ground Swing Set
TechLevel=-1
Strength=1
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6 
ClickRepairable=no







[CAPARK03]
UIName=Name:CAPARK03
Name=Play Ground Merry Go Round
TechLevel=-1
Strength=1
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM
MaxDebris=3
MinDebris=1
BaseNormal=no
Sight=6 
ClickRepairable=no







[CAPARK04]
UIName=Name:CAPARK01
Name=Park Bench North
TechLevel=-1
Strength=1
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6 
ClickRepairable=no






[CAPARK05]
UIName=Name:CAPARK01
Name=Park Bench West
TechLevel=-1
Strength=1
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6 
ClickRepairable=no






[CAPARK06]
UIName=Name:CAPARK01
Name=Park Bench East
TechLevel=-1
Strength=1
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6 
ClickRepairable=no






[CAHSE02]
UIName=Name:CAHSE02
Name=American House 02
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5

CanOccupyFire=yes

LeaveRubble=yes


[CAHSE03]
UIName=Name:CAHSE03
Name=American House 03
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5

CanOccupyFire=yes

LeaveRubble=yes


[CAHSE04]
UIName=Name:CAHSE04
Name=American House 04
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5

CanOccupyFire=yes

LeaveRubble=yes


[CASTL01]
Name=St Louis Building A
UIName=Name:CASTL01
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG
MaxDebris=10
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=Yes


[CASTL02]
Name=St Louis Building B
UIName=Name:CASTL02
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG
MaxDebris=10
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=Yes


[CASTL03]
UIName=Name:CASTL03
Name=St Louis Building C
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG
MaxDebris=10
MinDebris=5


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=Yes


[CAHSE05]
UIName=Name:CAHSE05
Name=American Mobile Home A
TechLevel=-1
Strength=300
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
DebrisAnim=Dbris2lg,Dbris4sm,Dbris5sm,Dbris3sm,Dbris3lg,Dbris4lg,Dbris9lg,Dbris10lg,Dbris10sm


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5

CanOccupyFire=yes

LeaveRubble=Yes


[CAHSE06]
UIName=Name:CAHSE06
Name=American Mobile Home B
TechLevel=-1
Strength=300
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
DebrisAnim=Dbris5lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris9lg,Dbris10lg,Dbris10sm


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5

CanOccupyFire=yes

LeaveRubble=Yes


[CAHSE07]
UIName=Name:CAHSE04

Name=American House 07
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5

CanOccupyFire=yes

LeaveRubble=yes


[CAMIAM05]
UIName=Name:CAMIAM05
Name=Miami Hotel 05
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris4lg,Dbris2sm,Dbris8sm,Dbris3lg


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=Yes


[CAMIAM06]
UIName=Name:CAMIAM06
Name=Miami Hotel 06
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris4lg,Dbris2sm,Dbris8sm,Dbris3lg


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=Yes


[CAMIAM07]
UIName=Name:CAMIAM07
Name=Miami Hotel 07
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris4lg,Dbris2sm,Dbris8sm,Dbris3lg
CrateBeneath=true
CrateBeneathIsMoney=true


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes

LeaveRubble=Yes


[CASTRT01]
Name=Traffic Light
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0


BaseNormal=no 
Sight=6 
ClickRepairable=no







[CASTRT02]
Name=Traffic Light
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0


BaseNormal=no 
Sight=6 
ClickRepairable=no







[CASTRT03]
Name=Traffic Light
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0


BaseNormal=no 
Sight=6 
ClickRepairable=no







[CASTRT04]
Name=Traffic Light
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0


BaseNormal=no 
Sight=6 
ClickRepairable=no







[CASTRT05]
Name=Bus Stop
UIName=Name:CASTRT05
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS6SM,DBRS10LG
MaxDebris=2
MinDebris=0


BaseNormal=no 
Sight=6 
ClickRepairable=no







[CAARMY01]
UIName=Name:CAARMY01
Name=Army Tent
TechLevel=-1
Strength=200
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=8

CanOccupyFire=yes

DamageSound=Dummy
DieSound=Dummy


[CAARMY02]
UIName=Name:CAARMY01
Name=Army Tent
TechLevel=-1
Strength=200
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=4

CanOccupyFire=yes

DamageSound=Dummy
DieSound=Dummy


[CAARMY03]
UIName=Name:CAARMY01
Name=Army Tent
TechLevel=-1
Strength=200
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=4

CanOccupyFire=yes

DamageSound=Dummy
DieSound=Dummy


[CAARMY04]
UIName=Name:CAARMY01
Name=Army Tent
TechLevel=-1
Strength=200
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=4

CanOccupyFire=yes

DamageSound=Dummy
DieSound=Dummy

 
[CAUSFGL]
UIName=Name:CAUSFGL
Name=Flag US Left
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged


[CAGARD01]
UIName=Name:CAGARD01
Name=Guard Shack
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS5SM
MaxDebris=3
MinDebris=1


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=no

DistributedFire=no

[CAFARM01]
UIName=Name:CAFARM01
Name=Farm
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5


BaseNormal=no 
Sight=4 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=6

CanOccupyFire=yes


[CAFARM02]
UIName=Name:CAFARM02
Name=Farm Silo
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
Selectable=no

BaseNormal=no 

[CAFRMA]
Name=Farmhouse
UIName=Name:CAFRMA
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg


BaseNormal=no 
Sight=4 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10

CanOccupyFire=yes


[CAFRMB]
Name=Farm Outhouse
UIName=Name:CAFRMB
TechLevel=-1
Strength=50
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg


BaseNormal=no 
Sight=4 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=1

CanOccupyFire=yes

DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CALIT01E]
UIName=Name:CALIT01E
Name=Light
TechLevel=-1
Strength=50
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no

BaseNormal=no 

[CALIT01N]
UIName=Name:CALIT01N
Name=Light
TechLevel=-1
Strength=50
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no

BaseNormal=no 

[CALIT01S]
UIName=Name:CALIT01S
Name=Light
TechLevel=-1
Strength=50
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no

BaseNormal=no 

[CALIT01W]
UIName=Name:CALIT01W
Name=Light
TechLevel=-1
Strength=50
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no

BaseNormal=no 

[CALIT03E]
UIName=Name:CALIT03E
Name=Light3E
TechLevel=-1
Strength=50
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no

BaseNormal=no 

[CALIT03N]
UIName=Name:CALIT03N
Name=Light3N
TechLevel=-1
Strength=50
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no

BaseNormal=no 

[CALIT03S]
UIName=Name:CALIT03S
Name=Light3S
TechLevel=-1
Strength=50
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no

BaseNormal=no 

[CALIT03W]
UIName=Name:CALIT03W
Name=Light3W
TechLevel=-1
Strength=50
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no

BaseNormal=no 

[CALIT02L]
UIName=Name:CALIT02L
Name=Light2L
TechLevel=-1
Strength=50
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no

BaseNormal=no 

[CALIT02R]
UIName=Name:CALIT02R
Name=Light2R
TechLevel=-1
Strength=50
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no

BaseNormal=no 


[CAHSE01]
UIName=Name:CAHSE01
Name=American House 01
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=3
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5

CanOccupyFire=yes

LeaveRubble=yes


[CAWT01]
UIName=Name:CAWT01
Name=Water Tower
TechLevel=-1
Strength=400
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged


[CATS01]
UIName=Name:CATS01
Name=Farm Twin Silos
TechLevel=-1
Strength=300
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris5lg,Dbris5sm,Dbris9lg,Dbris8lg


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no


[CABARN02]
UIName=Name:CABARN02
Name=Farm Barn 02
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris8sm,Dbris10sm,Dbris9lg


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5

CanOccupyFire=yes

LeaveRubble=yes

[CAMISC03]
UIName=Name:CAMISC03
Name=Dumpster
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
Selectable=no

BaseNormal=no 
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAMISC04]
UIName=Name:CAMISC04
Name=Mail Box
TechLevel=-1
Strength=10
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no

BaseNormal=no 
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAMISC05]
UIName=Name:CAMISC05
Name=Construction Pipes
TechLevel=-1
Strength=10
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no

BaseNormal=no 
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAMISC06]
UIName=Name:CAMISC06
Name=V3 Rack
TechLevel=-1
Strength=10
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=MININUKE
MaxDebris=0
Selectable=no

BaseNormal=no 
CanBeOccupied=no
Primary=none
Secondary=none
CanC4=no 
DamageSound=BuildingMetalDamaged


[CAMSC10]
Name=McBurger Kong
UIName=Name:CAMSC10
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=20
Armor=wood
Explosion=MININUKE,TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS3SM,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS9SM,DBRS10LG
MaxDebris=12
MinDebris=6
BaseNormal=no
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=8

CanOccupyFire=yes

LeaveRubble=yes

[CAMSC11]
UIName=Name:CAMISC11
Name=Tires
TechLevel=-1
Strength=10
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM
MaxDebris=6
MinDebris=3
Selectable=no

BaseNormal=no 
CanBeOccupied=no
Primary=none
Secondary=none

[CAMSC12]
UIName=Name:CAMISC12
Name=Bullseye
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no

BaseNormal=no 
CanBeOccupied=no
Primary=none
Secondary=none


[CAMSC12A]
UIName=Name:CAMISC12
Name=Bullseye 2
Image=CAMSC12
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no

BaseNormal=no 
CanBeOccupied=no
Primary=none
Secondary=none
Cost=600


[CAMOV01]
UIName=Name:CAMOV01
Name=Drive In Movie Screen
TechLevel=-1
Strength=500
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=no


[CAMOV02]
UIName=Name:CAMOV02
Name=Drive In Movie Concession Stand
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5

CanOccupyFire=yes

LeaveRubble=yes


[CABUNK01]
UIName=Name:CABUNK01
Name=Concrete Bunker 01
TechLevel=-1
Strength=2000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=8

CanOccupyFire=yes
LeaveRubble=yes


[CABUNK02]
UIName=Name:CABUNK01
Name=Concrete Bunker 02
TechLevel=-1
Strength=2000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=8

CanOccupyFire=yes
LeaveRubble=yes


[CABUNK03]
UIName=Name:CABUNK01
Name=Concrete Bunker 03
TechLevel=-1
Strength=2000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=8

CanOccupyFire=yes
LeaveRubble=yes


[CABUNK04]
UIName=Name:CABUNK01
Name=Concrete Bunker 04
TechLevel=-1
Strength=2000
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=8

CanOccupyFire=yes
LeaveRubble=yes

[CAMSC13]
UIName=Name:CAMISC13
Name=Derelict Tank
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS6SM
MaxDebris=5
MinDebris=2
Selectable=no

BaseNormal=no 
CanBeOccupied=no
Primary=none
Secondary=none

[CAPOL01E]
UIName=Name:CAPOL01E
Name=Telephone Pole
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no

BaseNormal=no 

[CAPOL01N]
UIName=Name:CAPOL01N
Name=Telephone Pole
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no

BaseNormal=no 

[CAPOL01S]
UIName=Name:CAPOL01S
Name=Telephone Pole
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no

BaseNormal=no 
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAPOL01W]
UIName=Name:CAPOL01W
Name=Telephone Pole
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no

BaseNormal=no 
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAURB01]
Name=Telephone Booth
UIName=Name:CAURB01
TechLevel=-1
Strength=5
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no

BaseNormal=no 
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAURB02]
Name=Fire Hydrant
UIName=Name:CAURB02
TechLevel=-1
Strength=5
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no

BaseNormal=no 
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAURB03]
Name=Hollywood Spotlight
UIName=Name:CAURB03
TechLevel=-1
Strength=5
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no

BaseNormal=no 
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CASIN01E]
Name=Stop Sign
TechLevel=-1
Strength=5
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no

BaseNormal=no 
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CASIN01W]
Name=Stop Sign
TechLevel=-1
Strength=5
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no

BaseNormal=no 
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CASIN01S]
Name=Stop Sign
TechLevel=-1
Strength=5
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no

BaseNormal=no 

[CASIN01N]
Name=Stop Sign
TechLevel=-1
Strength=5
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no

BaseNormal=no 
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged


[CAKRMW]
UIName=Name:CAKRMW
Name=Kremlen Walls
BuildCat=Combat
Strength=300
Prerequisite=BARRACKS
Armor=wood
CrushSound=WallCrushKremlin
Crushable=no
Wall=yes
TechLevel=-1
Adjacent=4
Sight=0
Nominal=yes
Selectable=no
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
Cost=25
Insignificant=yes
Points=1
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0	

BaseNormal=no 
AIBuildThis=no

 
[CARUFGL]
UIName=Name:RUSSIANFLAG
Name=Flag Russian Left
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged


[CAFRFGL]
UIName=Name:FRENCHFLAG
Name=Flag French Left
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged


[CAIRFGL]
UIName=Name:IRAQFLAG
Name=Flag Iraq Left
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no


[CACUFGL]
UIName=Name:CUBANFLAG
Name=Flag Cuba Left
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged


[CASKFGL]
UIName=Name:KOREAFLAG
Name=Flag Korea Left
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged


[CALBFGL]
UIName=Name:LYBIAFLAG
Name=Flag Lybia Left
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged


[CAGEFGL]
UIName=Name:GERMANFLAG
Name=Flag Germany Left
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged


[CAUKFGL]
UIName=Name:UKFLAG
Name=Flag UK Left
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged


[CAPOFGL]
UIName=Name:POLISHFLAG
Name=Flag Poland Left
TechLevel=-1
Strength=20
Insignificant=yes
Nominal=yes

Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0


BaseNormal=no 
Sight=6 
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[AMMOCRAT]
UIName=Name:AMMOCRAT
Name=Ammo Crates
Image=AMMO01
Selectable=no
TechLevel=-1
Strength=1
EligibleForDelayKill=yes 
Insignificant=yes
Nominal=yes

Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
PlaceAnywhere=yes

BaseNormal=no 
ThreatPosed=10
SpecialThreatValue=1
Explodes=yes
DeathWeapon=BarrelExplosion
CanC4=no 
DamageSound=BuildingMetalDamaged







[UFO]
Name=Scrin Ship
TechLevel=1
Strength=1000
Insignificant=yes
Nominal=yes

Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
PlaceAnywhere=yes

BaseNormal=no 
































[DefaultDeathWeapon]
Projectile=Invisible
Warhead=DeathWH

[OilExplosion]
Projectile=Invisible
Damage=600
Warhead=OilExplosionWH
Anim=RING1

[BarrelExplosion]
Projectile=Invisible
Damage=200
Warhead=OilExplosionWH
Anim=RING1

[TerrorBomb]
Projectile=Invisible
Damage=225
Warhead=TerrorBombWH
Anim=RING1
Range=1.5
ROF=10
Suicide=yes
FireInTransport=no


[Minigun]
Damage=8
ROF=21
Range=4
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=GIAttack


[BAZOOKA]
Damage=25
ROF=60
Range=6
Projectile=AAHeatSeeker2
Speed=25
Warhead=AP
Report=FlakCannonAttack


[JumpCannon]
Damage=15 
Burst=2
ROF=40
Range=5  
Projectile=Invisible3
Speed=100
Warhead=SA
Report=JUMPJET1


[BlimpBomb]
Damage=250
Burst=1
ROF=50
Range=1.5
CellRangefinding=yes
Projectile=BlimpBombP
Speed=20
Warhead=BlimpHE
Report=KirovAttack
OmniFire=yes 

[BlimpBombEffect]
Damage=250
Burst=1
ROF=50
Range=1.5
CellRangefinding=yes
Projectile=BlimpBombP
Speed=20
Warhead=BlimpHEEffect
Report=KirovAttack
OmniFire=yes 


[AssaultCannon]
Damage=40
ROF=50
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=GIAttackDeployed


[CyCannon]
Damage=120
ROF=50
Range=7
Projectile=ProtonBlast
Speed=70
Warhead=PlasmaWH
Report=scrin5b


[HarpyClaw]
Damage=60
ROF=36
Range=5
Projectile=Invisible2
Speed=100
Warhead=SA
Report=CYGUN1


[RaiderCannon]
Damage=40
ROF=55
Range=4
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=PillboxAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW


[VulcanTower]
Damage=50
ROF=26
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=PillboxAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Bright=true


[Vulcan2]
Damage=50
ROF=26
Range=5.5
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=PillboxAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW



[RPGTower]
Damage=110
ROF=80
Range=8
Projectile=Lobbed2
Speed=30 
Warhead=RPG
MinimumRange=2
Report=GLNCH4


[SubTorpedo]
Damage=100
ROF=120
Range=7
Projectile=Torpedo
Speed=25 
Report=SubAttack
Warhead=APSplash
DecloakToFire=no


[BoomerTorpedo]
Damage=60
ROF=120
Range=7
Projectile=Torpedo
Speed=25 
Report=BoomerAttack2
Warhead=APSplash2
DecloakToFire=no
Burst=2


[BikeMissile]
Damage=40
ROF=60
Range=5
Projectile=HeatSeeker
Speed=30
Report=SeawolfAttack
Warhead=AP


