1rulesǵ䣡  
 ˾س--------------AMCV 
ʱտ󳵣)-------CMON ** 
ʱտ--------------CMIN 
̹--------------ROBO--Robogun 
̹ɱ----------------TNKD--SABOT 
--------------HOWI[أҪ޸ini]--HowitzerGun 

ֲ--------------DRON--DroneJump / VirtualScanner 
ճ------------------HTK --FlakTrackGun / FlakTrackAAGun 
Ϭţ̹----------------HTNK--120mm 
V3䳵------------V3 -- V3Launcher / V3ROCKET 
̹----------------APOC 120mmx / MammothTusk 
վس--------------SMCV 
վ󳵣--------HORV ** 
վ----------------HARV--20mmRapid 
ű̹----------------TTNK --TankBolt 
Ա----------------DTRUCK--Demobomb / none 

̹----------------LTNK--ATGUN 
ֻ̹------------YTNK-- 
ŵ̹----------------TELE--MagneticBeam / MagneShake 
߻------------------MIND--MultipleMindControlTank 
ĸ----------------DISK--DiskLaser / DiskDrain 
ͻ--------------CAOS--ChaosAttack / VirtualScanner 
س--------------PCV--- 
ū----------------SMON--[ж] 
ū----------------SMIN--20mmRapid 

----------CAR ɫ 
 ------EUROC ɫ 
 -------SUVB  
 -------STANG ܳ 
 -------SUVW  
У---------BUS 
ҰӪ-------WINI 
С-------PICK  
 -----PTRUCK Ƥ 
--------TRUCKA Ա 
 --------JEEP =YR 
ػ)--TRUCKB  
γ-----LIMO 
Ƴ̳-------TAXI 
---------COP 
-------CONA 
-------PROPA 
ʿ----------DDBX =YR 
ɫƳ̳-----BCAB =YR 
ɫƳ̳-----YCAB =YR 
Ӱ---------DOLY =YR 
糵----------CBLC =YR 
Ȼ--------FTRK =YR 
Ȼ--------AMBU =YR 


============================== 
˾ͧ--------------LCRF 
------------------DEST--155mm / ASWLauncherASW 
--------------------DLPH--SonicZap 
Ѳ--------------AEGIS--Medusa 
ĸ----------------CARRIER--HornetLauncher / HORNET 

վ洬--------------SAPC 
Ы--------------------HYD--FlakTrackGun / FlakWeapon 
̨Ǳͧ----------------SUB--SubTorpedo 
----------------SQD--SquidGrab / SquidPunch 
ηս--------------DRED-- DredLauncher / DMISL 

洬--------------YHVR 
Ǳͧ----------------BSUB --BoomerTorpedo / CruiseLauncher CMISL 

Ѳߴ--------------CDEST 
ϴ--------------------TUG 
δ--------------------CRUISE 
Ⱥźĸ--------CARRIERB 
ηս----------DREDB 
άĦָӽ----------VLAD 

============ɻ============== 
ҹӥֱ--------------SHAD--BlackHawkCannon 
ս--------------ORCA--Maverick 
طǱ--------------ASW ** --ASWBomb 
Ʒ------------------HORNET **--HornetBomb / HornetCollision 
ӥս----------------BEAG--Maverick2 

Χֱ--------------SCHP -- BlackHawkCannon 160mm 
ͧ--------------ZEP--BlimpBomb 
׸ս----------------BPLN **--Maverick3 
ɻ----------------SPYP **--SpyCameraWeapon 
V3------------------V3ROCKET ** 
η--------------DMISL  
 ------------------ ------- CMISL ** 

-----------------PDPLANE  
 
  
 ߣ dengxijing  2006-7-22 17:47  ظ˷    
 
--------------------------------------------------------------------------------
 
11 ظrulesǵ䣡  
 ============================ 
GAPOWR ˾糧 
GAREFN ˾ 
GAPILE ˾Ӫ 
GAWEAP ˾ 
GAAIRC ˾վָӲ 
AMRADR վָӲ--AmericanParaDropSpecial 
GADEPT ˾ά޳ 
GAYARD ˾ 
GATECH ˾ʵ 
GAROBO  ---  
GAOREP ʯ 
GAWALL ˾Χǽ 
GAPILL ǹﱤ---Vulcan2 
NASAM ߷ɵ --RedEye2 
GAGAP ѷ 
ATESLA ----PrismShot / PrismSupport 
GASPYSAT  
GACNST ˾쳡 
GTGCAN  GrandCannonWeapon 
GACSPH ʱմ --- ChronoSphereSpecial 
GAWEAT  --- LightningStormSpecial 

NAPOWR ܷӦ¯  
NAREFN վ 
NAHAND վӪ 
NAWEAP վ 
NARADR վ״ --- SpyPlaneSpecial 
NADEPT վά޳ 
NAYARD վ촬 
NATECH վʵ 
NANRCT ӷӦ --- NukePayload 
NAINDP ҵ 
NAWALL վΧǽ 
NABNKR սﱤ 
NALASR ڽ--Vulcan 
NAFLAK --FlakWeapon 
TESLA űȦ -- CoilBolt / OPCoilBolt 
NACNST վ쳧 
NAIRON Ļ --- IronCurtainSpecial 
NAMISL ˵侮 -- NukeSpecial 