[RedEye2]
Damage=75
ROF=55
Range=12
Projectile=AAHeatSeeker
Speed=100
Warhead=SAMWH
Report=PatriotAttack
TurboBoost=yes


[HoverMissile]
Damage=25
ROF=50
Range=6
Burst=2
Projectile=AAHeatSeeker2
Speed=40
Warhead=HE
Report=SeawolfAttack
MinimumRange=1


[MissileLauncher]
Damage=40
ROF=40
Range=8
Burst=1
Projectile=AAHeatSeeker2	
Speed=30 
Warhead=GUARDWH
Report=GuardianGIDeployedAttack
MinimumRange=1


[CruiseMissile]
Damage=25
ROF=50
Range=20
Burst=1
Projectile=NavalToGroundSeeker
Speed=40
Warhead=HE
Report=SeawolfAttack
MinimumRange=1


[CruiseLauncher]
Damage=25  
ROF=50
Burst=2
Range=20
MinimumRange=8
Spawner=yes
Projectile=InvisibleHigh
Speed=15
Warhead=Special
OmniFire=yes
Report=BoomerAttack1


[HoverMissile2]
Damage=25
ROF=50
Range=10
Burst=2
Projectile=AAHeatSeeker
Speed=40
Warhead=AP
Report=SeawolfAttack
MinimumRange=1


[Medusa]
Damage=100
ROF=15
Range=12
Speed=120
Projectile=MedusaProjectile
Warhead=SAMWH
Report=AegisAttack
TurboBoost=yes
OmniFire=yes


[LtRail]
Damage=0			
AmbientDamage=150	
ROF=60		
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=RailShot2
Anim=GUNFIRE
IsRailgun=true
AttachedParticleSystem=SmallRailgunSys
Report=BIGGGUN1


[MechRailgun]
AmbientDamage=200	
Damage=0			
ROF=60		
Range=8
Projectile=InvisibleLow
Speed=100
Warhead=RailShot
Report=RAILUSE5
Anim=GUNFIRE

AttachedParticleSystem=LargeRailgunSys


[Vulcan]
Damage=50
ROF=26
Range=5.5
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=SentryGunAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW


[Gattling]
Damage=30
ROF=10
Range=7
Projectile=Invisible3 
Speed=100
Warhead=GattWH
Report=SentryGunAttack
Anim=GUNFIRE



[AGGattling]
Damage=25
ROF=16
Range=5
Projectile=Invisiblelow 
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop1

Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW


[AAGattling]
Damage=25
ROF=16
Range=8
Projectile=Invisible4 
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop1

Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW


[AGGattling2]
Damage=25
ROF=16
Range=5
Projectile=Invisiblelow 
Speed=100
Warhead=SA
Report=GattlingGunAttackLoop2

Anim=GUNFIRE
Burst = 2


[AAGattling2]
Damage=30
ROF=8
Range=8
Projectile=Invisible4 
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop2

Anim=GUNFIRE
Burst = 2


[AGGattling3]
Damage=25
ROF=16
Range=5
Projectile=Invisiblelow 
Speed=100
Warhead=SSA
Report=GattlingGunAttackLoop3

Anim=VTMUZZLE
Burst = 2


[AAGattling3]
Damage=40
ROF=4
Range=8
Projectile=Invisible4 
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop3

Anim=VTMUZZLE
Burst = 2



[AAGattCann]
Damage=30
ROF=16
Range=12
Projectile=Invisible4 
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop1

Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW


[AAGattCann2]
Damage=30
ROF=8
Range=12
Projectile=Invisible4 
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop2

Anim=GUNFIRE
Burst = 2


[AAGattCann3]
Damage=30
ROF=4
Range=12
Projectile=Invisible4 
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop3

Anim=VTMUZZLE
Burst = 2


[OutpostMachineGun]
Damage=20
ROF=60
Range=4
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=TechOutpostAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW


[Vulcan3]
Damage=10
ROF=30
Burst=3
Range=4
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=CYGUN1



[FireballLauncher]
Damage=0
AmbientDamage=2
ROF=50
Range=4.25
Projectile=Invisible
Speed=1
Warhead=Fire
Report=FLAMTNK1
UseFireParticles=yes
AttachedParticleSystem=FireStreamSys
Burst=2


[Sniper]
Damage=150
ROF=20
Range=8
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint
Report=SILENCER

[Sapper]
Damage=2500 
ROF=100
Range=1.5
CellRangefinding=yes
Projectile=Invisible



Warhead=Mechanical
Report=SealPlaceBomb
SabotageCursor=yes 


[M1Carbine]
Damage=15
ROF=25
Range=4
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=ConscriptAttack
OccupantAnim=UCCONS

[UCM1Carbine]
Damage=20
ROF=20
Range=6 
Projectile=InvisibleHigh
Speed=100
Warhead=SSAB
Report=SovietOccupiedAttack
OccupantAnim=UCCONS

[UCEliteM1Carbine]
Damage=30
ROF=20
Range=6 
Projectile=InvisibleHigh
Speed=100
Warhead=SSAB
Report=SovietOccupiedAttack
OccupantAnim=UCCONS

[PsychicJab]
Damage=25
ROF=15
Range=4.5
Projectile=InvisibleLow
Speed=100

Warhead=SAFlame
Report=InitiateAttack
OccupantAnim=UCINIT
OpenToppedAnim=GUNFIRE

[UCPsychicJab]
Damage=63
ROF=15
Range=6 
Projectile=InvisibleHigh
Speed=100
Warhead=SSABFlame
Report=InitiateAttack
OccupantAnim=UCINIT

[UCElitePsychicJab]
Damage=73
ROF=15
Range=6 
Projectile=InvisibleHigh
Speed=100
Warhead=SSABFlame
Report=InitiateAttack
OccupantAnim=UCINIT

[M60]
Damage=15
ROF=20
Range=4
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=GIAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OccupantAnim=UCFLASH

[Para]
Damage=25
ROF=15
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=SSA
Report=GIAttackDeployed
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OccupantAnim=UCFLASH

[UCPara]
Damage=30
ROF=15
Range=6 
Projectile=InvisibleHigh
Speed=100
Warhead=SSAB
Report=AlliedOccupiedAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OccupantAnim=UCFLASH

[UCElitePara]
Damage=40
ROF=15
Range=6 
Projectile=InvisibleHigh
Speed=100
Warhead=SSAB
Report=AlliedOccupiedAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OccupantAnim=UCFLASH

[20mmRapid]
Damage=30
ROF=20
Range=5.5
Projectile=InvisibleLow
Speed=100
Warhead=HARVWH
Report=WarMinerAttack
Anim=GUNFIRE

[20mm]
Damage=25
ROF=30
Range=5
Projectile=Invisible3
Speed=100
Warhead=SSA
Report=RocketeerAttack

[MP5]
Damage=125
ROF=10
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint
Report=SealAttack
AssaultAnim=UCBLOOD

[DoublePistols]
Damage=125
ROF=5
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint2
Report=TanyaAttack
AssaultAnim=UCBLOOD

[AKM]
Damage=65
ROF=20
Range=7
Projectile=InvisibleLow
Speed=100
Warhead=BORISWH
Report=BorisAttack
AssaultAnim=UCBLOOD

[TERMIGUN]
Damage=125
ROF=5
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint
Report=ArnoldAttack
AssaultAnim=UCBLOOD

[STALGUN]
Damage=125
ROF=10
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint4
Report=SlyAttack
AssaultAnim=UCBLOOD

[STALGREN]
Damage=10000
ROF=10
Range=6
Projectile=Cannon
Speed=100
Warhead=NukeB
Report=SlyGrenadeLauncher
AssaultAnim=UCBLOOD

[CLINTGUN]
Damage=125
ROF=10
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint
Report=ClintAttack
AssaultAnim=UCBLOOD


[ChronoMP5]
Damage=125
ROF=10
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=HollowPointNoBuilding
Report=SealAttack

[FakeC4]
Damage=5000
ROF=10
Range=1.5
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Warhead=FakeC4WH
Report=SealPlaceBomb
SabotageCursor=yes 

[AWP]
Damage=125
ROF=150
Range=14
Projectile=InvisibleLow
Speed=100
Report=SniperAttack
Warhead=HollowPoint
RevealOnFire=no 

[Virusgun]
Damage=125
ROF=100
Range=10
Projectile=InvisibleLow
Speed=100
Report=VirusAttack
Warhead=Virus
RevealOnFire=no 
OpenToppedAnim=GUNFIRE

[VirusgunE]
Damage=125
ROF=80
Range=16
Projectile=InvisibleLow
Speed=100
Report=VirusAttack
Warhead=Virus
RevealOnFire=no 
OpenToppedAnim=GUNFIRE


[QuadCannon]
Damage=35
ROF=40
Range=6
Projectile=QuadShell
Speed=100
Warhead=SA
Report=FlakTrackAttackGround
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW


[BlackHawkCannon]
Damage=35
ROF=40
Range=6
Projectile=QuadShell
Speed=100
Warhead=SA
Report=BlackOpsAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OmniFire=yes


[Dragon]
Damage=30
ROF=50
Burst=2
Range=6
Projectile=AAHeatSeeker2
Speed=25
Warhead=AP
Report=SeawolfAttack


[Hellfire]
Damage=30 
ROF=50
Range=6
Projectile=AAHeatSeeker2 
Speed=30
Warhead=ORCAAP
Report=ORCAMIS1
Burst=2


[Maverick]
Damage=150
ROF=10
Range=6
Projectile=AirToGroundMissile 
Speed=70
Warhead=ORCAAP
Report=IntruderAttack
Burst=1

[Maverick2]
Damage=200
ROF=10
Range=6
Projectile=AirToGroundMissile 
Speed=70
Warhead=ORCAAP
Report=BlackEagleAttack
Burst=1

[Maverick3]
Damage=750
ROF=10
Range=4
Projectile=AirToGroundMissile 
Speed=70
Warhead=MIGWH
Report=MigAttack
Burst=2

[ParaDropWeapon]	
Damage=60
ROF=130
Range=4
Projectile=AAHeatSeeker2 
Speed=30
Warhead=MaverickHE
Burst=1

[SpyCameraWeapon]
Damage=6
Range=20
Burst=1
Projectile=InvisibleHigh
Warhead=DummyWarhead
Report=SpyPlaneSnapshot

[Proton]
Damage=30
ROF=3
Range=5
Projectile=ProtonTorpedo
Speed=30
Warhead=HE
Report=scrin5b

[HornetBomb]
Damage=40
ROF=3
Range=5
Projectile=NormalBomb
Speed=30
Warhead=ORCAAP
Report=HornetAttack

[ASWBomb]
Damage=50
ROF=3
Range=3
Projectile=DepthCharge
Speed=30
Warhead=APSplash
Report=OspreyAttack

[V3Airburst]
Damage=25 
Range=.55
Projectile=V3AirburstP
Warhead=V3HE

[HornetCollision] 
Damage=100
ROF=20
Range=3
Projectile=AAHeatSeeker2 
Speed=30
Warhead=AP
Report=HornetCollision
Bright=yes

[DredCollision] 
Damage=200
ROF=20
Range=1.75
Projectile=DredMissile
Speed=30
Warhead=AP

Bright=yes
CellRangefinding=yes

[ASWCollision] 
Damage=100
ROF=20
Range=3
Projectile=AAHeatSeeker2 
Speed=30
Warhead=AP
Report=OspreyCollision
Bright=yes


[Grenade]
Damage=40
ROF=60
Range=4.5
Projectile=Lobbed

Speed=5
Warhead=HE

Bright=yes


[Flare]
Damage=1
ROF=60
Range=12
Warhead=AirstrikeFlare
MigAttackCursor=yes






Projectile=Invisible

IsLine=true
IsHouseColor=true








[75mm]
Damage=35
ROF=40
Range=6
Projectile=Cannon
Speed=40
Warhead=AP
Anim=GUNFIRE
Bright=yes


[90mm]
Damage=75
ROF=30
Range=5.75
Projectile=Cannon
Speed=40
Warhead=AP
Report=LightTankAttack
Anim=GUNFIRE
Bright=yes


[105mm]
Damage=65
ROF=60
Range=5
Projectile=Cannon
Speed=40
Warhead=AP
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes


[120mmx]
Damage=100
ROF=80
Range=5.75
Projectile=Cannon
Speed=40
Warhead=ApocAP
Report=ApocalypseAttackGround
Anim=APMUZZLE
Burst=2
Bright=yes


[120mm]
Damage=90
ROF=65
Range=5.75
Projectile=Cannon
Speed=40
Warhead=AP
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes


[120HE]
Damage=80
ROF=50
Range=5.75
Projectile=Cannon
Speed=40
Warhead=HowitzerWH
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes


[ATGUN]
Damage=65 
ROF=60
Range=5
Projectile=Cannon
Speed=60
Warhead=AP
Report=LasherTankAttack
Anim=GUNFIRE
Bright=yes

[Robogun]
Damage=65 
ROF=60
Range=5
Projectile=Cannon
Speed=60
Warhead=AP
Report=RobotTankAttack
Anim=GUNFIRE
Bright=yes


[SABOT]
Damage=150 
ROF=70
Range=5
Projectile=Cannon
Speed=60
Warhead=UltraAP
Report=TankDestroyerAttack
Anim=GUNFIRE
Bright=yes


[HowitzerGun]
Damage=75
ROF=100
Range=12
MinimumRange=2
Projectile=Ballistic
Speed=100
Warhead=HowitzerWH
Report=ApocalypseAttackGround
Anim=GUNFIRE
Bright=yes

[Bomb]
Damage=160
ROF=10  
Range=5
Projectile=Cannon2
Speed=0
Warhead=ORCAHE
Floater=yes

[SuicideBomb]
Damage=11000
ROF=1
Range=.5
Projectile=Invisible
Speed=0
Warhead=HE
Bright=yes
Report=HUNTER2


[MammothTusk]
Damage=50
ROF=80
Range=8
Projectile=AAHeatSeeker
Speed=20
Warhead=HE
Burst=2
Report=ApocalypseAttackAir


[155mm]
Damage=60
ROF=110
Range=8
MinimumRange=0
Projectile=Ballistic
Speed=10
Warhead=ARTYHE
Report=DestroyerAttack
Anim=GUNFIRE
Lobber=no



[160mm]
Damage=90
ROF=100
Range=12
MinimumRange=0
Projectile=Ballistic
Speed=10
Warhead=SCHOPWH
Report=SeigeChopperAttackDeployed
Anim=GUNFIRE
Lobber=no




[V3Launcher]
Damage=1
ROF=150
Range=18
MinimumRange=5
Spawner=yes
Projectile=InvisibleHigh
Speed=10
Warhead=Special


[DredLauncher]
Damage=50
ROF=50
Burst=2
Range=25

MinimumRange=8
Spawner=yes
Projectile=InvisibleHigh
Speed=15
Warhead=Special
OmniFire=yes


[ChaosAttack]
Damage=600
ROF=30
Range=3
Projectile=InvisibleLow
Speed=30
Warhead=PsychGasCreate
Report=ChaosDroneAttack

OmniFire=yes
AreaFire=yes



[DroneJump]
Damage=50
ROF=60
Range=1.83
Projectile=JUMP
Speed=30
Warhead=Parasite
LimboLaunch=yes 
Report=TerrorDroneAttack
PenetratesBunker=yes

FireInTransport=no


[BadTeeth]
Damage=30
ROF=30
Range=1.5
CellRangefinding=yes
Projectile=DOGJUMP
Speed=30
Warhead=ParasiteDog 
LimboLaunch=yes 
Report=DogAttack
FireInTransport=no


[GoodTeeth]
Damage=30
ROF=30
Range=1.5
CellRangefinding=yes
Projectile=ADOGJUMP
Speed=30
Warhead=ParasiteDog 
LimboLaunch=yes 
Report=DogAttack
FireInTransport=no

[AlligatorBite] 
Range=1.5
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=30
ROF=30
Warhead=HollowPoint
Report=AlligatorAttack

[BearBite] 
Range=1.5
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=30
ROF=30
Warhead=HollowPoint
Report=BearAttack

[ChimpBite] 
Range=1.5
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=30
ROF=30
Warhead=HollowPoint
Report=ChimpAttack

[TRexBite] 
Range=1.5
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=200
ROF=30
Warhead=TRexWH
Report=TrexAttack

[TRexInfBite] 
Range=1.5
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=200
ROF=30
Warhead=TRexInfWH
Report=TrexAttack

[SHOVEL] 
Range=1.5
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=30
ROF=30
Warhead=SA
Report=

[VirtualScanner]
Damage=1
Range=5
NeverUse=yes
Projectile=InvisibleAll
Warhead=SA
Speed=100


[SquidGrab]
Damage=15
ROF=99	
Range=1.5
CellRangefinding=yes
Projectile=SQDJUMP
Speed=30
DecloakToFire=no
Warhead=ParasitePlus 
LimboLaunch=yes 
Report=SquidAttack
Anim=SQDG_N,SQDG_NE,SQDG_E,SQDG_SE,SQDG_S,SQDG_SW,SQDG_W,SQDG_NW 


[SquidPunch]
Damage=100
ROF=32 
Range=1.83
Projectile=InvisibleLow 
Speed=30
Warhead=HE

Report=SquidAttackNonShip



[HornetLauncher]
Damage=1
ROF=150
Range=25

Spawner=yes
Projectile=Invisible
Speed=10
Warhead=Special
OmniFire=yes


[ASWLauncher]
Damage=1
ROF=150
Range=-2 
Spawner=yes
Projectile=ASWVirt

Speed=10
Warhead=Special
OmniFire=yes


[SonicZap]
Damage=4
AmbientDamage=10
ROF=120
Range=6

Projectile=Sonic
Speed=100
Warhead=SonicWarhead
Report=DolphinAttack
IsSonic=Yes
DecloakToFire=no



[RepairBullet]
Damage=-150
ROF=20
Range=3.6
Projectile=Invisible
Speed=100
Warhead=Mechanical
Report=IFVRepair
UseSparkParticles=yes
AttachedParticleSystem=WeldingSys


[Heal]
Damage=-50
ROF=80
Range=2.83
Projectile=Invisible
Speed=100
Warhead=Organic
Report=HEALER1


[Punch]
Damage=100
ROF=60
Range=1.4
Speed=100
Warhead=Battering
Report=BruteSmashAttack
Projectile=InvisibleLow
FireInTransport=no


[Smash]
Damage=100
ROF=60 
Range=1.1
Speed=100
Warhead=Smashing
Report=BruteSmashAttack
Projectile=InvisibleLow
FireInTransport=no


[Mummypunch]
Damage=100
ROF=60
Range=1.4
Speed=100
Warhead=Battering

Projectile=InvisibleLow
FireInTransport=no


[Mummysmash]
Damage=100
ROF=60 
Range=1.1
Speed=100
Warhead=Smashing

Projectile=InvisibleLow


[NeutronRifle]
Damage=8
ROF=120
Range=5
Speed=100
Projectile=InvisibleMedium
Warhead=ChronoBeam
Report=ChronoLegionAttack
IsRadBeam=yes


[RadBeamWeapon]
Damage=125
ROF=50
Range=6
Speed=100
Projectile=InvisibleLow
Warhead=RadBeamWarhead
IsRadBeam=yes
Report=DesolatorAttack


[RadEruptionWeapon]
Damage=1		
ROF=60
Range=4         
Speed=1
AreaFire=yes
FireOnce=no		
Projectile=InvisibleLow
Warhead=RadEruptionWarhead
IsRadEruption=no 
RadLevel=500
Report=DesolatorDeploy


[PrismShot]
Damage=120
ROF=45 
Range=8
Speed=100
Projectile=InvisibleHigh
Warhead=PrismWarhead


LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	
IsHouseColor=true
Report=PrismTowerAttack

[Yuribustshot]
Damage=120
ROF=45 
Range=8
Speed=100
Projectile=InvisibleHigh
Warhead=PrismWarhead


LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	
IsHouseColor=true
Report=PrismTowerAttack


[MayanPrism]
Damage=1000
ROF=20
Range=12
Speed=25
Projectile=InvisibleHigh
Warhead=PrismWarhead


LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	
IsHouseColor=true
Report=PrismTowerAttack


[PrismSupport]
Damage=200
ROF=45 
Range=8
Speed=100
Projectile=InvisibleHigh
Warhead=DummyWarhead


LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	
IsHouseColor=true


[ElectricBolt]
Damage=50
ROF=60
Range=3
Speed=100
Warhead=Shock
Report=TeslaTroopAttack
Projectile=InvisibleLow
IsElectricBolt=true
AssaultAnim=UCELEC


[TankBolt]
Damage=135
ROF=75  
Range=4
Speed=100
Warhead=Electric
Report=TeslaTankAttack
Projectile=InvisibleLow
IsElectricBolt=true


[AssaultBolt]
Damage=10
ROF=25
Range=1.83
Speed=100
Warhead=ElectricAssault
Report=TeslaTroopRechargeCoil
Projectile=InvisibleLow
IsElectricBolt=true
IsAlternateColor=true


[CoilBolt]
Damage=200
ROF=80 
Range=7
Speed=100
Warhead=Electric
Report=TeslaCoilAttack

Projectile=Invisible
IsElectricBolt=true



[OPCoilBolt]
Damage=300
ROF=80  
Range=8
Speed=100
Warhead=Electric
Report=TeslaCoilSuper
Projectile=InvisibleHigh
IsElectricBolt=true
IsAlternateColor=true


[EiffelBolt]
Damage=2000
ROF=20
Range=20
Speed=100
Warhead=Electric
Report=ParisTowerAttack
Projectile=InvisibleHigh
IsElectricBolt=true








[LaserFire]
Damage=250
ROF=120
Range=10.5
Speed=100
Warhead=HE
Report=PrismTowerAttack
LaserInnerColor = 255,0,0
LaserOuterColor = 0,0,0
LaserOuterSpread= 20,40,40
LaserDuration = 15
Projectile=LLine
IsBigLaser=true
IsLaser=true	
Charges=yes		


[LaserFire2]
Damage=30
ROF=40
Range=5.5
Speed=100
Warhead=HE
Report=LASTUR1
Charges=no
LaserInnerColor = 255,0,0
LaserOuterColor = 0,0,0
LaserOuterSpread= 20,40,40
LaserDuration = 15
Projectile=LLine2
IsLaser=true	

[EMPulseWeapon]
Damage=1200       
ROF=1
Speed=25
Warhead=EMPuls
Projectile=PulsPr
Range=40 
Lobber=yes
Report=PLSECAN2


[SlimeAttack]
Damage=100
ROF=80
Range=1.3		
Projectile=Invisible
Speed=25	
Warhead=Slimer
Report=VICER1


[ChemLauncher]
Damage=100
ROF=1 
Range=6
Projectile=ChemMissile
Speed=30
Warhead=Gas
Report=ICBM1

[FiendShard]
Damage=35
ROF=30
Burst=3
Range=5
Projectile=DogShard
Speed=25
Warhead=Shard
Report=

[DefuseKit]
Damage=1
ROF=20
Range=1.5
CellRangefinding=yes
Projectile=InvisibleAll
Speed=100
Report=DefuseKit
Warhead=BombDisarm
FireOnce=yes
FireInTransport=no

[NukePayload]
Damage=600
Range=30
Projectile=GiantNukeDown  
Speed=10
RadLevel=500
Warhead=NUKE
Report=

[NukeCarrier]
Projectile=GiantNukeUp
Speed=100
Warhead=NukeMaker

[Pistola]
Damage=2
ROF=20
Range=3
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=CivAttack

[MindControl]
Damage=1
ROF=200
Range=7
Projectile=PsychicControl
Speed=100
Warhead=Controller

Anim=YURICNTL
FireOnce=yes

[SuperMindControl]
Damage=1
ROF=200
Range=7
Projectile=PsychicControl
Speed=100
Warhead=ControllerBuilding

Anim=YURICNTL
FireOnce=yes

[MultipleMindControlTank]
Damage=3
InfiniteMindControl=yes
ROF=10
Range=6
Projectile=PsychicControl
Speed=100
Warhead=Controller

Anim=YURICNTL
FireOnce=yes
OmniFire=yes

[MultipleMindControlTower]
Damage=3
ROF=100
Range=7
Projectile=PsychicControl
Speed=100
Warhead=Controller

Anim=YURICNTL
FireOnce=yes

[PsiWave]
Damage=250
Range=1
ROF=50 
Projectile=Psychic
Speed=1
Warhead=PsiPulse
AreaFire=yes 
FireOnce=yes 
Report=YuriDeploy
Anim=RING1

[SuperPsiWave]
Damage=250
Range=1
ROF=50 
Projectile=Psychic
Speed=1
Warhead=SuperPsiPulse
AreaFire=yes 
FireOnce=yes 
Report=YuriDeploy
Anim=RING1

[IvanBomber]
Damage=400 
ROF=50
Range=1.5 
CellRangefinding=yes
FireOnce=yes 
Projectile=Invisible
Warhead=IvanBomb
FireInTransport=no

[V3Cluster]
Damage=80
ROF=80
Projectile=ClusterBits
Range=6
Speed=20
Warhead=V3HE













[MakeupKit]
Damage=1
ROF=100
Range=-2 
Projectile=InvisibleAll
Speed=100
FireOnce=yes 
Warhead=Snapshot
RevealOnFire=no 
Report=SpyAttack
FireInTransport=no

[TankMakeupKit] 
Damage=1
ROF=100
Range=-2 
Projectile=Invisible
Speed=100
FireOnce=yes 
Warhead=TankSnapshot
RevealOnFire=no 
TerrainFire=yes 
Report=MirageTankDisguise

[MirageGun]
Damage=100
ROF=70
Range=7
Projectile=InvisibleLow
Speed=100
Warhead=MirageWH
DisguiseFireOnly=no	
Report=MirageTankAttack
Bright=yes
Anim=VTMUZZLE
DisguiseFakeBlinkTime=15 
RevealOnFire=no 

[GrandCannonWeapon]
Damage=150
ROF=120
Range=15
MinimumRange=3
Projectile=GrandCannonBall
Speed=1
Report=GrandCannonAttack
Bright=yes
Warhead=GrandCannonWH
Anim=GCMUZZLE

[FlakWeapon]		
Damage=40
ROF=20
Range=12
Projectile=FlakProj	
Speed=100
Report=FlakCannonAttack
Warhead=FlakWH
Anim=GUNFIRE

[FlakTrackAAGun]	
Damage=35
ROF=25
Range=10
Projectile=FlakProj	
Speed=100
Report=FlakTrackAttackAir
Warhead=FlakWH
Anim=GUNFIRE

[FlakGuyAAGun]	
Damage=20
ROF=25
Range=8
Projectile=FlakProj	
Speed=100
Report=FlakTrackAttackAir
Warhead=FlakGuyWH
Anim=GUNFIRE

[FlakTrackGun]		
Damage=25 
ROF=25 
Range=5
Projectile=FlakTProj
Speed=50
Report=FlakTrackAttackGround		
Warhead=FlakTWH
Anim=GUNFIRE

[FlakGuyGun]		
Damage=20
ROF=20
Range=5
Projectile=FlakTProj
Speed=50
Report=FlakTrackAttackGround		
Warhead=FlakTWH
Anim=GUNFIRE


[Lunarlaser]
Damage=25
ROF=20
Range=7
Projectile=InvisibleAll
Speed=40
Report=LaserCosmoAttack
Warhead=LUNARWH
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	

[DiskLaser]
Damage=90
ROF=80
Range=7
Projectile=InvisibleAll
Speed=40
Report=FloatingDiscAttack
Warhead=DiskWH
Bright=yes

LaserInnerColor=216,0,184
LaserOuterColor=80,0,88
LaserOuterSpread=0,0,0
LaserDuration=15

DiskLaser=yes
OmniFire=yes

[DiskDrain]
Damage=1
Burst=1
ROF=50
Range=1.5
CellRangefinding=yes
Projectile=InvisibleVertical
Speed=20
Warhead=AntiB
Report=KirovAttack
OmniFire=yes 
FireOnce=yes
DrainWeapon=yes
FireWhileMoving=no

[Comet]
Damage=100
ROF=100
Range=10
Projectile=LargeCometP
Speed=40
Report=PrismTankAttack
Warhead=CometWH
Bright=yes


IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	



[CometFragment]
Damage=30
ROF=120
Range=3
Projectile=SmallCometP
Speed=10
Warhead=CometWH
Bright=yes


IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	

[TeslaFragment]
Damage=30
ROF=80
Range=3
Projectile=SmallTeslaP
Speed=10
Report=TeslaCoilAttack
Warhead=Electric
IsElectricBolt=true
Anim=PIFFPIFF 


[MagneticBeam]
Damage=5000
ROF=20
Range=12
MinimumRange=3
Speed=100
Projectile=InvisibleHigh
Warhead=LocomotorBeam
Report=MagnetronAttack

IsMagBeam=yes


[MagneShake]
Damage=80
ROF=110
Range=10
Projectile=InvisibleHigh
Spread=2
Speed=40
Report=MagnetronMagneShake
Warhead=MagneShakeWH






IsMagBeam=yes




[CRM60]
Damage=25
ROF=15
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=SSA
Report=IFVAttackGround
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW


[CRElectricBolt]
Damage=60
ROF=45
Range=6
Speed=100
Warhead=Shock
Report=TeslaTankAttack
Projectile=InvisibleLow
IsElectricBolt=true
AssaultAnim=UCELEC


[CRBAZOOKA]
Damage=35
ROF=30
Range=8
Projectile=AAHeatSeeker2
Speed=25
Warhead=AP
Report=FlakCannonAttack

[CRMP5] 
Damage=125
ROF=10
Range=7
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint3
Report=SealAttack
AssaultAnim=UCBLOOD



[CRMakeupKit] 
Damage=1
ROF=100
Range=-2 
Projectile=InvisibleAll
Speed=100
FireOnce=yes 
Warhead=TankSnapshot
RevealOnFire=no 
Report=MirageTankDisguise


[CRNeutronRifle]
Damage=5
ROF=120 
Range=6
Speed=100
Projectile=InvisibleLow
Warhead=ChronoBeam
Report=
IsRadBeam=yes
Report=ChronoLegionAttack


[CRM1Carbine]
Damage=30
ROF=15
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=GIAttack

[CRNuke]
Damage=200 
ROF=80
Range=1
Projectile=InvisibleLow
Speed=35  
RadLevel=500
Warhead=CRNUKEWH
Report=NukeExplosion
Suicide=yes

[CRTerrorBomb]
Projectile=Invisible
Damage=250
Warhead=TerrorBombWH
Anim=RING1
Range=1.5
ROF=10
Suicide=yes

[CRPsychicJab]
Damage=25
ROF=15
Range=6.5
Projectile=InvisibleLow
Speed=100
Warhead=SAFlame
Report=InitiateAttack

[CRVirusGun]
Damage=125
ROF=80
Range=12
Projectile=InvisibleLow
Speed=100
Report=VirusAttack
Warhead=Virus
RevealOnFire=no 

[CRSuperMindBlast]
Damage=250
Range=1
ROF=50 
Projectile=Psychic
Speed=1
Warhead=SuperPsiPulse
AreaFire=yes 
FireOnce=yes 
Report=YuriDeploy
Anim=RING1


[CRMissileLauncher]
Damage=30
ROF=40
Range=8
Burst=2
Projectile=AAHeatSeeker2	
Speed=30 
Warhead=GUARDWH
Report=GuardianGIDeployedAttack
MinimumRange=1

[Demobomb]
Damage=300 
ROF=80
Range=1
Projectile=InvisibleLow
Speed=35
RadLevel=100
Warhead=DemobombWH
Report=DemoTruckDie
Suicide=yes


[CRRadBeamWeapon]
Damage=175
ROF=30
Range=7
Speed=100
Projectile=InvisibleLow
Warhead=RadBeamWarhead
IsRadBeam=yes
Report=DesolatorAttack

[CRMindControl]








Damage=200
Range=1
ROF=10
Projectile=Psychic
Speed=1
Warhead=PsiPulse
AreaFire=yes 

Report=YuriDeploy
Anim=RING1


[CRAWP]
Damage=250
ROF=100
Range=14
Projectile=InvisibleLow
Speed=100
Report=SILENCER
Warhead=HollowPoint2
RevealOnFire=no 


[CowShot]
Damage=300
ROF=75
Range=12
Speed=100
Projectile=InvisibleHigh
Warhead=PrismWarhead
LaserInnerColor = 216,0,184
LaserOuterColor = 80,0,88
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsBigLaser=true
IsLaser=true	
Report=IFVCowshot

[Nukebomb]
Damage=1500
ROF=1
Range=1.0
Projectile=InvisibleLow
Speed=100
Warhead=NUKE
RadLevel=500


[CRFlakGuyGun]		
Damage=30
ROF=15
Range=7
Projectile=FlakTProj
Speed=50
Report=FlakTrackAttackGround		
Warhead=FlakTWH
Anim=GUNFIRE







[AGGattlingE]
Damage=25
ROF=16
Range=5
Projectile=Invisiblelow 
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop1

Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW


[AAGattlingE]
Damage=25
ROF=16
Range=8
Projectile=Invisible4 
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop1

Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW


[AGGattling2E]
Damage=25
ROF=16
Range=5
Projectile=Invisiblelow 
Speed=100
Warhead=SA
Report=GattlingGunAttackLoop2

Anim=GUNFIRE
Burst = 2


[AAGattling2E]
Damage=25
ROF=8
Range=8
Projectile=Invisible4 
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop2

Anim=GUNFIRE
Burst = 2


[AGGattling3E]
Damage=25
ROF=16
Range=5
Projectile=Invisiblelow 
Speed=100
Warhead=SSA
Report=GattlingGunAttackLoop3