YAPOWR Ӧ¯ 
YAREFN ū 
YABRCK Ӫ 
YAWEAP  
NAPSIS Ӧ --- PsychicRevealSpecial 
YAYARD ﴬ 
YAGRND ӻճ 
YATECH ʵ 
GAFWLL Χǽ 
NATBNK ̹˵ﱤ 
YAGGUN ػ 
YAPSYT ----MultipleMindControlTower 
NACLON  
YAGNTC ͻ --- GeneticConverterSpecial 
YAPPET  --- PsychicDominatorSpecial 
YACNST ｨ쳡 

GASAND=ɳǽ 
CAAIRP=Ƽ---ParaDropSpecial 
CAOILD=Ƽͳ --- ProduceCashStartup= @ ProduceCashAmount= @ ProduceCashDelay= 
CAHOSPҽԺ [RA2] 
CAMACHƼ̵ 
CAOUTPƼǰվ----HoverMissile 
CAPOWRƼ糧 
CASLABܿƼʵ 
CATHOSPƼҽԺ [YR] 
CATIME01ʱ 
CATIME02ʱ 
CALAB˹̹ʵ 
GATE1=բ 
CABUNK01-04 =ȼϿ 
CABHUT=άС 
CAGARD01= 
CAMIAM04=ԱϢͤ 
CAUSFGL= 
CACUFGL=Ű͹ 
CAFRFGL= 
CAGEFGL=¹ 
CAIRFGL=˹ 
CALBFGL=ǹ 
CARUFGL= 
CAUKFGL=Ӣ 
CASKFGL= 
CALOND04=Ӣ 
CALOND05= 
CALOND06=׶ 
CAMORR06=˾ƹ 
CAEGYP01= 
CAEGYP02= 
CAEGYP03= 
CASEAT01=ͼ̫ 
CASEAT02=԰ 
CASTL04= 
CASYDN03=ѩԺ 
CAEAST01=ʯ 
CAEAST02----PrismShot 
CATRAN03Ҫ 
CAEGYP03=ʨ 
CALUNR01=Сͧ 
CAMIAM08=ɣǼ 
CAPRS03=羪沩 
CACHIG04=֥ӸЭ¥ 
CAEURO05= 
CAFARM06= 
CAPARS01=ƶ 
CAPARS11=迭 
CAWASH14=ܷѷ 
CAWASH19=ʤ 
CAWASH15=ֿϼ 
CARUS03=ķֹ 
CAWASH01=׹ 
CATRAN01=ؽ 
CAWASH19=ʤ 
CACOLO01=վѧԺ 
CARUS08 - 11 =״ϷԺ 
CAMISC06=V3 ɵ 
CAARMY01-04 =Ӫ 
CAFRMB =ƶʽ 
CATECH01 =ͨѶ 
AMMOCRAT =ҩ 
CAMISC01-02 =Ͱ 

 



2 ظrulesǵ䣡  
 =============rules[md]================ 
Action=SellUnit, TibSunBug, AttackMoveTarTogglePower 

Immune=޵״̬ 

DistributedFire=yes õλܷɢͬĿ 

Insignificant=yes λܹ 

RefundPercent=50% õı 

SelfHealing=yes ԶѪ 

OpportunityFire=yes ƶй 

BuildLimit=1  

λ 
VeteranUnits= һ 
VeteranInfantry= һʿ 
VeteranAircraft= һɻ 

ã 
V3RocketPauseFrames=0 ;ļ 
V3RocketTiltFrames=60 ;ڷǰõʱ 
V3RocketPitchInitial=0.21 ;ʼĽǶ;(0=horizontal,1=vertical) 
V3RocketPitchFinal=0.5 ;ķǶ 
V3RocketTurnRate=0.05 ;Ĺȣ 
V3RocketRaiseRate=1 ;ٶȣ 
V3RocketAcceleration=0.4 ;ٶȣ 
V3RocketAltitude=768 ;и߶ 
V3RocketDamage=200 ; 
V3RocketEliteDamage=400 ;󵼵 
V3RocketBodyLength=256 
V3RocketLazyCurve=yes ;Ѳģʽ V3=yes. η=no. 
V3RocketType=V3ROCKET ;ʹõĵ 

[InfantryTypes] λעб 
[VehicleTypes] λעб 
[AircraftTypes] λעб 
[Warheads] ͷעб 
[BuildingTypes] λעб 
[Animations] עб 
[SuperWeaponTypes]б 