Anim=VTMUZZLE
Burst = 2


[AAGattling3E]
Damage=25
ROF=4
Range=8
Projectile=Invisible4 
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop3

Anim=VTMUZZLE
Burst = 2

[M1CarbineE]
Damage=20
ROF=25
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=ConscriptAttack
OccupantAnim=UCCONS

[PsychicJabE]
Damage=30
ROF=15
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=SAFlame
Report=InitiateAttack
OccupantAnim=UCINIT
OpenToppedAnim=GUNFIRE

[FlakWeaponE]		
Damage=35
ROF=20
Range=10
Projectile=FlakProj	
Speed=100
Report=FlakCannonAttack
Warhead=FlakWH
Anim=GUNFIRE
Burst=2

[FlakTrackAAGunE]	
Damage=20
ROF=25
Range=8
Projectile=FlakProj	
Speed=100
Report=FlakTrackAttackAir
Warhead=FlakWH
Anim=GUNFIRE
Burst=2

[FlakTrackGunE]		
Damage=25
ROF=25
Range=5
Projectile=FlakTProj
Speed=50
Report=FlakTrackAttackGround		
Warhead=FlakTWH
Anim=GUNFIRE
Burst=2

[FlakGuyGunE]		
Damage=20
ROF=20
Range=5
Projectile=FlakTProj
Speed=50
Report=FlakTrackAttackGround		
Warhead=FlakTWH
Anim=GUNFIRE
Burst=2

[FlakGuyAAGunE]	
Damage=8
ROF=25
Range=8
Projectile=FlakProj	
Speed=100
Report=FlakTrackAttackAir
Warhead=FlakGuyWH
Anim=GUNFIRE
Burst=2

[DiskLaserE]
Damage=90
ROF=80
Range=7
Projectile=InvisibleAll
Speed=40
Report=FloatingDiscAttack
Warhead=DiskWH
Bright=yes

LaserInnerColor = 216,0,184
LaserOuterColor = 80,0,88
LaserOuterSpread= 0,0,0
LaserDuration = 15

DiskLaser=yes
OmniFire=yes


[90mmE]
Damage=75
ROF=30
Range=5.75
Projectile=Cannon
Speed=40
Warhead=GRIZAPE
Report=LightTankAttack
Anim=VTMUZZLE
Bright=yes
Burst=2


[105mmE]
Damage=65
ROF=50
Range=5
Projectile=Cannon
Speed=40
Warhead=GRIZAPE
Report=GrizzlyTankAttack
Anim=VTMUZZLE
Bright=yes
Burst=2


[120mmxE]
Damage=100
ROF=80
Range=5.75
Projectile=Cannon
Speed=40
Warhead=ApocAPE
Report=ApocalypseAttackGround
Anim=VTMUZZLE
Burst=4
Bright=yes


[120mmE]
Damage=90
ROF=65
Range=5.75
Projectile=Cannon
Speed=40
Warhead=RHINAPE
Report=RhinoTankAttack
Anim=VTMUZZLE
Bright=yes
Burst=2

[20mmE]
Damage=25
ROF=5
Range=5
Projectile=Invisible3
Speed=100
Warhead=SSA
Report=RocketeerAttack


[155mmE]
Damage=60
ROF=110
Range=8
MinimumRange=0
Projectile=Ballistic
Speed=10
Warhead=ARTYHE
Report=DestroyerAttack
Anim=GUNFIRE
Lobber=no
Burst=2


[160mmE]
Damage=90
ROF=100
Range=12
MinimumRange=0
Projectile=Ballistic
Speed=10
Warhead=SCHOPWH
Report=SeigeChopperAttackDeployed
Anim=GUNFIRE
Lobber=no
Burst=2

[TankBoltE]
Damage=150
ROF=60 
Range=6
Speed=100
Warhead=Electric
Report=TeslaTankAttack
Projectile=Electricbounce
IsElectricBolt=true


[ElectricBoltE]
Damage=50
ROF=40
Range=5
Speed=100
Warhead=Shock
Report=TeslaTroopEliteAttack
Projectile=Electricbounce
IsElectricBolt=true
AssaultAnim=UCELEC

[ElectricFragment]
Damage=50
ROF=40
Range=5
Speed=100
Warhead=Shock
Report=TeslaTroopAttack
Projectile=Invisiblelow
IsElectricBolt=true
AssaultAnim=UCELEC


[SuperComet]
Damage=150
ROF=100
Range=10
Projectile=SuperCometP
Speed=10
Report=PrismTankAttack
Warhead=CometWH
Bright=yes


IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	

[SuperCometFragment]
Damage=50
ROF=100
Range=5
Projectile=SuperSmallCometP
Speed=10
Report=
Warhead=CometWH
Bright=yes


IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	

[MirageGunE]
Damage=150
ROF=80
Range=9
Projectile=InvisibleLow
Speed=100
Warhead=MirageWH
DisguiseFireOnly=no	
Report=MirageTankAttack
Bright=yes
DisguiseFakeBlinkTime=5 
RevealOnFire=no 

[BlimpBombE]
Damage=250
Burst=1
ROF=50
Range=1.5
CellRangefinding=yes
Projectile=BlimpBombP
Speed=20
Warhead=KTSTLEXP
Report=KirovAttack
OmniFire=yes 


[PunchE]
Damage=100
ROF=60
Range=1.4
Speed=100
Warhead=Battering
Report=BruteSmashAttack
Projectile=InvisibleLow


FireInTransport=no


[SmashE]
Damage=100
ROF=60
Range=1.1
Speed=100
Warhead=Smashing
Report=BruteSmashAttack
Projectile=InvisibleLow


FireInTransport=no


[NeutronRifleE]
Damage=16
ROF=120
Range=5
Speed=100
Projectile=InvisibleLow
Warhead=ChronoBeam
Report=ChronoLegionAttack
IsRadBeam=yes


[MagneticBeamE]
Damage=10000
ROF=20
Range=10
MinimumRange=3
Speed=100
Projectile=InvisibleHigh
Warhead=LocomotorBeam
Report=MagnetronAttack
IsMagBeam=yes

[MaverickE]
Damage=300
ROF=10
Range=9
Projectile=AirToGroundMissile 
Speed=70
Warhead=ORCAAP
Report=IntruderAttack
Burst=1

[Maverick2E]
Damage=400
ROF=10
Range=9
Projectile=AirToGroundMissile 
Speed=70
Warhead=ORCAAP
Report=BlackEagleAttack
Burst=1

[Maverick3E]
Damage=400
ROF=10
Range=9
Projectile=AirToGroundMissile 
Speed=70
Warhead=ORCAAP
Report=BlackEagleAttack
Burst=2

[HornetBombE]
Damage=80
ROF=3
Range=5
Projectile=NormalBomb
Speed=30
Warhead=ARTYHE
Report=HornetAttack


[BlackHawkCannonE]
Damage=40
ROF=40
Range=6
Projectile=QuadShell
Speed=100
Warhead=SSA
Report=BlackOpsAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OmniFire=yes

[IvanBomberE]
Damage=600 
ROF=50
Range=1.5 
CellRangefinding=yes
FireOnce=yes 
Projectile=Invisible
Warhead=IvanBomb

FireInTransport=no


[RadBeamWeaponE]
Damage=200
ROF=50
Range=8
Speed=100
Projectile=InvisibleLow
Warhead=RadBeamWarhead
IsRadBeam=yes
Report=DesolatorAttack

[SubTorpedoE]
Damage=100
ROF=120
Range=7
Projectile=Torpedo
Speed=18
Report=SubAttack
Warhead=APSplash
DecloakToFire=no
Burst=2

[BoomerTorpedoE]
Damage=60
ROF=120
Range=7
Projectile=Torpedo
Speed=18
Report=BoomerAttack2
Warhead=APSplash2
DecloakToFire=no
Burst=4


[SonicZapE]
Damage=8
AmbientDamage=15
ROF=80
Range=6

Projectile=Sonic
Speed=100
Warhead=SonicWarhead
Report=DolphinAttack
IsSonic=Yes

Burst=2
DecloakToFire=no

[HoverMissileE]
Damage=80
ROF=50
Range=6
Burst=4
Projectile=AAHeatSeeker2
Speed=40
Warhead=HE
Report=SeawolfAttack
MinimumRange=1

[MissileLauncherE]
Damage=50
ROF=20
Range=8
Burst=1
Projectile=AAHeatSeeker2	
Speed=40
Warhead=GUARDWH
Report=GuardianGIDeployedAttack
MinimumRange=1


[HoverMissile2e]
Damage=25
ROF=50
Range=10
Burst=2
Projectile=AAHeatSeeker
Speed=40
Warhead=AP
Report=SeawolfAttack
MinimumRange=1

[AWPE]
Damage=125
ROF=60
Range=14
Projectile=InvisibleLow
Speed=100
Report=SniperAttack
Warhead=HollowPoint
RevealOnFire=no 

[MP5E]
Damage=125
ROF=10
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint
Report=SealAttack
AssaultAnim=UCBLOOD

[ChronoMP5E]
Damage=125
ROF=10
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=HollowPointNoBuilding
Report=SealAttack

[ATGUNE]
Damage=65
ROF=50
Range=5
Projectile=Cannon
Speed=60
Warhead=RHINAPE
Report=TankDestroyerAttack
Anim=VTMUZZLE
Bright=yes
Burst=2

[SABOTE]
Damage=175
ROF=60
Range=6.75
Projectile=Cannon
Speed=60
Warhead=UltraAPE
Report=TankDestroyerAttack
Anim=VTMUZZLE
Bright=yes
Burst=2

[20mmRapidE]
Damage=50
ROF=50
Range=5.75
Projectile=Cannon
Speed=40
Warhead=HowitzerWH
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[MindControlE]
Damage=10
ROF=200
Range=14
Projectile=PsychicControl
Speed=100
Warhead=Controller

Anim=YURICNTL
FireOnce=yes



[MedusaE]
Damage=100
ROF=5
Range=14
Speed=150
Projectile=MedusaProjectile
Warhead=SAMWH
Report=AegisAttack
TurboBoost=yes
OmniFire=yes
Burst=2

[DoublePistolsE]
Damage=125
ROF=10
Range=8
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint2
Report=TanyaAttack
AssaultAnim=UCBLOOD

[AKME]
Damage=90
ROF=20
Range=9
Projectile=InvisibleLow
Speed=100
Warhead=BORISWH
Report=BorisAttack
AssaultAnim=UCBLOOD


[SquidGrabE]
Damage=40
ROF=99	
Range=1.5
CellRangefinding=yes
Projectile=SQDJUMP
Speed=30
DecloakToFire=no
Warhead=ParasitePlus 
LimboLaunch=yes 
Report=SquidAttack
Anim=SQDG_N,SQDG_NE,SQDG_E,SQDG_SE,SQDG_S,SQDG_SW,SQDG_W,SQDG_NW 



[SquidPunchE]
Damage=200
ROF=32 
Range=1.83
Projectile=InvisibleAll
Speed=30
Warhead=HE

Report=SquidAttackNonShip

[M60E]
Damage=25
ROF=20
Range=4
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=GIAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OccupantAnim=UCFLASH

[ParaE]
Damage=25
ROF=15
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=SSA
Report=GIAttackDeployed








[RedEye3]
Damage=80
ROF=50
Range=7
Burst=4
Projectile=AAHeatSeeker2
Speed=40
Warhead=HE
Report=SeawolfAttack
MinimumRange=1

[CM60]
Damage=80
ROF=12
Range=13
Projectile=InvisibleLow2
Speed=100
Warhead=SA
Report=GIAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OccupantAnim=UCFLASH

[CM60E]
Damage=120
ROF=10
Range=16
Projectile=InvisibleLow2
Speed=100
Warhead=SA
Report=GIAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OccupantAnim=UCFLASH

[CPara]
Damage=80
ROF=12
Range=14
Projectile=InvisibleLow
Speed=100
Warhead=SSA
Report=GIAttackDeployed
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OccupantAnim=UCFLASH

[CParaE]
Damage=140
ROF=10
Range=19
Projectile=InvisibleLow
Speed=100
Warhead=SSA
Report=GIAttackDeployed

[AKM2]
Damage=650
ROF=2
Range=70
Projectile=InvisibleLow
Speed=100
Warhead=BORISWH2
Report=BorisAttack
AssaultAnim=UCBLOOD

[AKM2E]
Damage=900
ROF=2
Range=90
Projectile=InvisibleLow
Speed=100
Warhead=BORISWH2
Report=BorisAttack
AssaultAnim=UCBLOOD

[Flare2]
Damage=10
ROF=6
Range=120
Warhead=AirstrikeFlare
MigAttackCursor=yes
Projectile=Invisible
IsLine=true
IsHouseColor=true

[PrismShotE]
Damage=100
ROF=25 
Range=12
Speed=100
Projectile=InvisibleHigh2
Warhead=PrismWarhead
LaserOuterSpread=0,0,0
LaserDuration=15
IsLaser=true
IsHouseColor=true
Report=PrismTowerAttack

[NewTheYuri]
Damage=1
ROF=120
Range=12
Projectile=PsychicControl
Speed=100
Warhead=NewYuriWH

[RadEruptionWeapon2]
Damage=15		
ROF=60
Range=8         
Speed=1
AreaFire=yes
FireOnce=no		
Projectile=InvisibleLow
Warhead=RadEruptionWarhead2
IsRadEruption=no 
RadLevel=500
Report=DesolatorDeploy

[YurikoZapE]
Damage=50
AmbientDamage=15
ROF=1
Range=12
Projectile=Sonic
Speed=100
Warhead=YurikoWarhead
Report=DolphinAttack
IsSonic=Yes
Burst=2
DecloakToFire=no
























[InvisibleHigh2]
Inviso=yes
Image=none
SubjectToElevation=yes
AA=yes

[InvisibleLow2]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
AA=yes















[Invisible]
Inviso=yes
Image=none

[Invisible2]
Inviso=yes
Image=none
ROT=3
AA=yes
AG=yes

[Invisible3]
Inviso=yes
Image=none
AA=yes
AG=yes

[Invisible4]
Inviso=yes
Image=none
AA=yes
AG=no

[Invisible5]
Inviso=yes
Image=none
AA=no
AG=no


[InvisibleVertical]
Inviso=yes
Image=none
Vertical=yes


[InvisibleLow]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes


[InvisibleMedium]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=no


[InvisibleHigh]
Inviso=yes
Image=none
SubjectToElevation=yes


[InvisibleAll] 
Inviso=yes
Image=none
AA=yes
AG=yes




[PsychicControl]
Inviso=yes
Image=none




[Psychic]
Inviso=yes
Image=none


[QuadShell]
Inviso=yes
Image=none
AA=yes 
AG=yes
SubjectToElevation=no
SubjectToCliffs=no
SubjectToWalls=no

[Null]
Inviso=yes
Arm=9999999
Image=none


[Cannon]
Image=120MM
Arcing=true
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes


[Cannon2]
Image=120MM
AA=no


[ChemMissile]
Arm=2
VeryHigh=yes
Cluster=8

Proximity=yes
Ranged=yes
AA=no
Image=MISLCHEM
ROT=4
Color=DarkGreen
IgnoresFirestorm=yes

[V3AirburstP] 
Proximity=yes
Dropping=yes
Cluster=9
Image=none
Airburst=yes
AirburstWeapon=V3Cluster
Ranged=yes
AA=no
ROT=4

[JUMP]
Image=DRONP 
AA=no
Arm=2
ROT=8 
Shadow=no
Proximity=yes
Ranged=yes
FirersPalette=yes 
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=yes

[DOGJUMP]
Image=DOGP 
AA=no

Arm=2
ROT=8 
Shadow=no
Proximity=yes
Ranged=yes
FirersPalette=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=yes

[ADOGJUMP]
Image=ADOGP 
AA=no

Arm=2
ROT=8 
Shadow=no
Proximity=yes
Ranged=yes
FirersPalette=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=yes

[SQDJUMP]

Inviso=yes 
Image=none 
AA=no


Arm=2
ROT=8 
Shadow=no
Proximity=yes
Ranged=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=yes

[GiantNukeUp]
Arm=2
Shadow=no
Image=NKMSLUP
Acceleration=1
Vertical=yes 
DetonationAltitude=20000
FirersPalette=yes

[GiantNukeDown]
Arm=2
Shadow=no
Image=NKMSLDN
Acceleration=1
Vertical=yes 
DetonationAltitude=30000
FirersPalette=yes


[HeatSeeker]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
Image=DRAGON
ROT=8
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no


[Torpedo]
Arm=2
Shadow=no

Ranged=yes
Image=SUBT
ROT=12 
AA=no

AG=yes

Level=yes


[Sonic]


Level=yes


[ASWVirt]
AG=no

AA=no

SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[ClusterBits]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
Image=DRAGON
ROT=60

[ProtonTorpedo]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
Image=TORPEDO
ROT=1
IgnoresFirestorm=yes

[NormalBomb]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
Image=DRAGON
ROT=1
IgnoresFirestorm=yes

[BlimpBombP]
Image=ZBOMB
Arm=10
Shadow=no
Acceleration=1
Vertical=yes 
DetonationAltitude=20000 

[BlimpBombPE]
ShrapnelWeapon=SuperCometFragment
ShrapnelCount=8
Image=ZBOMB
Arm=10
Shadow=no
Acceleration=1
Vertical=yes 
DetonationAltitude=20000 


[DepthCharge]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
Image=DRAGON
ROT=1
IgnoresFirestorm=yes


[ProtonBlast]
Shadow=no
Proximity=yes
Ranged=yes
Image=TORPEDO
ROT=1
IgnoresFirestorm=yes


[AAHeatSeeker]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
AA=yes
AG=no

Image=DRAGON
ROT=80 
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no


[AAHeatSeeker2]
Arm=2
Shadow=no

Proximity=no
Ranged=yes
AA=yes
AG=yes
Image=DRAGON
ROT=60
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no


[AirToGroundMissile]
Arm=2
Shadow=no

Proximity=no
Ranged=yes
AA=no
AG=yes
Image=DRAGON
ROT=100 
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[AAHeatSeeker3]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
AA=yes
AG=yes
Image=DRAGON
ROT=16
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=yes


[NavalToGroundSeeker]
Arm=2
Shadow=no

Proximity=no
Ranged=yes
AG=yes
AN=no
Image=DRAGON
ROT=60
Acceleration=1
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[DredMissile]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
AG=yes
Image=DREDMISS
ROT=16
FirersPalette=yes 


[MedusaProjectile]
Arm=1
High=yes
Shadow=no
AA=yes
AG=no

Image=MEDUSA
CourseLockDuration=15
ROT=20
Scalable=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[Lobbed]
Image=DISCUS
Bouncy=yes
Arcing=yes
Floater=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[Lobbed2]
High=yes
Image=CANISTER
Arcing=true
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no


[Ballistic]
Image=120MM
Arcing=true
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[PulsPr]
Image=PULSBALL

[LLine]
Inviso=yes
Image=none
AA=no
AG=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[LLine2]
Inviso=yes
Image=none
AA=no
AG=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[DogShard]
Image=CRYSTAL4
Arcing=true

[GrandCannonBall]
Level=no
Image=120MM		
Arcing=true
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[FlakProj]		
Image=none
Inviso=yes
AA=yes
AG=no

Shadow=no
Ranged=yes		
Inaccurate=yes	
FlakScatter=yes 
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[FlakTProj]		
Image=120MM
Arcing=true
Inviso=no
AA=no
AG=yes

Shadow=no
Inaccurate=yes	
FlakScatter=yes 
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=yes

[Electricbounce]
ShrapnelWeapon=TeslaFragment
ShrapnelCount=2
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[SuperCometP]
ShrapnelWeapon=SuperCometFragment
ShrapnelCount=5 
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[SuperSmallCometP]
ShrapnelWeapon=CometFragment
ShrapnelCount=3 
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[LargeCometP]
ShrapnelWeapon=CometFragment

ShrapnelCount=5
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[SmallCometP]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[SmallTeslaP]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes












[SmallRailgunSys]
HoldsWhat=SmallRailgunPart
BehavesLike=Railgun
SpiralRadius=6
ParticlesPerCoord=.1
SpiralDeltaPerCoord=.035
MovementPerturbationCoefficient=.3
PositionPerturbationCoefficient=20
VelocityPerturbationCoefficient=.6
Laser=yes
LaserColor=255,128,0

[LargeRailgunSys]
HoldsWhat=LargeRailgunPart
BehavesLike=Railgun
SpiralRadius=15
ParticlesPerCoord=.15
SpiralDeltaPerCoord=.03
MovementPerturbationCoefficient=.4
PositionPerturbationCoefficient=30
VelocityPerturbationCoefficient=.6
Laser=yes
LaserColor=25,20,255


[WeldingSys]
HoldsWhat=WeldingSpark
BehavesLike=Spark
ParticleCap=15
SparkSpawnFrames=20
LightSize=25
OneFrameLight=true
SpawnSparkPercentage=.4

[SparkSys]
HoldsWhat=Spark
BehavesLike=Spark
ParticleCap=6
SparkSpawnFrames=1
LightSize=15	
SpawnSparkPercentage=1

[FirestormSparkSys]
HoldsWhat=FirestormSpark
BehavesLike=Spark
ParticleCap=20
SparkSpawnFrames=1
LightSize=21
SpawnSparkPercentage=1


[GasCloudSys]
HoldsWhat=GasCloud1
BehavesLike=Gas


[PsychCloudSys]
HoldsWhat=PsychCloud
BehavesLike=Gas


[BigGreySmokeSys]
HoldsWhat=LargeGreySmoke
Spawns=yes
SpawnFrames=10
SpawnRadius=10
Slowdown=.0025
ParticleCap=20
SpawnCutoff=15.0
SpawnTranslucencyCutoff=13.0
BehavesLike=Smoke


[SmallGreySSys]
HoldsWhat=SmallGreySmoke
Spawns=yes
SpawnFrames=10
SpawnRadius=5
Slowdown=.0025
ParticleCap=7
SpawnCutoff=13.0
SpawnTranslucencyCutoff=12.5
BehavesLike=Smoke


[TestSmokeSys]
HoldsWhat=TestSmoke
Spawns=yes
SpawnFrames=10
SpawnRadius=5
Slowdown=.0025
ParticleCap=7
SpawnCutoff=13.0
SpawnTranslucencyCutoff=12.5
BehavesLike=Smoke

[DebrisSmokeSys]
HoldsWhat=SmallGreySmoke
Spawns=yes
SpawnFrames=2
SpawnRadius=3
ParticleCap=7
SpawnCutoff=13.0
SpawnTranslucencyCutoff=13.0
BehavesLike=Smoke

[FireStreamSys]
HoldsWhat=FireStream
Spawns=yes
SpawnFrames=4
BehavesLike=Fire
Image=TWLT036
Lifetime=30 

[LGSparkSys]
HoldsWhat=LargeSpark
BehavesLike=Spark
ParticleCap=7
SparkSpawnFrames=5
LightSize=25
OneFrameLight=true
SpawnSparkPercentage=.2






















[FireStream]

Image=WCCLOUD1 

Deacc=0.01
Velocity=28.0
BehavesLike=Fire
MaxEC=500
MaxDC=3
Warhead=Fire
Damage=2
StartStateAI=1
EndStateAI=19
StateAIAdvance=6
Translucent50State=15
Translucent25State=10
DeleteOnStateLimit=yes
Normalized=yes
FinalDamageState=14
Report=FLAMTNK1

[WeldingSpark]
BehavesLike=Spark
MaxEC=500
XVelocity=16
YVelocity=16
MinZVelocity=40
ZVelocityRange=15
ColorList=(0,128,255),(255,255,255),(200,200,150),(80,80,80),(0,0,0)
StartColor1=80,255,255
StartColor2=255,255,100
ColorSpeed=.13

[Spark]
BehavesLike=Spark
MaxEC=500
XVelocity=10
YVelocity=10
MinZVelocity=40
ZVelocityRange=15
ColorList=(255,255,255),(200,200,80),(200,10,10),(0,0,0)
ColorSpeed=.13

[FirestormSpark]
BehavesLike=Spark
MaxEC=500
XVelocity=16
YVelocity=16
MinZVelocity=40
ZVelocityRange=15
ColorList=(0,0,255),(255,255,255),(200,200,80),(200,10,10),(0,0,0)
ColorSpeed=.13


[GasCloudM1]
Image=gaslrgmk
MaxDC=60
MaxEC=448
Damage=0
Warhead=Gas
StartFrame=0
EndStateAI=11
Translucency=50
WindEffect=0
BehavesLike=Gas
StateAIAdvance=3
NextParticle=GasCloud1
DeleteOnStateLimit=yes
NextParticleOffset=0,0,150


[GasCloudM2]
Image=gaslrgmk
MaxDC=60
MaxEC=448
Damage=0
Warhead=Gas
StartFrame=0
EndStateAI=11
Translucency=50
WindEffect=0
BehavesLike=Gas
StateAIAdvance=3
NextParticle=GasCloud2
DeleteOnStateLimit=yes
NextParticleOffset=0,0,150


[GasCloud1]
Image=WCCLOUD1 

MaxDC=60
MaxEC=1000
Damage=5 
Warhead=Gas
StartFrame=0
EndStateAI=28
Translucency=50
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
NextParticle=GasCloudD1


[GasCloud2]
Image=WCCLOUD1 

MaxDC=60
MaxEC=1000
Damage=40
Warhead=Gas
StartFrame=0
EndStateAI=28
Translucency=50
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
NextParticle=GasCloudD2


[GasCloudD1]
Image=WCCLOUD1 

MaxDC=60
MaxEC=50
Damage=10
Warhead=Gas
StartFrame=0
EndStateAI=12
Translucency=50
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
DeleteOnStateLimit=yes


[GasCloudD2]
Image=WCCLOUD1 

MaxDC=60
MaxEC=50
Damage=10
Warhead=Gas
StartFrame=0
EndStateAI=12
Translucency=50
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
DeleteOnStateLimit=yes


[VirusCloud1]
Image=TXGASG
MaxDC=30
MaxEC=1000
Damage=5 
Warhead=VirusGas
StartFrame=0
EndStateAI=20

WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
NextParticle=VirusCloudD1


[VirusCloud2]
Image=LGRYSMK1
MaxDC=30
MaxEC=1000
Damage=10
Warhead=VirusGas
StartFrame=0
EndStateAI=20

WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
NextParticle=VirusCloudD2


[VirusCloudD1]
Image=TXGASG
MaxDC=60
MaxEC=50
Damage=5
Warhead=VirusGas
StartFrame=0
EndStateAI=20

WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
DeleteOnStateLimit=yes


[VirusCloudD2]
Image=LGRYSMK1
MaxDC=60
MaxEC=50
Damage=5
Warhead=VirusGas
StartFrame=0
EndStateAI=20

WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
DeleteOnStateLimit=yes


[PsychCloud]
Image=TXGASR
MaxDC=20
MaxEC=50
Damage=600
Warhead=PsychGas
StartFrame=0
EndStateAI=20

WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
NextParticle=PsychCloudD


[PsychCloudD]
Image=TXGASR
MaxDC=60
MaxEC=50
Damage=10
Warhead=PsychGas
StartFrame=0
EndStateAI=20

WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
DeleteOnStateLimit=yes

[LargeGreySmoke]
Image=LGRYSMK1
MaxEC=80
Translucency=50
Velocity=8.0
Deacc=.05
WindEffect=0
BehavesLike=Smoke
DeleteOnStateLimit=yes
EndStateAI=20
StateAIAdvance=4

[SmallGreySmoke]
Image=SGRYSMK1
MaxEC=80
Translucency=50
Velocity=9.0
Deacc=.05
WindEffect=0
BehavesLike=Smoke
DeleteOnStateLimit=yes
EndStateAI=20
StateAIAdvance=4

[TestSmoke]
Image=SGRYSMK1
MaxEC=80
Translucency=25
Velocity=6.0
Deacc=.05
WindEffect=0
BehavesLike=Smoke
DeleteOnStateLimit=yes
EndStateAI=20
StateAIAdvance=3

[SmallRailgunPart]
BehavesLike=Railgun
MaxEC=70
ColorList=(200,200,200),(150,150,150)
ColorSpeed=.03
Velocity=.4

[LargeRailgunPart]
BehavesLike=Railgun
MaxEC=70
ColorList=(25,70,205),(150,150,150)
ColorSpeed=.009
Velocity=.3

[LargeSpark]
BehavesLike=Spark
MaxEC=500
XVelocity=13
YVelocity=13
MinZVelocity=40
ZVelocityRange=15
ColorList=(255,255,255),(200,200,80),(200,10,10),(0,0,0)
ColorSpeed=.13



























































[EMPuls]

EMEffect=yes



[SonicWarhead]

CellSpread=.1
PercentAtMax=1
Wood=yes
Verses=100%,100%,100%,100%,80%,80%,100%,60%,60%,100%,100%

InfDeath=3
Rocker=yes
ProneDamage=50%
Sonic=yes


[TankOGas]

CellSpread=.5
PercentAtMax=.9
Wall=yes
Wood=yes
Tiberium=yes
Sparky=no
Rocker=no
AnimList=TWLT026,TWLT036,TWLT050,TWLT070,TWLT100
Verses=90%,90%,90%,80%,60%,25%,100%,50%,10%,90%,100%

Fire=yes
InfDeath=4
ProneDamage=50%

[RailShot]


Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
Rocker=no
ProneDamage=100%
InfDeath=2


[RailShot2]


Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
Rocker=no
ProneDamage=100%
InfDeath=2


[SA]


Verses=100%,80%,80%,50%,25%,25%,75%,50%,25%,100%,100%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=70%

[SAFlame]


Verses=100%,80%,80%,50%,25%,25%,75%,50%,25%,100%,100%
InfDeath=4
AnimList=INITFIRE
Bullets=yes
ProneDamage=70%

[SANoBuilding]
Verses=100%,80%,80%,50%,25%,25%,1%,1%,1%,80%,100%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=70%

[GattWH]
Verses=100%,80%,70%,50%,30%,10%,10%,5%,3%,200%,50%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=70%

[HARVWH]


Verses=100%,80%,70%,50%,20%,20%,20%,15%,10%,400%,100%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF

Bullets=yes
ProneDamage=50%


[SSA]


Verses=100%,100%,100%,60%,40%,40%,75%,50%,25%,100%,100%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF

Bullets=yes
ProneDamage=80%


[SSAB]




Verses=100%,80%,80%,50%,25%,25%,75%,30%,20%,100%,100%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF

Bullets=yes
ProneDamage=50%

[SSABFlame]




Verses=100%,80%,80%,50%,25%,25%,75%,30%,20%,100%,100%
InfDeath=4
AnimList=INITFIRE

Bullets=yes
ProneDamage=50%


[HE]

CellSpread=.5
PercentAtMax=.5
Wall=yes
Wood=yes



Verses=100%,100%,100%,70%,70%,35%,75%,40%,20%,80%,100%
Conventional=yes
Rocker=no
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=no

ProneDamage=70%     


[V3WH]
CellSpread=1
PercentAtMax=.25
Wall=yes
Wood=yes
Verses=100%,90%,80%,90%,70%,70%,100%,100%,50%,80%,0%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%     


[V3EWH]
CellSpread=2
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,90%,80%,80%,70%,70%,100%,75%,50%,80%,0%
Conventional=yes
Rocker=yes
InfDeath=2

AnimList=MININUKE
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%     


[DMISLWH]
CellSpread=1.5
PercentAtMax=.25
Wall=yes
Wood=yes
Verses=100%,90%,80%,100%,80%,80%,85%,65%,28%,80%,0%
Conventional=yes
Rocker=no
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%     


[DMISLEWH]
CellSpread=3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,90%,80%,100%,80%,80%,85%,65%,28%,80%,0%
Conventional=yes
Rocker=no
InfDeath=2

AnimList=MININUKE
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%     


[CMISLWH]
CellSpread=1.5
PercentAtMax=.25
Wall=yes
Wood=yes
Verses=100%,90%,80%,100%,80%,80%,85%,65%,28%,80%,0%
Conventional=yes
Rocker=no
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%     


[CMISLEWH]
CellSpread=3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,90%,80%,100%,80%,80%,85%,65%,28%,80%,0%
Conventional=yes
Rocker=no
InfDeath=2

AnimList=MININUKE
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%     


[BlimpHE]
CellSpread=2
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,70%,35%,35%,85%,75%,50%,100%,100%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%

[BlimpHEEffect]
CellSpread=2
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,70%,35%,35%,85%,75%,50%,100%,100%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=EXPLOMED
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%


[KTSTLEXP]
CellSpread=2
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,70%,35%,35%,85%,75%,50%,100%,100%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=KTSTLEXP
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%


[MaverickHE]

CellSpread=1
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=25%,25%,25%,100%,50%,50%,100%,75%,50%,25%,100%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58 

Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%




[ARTYHE]

CellSpread=1
PercentAtMax=.25
Wall=yes
Wood=yes
Verses=100%,80%,60%,100%,60%,60%,100%,100%,60%,100%,100%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG
Deform=15%
DeformThreshhold=120
Tiberium=yes
Bright=yes
ProneDamage=50%

[SCHOPWH]

CellSpread=1
PercentAtMax=.25
Wall=yes
Wood=yes
Verses=100%,80%,60%,80%,50%,50%,100%,100%,60%,100%,100%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG
Deform=15%
DeformThreshhold=120
Tiberium=yes
Bright=yes
ProneDamage=50%


[IonWH]
Wall=yes
Wood=yes
CellSpread=2.0
PercentAtMax=.5
Verses=100%,100%,100%,100%,100%,100%,100%,100%,2%,100%,100%