AmerParaDropInf=E1 ;Ͷɡͣ  
AmerParaDropNum=8 ;Ͷɡ  

AllyParaDropInf=E1 ;˾ռûͶͣ  
AllyParaDropNum=6 ; ˾ռûͶ  

SovParaDropInf=E2 ;վռûͶͣ  
SovParaDropNum=9 ; վռûͶ 

YuriParaDropInf=INIT ռûͶͣ 
YuriParaDropNum=6 ռûͶ 

AlliedCrew=E1 --˾ըĲб  
SovietCrew=E2 --վըĲб  
ThirdCrew=INIT --ｨըĲб 

AlliedDisguise=E1 --˾ѵʱ 
SovietDisguise=E2 --վѵʱ 
ThirdDisguise=INIT --ѵʱ 

CrateMinimum=4 ͬʱּ 
CrateRadius=5.0 ЧΧ 

IvanTimedDelay=400 ըӳʱ 
CanDetonateTimeBomb=yes/no ըǷֶ 

MinMoney=5000 սʼʱٿʹõĽǮ 
MaxMoney=10000 սʼʱʹõĽǮ 
MinUnitCount=0 սʼʱٿʹõı 
MaxUnitCount=10 սʼʱʹõı 
UnitCount=4 Ĭϱ 

GrowthRate= ʯٶ  
buildspeed= ٶ 

[] 
[LightningStormSpecial] ;ע 
UIName=Name:Storm ;Ϸʾ 
Name=ԼϵľС 
IsPowered=true ;֧ 
RechargeTime=10 ;ʱʱ  
Type=LightningStorm ;õĹ  
Action=LightningStorm ;õָ 
SidebarImage=BOLTICON ;Ϸõͼ  
DisableableFromShell=yes ;Ƿ񱻡ѡ 
ShowTimer=yes ;ǷϷʾʱûĬΪyes  
 
  
 ߣ dengxijing  2006-7-22 17:45  ظ˷    
 
--------------------------------------------------------------------------------
 
3 ظrulesǵ䣡  
 ============================== 
[E1] ע  
UIName=Name:E1 Ϸʾ  
Name=GI ԼϵľС  
Image=GI ϷʾͼΡ ARTļ 

Assaulter=yes λǷפصĲԸýκˣAgent==no 
Infiltrate=yes yesnoָǷԡ͸ҪAgent=yesʹ 
Agent=yes λǷΪλ 

Category=Support سҲչΪս 
Category=Soldier =ֻʿãѵཨFactory=InfantryTyp족 
Category=AFV ֻսսã½ཨ[Factory=UnitTypeWeaponsFactory=yes 
Category=Transport 乤רãսװ˻̹ 
Naval=yes ˱ʹսԵһ⣬Ҫ䣬 
 ɺཨFactory=UnitTypeWeaponsFactory=yesNaval=yesWaterBound=yes 
Category=AirLift =䲽ķɻ 
Category=AirPower ԷɵĻרã 
 ½ཨཨFactory=AircraftTypeHelipad=yes 
ConsideredAircraft=yes дķɻӹ촰 
AirportBound=yes дķɻɻཨ 

OpenTransportWeapon=1乤õ2 
TargetLaser=yes м׼ 

Ammo= Яĵҩ.ĬΪ-1 
Reload= װʱ(еҩ趨) 
EmptyReload= ҩΪ0¿ʼװʱ 

Primary=M60 [һ]  
Secondary=Para ڶ  
ElitePrimary=M60E ĵһ  
EliteSecondary=ParaE ĵڶ 
Spawns=DMISL ʹõӵλ 
SpawnsNumber=2 ʹõӵλ 
SpawnRegenRate=80 ӵλٶ 
SpawnReloadRate=0 ӵλװٶ 
Spawned=yes ӵλָõλӵλ 

Occupier=yes ռݽǵġ 
OccupyWeapon=UCMP5 ռƽʹõ 
EliteOccupyWeapon=UCMP5E 3ʱռƽʹõ 
OccupyPip=˿ڱ־Сɫ  
PersonBlueΪɫPersonRedΪɫPersonPurpleΪɫPersonGreenΪɫ  

Prerequisite=GAPILE ǰ᣽Ӫ 
PrerequisiteOverride=ǹPrerequisite=ǰ  
Strength=125 ֵ125  
Pip=whitegreenyellowred blue乤ʾʲôɫ  

RequiresStolenAlliedTech=yes ͸˾ʵҺܽ졣 
RequiresStolenSovietTech=yes ͸վʵҺܽ졣 

Armor=/none Ϳ /flak Ϳ/ Plate Ϳ == 
Armor=[light װ] [medium װ] [heavy װ] == 

Turret=yes ת 
Turret=no ̶ 

MoveToShroud=yes վ̽· 

DefaultToGuardArea=yes Զ뷶Χ״̬ 
GuardRange=6 Զ뷶Χ״̬ľ 

TechLevel=1 Ƽȼ1-111Ϊ  
Sight=5 ҰΧ5  
Speed=4 ƶٶȣ4  
Accelerates=false ;Ϊ"ture""false"λƶʽǷSpeedٶ 
AccelerationFactor=1 ;սλ˶мٵİٷֱ 

Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry 
 =Ӣ = =¹ = = =ն =Ű = = =Ĺҡ  
RequiredHouses= ֻ˭ 
ForbiddenHouses= ˭ 
AllowedToStartInMultiplayer=yes սʼ 

Sensors=yes ̽ελ =λ 
SensorsSight=8 ̽ⷶΧ=8 
DetectDisguise=yes λӵз 
DetectDisguiseRange=ֵ αװ˵ľ 

RadarInvisible=yes ״ 
Cloakable=yes  
CloakingSpeed=5 ٶ 
DisguiseWhenStill=yes ָλڲƶʱαװ 
PermaDisguise=yes ƶвƻԼαװ 

Cost=200 ۸200Ԫ  
Soylent=150 ļ۸  
Points=10 ʱԷõֵ10 

MoveSound=ָսͲƶе 
IsSelectableCombatant=yes ѡս  
VoiceSelect=GISelect ѡʱ  
VoiceMove=GIMove ѡƶ  
VoiceAttack=GIAttackCommand ѡ  
VoiceFeedback=GIFear µľ  
VoiceSpecialAttack=GIMove ⹥  
DieSound=GIDie ʱĽ 
CrushSound=InfantrySquish  
CreateUnitSound=Sound.iniжָλʱӪŵÿ͵λʱԲŲͬCreateInfantrySound=CreateUnitSound=CreateAircraftSound=ֱӦλλվλ 
CreateSound=Sound.iniжָõλʱ 

MovementZone=˶ 
 =Infantry 
 =InfantryDestroyer=ֻ 
 =Destroyer=˶  
 =Fly=ֻڿз 
 =Amphibious=ܵλ  
 =AmphibiousDestroyer=ֻˮ½˶ 
 =Subterranean=ڵǱ˶ 

SpeedType=˶ 
 =Amphibious ,,,λ 
 =Hover=ֱеλ 
 =Foot=λ 
 =Wheel=λ 
 =Winged=ɻλ 
 =Float=еλ 
 =Underground=Ǳصλ 

Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}˶ģʽ  
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} [ɱ\ģʽٶȷʽĬΪSpeedType=Winged
ã
1һβ棬Art(md).iniTrailer=
2λΪеλӻLandable=yesý䶯Carryall=yesIsDropship=yesҲЧɲͬơ
3ӷ籩ʱλӿ±
4ǳHunterSeeker=yesԶѰҵλ
5Fighter=yesʱڵоλϷˣTSOrca Fighter
6YRУFlyBy=trueָڷɹĿϷʱ
==
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} [˶ģʽ]
==
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1} ܵλġڰ¸λжڵرˮ
䡰SpeedType=AmphibiousMovementZone=AmphibiousCrusherôˮеٶȽڰϣλӴʧȥЧ
==
Locomotor={4A582743-9839-11d1-B709-00A024DDAFD1}
Ǳƶô෽ʽƶĵλǱƶٶ[General]Subterranean Vehicle CharacteristicsеTunnelSpeed=壻ƽʱƶٶɵλSpeed=ٶȷʽĬΪSpeedType=Underground
==
Locomotor={4A582745-9839-11d1-B709-00A024DDAFD1}
¡˶ʽ[General]Drop Pod Flight CharacteristicsԡٶȷʽĬΪSpeedType=WingedĸΪ/ʱһЩͼΪЧ
==
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
͡űƶʽRules(md).ini[General]иReinforcement/Chrono Stuff ר趨˶ʽƶĶЧΪWarpOut= һЧĲWarpIn= ûõͬʱ˶ʽΨһһûĬϵSpeedTypeģпǱˡɾĳһ˶ʽҲЧϷõԭҪӵ˶ʽĵλʹʱһЩɫĹ¼ƽʱɫЩǲûб϶ԱMouse.shpMouse.sha
==
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
еʹڻеĵλġߡǡʻ˶ʽڻSHPͼλʹܹȷĬSpeedType=Footע⣺ʹ˶ʽĵλһ̨ҪVXLHVA
ã
1ʹô˶ʽĵλһʹõӦ
==
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
ԾС˶ʽRules(md).ini[JumpjetControls]ۺĶ塣ĬSpeedType=WingedصģЩλмһЩƸõλʹô˶ʽʱãۺĶ壨ԸõλԣɶԲͬλרûRA2ǺܱҪΪЩʹô˶ʽĵλǴӹｨ
==
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
ˡ˶ʽʹڸബֻλvxlͼĬSpeedType=FloatиӴʹõλݻٲǱը³ڴмWeight=**Ϊ3
===
Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
˶ʽڵλĵʹø˶ʽĵvxlͼĬSpeedType=WingedRules(md).ini[General]еV3 Rocket Control and Dreadnaught Rocket Controlۺ塣
ã
1FlyBack=trueʹλĹߺĿ֮̾룩
 ==========
ThreatPosed=10 {ȼ10
ImmuneToVeins=yes CӲ꠲` 
ImmuneToPsionics=yes ߾ǡ
ImmuneToRadiation=yes ݗ䌦oЧ
ImmuneToPoison=yes 
Parasiteable=yes  ֲ˲
Bombable= λܱܲİըҩ