Conventional=yes
Rocker=yes
InfDeath=5

AnimList=EXPLOSML




Bright=yes
CombatLightSize=40%	


[AP]
CellSpread=.3
PercentAtMax=.5
Wall=yes
Wood=yes


Verses=25%,25%,15%,75%,100%,100%,65%,45%,60%,60%,100%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22
ProneDamage=50%


[GRIZAPE]
CellSpread=.3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,100%,100%,100%,65%,45%,60%,60%,100%
Conventional=yes
InfDeath=3
AnimList=VTEXPLOD
ProneDamage=50%


[RHINAPE]
CellSpread=.3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,100%,100%,100%,65%,45%,60%,60%,100%
Conventional=yes
InfDeath=3
AnimList=VTEXPLOD
ProneDamage=50%

[ApocAP]
CellSpread=.3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=25%,25%,25%,75%,100%,100%,100%,100%,70%,60%,100%
Conventional=yes
InfDeath=3
AnimList=APOCEXP
ProneDamage=50%

[ApocAPE]
CellSpread=.3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,75%,100%,100%,100%,100%,70%,60%,100%
Conventional=yes
InfDeath=3
AnimList=VTEXPLOD
ProneDamage=50%


[APSplash]
CellSpread=.5
PercentAtMax=.8
Wall=yes
Wood=yes
Verses=25%,25%,25%,75%,100%,100%,65%,65%,60%,25%,100%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
ProneDamage=50%


[APSplash2]
CellSpread=.5
PercentAtMax=.8
Wall=yes
Wood=yes
Verses=100%,100%,100%,75%,100%,100%,65%,65%,60%,25%,100%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
ProneDamage=50%


[UltraAP]


Wall=yes
Wood=yes
Verses=2%,2%,2%,100%,40%,100%,2%,2%,2%,2%,100% 
Conventional=yes
InfDeath=3
AnimList=S_CLSN30
ProneDamage=50%


[UltraAPE]


Wall=yes
Wood=yes
Verses=2%,2%,2%,100%,50%,100%,2%,2%,2%,100%,100% 
Conventional=yes
InfDeath=3
AnimList=VTEXPLOD
ProneDamage=50%


[GUARDWH]
Wall=yes
Wood=yes
Verses=20%,20%,20%,100%,50%,100%,10%,10%,10%,100%,100% 
Conventional=yes
InfDeath=3

AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
ProneDamage=50%



[HowitzerWH]
CellSpread=.5
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,90%,80%,60%,40%,40%,50%,40%,25%,80%,100%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
ProneDamage=50%

[TRexWH]
CellSpread=.5
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=0%,0%,0%,60%,40%,40%,50%,40%,25%,80%,100%
Conventional=yes
InfDeath=10

ProneDamage=50%
Rocker=yes
MinDebris=1
MaxDebris=3

[TRexInfWH]
CellSpread=.5
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,90%,80%,0%,0%,0%,0%,0%,0%,0%,0%
Conventional=yes
InfDeath=10
ProneDamage=50%



[FakeC4WH]
CellSpread=0
Verses=0%,0%,0%,0%,0%,0%,100%,100%,100%,0%,100%

[HollowPointNoBuilding]
Verses=200%,100%,75%,1%,1%,1%,0%,0%,0%,75%,100% 
InfDeath=1
AnimList=PIFF
ProneDamage=100%
Bullets=yes


[RPG]
Wall=yes


Wood=yes
Rocker=yes
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%

Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
ProneDamage=100%


[Gas]

CellSpread=1
PercentAtMax=1
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%

InfDeath=1
Particle=GasCloudSys
ProneDamage=300%    


[VirusGas]

CellSpread=1
PercentAtMax=1
Verses=100%,100%,100%,50%,50%,50%,0%,0%,0%,100%,0%
InfDeath=8
Poison=yes
Particle=GasCloudSys
ProneDamage=300%    


[PsychGasCreate]
CellSpread=3
PercentAtMax=1
Verses=100%,100%,100%,50%,50%,50%,0%,0%,0%,100%,100%
InfDeath=1
AnimList=CDGAS
Psychedelic=yes


[OldPsychGasCreate]
CellSpread=1
PercentAtMax=1
Verses=1%,1%,1%,1%,1%,1%,1%,1%,1%,1%,1%
InfDeath=1
Particle=PsychCloudSys


[PsychGas]

CellSpread=1
PercentAtMax=1
Verses=100%,100%,100%,50%,50%,50%,25%,25%,25%,100%,100%

InfDeath=1
Particle=GasCloudSys
ProneDamage=300%    
Psychedelic=yes


[Fire]
CellSpread=.5
PercentAtMax=.5
Wood=yes
Verses=600%,500%,200%,60%,30%,5%,150%,100%,2%,200%,100%

InfDeath=4
Sparky=no
Fire=no
ProneDamage=600%


[Fire2]
CellSpread=.5
PercentAtMax=.5
Wood=yes
Verses=600%,500%,200%,60%,30%,5%,150%,100%,2%,200%,100%

InfDeath=4
Sparky=no
Fire=no
ProneDamage=600%


[HollowPoint]
Verses=200%,100%,100%,1%,1%,1%,1%,1%,1%,1%,100% 
InfDeath=1
AnimList=PIFF
ProneDamage=100%
Bullets=yes


[HollowPoint2]
Verses=100%,100%,100%,0%,0%,0%,1%,1%,1%,1%,100%
InfDeath=1
AnimList=PIFF
ProneDamage=100%
Bullets=yes

[HollowPoint3]
Verses=100%,100%,100%,2%,2%,2%,2%,2%,2%,100%,100%
InfDeath=1
AnimList=PIFF
ProneDamage=100%
Bullets=yes



[HollowPoint4]
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,100%,100%
InfDeath=1
AnimList=PIFF
ProneDamage=100%
Bullets=yes


[Virus]
Verses=100%,100%,100%,1%,1%,1%,1%,1%,1%,1%,100% 
AnimList=PIFF
ProneDamage=100%
Bullets=yes
InfDeath=8


[Super] 
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
Tiberium=yes
ProneDamage=100%
Sparky=no
InfDeath=2
PenetratesBunker=yes
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070



[Crush] 
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
Tiberium=yes
ProneDamage=100%
Sparky=no
InfDeath=2
PenetratesBunker=yes
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
CellSpread=.5
PercentAtMax=1


[Mechanical]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
;Verses=0%,0%,0%,100%,100%,100%,0%,0%,0%,100%,100%
InfDeath=0


[Organic]
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,100%
InfDeath=0

[Controller]
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100%
MindControl=yes
AnimList=YURICNTL

[ControllerBuilding]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
MindControl=yes
AnimList=YURICNTL

[Parasite]
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,0%,0%
Parasite=yes
InfDeath=1
Rocker=yes

[ParasiteDog]
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0%
Parasite=yes
InfDeath=1
Rocker=yes

[ParasitePlus]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
Parasite=yes
Culling=yes 
Paralyzes=32767 
InfDeath=1
Rocker=yes

[V3HE]	
CellSpread=.9
PercentAtMax=1
Wall=yes
Wood=yes
Verses=100%,100%,100%,30%,5%,5%,85%,50%,30%,100%,0%

Conventional=yes
Rocker=no
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Tiberium=yes
Sparky=no

[PsiPulse]
CellSpread=3 
PercentAtMax=.85
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0%
InfDeath=6
PsychicDamage=yes 

[SuperPsiPulse]
CellSpread=5
PercentAtMax=.85
Verses=100%,100%,100%,50%,50%,50%,0%,0%,0%,0%,0%
InfDeath=6
PsychicDamage=yes 
AffectsAllies=no

[IvanBomb] 
IvanBomb=yes

[IvanWH] 
Verses=100%,100%,100%,100%,100%,100%,100%,250%,20%,100%,100%
InfDeath=6
CellSpread=1.5
PercentAtMax=.25
AnimList=CRIVEXP

[DeathWH] 
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=3
CellSpread=1.5
PercentAtMax=.5

[OilExplosionWH]
Verses=150%,100%,100%,90%,70%,50%,200%,200%,200%,100%,100%
Sparky=no
Fire=yes
InfDeath=4
CellSpread=4
PercentAtMax=.5
CausesDelayKill=yes 
DelayKillFrames=5 
DelayKillAtMax=7.0 
Wood=yes
Wall=yes

[TerrorBombWH]
Verses=150%,100%,100%,90%,50%,50%,100%,150%,30%,100%,100%
Sparky=no
Fire=yes
InfDeath=4
CellSpread=2
PercentAtMax=.5

Bright=yes
AnimList=MININUKE


[NUKE]
CellSpread=10
PercentAtMax=.02 
WallAbsoluteDestroyer=yes
Wood=yes
Verses=100%,100%,100%,200%,100%,100%,60%,100%,8%,100%,100%
InfDeath=7
Sparky=no
Tiberium=yes

AnimList=NUKEANIM	





[Mutate]
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0%
InfDeath=9

[MutateExplosion]
CellSpread=5
PercentAtMax=1
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0%
InfDeath=9

[NukeMaker]
NukeMaker=yes 

[CRNUKEWH]


CellSpread=5
PercentAtMax=.25
Verses=100%,100%,100%,90%,50%,50%,60%,150%,20%,100%,100%  

InfDeath=4
Sparky=no
Tiberium=yes

AnimList=MININUKE - added 11/30


[CRTerrorBombWH]
Verses=150%,100%,100%,90%,50%,50%,200%,90%,50%,100%,100%
Sparky=no
Fire=yes
InfDeath=4
CellSpread=3
PercentAtMax=.1 

[DemobombWH]
CellSpread=8
PercentAtMax=.1 
Verses=100%,100%,100%,100%,50%,50%,80%,150%,10%,100%,100%
InfDeath=4
Sparky=no
Tiberium=yes
AnimList=DEMTEXP

[ChronoBeam]

Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,0%


Temporal=yes


[LocomotorBeam]

Verses=0%,0%,0%,100%,100%,100%,0%,0%,0%,100%,0%


IsLocomotor=yes
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}



[AirstrikeFlare]
Verses=0%,0%,0%,0%,0%,0%,1%,1%,1%,0%,0%
Rocker=no
Sparky=no
Airstrike=yes

[Battering]

Verses=100%,100%,100%,0%,0%,0%,30%,30%,20%,200%,100%
InfDeath=10

Wall=yes
Wood=yes

[Smashing]
Verses=0%,0%,0%,100%,20%,100%,0%,0%,0%,0%,0%
InfDeath=10
Wall=yes
Wood=yes
Rocker=yes
MinDebris=1
MaxDebris=3

[RadBeamWarhead]
Verses=100%,100%,100%,20%,15%,10%,0%,0%,0%,100%,100%
InfDeath=7
Radiation=yes

[PrismWarhead]
Verses=200%,100%,100%,100%,100%,100%,50%,50%,50%,200%,100%
InfDeath=5
Wall=yes	

[DummyWarhead]	
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%

[RadEruptionWarhead]
Verses=100%,100%,100%,20%,10%,10%,0%,0%,0%,100%,100%
InfDeath=7
Radiation=yes
CellSpread=10
CellInset=3  



[RadSite]
Verses=100%,100%,100%,50%,10%,10%,0%,0%,0%,100%,100%
InfDeath=7
Radiation=yes

[Electric]
Verses=100%,100%,100%,85%,100%,100%,50%,50%,50%,200%,100%
InfDeath=5
Wood=yes

Wall=yes	


AnimList=TSTIMPCT

[Shock]
Verses=100%,100%,100%,85%,100%,100%,50%,50%,50%,200%,100%
InfDeath=5
Wood=yes

AnimList=TSTIMPCT

[ElectricAssault]
ElectricAssault=yes
Verses=0%,0,0%,0%,0%,0%,100%,100%,100%,50%,100%
InfDeath=5

[BombDisarm]
BombDisarm=yes

[Slimer]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=0

[Shard]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=1

[FirestormWH]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=4

[IonCannonWH]
CellSpread=2
PercentAtMax=.5
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=5
Wood=yes
Wall=yes
Fire=yes
Deform=100%
Sparky=no
ShakeXlo=10
ShakeXhi=10
ShakeYlo=10
ShakeYhi=20

[VeinholeWH]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=0
Veinhole=yes

[PlasmaWH]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=5
Wall=yes
Bright=yes
Tiberium=yes
ProneDamage=350%
AnimList=EXPLOMED,EXPLOLRG
Sparky=no

[SAMWH]
CellSpread=.3
PercentAtMax=1
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100%
InfDeath=3
AnimList=XGRYSML1,XGRYSML2,EXPLOSML
ProneDamage=100%


[ORCAAP]
Wall=yes
Wood=yes
CellSpread=.4
PercentAtMax=1
Verses=100%,100%,100%,100%,100%,100%,100%,100%,75%,100%,100%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
ProneDamage=50%
PenetratesBunker=yes


[MIGWH]
Wall=yes
Wood=yes


Verses=100%,100%,100%,100%,100%,100%,100%,100%,50%,100%,100%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
ProneDamage=50%


[ORCAHE]
Wall=yes
Sparky=no
Wood=yes
Bright=yes
Fire=yes
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%

Conventional=yes
Rocker=yes
InfDeath=2
AnimList=EXPLOMED,EXPLOLRG
Deform=8%
DeformThreshhold=160
Tiberium=yes
ProneDamage=150%


[Snapshot]
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,100%,100%
MakesDisguise=yes

[TankSnapshot]
Verses=0%,0%,0%,1%,1%,1%,0%,0%,0%,0%,0% 
MakesDisguise=yes


[GrandCannonWH]
CellSpread=2
PercentAtMax=.2
Wall=yes
Wood=yes
Sparky=no
Conventional=yes
Rocker=yes
Verses=100%,100%,100%,100%,100%,100%,50%,100%,50%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
ProneDamage=30%

[FlakWH]	
CellSpread=1.0
PercentAtMax=.1

Verses=150%,80%,50%,100%,100%,20%,0%,0%,0%,100%,100%	
AnimList=SMKPUFF
InfDeath=3

[FlakTWH]	
CellSpread=1.0



PercentAtMax=1.0
Verses=150%,125%,100%,60%,10%,10%,30%,20%,10%,100%,100%	
AnimList=HTRKPUFF
InfDeath=3
Conventional=yes	

[FlakGuyWH]	
CellSpread=1.0
PercentAtMax=.2

Verses=150%,100%,50%,80%,80%,20%,0%,0%,0%,100%,100%	
AnimList=SMKPUFF
InfDeath=3

[CometWH]
Wall=no
Verses=100%,100%,100%,75%,50%,50%,200%,200%,200%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070

[DiskWH]
Wall=no
Verses=100%,100%,100%,50%,50%,50%,100%,100%,100%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
InfDeath=7
PenetratesBunker=yes

[LUNARWH]
Wall=no
Verses=100%,100%,100%,75%,50%,50%,100%,100%,100%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070

[MirageWH]	// Supposed to be a heat ray.
Verses=100%,100%,80%,100%,100%,100%,30%,20%,20%,100%,100%	
AnimList=IRONFX		
InfDeath=4			
Bright=true			
CLDisableBlue=true	
CLDisableGreen=true	

[AntiB]
Verses=0%,0%,0%,0%,0%,0%,100%,100%,100%,0%,0%
Bullets=yes


[MagneShakeWH]
Verses=0%,0%,0%,0%,100%,0%,100%,100%,100%,0%,0%
Bullets=yes

[NukeB]
Verses=0%,0%,0%,0%,0%,0%,100%,100%,100%,0%,0%
Bullets=yes
Bright=yes
AnimList=MININUKE

[AntiPerson]
Verses=125%,100%,100%,0%,0%,0%,0%,0%,0%,100%,0%
Bullets=yes
InfDeath=7


[DominatorWH]
CellSpread=7
PercentAtMax=.2
Verses=0%,0%,0%,0%,0%,0%,100%,100%,6%,0%,0% 

[PJABWH]
Verses=100%,100%,100%,50%,25%,25%,25%,40%,15%,100%,100%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=80%

[BORISWH]
Verses=200%,200%,100%,50%,50%,50%,1%,1%,1%,100%,100%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=70%



[BORISWH2]
Verses=200%,200%,200%,200%,200%,200%,200%,200%,200%,100%,100%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=70%

[NewYuriWH]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
MindControl=yes
AnimList=YURICNTL
IsPermaControlled=true

[RadEruptionWarhead2]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=7
Radiation=yes
CellSpread=10
CellInset=3

[YurikoWarhead]
CellSpread=.1
PercentAtMax=1
Wood=yes
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=3
Rocker=yes
ProneDamage=50%
Sonic=yes













[BOXES01]
Name=Boxes
Immune=yes

[BOXES02]
Name=Boxes
Immune=yes

[BOXES03]
Name=Boxes
Immune=yes

[BOXES04]
Name=Boxes
Immune=yes

[BOXES05]
Name=Boxes
Immune=yes

[BOXES06]
Name=Boxes
Immune=yes

[BOXES07]
Name=Boxes
Immune=yes

[BOXES08]
Name=Boxes
Immune=yes

[BOXES09]
Name=Boxes
Immune=yes

[ICE01]
Name=Ice Floe
Immune=yes
WaterBound=yes

[ICE02]
Name=Ice Floe
Immune=yes
WaterBound=yes

[ICE03]
Name=Ice Floe
Immune=yes
WaterBound=yes

[ICE04]
Name=Ice Floe
Immune=yes
WaterBound=yes

[ICE05]
Name=Ice Floe
Immune=yes
WaterBound=yes

[TREE01]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=6

[TREE02]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE03]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=6