NotHuman=yes 
Natural=yes Ұ
Category=Civilian  ƽλ
Bombable=yes ܱը
DeathWeapon=ɱ
ToProtect ˲Ƿӱ.ֻԵЧ
Crashable=yesnoָ˿еλݻٺǷ׹䵽


DeploysInto=DROD Dչ_׃һB܇׃ɻ 
Deployer=yes չ_ǵġ
IsSimpleDeployer=yes ʾDȻ߀ԼƱһλʵֻ۷
DeployFire=yes ʾԸ_
Turret=yes     ʹD
DeployingAnim=MMBDEPL ^̵ĄӮҪӮt׃B؞
UnloadingClass=MMBTNK QMMBTNKƤw@MMBTNKһЧĆλ??䌍ȫ^mʹԼƤw 
Deployer=yes ʾDʹø乥@Nܰlɢ??ጷ͸䣬ͨʎyȡBmጷŶ
UndeployDelay=150 ጷһҪ@rgጷŵ2Σ
                  ֵͨ͸ROFȣӲֱҪSHPֲ֧ҪSequence
DeployTime=ʱ䡣ָõλչõʱ
DeploySound=GIDeploy չ_ɳ 
UndeploySound=GIUndeploy ջչ_
PreventAutoDeploy= yesnoָõλǷܹԶչ

VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER  һʱõļ[ע0]
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF       ʱõļ[ע0]

Crusher=yes  λã뉺ʿ
OmniCrusher=yes YҪc뉺κĆλ
                ҪZ䡰MovementZone=CrusherAllB
Crushable=yes/no ܷ뉺 
OmniCrushResistant=yes ֹYҪ܇뉺 
 

IFVMode=2 M벽܇׃ģʽ
UseOwnName=true  װ๦ܳȻʹԼQ
 
Engineer=yes @ZĆλ˹̱
Fearless=yes ֻ춿ƆλZ
CrateGoodie=yes  [

Size=1 \we1(ǽ乤ʱռĿռ䡿
\ݔλ
PipScale=Passengers ·Сʾg
Passengers=10 gСҪԱdߵwe\d
SizeLimit=6 bdڏwe6Ė|oM
EnterTransportSound=EnterTransport bd
LeaveTransportSound=ExitTransport ጷ
OpenTopped=yes d߿Y_𣬑YҪc

Storage=20 ؿ

Bunkerable=no ɷ̹˱]дZrĬJԷ
TooBigToFitUnderBridge=true  ͣ춘
Trainable=no @ԓλoՓ˶

ʽw
JumpjetSpeed=32 ƽwٶ
JumpjetClimb=7 ٶȣɽ}ǷrEwи߶ȕrٶ
JumpjetCrash=15ٶȣɴ15t͕ڵϴDһֱҟoҲoָжJѽ
JumpJetAccel=10 Ӽٶȣ̫ԒٵĸX
JumpJetTurnRate=2 DٶȣֵԽСD돽ԽСDԽ
JumpjetHeight=1000 ƽwrxĸ߶ȣ1000mڵ6ӵ8֮g
JumpjetNoWobbles=yes ֹӣwCڿͣӣ
BalloonHover=yes  
Landable=yes      
HoverAttack=yes wCҪأ᷽ɹ܊
Fighter=yes wC̎^ϕrȻ_𣬷t

CanPassiveAquire=no ǷܹԶ
CanRetaliate=no  ǷܵԶ
StupidHunt=yes   ʹǿнȥܹĶҲж
Passive=yes  λ

AttackCursorOnFriendlies=
yesnoָõλǷԶԼһλչһҽƱġά޳ȵλ
AttackFriendlies=
yesnoָλǷԹԼһλҲԹ˵λ

IsChargeTurret=̹ͬ˾ܹ
PhysicalSize=1 

Organic=yes  ???

NavalTargeting= 
0 ܹˮµλΪ
1 ܹˮµλΪ
2 ֻܹˮµλΪ
3 ʹø乥ϵλ
4 ʹ乥ϵλ乥ˮµλ
5 ʹ乥кλ
6 ܹϵλ繷ֲˣ 
7: ϵĿ꣬ϵĿ 

LandTargeting= 
0: Թ½ϵĿ 
1: ܹ½ϵĿ 
2: ø½ϵĿ

  
 ߣ dengxijing  2006-7-22 17:46  ظ˷    
 
--------------------------------------------------------------------------------
 
6 ظrulesǵ䣡  
 ============================== 
[NAPOWR] ע 
UIName=Name:NAPOWR Ϸʾ 
Name=Soviet Tesla Reactor ԼϵľС 
AIBuildThis=no Բ 

BuildCat=Tech Ƽ࣬ûõĽֻṩǰᣬսʵ 
BuildCat=Power Դ࣬רṩֻཨPowerֵΪʱʧ??? 
BuildCat=ResourceԴ࣬רŸɼʯҪ͡DockUnload=yesRefinery=yesáǰ4ڽ 
BuildCat=Combat ࣬ڷ 

Factory=BuildingType ࣬רŽ콨 
Factory=InfantryType Ӫ࣬ѵѡ񼯺ϵ 
Factory=UnitType࣬սʽսѡ񼯺ϵ㣬Ҫ롰WeaponsFactory=yesá 

СWaterBound=yesǺս 
Factory=AircraftType ࣬ʽ 

UnitRepair=yes ά޳άսѡ 

ClickRepairable=yes/no ǷáάС֡ά 

PlaceAnywhere=κγؽ졣 

Repairable=no ܱʦ޸ 

Capturable=true =ɱռ # false =ɱռ 

Radar=yes ;״﹦ 
SpySat=yes ;ǹ 

SensorArray=yes ̽ελ = 
SensorsSight=8 ̽ⷶΧ=8 

Prerequisite=NACNST ǰ 
PrerequisiteOverride=ǹPrerequisite=ǰ 
Strength=1125 ֵ 

Armor=(wood ľʲ) (=steel ) ( =concrete ־) 

TechLevel=1 Ƽȼ 
Sight=4 ҰΧ 
Adjacent=2 Թӵĸ 
BaseNormal=no Ϊӻ 

Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry 
 =Ӣ = =¹ = = =ն =Ű = = =Ĺҡ 
AIBasePlanningSide=0-1ֵ 
 ָҪǸAIжϵģAIֵһЩΪ罨Χǽ 
 ֵΪ0ʱʾΪ˾1ʱΪվ 

Cost=600 ۸ 
Points=40 ʱԷõֵ 
Power=150 - Ϊõ 
Powered=yes ýҪֲ֧ʹ 

Crewed=yes ˵λݻٺвӳ 
Explosion=ָVXLλͽըʱŵĶ 
MaxDebris=20 ֵָĵλݻٺ󵯳Ƭֵ 
MinDebris=10 ֵָĵλݻٺ󵯳ƬСֵ 
DebrisAnims=ָVXLλλݻʱƬ 
ThreatPosed=0 ; This value MUST be 0 for all building addons 
DamageParticleSystems=ϵͳơָVXLλݻʱŵӶ 
DamageSmokeOffset=XYZֵָVXLλλٽٻʱð̵λáĬΪ000 
TogglePower=no 

Spyable=yes Խ룬춲ͬĽԲһЩͬЧ 

DieSound= Sound.iniжָõλݻʱ 

Drainable=yes ɵȡֹͣʽ 

PoweredSpecial=yes 
LeaveRubble=yes ٺƽ 

Bib=yes һЩ⹦ܵĽҪƽ̨ͣɻBibҪͼκART֧ 

Overpowerable=true ֽԱСܹܡĵλܴӶɹܹ࣬ʵ 
 ǿǰ乥غʹø乥űȦ 
ProtectWithWall=yes õģԻΧǽ 
FreeUnit=FLMIN ͨڿ󳧣Ժһ͵ĵλ 
 ҪԷչôͿһѵλ 
 ôBTרڲսѵλǵ׶ǹ⣬ô̫BT 
UndeploysInto=FLMCVԱƶϿΪսλͨ춻صĽͻ 

Upgrades=2 彨Ϊ滹Լ2 
PowersUpBuilding=UAPOWR 춸֣彨UAPOWRȷ糧 
 ֻ彨棬ܷڿյػط 
PowersUpToLevel=-1 춸֣ʾܹԼصĴͨҪ޼ء 
Passengers=5 뽨 

Armory=yes ѵ3ĲԽ룬ֱ3ѡ񼯺ϵ㣬 
 ѵϡFactory=InfantryTypeôͿѡ񼯺ϵ㣬ѵͳ2űӪ 
Ammo=9999 ѵֻѵ9999ˣͨЩԱ֤ò 

OrePurifier=yes ˾ʯЧ 
PurifierBonus=ʽٷֱ  

CanC4=no C4ըը 

CloakGenerator=yesnoָýǷԽΧѷλȫΡ 
CloakRadiusInCells=ָ֡Χѷλذ뾶ҪCloakGenerator=yesʹá 
CloakStop=yesnoָõλǷνĲӰ졣yesʱõλ 

GapGenerator=yesnoָǷΪĻ 
GapRadiusInCells=ֵָĻĺĻ뾶 
 ҪGapGenerator=yesʹ 

HasRadialIndicator=true 
yesnoָǷӵйΧԲǹﱤԲ 
Բİ뾶CloakRadiusInCells=GapRadiusInCells=SuperGapRadiusInCells=ָҲ趨PsychicDetectionRadius=վġӦװáԲЧ 