[TREE04]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=7
SnowOccupationBits=6

[TREE05]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=5
SnowOccupationBits=7

[TREE06]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE07]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE08]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=7
SnowOccupationBits=4

[TREE09]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=4

[TREE10]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=6
SnowOccupationBits=3

[TREE11]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=3

[TREE12]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE13]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=4

[TREE14]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=4

[TREE15]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE16]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE17]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE18]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE19]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=2

[TREE20]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=3

[TREE21]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=1

[TREE22]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=3

[TREE23]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=3

[TREE24]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=6

[TREE25]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE26]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE27]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE28]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE29]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE30]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE31]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE32]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE33]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE34]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE35]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE36]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[LT_GEN01]
Name=lightpost generic 1
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[LT_GEN02]
Name=lightpost generic 2
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[LT_GEN03]
Name=lightpost generic 3
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[LT_GEN04]
Name=lightpost generic 4
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[LT_SGN01]
Name=lightpost signed 1
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[LT_SGN02]
Name=lightpost signed 2
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[LT_SGN03]
Name=lightpost signed 3
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[LT_SGN04]
Name=lightpost signed 4
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[LT_EUR01]
Name=lightpost euro 1
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[LT_EUR02]
Name=lightpost euro 2
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[POLE01]
Name=utility pole 1
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[POLE02]
Name=utility pole 2
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[SIGN01]
Name=street sign 1
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[SIGN02]
Name=street sign 2
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[SIGN03]
Name=street sign 3
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[SIGN04]
Name=street sign 4
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[SIGN05]
Name=street sign 5
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[SIGN06]
Name=street sign 6
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TRFF01]
Name=traffic light 1
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TRFF02]
Name=traffic light 2
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TRFF03]
Name=traffic light 3
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TRFF04]
Name=traffic light 4
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[SPKR01]
Name=Drive-In Speaker
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[CASIN03E]
Name=Road Block Sign
UIName=Name:CASIN03
TechLevel=-1
Strength=5
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no

BaseNormal=no 
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CASIN03S]
Name=Road Block Sign
UIName=Name:CASIN03
TechLevel=-1
Strength=5
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no

BaseNormal=no 
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[TIBTRE01]
Name=Tiberium Tree
SpawnsTiberium=yes
RadarColor=192,192,0
IsAnimated=yes
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.01
LightGreenTint=1.5
LightBlueTint=0.01
AnimationRate=3
AnimationProbability=.003
Immune=yes


[TIBTRE02]
Name=Tiberium Tree
SpawnsTiberium=yes
RadarColor=192,192,0
IsAnimated=yes
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.01
LightGreenTint=1.5
LightBlueTint=0.01
AnimationRate=3
AnimationProbability=.003
Immune=yes


[TIBTRE03]
Name=Tiberium Tree
SpawnsTiberium=yes
RadarColor=192,192,0
IsAnimated=yes
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.01
LightGreenTint=1.5
LightBlueTint=0.01
AnimationRate=3
AnimationProbability=.003
Immune=yes


[VEINTREE]
Name=Veinhole Tree
Image=None
Armor=None
IsVeinhole=true
Strength=1000

[HDSTN01]
Name=AlringtonStones
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7




















[TIB01]
Name=Tiberium (Green)
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB02]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB03]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB04]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB05]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB06]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB07]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB08]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB09]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB10]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB11]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB12]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB13]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB14]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB15]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB16]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB17]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB18]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB19]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB20]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB2_01]
Image=TIB01
Name=Tiberium (Blue)
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_02]
Image=TIB02
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_03]
Image=TIB03
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_04]
Image=TIB04
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_05]
Image=TIB05
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_06]
Image=TIB06
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_07]
Image=TIB07
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_08]
Image=TIB08
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_09]
Image=TIB09
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_10]
Image=TIB10
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_11]
Image=TIB11
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_12]
Image=TIB12
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_13]
Image=TIB13
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_14]
Image=TIB14
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_15]
Image=TIB15
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_16]
Image=TIB16
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_17]
Image=TIB17
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_18]
Image=TIB18
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_19]
Image=TIB19
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_20]
Image=TIB20
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB3_01]
Image=TIB01
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_02]
Image=TIB02
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_03]
Image=TIB03
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_04]
Image=TIB04
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_05]
Image=TIB05
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_06]
Image=TIB06
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_07]
Image=TIB07
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_08]
Image=TIB08
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_09]
Image=TIB09
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_10]
Image=TIB10
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_11]
Image=TIB11
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_12]
Image=TIB12
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_13]
Image=TIB13
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_14]
Image=TIB14
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_15]
Image=TIB15
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_16]
Image=TIB16
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_17]
Image=TIB17
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_18]
Image=TIB18
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_19]
Image=TIB19
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_20]
Image=TIB20
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[VEINHOLE]
Name=Veinhole Monster
LegalTarget=yes
RadarColor=92,92,0
Land=Rock
IsVeinholeMonster=true
IsVeins=true
NoUseTileLandType=true

[VEINHOLEDUMMY]
Name=Veinhole Monster Dummy
Image=blahblahblah
LegalTarget=no
RadarColor=92,92,0
IsVeins=true

[RUBBLE_OVERLAY]
LegalTarget=false
Name=SYSTEM OVERLAY !! DO NOT USE
Image=SROCK01

RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=true
IsRubble=yes

[SROCK01]
LegalTarget=false
Name=Sand Rock #1
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
IsARock=true 

[FENCE01]
LegalTarget=true
Name=Fence01 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false


[FENCE02]
LegalTarget=true
Name=Fence02 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false


[FENCE03]
LegalTarget=true
Name=Fence03 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false


[FENCE04]
LegalTarget=true
Name=Fence04 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false


[FENCE05]
LegalTarget=true
Name=Fence05 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false


[FENCE06]
LegalTarget=true
Name=Fence06 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false


[FENCE07]
LegalTarget=true
Name=Fence07 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false


[FENCE08]
LegalTarget=true
Name=Fence08 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false


[FENCE09]
LegalTarget=true
Name=Fence09 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false


[FENCE10]
LegalTarget=true
Name=Fence10 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false


[FENCE11]
LegalTarget=true
Name=Fence11 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false


[FENCE12]
LegalTarget=false
Name=Fence12 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false


[FENCE13]
LegalTarget=false
Name=Fence13 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false


[FENCE14]
LegalTarget=false
Name=Fence14 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false


[FENCE15]
LegalTarget=false
Name=Fence15 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false


[FENCE16]
LegalTarget=false
Name=Fence16 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false


[FENCE17]
LegalTarget=false
Name=Fence17 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false


[FENCE18]
LegalTarget=false
Name=Fence18 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false


[FENCE19]
LegalTarget=false
Name=Fence19 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false


[FENCE20]
LegalTarget=false
Name=Fence20 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false


[FENCE21]
LegalTarget=false
Name=Fence21 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false


[FENCE22]
LegalTarget=false
Name=Fence22 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false


[SROCK02]
LegalTarget=false
Name=Sand Rock #2
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
IsARock=true 

[SROCK03]
LegalTarget=false
Name=Sand Rock #3
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
IsARock=true 

[SROCK04]
LegalTarget=false
Name=Sand Rock #4
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
IsARock=true 

[SROCK05]
LegalTarget=false
Name=Sand Rock #5
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
IsARock=true 

[TROCK01]
LegalTarget=false
Name=Clear Rock #1
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
IsARock=true 

[TROCK02]
LegalTarget=false
Name=Clear Rock #2
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
IsARock=true 

[TROCK03]
LegalTarget=false
Name=Clear Rock #3
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
IsARock=true 

[TROCK04]
LegalTarget=false
Name=Clear Rock #4
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
IsARock=true 

[TROCK05]
LegalTarget=false
Name=Clear Rock #5
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
IsARock=true 

[LUNRK1]
LegalTarget=false
Name=Lunar Rock #1
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
IsARock=true 

[LUNRK2]
LegalTarget=false
Name=Lunar Rock #2
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
IsARock=true 

[LUNRK3]
LegalTarget=false
Name=Lunar Rock #3
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
IsARock=true 

[LUNRK4]
LegalTarget=false
Name=Lunar Rock #4
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
IsARock=true 

[LUNRK5]
LegalTarget=false
Name=Lunar Rock #5
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
IsARock=true 

[LUNRK6]
LegalTarget=false
Name=Lunar Rock #6
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
IsARock=true 

[GEM01]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140







[GEM02]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140








[GEM03]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140








[GEM04]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140








[GEM05]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140








[GEM06]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140








[GEM07]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140








[GEM08]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140








[GEM09]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140








[GEM10]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140








[GEM11]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140








[GEM12]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140








[TRACKS01]
Name=Track NwSe
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS02]
Name=Track NeSw
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS03]
Name=Track NS
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS04]
Name=Track EW
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS05]
Name=Train Tracks
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS06]
Name=Train Tracks
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS07]
Name=Train Tracks
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS08]
Name=Train Tracks
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS09]
Name=Train Tracks
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS10]
Name=Train Tracks
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS11]
Name=Train Tracks
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS12]
Name=Train Tracks
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS13]
Name=Train Tracks
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS14]
Name=Train Tracks
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS15]
Name=Train Tracks
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS16]
Name=Train Tracks
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKTUNNEL01]
Name=Train Tracks
Image=TRTUNN01
Land=Railroad
LegalTarget=false
RadarColor=92,92,92

[TRACKTUNNEL02]
Name=Train Tracks
Image=TRTUNN02
Land=Railroad
LegalTarget=false
RadarColor=92,92,92

[TRACKTUNNEL03]
Name=Train Tracks
Image=TRTUNN03
Land=Railroad
LegalTarget=false
RadarColor=92,92,92

[TRACKTUNNEL04]
Name=Train Tracks
Image=TRTUNN04
Land=Railroad
LegalTarget=false
RadarColor=92,92,92

[LOBRDG01]
Image=LOBRDG01
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG02]
Image=LOBRDG02
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG03]
Image=LOBRDG03
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG04]
Image=LOBRDG04
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG05]
Image=LOBRDG05
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG06]
Image=LOBRDG06
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG07]
Image=LOBRDG07
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG08]
Image=LOBRDG08
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG09]
Image=LOBRDG09
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG10]
Image=LOBRDG10
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG11]
Image=LOBRDG11
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG12]
Image=LOBRDG12
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG13]
Image=LOBRDG13
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG14]
Image=LOBRDG14
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG15]
Image=LOBRDG15
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG16]
Image=LOBRDG16
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG17]
Image=LOBRDG17
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG18]
Image=LOBRDG18
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG19]
Image=LOBRDG19
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG20]
Image=LOBRDG20
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG21]
Image=LOBRDG21
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG22]
Image=LOBRDG22
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG23]
Image=LOBRDG23
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG24]
Image=LOBRDG24
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG25]
Image=LOBRDG25
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG26]
Image=LOBRDG26
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG27]
Image=LOBRDG27
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=false
RadarInvisible = true

[LOBRDG28]
Image=LOBRDG28
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=false
RadarInvisible = true

[LOBRDGE1]
Image=LOBRDGE1
Name=Low Bridge End 1
Land=Road
NoUseTileLandType=true
RadarColor=92,92,92

[LOBRDGE2]
Image=LOBRDGE2
Name=Low Bridge End 2
Land=Road
NoUseTileLandType=true
RadarColor=92,92,92

[LOBRDGE3]
Image=LOBRDGE3
Name=Low Bridge End 3
Land=Road
NoUseTileLandType=true
RadarColor=92,92,92

[LOBRDGE4]
Image=LOBRDGE4
Name=Low Bridge End 4
Land=Road
NoUseTileLandType=true
RadarColor=92,92,92

[LOBRDB01]
Image=LOBRDB01
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB02]
Image=LOBRDB02
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB03]
Image=LOBRDB03
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB04]
Image=LOBRDB04
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB05]
Image=LOBRDB05
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB06]
Image=LOBRDB06
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB07]
Image=LOBRDB07
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB08]
Image=LOBRDB08
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB09]
Image=LOBRDB09
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB10]
Image=LOBRDB10
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB11]
Image=LOBRDB11
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB12]
Image=LOBRDB12
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB13]
Image=LOBRDB13
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB14]
Image=LOBRDB14
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB15]
Image=LOBRDB15
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB16]
Image=LOBRDB16
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB17]
Image=LOBRDB17
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB18]
Image=LOBRDB18
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB19]
Image=LOBRDB19
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB20]
Image=LOBRDB20
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB21]
Image=LOBRDB21
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB22]
Image=LOBRDB22
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB23]
Image=LOBRDB23
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB24]
Image=LOBRDB24
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB25]
Image=LOBRDB25
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB26]
Image=LOBRDB26
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB27]
Image=LOBRDB27
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=false
RadarInvisible = true

[LOBRDB28]
Image=LOBRDB28
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=false
RadarInvisible = true

[LOBRDGB1]
Image=LOBRDGB1
Name=Concrete Low Bridge End 1
Land=Road
NoUseTileLandType=true
RadarColor=92,92,92

[LOBRDGB2]
Image=LOBRDGB2
Name=Concrete Low Bridge End 2
Land=Road
NoUseTileLandType=true
RadarColor=92,92,92

[LOBRDGB3]
Image=LOBRDGB3
Name=Concrete Low Bridge End 3
Land=Road
NoUseTileLandType=true
RadarColor=92,92,92

[LOBRDGB4]
Image=LOBRDGB4
Name=Concrete Low Bridge End 4
Land=Road
NoUseTileLandType=true
RadarColor=92,92,92








[RAILBRDG1]
Image=RAILBRDG
Name=Railroad Bridge 1
LegalTarget=true
RadarColor=92,92,92
Overrides=yes
NoUseTileLandType=false

[RAILBRDG2]
Image=RAILBRDG
Name=Railroad Bridge 2
LegalTarget=true
RadarColor=92,92,92
Overrides=yes
NoUseTileLandType=false

[BRIDGE1]
Image=BRIDGE
Name = Bridge 1
LegalTarget=true
RadarColor=115,115,115
Overrides=yes
NoUseTileLandType=false

[BRIDGE2]
Image=BRIDGE
Name = Bridge 2
LegalTarget=true
RadarColor=115,115,115
Overrides=yes
NoUseTileLandType=false

[BRIDGEB1]
Image=BRIDGB
Name = Wood Bridge 1
LegalTarget=true
RadarColor=115,115,115
Overrides=yes
NoUseTileLandType=false

[BRIDGEB2]
Image=BRIDGB
Name = Wood Bridge 2
LegalTarget=true
RadarColor=115,115,115
Overrides=yes
NoUseTileLandType=false


[CAFNCP]
UIName=Name:CAFNCP
Name=Fence Prison Camp
BuildCat=Combat
Strength=100
Prerequisite=BARRACKS
Armor=wood
CrushSound=WallCrushBlack
Crushable=yes
Wall=yes
TechLevel=-1
Adjacent=4
Sight=0
Nominal=yes
Selectable=no
Owner=British,French,Germans,Americans,Alliance,JAPAN,Russians,CHINA,Confederation,Africans,Arabs,YuriCountry
Cost=25
Insignificant=yes
Points=1
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0	

BaseNormal=no 
AIBuildThis=no

[CRATE]
Name=Goodie Crate
RadarColor=92,92,92
Crate=yes
CrateTrigger=yes
RadarInvisible=yes
Land=Clear
DrawFlat=false

[WCRATE]
Name=Water Crate
RadarColor=92,92,92
Crate=yes
CrateTrigger=yes
RadarInvisible=yes
Land=Water
DrawFlat=false

[CRAT01]
Name=Crate
LegalTarget=true
RadarColor=92,92,92



Land=Rock

[CRAT02]
Name=Crate
LegalTarget=true
RadarColor=92,92,92


Land=Rock

[CRAT03]
Name=Crate
LegalTarget=true
RadarColor=92,92,92


Land=Rock

[CRAT04]
Name=Crate
LegalTarget=true
RadarColor=92,92,92
Land=Rock

[CRAT0A]
Name=Crate
LegalTarget=true
RadarColor=92,92,92
Land=Rock

[CRAT0B]
Name=Crate
LegalTarget=true
RadarColor=92,92,92
Land=Rock

[CRAT0C]
Name=Crate
LegalTarget=true
RadarColor=92,92,92
Land=Rock

[DRUM01]
Name=Drum
LegalTarget=true
RadarColor=92,92,92
Land=Rock

[DRUM02]
Name=Drum
LegalTarget=true
RadarColor=92,92,92
Land=Rock

[PALET01]
Name=Palette
LegalTarget=true
RadarColor=92,92,92
Land=Rock

[PALET02]
Name=Palette
LegalTarget=true
RadarColor=92,92,92
Land=Rock

[PALET03]
Name=Palette
LegalTarget=true
RadarColor=92,92,92
Land=Rock

[PALET04]
Name=Palette
LegalTarget=true
RadarColor=92,92,92
Land=Rock








[CRATER01]
Crater=yes

[CRATER02]
Crater=yes

[CRATER03]
Crater=yes

[CRATER04]
Crater=yes

[CRATER05]
Crater=yes

[CRATER06]
Crater=yes

[CRATER07]
Crater=yes

[CRATER08]
Crater=yes

[CRATER09]
Crater=yes

[CRATER10]
Crater=yes

[CRATER11]
Crater=yes
Width=2
Height=2

[CRATER12]
Crater=yes
Width=2
Height=2

[BURNT01]
Burn=yes

[BURNT02]
Burn=yes

[BURNT03]
Burn=yes

[BURNT04]
Burn=yes

[BURNT05]
Burn=yes

[BURNT06]
Burn=yes

[BURNT07]
Burn=yes
Width=2

[BURNT08]
Burn=yes
Width=2

[BURNT09]
Burn=yes
Height=2

[BURNT10]
Burn=yes
Height=2

[BURNT11]
Burn=yes
Width=2
Height=2

[BURNT12]
Burn=yes
Width=2
Height=2

[CR1]

[CR2]

[CR3]

[CR4]

[CR5]

[CR6]

[BURN01]

[BURN02]

[BURN03]

[BURN04]

[BURN05]

[BURN06]

[BURN07]

[BURN08]

[BURN09]

[BURN10]

[BURN11]

[BURN12]

[BURN13]

[BURN14]

[BURN15]

[BURN16]


























[Clear]
Foot=100%
Track=100%
Wheel=100%
Float=0%
Hover=50%
Amphibious=80%
FloatBeach=0%
Buildable=yes












[Rough]
Foot=100%
Track=100%
Wheel=100%
Float=0%
Hover=50%
Amphibious=80%
FloatBeach=0%
Buildable=yes


[Road]
Foot=100%
Track=100%
Wheel=100%
Hover=75%
Float=0%
FloatBeach=0%
Amphibious=100%
Buildable=yes


[Water]
Foot=0%
Track=0%
Wheel=0%
Hover=100%
Float=100%
FloatBeach=100%
Amphibious=100%
Buildable=no


[Rock]
Foot=0%
Track=0%
Wheel=0%
Float=0%
FloatBeach=0%
Hover=0%
Amphibious=0%
Buildable=no


[Wall]
Foot=0%
Track=0%
Wheel=0%
Float=0%
FloatBeach=0%
Hover=0%
Amphibious=0%
Buildable=no


[Tiberium]
Foot=90%
Track=70%
Wheel=50%
Float=0%
FloatBeach=0%
Hover=50%
Amphibious=50%
Buildable=no


[Weeds]
Foot=50%
Track=70%
Wheel=50%
Float=0%
FloatBeach=0%
Hover=100%
Amphibious=50%
Buildable=no


[Beach]
Foot=0%
Track=0%
Wheel=0%
Float=0%
FloatBeach=100%
Hover=75%
Amphibious=60%
Buildable=no


[Ice]
Foot=50%
Track=80%
Wheel=50%
Float=0%
FloatBeach=0%
Hover=100%
Amphibious=50%
Buildable=no


[Railroad]
Foot=90%
Track=100%
Wheel=50%
Float=0%
FloatBeach=0%
Hover=100%
Amphibious=50%
Buildable=no


[Tunnel]
Foot=100%
Track=100%
Wheel=100%
Float=0%
FloatBeach=0%
Hover=100%
Amphibious=100%
Buildable=no














[Powerups]
Armor=10,ARMOR,yes,1.5              
Firepower=10,FIREPOWR,yes,2.0       
HealBase=10,HEALALL,yes              
Money=20,MONEY,yes,2000             
Reveal=10,REVEAL,yes                 
Speed=10,SPEED,yes,1.2              
Veteran=20,VETERAN,yes,1             
Unit=20,<none>,no                  

Invulnerability=0,ARMOR,yes,1.0     
IonStorm=0,<none>,yes               
Gas=0,<none>,yes,100                
Tiberium=0,<none>,no               
Pod=0,<none>,no                    
Cloak=0,CLOAK,yes                   
Darkness=0,SHROUDX,yes              
Explosion=0,<none>,yes,500          
ICBM=0,CHEMISLE,yes                 
Napalm=0,<none>,no,600             
Squad=0,<none>,no                 






[Tiberiums]
0=Riparius
1=Cruentus
2=Vinifera
3=Aboreus











[Riparius]
Name=Tiberium Riparius
Image=1
Power=0
Value=25
Growth=2200
GrowthPercentage=.06
Spread=2200
SpreadPercentage=.06
Color=NeonGreen			


[Cruentus]
Name=Tiberium Cruentus
Image=2
Value=50
Growth=10000
GrowthPercentage=0
Spread=10000
SpreadPercentage=0
Power=0 
Color=NeonBlue			
Debris=CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4


[Vinifera]
Name=Tiberium Vinifera
Image=3
Value=25
Growth=2200
GrowthPercentage=.06
Spread=2200
SpreadPercentage=.06
Power=0 
Color=NeonBlue		
Debris=CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4


[Aboreus]
Name=Tiberium Aboreus
Image=4
Value=25
Growth=2200
GrowthPercentage=.06
Spread=2200
SpreadPercentage=.06
Power=0
Color=NeonBlue		
Debris=CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4



















[Sleep]
Recruitable=no
Zombie=yes
Retaliate=no
Scatter=no
Rate=1


[Harmless]
Recruitable=no
NoThreat=yes
Retaliate=no
Rate=.5


[Sticky]
Recruitable=no
Paralyzed=yes
Scatter=no
Rate=.016


[Attack]
Rate=.016
AARate=.016
Scatter=no 


[Move]
Rate=.016


[Patrol]
Rate=.016


[QMove]
Rate=.016


[Retreat]
Recruitable=no
Retaliate=no
Rate=.1


[Guard]
Rate=.030
AARate=.016


[Enter]
Retaliate=no
Recruitable=no
Rate=.016

[Eaten]
Retaliate=no
Recruitable=no
Rate=.016


[Capture]
Retaliate=no
Recruitable=no
Scatter=no
Rate=.016


[Harvest]
Retaliate=no
Recruitable=no
Scatter=no
Rate=.016


[Area Guard]
Recruitable=yes
Rate=.040
AARate=.032


[Return]


[Stop]


[Ambush]


[Hunt]
Recruitable=no
Retaliate=no
Rate=.016


[Unload]
Recruitable=no
Retaliate=no
Scatter=no
Rate=.016


[Sabotage]
Recruitable=no
Rate=.016


[Construction]
Recruitable=no
Retaliate=no
Scatter=no


[Selling]
Recruitable=no
NoThreat=yes
Retaliate=no
Scatter=no


[Repair]
Rate=.08


[Rescue]
Rate=.016


[Missile]
Rate=.1


[Open]
Rate=.016




























[PIECE]
Name=Scrap Metal Debris
Elasticity=0
MinAngularVelocity=5.0
MaxAngularVelocity=9.0
MinZVel=24.0
MaxZVel=28.0
MaxXYVel=15.0
Duration=75
Damage=5
ExpireAnim=TWLT036
DamageRadius=100
Warhead=TankOGas

[TIRE]
Name=Flying Tire
Elasticity=0.8
MinAngularVelocity=12.0
MaxAngularVelocity=24.0
MinZVel=28.0
MaxZVel=32.0
MaxXYVel=10.0
Duration=150

[GASTANK]
Name=Flying Gas Tank
Elasticity=0.0
MinAngularVelocity=9.0
MaxAngularVelocity=15.0
MinZVel=30.0
MaxZVel=35.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=20
DamageRadius=100
Warhead=TankOGas

[SONICTURRET]
Name=Disruptor Turret
ShareTurretData=yes
ShareSource=SONIC
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT026
Damage=90
DamageRadius=100
Warhead=TankOGas

[4TNKTURRET]
Name=Mammoth Tank Turret
ShareTurretData=yes
ShareSource=4TNK
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas

[CRYSTAL01]
Name=TiberiumCrystal01
ShareTurretData=yes
ShareSource=SONIC
Elasticity=0.0
MinAngularVelocity=12.0
MaxAngularVelocity=24.0
MinZVel=28.0
MaxZVel=32.0
MaxXYVel=10.0
Duration=150
ExpireAnim=TWLT050
Damage=40
DamageRadius=100
Warhead=TankOGas
IsTiberium=true

[CRYSTAL02]
Name=TiberiumCrystal02
Image=GASTANK
Elasticity=0.0
MinAngularVelocity=12.0
MaxAngularVelocity=24.0
MinZVel=40.0
MaxZVel=45.0
MaxXYVel=18.0
Duration=150
ExpireAnim=TWLT050
Damage=40
DamageRadius=100
Warhead=TankOGas
IsTiberium=true

[METEOR01]
Name=Meteorite01
Image=MTRS
Elasticity=0.0
MinAngularVelocity=12.0
MaxAngularVelocity=30.0
MinZVel=-100.0
MaxZVel=-100.0
MaxXYVel=100.0
Duration=70
ExpireAnim=TWLT070
Damage=500
DamageRadius=300
Warhead=Meteorite
IsMeteor=true
Spawns=PEBBLE
SpawnCount=5

[METEOR02]
Name=Meteorite02
Image=MTRB
Elasticity=0.0
MinAngularVelocity=12.0
MaxAngularVelocity=30.0
MinZVel=-100.0
MaxZVel=-100.0
MaxXYVel=100.0
Duration=70
ExpireAnim=TWLT100
Damage=500
DamageRadius=300
Warhead=Meteorite
IsMeteor=true
IsTiberium=true
Spawns=PEBBLE
SpawnCount=7

[PEBBLE]
Name=TiberiumShard
Image=MTRB
Elasticity=0.0
MinAngularVelocity=12.0
MaxAngularVelocity=24.0
MinZVel=40.0
MaxZVel=45.0
MaxXYVel=18.0
Duration=150
ExpireAnim=TWLT036
Damage=20
DamageRadius=100
Warhead=TankOGas
IsTiberium=true




























[NukeSpecial]
UIName=Name:Nuke
Name=N U K E !!!
IsPowered=true
RechargeVoice=00-I154
ChargingVoice=
ImpatientVoice=
SuspendVoice=

RechargeTime=6
Type=MultiMissile
SidebarImage=NukeIcon
Action=Nuke
WeaponType=NukeCarrier
ShowTimer=yes
DisableableFromShell=yes 
AIDefendAgainst=yes
Range=7
LineMultiplier=2

























[IonCannonSpecial]
UIName=Name:Ion
Name=Ion Cannon
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=8.5
Type=IonCannon
Action=IonCannon
SidebarImage=IONCICON
ShowTimer=no

[IronCurtainSpecial]
UIName=Name:Iron
Name=Iron Curtain
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=3
Type=IronCurtain
Action=IronCurtain
SidebarImage=IRCRICON
ShowTimer=yes
DisableableFromShell=yes 
Range=1.4
LineMultiplier=3

[ForceShieldSpecial]
UIName=Name:ForceShield
Name=Force Shield
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=5
Type=ForceShield
Action=ForceShield
SidebarImage=FORCICON
ShowTimer=no
DisableableFromShell=yes
SpecialSound=ForceShieldFading
StartSound=ForceShieldStarting
FlashSidebarTabFrames=120
Range=3.4
LineMultiplier=3

[LightningStormSpecial]
UIName=Name:Storm
Name=Lightning Storm
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=6
Type=LightningStorm
Action=LightningStorm
SidebarImage=BOLTICON
ShowTimer=yes
DisableableFromShell=yes 
AIDefendAgainst=yes
Range=7
LineMultiplier=2

[ChronoSphereSpecial]
UIName=Name:Chrono
Name=Chrono Sphere
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=4
Type=ChronoSphere
Action=ChronoSphere
SidebarImage=CHROICON
PreClick=yes
ShowTimer=yes
DisableableFromShell=yes 
Range=1.4
LineMultiplier=3


[ChronoWarpSpecial]
UIName=Name:Chrono2
Name=Chrono Warp
IsPowered=false
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=1
Type=ChronoWarp
Action=ChronoWarp
SidebarImage=XXXXICON
PostClick=yes
PreDependent=ChronoSphere
Range=1.4
LineMultiplier=3

[ParaDropSpecial]
UIName=Name:Para
Name=Paratrooper Drop
IsPowered=false
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=2
Type=ParaDrop
Action=ParaDrop
SidebarImage=PARAICON
ShowTimer=no
DisableableFromShell=no 

[AmericanParaDropSpecial]
UIName=Name:APara
Name=American Paratrooper Drop
IsPowered=false
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=2
Type=AmerParaDrop
Action=AmerParaDrop
SidebarImage=APARICON
ShowTimer=no
DisableableFromShell=no 

[PsychicDominatorSpecial]
UIName=Name:YAPPET
Name=Lightning Storm
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=6
Type=PsychicDominator
Action=PsychicDominator
SidebarImage=PDOMICON
ShowTimer=yes
DisableableFromShell=yes 
Range=1.4
LineMultiplier=3

[SpyPlaneSpecial]
UIName=Name:SpyP
Name=SpyPlane Flyby
IsPowered=false
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=4
Type=SpyPlane
Action=SpyPlane
SidebarImage=SPYPICON
ShowTimer=no
DisableableFromShell=no 
FlashSidebarTabFrames=120

[GeneticConverterSpecial]
UIName=Name:YAGNTC
Name=Genetic Converter
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=3
Type=GeneticConverter
Action=GeneticConverter
SidebarImage=MUTEICON
ShowTimer=yes
DisableableFromShell=yes 
Range=5
LineMultiplier=3

[PsychicRevealSpecial]
UIName=Name:PsyReveal
Name=Psychic Reveal
IsPowered=false
RechargeVoice=
ChargingVoice=
ImpatientVoice=                                  
SuspendVoice=
RechargeTime=4
Type=PsychicReveal
Action=PsychicReveal
SidebarImage=PSYRICON
ShowTimer=no
DisableableFromShell=no 
FlashSidebarTabFrames=120




[NEWLIGHTNING]
UIName=Name:Storm
Name=新闪电风暴
IsPowered=true
RechargeTime=2
Type=LightningStorm
Action=NewLight
SidebarImage=BOLTICON
ShowTimer=yes
DisableableFromShell=yes
AIDefendAgainst=yes
LineMultiplier=2
AITargetingType=1
Warhead=IonWH
LStormPrintText=yes
LStormText=TXT_LIGHTNING_STORM
LStormText2=TXT_LIGHTNING_STORM_APPROACHING
LStormDeferment=250
LStormDamage=1000
LStormDuration=720
LStormHitDelay=10
LStormScatterDelay=2
LStormCellSpread=18
LStormSeparation=2
LStormSound=WeatherIntro
LStormSounds=WeatherStrike
LStormClouds=WCCLOUD1,WCCLOUD2,WCCLOUD3
LStormBolts=WCLBOLT1,WCLBOLT2,WCLBOLT3
LStormBoltExplosion=EXPLOLB
LightRed=100
LightGreen=100
LightBlue=100
LightAmbient=100
LightGround=0
LightLevel=3
Lighting=yes

[NEWPARA]
UIName=Name:APara
Name=新空中支援
IsPowered=false
RechargeTime=.4
Type=NewParaDrop
Action=NewPara
SidebarImage=PARAICON
ShowTimer=no
DisableableFromShell=no
AITargetingType=5
ParaDropPlane=ORCA
DropInf=PLA
DropInfNum=10
DropUnits=CTNK,CNTK
DropUnitsNum=8,2

[NEWPSYCHIC]
UIName=Name:YAPPET
Name=新心灵控制
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=1
Type=PsychicDominator
Action=NewPsychic
SidebarImage=PDOMICON
ShowTimer=yes
DisableableFromShell=yes 
Range=1.4
LineMultiplier=3
AITargetingType=8
DomCaptureAll=yes
DomCaptureBuildings=yes
DomFirstAnim=PDFXCLD
DomSecondAnim=PDFXLOC
DomFireAtPercentage=20
DomCaptureRange=144
DomCapture=yes
DomDamage=0
Warhead=DominatorWH
ActivateSound=PsychicDominatorActivate
LightRed=100
LightGreen=100
LightBlue=100
LightAmbient=100
LightGround=0
LightLevel=3
Lighting=yes


[VariableNames]
0=<Alternate Start Location>
1=<Alternate Next Scenario>
2=<reserved2>
3=Smithsonian Destroyed
4=Lincoln Destroyed
5=Jefferson Destroyed
6=Washington Destroyed
7=SmithCastle Destroyed
8=Completed 3B
9=Prisoners Freed
10=Train Stolen
11=Completed 9B
12=Machineshop
13=Hospital