PsychicDetectionRadius= 
ֵָ̽˶İ뾶Χ͵վġӦװá 

SuperWeapon=ָýĳ 
SuperWeapon2=ָýĵڶ 

UnitsGainSelfHeal=1 ;е̵Ч 
InfantryGainSelfHeal=1 ;ҽԺЧ  
 
  
 ߣ dengxijing  2006-7-22 17:46  ظ˷    
 
--------------------------------------------------------------------------------
 
7 ظrulesǵ䣡  
 =============================== 
  
[120mmx]  
Damage=100  
 ĹһЩʾһЩĻʱ䡢̽·ƿɱ˵ȡ 
 1ãԹ˺02ܹԹ˺ǼѪά޳ 
AmbientDamage=200 Ĵ͵ֻеΪϵͳʱſд͵ЧӦ 
ROF=80 ķƵʣ60ʾ1һΣԽͣٵԽòŷڶ 
Range=5.75  
MinimumRange=8  
Projectile=Cannon [ע1] 
Speed=40 ٶȣԽͷɵԽ죬ٶֻڵ͵ʵĵЧ 
Warhead=ApocAP ʹõĵͷ[ע2] 
Report=ApocalypseAttackGround ʱ 
Anim=APMUZZLE ʱڿڶ 
DecloakToFire=no ʹĵλ״̬״̬ʱǲε 
Burst=2 һڷ2ڵֲҪ4 
Bright=yes ͷĿʱһ⣬DamageֵԽôԽ 
RadLevel=100 
RevealOnFire=no ֵλڿʱ򲻻ʾԷͨελӰλ;ѻλ 
Lobber=yes ֻʵĵ壬·߽ڿʱϸףȻ 
AreaFire=yes ͷҪͷŹͨҪһƬ 
û䣬Чģʲôᷢ 
FireOnce=yes ʿʹͷôֻͷһΣȻӵ2һֱͷŵȴʲôͷŲսʹãЧΪսĴûһֻͷ 
FireOnce= Ƿ´һιָֻʹһ.:ľ 
RadLevel=350 κεطɺ˷䣬 
 ֵ˺˷ĳ־ʱ䣬ԽԽ 
TurboBoost=yes ١NOΪ٣ĬΪno 
OmniFire=yes ȫ򿪻ֻλ 
CellRangefinding= Ƿ޶ΧѰĿ 
Charges= ǷгЧ 
IonSensitive= ӷ籩/籩ʱ޷ʹ 
NeverUse= Զʹø.ڶʹĳЩλԴھ״̬ļ 
SabotageCursor= ǷʹC4ըҩָԭеĹָ.:̷ǹʱʹõ.ע:ֻеʹøʱŻЧ 
Spawner= ǷʹӲ(:ĸĽػ)õļ 
Suicide= ʹøʱǷͬʱݻԼ(ܸǷԼ˺) 
TerrainFire= Ƿʯϻùָ 
TurboBoost= ڹĿʱ,ǷٶȻ 

Ϸƽ̨˵ĵ 
IsLaser=true Projectile=Invisible 
IsMagBeam=yes ŵ粨Projectile=Invisible 
IsSonic=Yes Projectile=Invisible 

Զĵ 
IsRailgun=true  
ڣϵͳProjectile=Invisibleã 
Ҫ䡰AttachedParticleSystemãҪöӦϵͳ 

 
LaserInnerColor = 255,0,255 = üĹɫInnerColorʱɫ  
LaserOuterColor = 255,0,255 = OuterColor𽥰ʧʱɫ 
LaserOuterSpread= 255,0,255 = OuterSpreadΧɢʱɫ 
LaserDuration = 30 ʱ䣬Խ󣬼Խòʧ 
IsHouseColor=false 3ColorֵôһҪfalse 
 û3ֵôͱΪtrueɫӦҵɫ 
 
 
  
 ߣ dengxijing  2006-7-22 17:46  ظ˷    
 
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8 ظrulesǵ䣡  
 
ɱ 
LimboLaunch=yes ʹĵλʧжΪѾ˿ڿռȴΪڡ䵯ıͼΣȥײзλԱɻʹɱĵλòҪ˿ײ˾Ͳ 


=========[ע1]============= 
=================== 
[Cannon]  
Image=120MM ͼΣҪӦSHPVXLͼ 
Arcing=true ߷й켣 
SubjectToCliffs=yes Ƿᱻɽ赲 
SubjectToElevation=yes ڸߴʱǷԻö 
SubjectToWalls=yes ǷΧǽ赵 
Shadow=yes еĵͷڵͶӰͨڸͼαȽϴĵͷʵҲԲ 
Arm=1 ȷĿλǰͷس۷һʱ䣬ֱĿԺſʼת 
 ֵôķй켣ߣҲߡ 
 Ϊ0޷Ŀ꣨һֱֱ߷ɳȥΪ1ʱڳʱĿ꣬ʼߡ 
ROT=10 ʱĹ⻬̶ȣֵ210ʾԲת䣬10ͻȻۣ01Ϊֱ߷вת 
Proximity=yes Ŀɳ޵2ʱԶһֱȥ׷ 
Ranged=yes Եзɻ룬޵2ʱʾProximityǷ׷ 
 һҪãҽٶ100ϵĵЧ 
 ٶȲ100ضһֱ׷ȥԶ׷ϷɻԽ鵼ٶöҪ100 
Floater=ΪYesNoָڷ;вƫĸ߶ȡĺǵֱͨĿꡣ 
FlakScatter=YesNoָĿΧըͷڵЧһЩ΢Ĳ׼ȷ 
Scalable=YesNoڷйпʵǸߵĽ 
Rotates=YesNoSHP壬Ϊһ64֡SHPÿ֡Ƕһеķ򣬵SHPӱʼ˳ʱ뷽ֱ 
Level=yes ڵʼմͬһ߶ 
Acceleration=3 ٶȼӱĬֵ3 
Airburst=yes ǷɷԽĿϷֱӹĿ 
Inaccurate= Ĳȷ 
Inviso = ʱǷ񲻿ɼ 
Vertical= Ƿֱ 
AA=yes ԶԿ 
AG=yes ԶԵأĬϿԶԵ 
AN=yes ԶԽ 
AS=yes ԷǱ 
ASW=yes ԷǱ2 

============[ע2]========== 
===========ͷ======== 
CellSpread=2 ΧЧĬΪ0.3 
PercentAtMax=1 ô֮ܵΪ100%˺̶ȣܳCellSpreadֵ 
Wall=yes ǽ 
Wood=yes Ի 
WallAbsoluteDestroyer= Ƿһγ״ݻһǽ 
Sparky=yes Ŀ󽫱һЩƬ  
Conventional=yes ģ֪ʲô  
Rocker=yes =ɱ˳VXLλӦDamageֵ̫󣬻Ƶʹ춼ܽλƷ 
AnimList=VTEXPLOD ͷĿ󱬳ĵĽ 
ProneDamage=50% Ը״̬еĲĹʡ 
IvanBomb= ǷΪը 
MakesDisguise= ǷΪαװ 
MindControl= ǷΪ 
Sonic= ǷΪ. 
Parasite= ǷΪ 
Radiation= ǷǷ 
Sparky= Ƿ. 
Temporal= ǷΪʱ. 
Tiberium= ǷԴݻٿʯ 
InfDeath=2 =ʿʱʿӦ 
 0=, 1=ת, 2=ը, 3=, 4=, 5=, 6=ɵĴԱը, 7=˷ 
Verses=80%,60%,40%,40%,30%,30%,60%,50%,50%,100%,100%  
 11װ͵Ĺʣ 
 ǣ޿סӢۿסͿסװסװסװסľʲϡϡ־ϡװסװס 



============[ע0]============== 
==========λļ========= 
FASTERλٶ 
STRONGERλֵ 
FIREPOWERλ˺ֵ 
SELF_HEAL----λҽ 
ROF----λټС 
SIGHT----λҰ 
CLOAK----λѧ 
RADAR_INVISIBLE----λ״ϲɼ 
SCATTER˿ʱλԶɢ 
TIBERIUM_PROOFλ÷TiberiumRA2YRû 
VEIN_PROOFλöԿߵRA2YRû 
EXPLODESλըʱ𸽴 
SENSORSλ̽εĹ 
FEARLESSλ󲻻ڵ 
TIBERIUM_HEALλڿϿҽ 
C4λڽϰC4Ĺ 
GUARD_AREAλһĹ 
CRUSHERλÿѹ̹ˣսҪ  
 
  
 ߣ dengxijing  2006-7-22 17:46  ظ˷    
 
--------------------------------------------------------------------------------
 
9 ظrulesǵ䣡  
 ===================== 
====================== 
ս------------------ARND--TERMIGUN 
--------------------STLN--STALGUN / STALGREN 
ǹ------------------CLNT---CLINTGUN 
б -------------LUNR--Lunarlaser 

----------------E1---M60 / Para /UCParaUCElitePara 
˾Ȯ----------------ADOG--GoodTeeth / VirtualScanner  
˾ʦ--------------ENGINEER--DefuseKit / VirtualScanner 
ػ----------------GGI------M60 / MissileLauncher 
б--------------JUMPJET---20mm 
--------------------SPY--MakeupKit  
----------------GHOST -- MP5 / Sapper / C4=yes 
̷--------------------TANY--DoublePistols / Sapper 
ʱվű------------CLEG----NeutronRifle 
ʱͻ------------CCOMAND[]--ChronoMP5 / FakeC4 
ͻ--------------PTROOP [YR][]--MindControl 
ѻ------------------SNIPE---AWP 


Ա------------------E2====M1Carbine / UCM1CarbineUCEliteM1Carbine 
վȮ----------------DOG--BadTeeth / VirtualScanner 
ղ----------------FLAKT -- FlakGuyGun / FlakGuyAAGun 
վʦ--------------SENGINEER--DefuseKit / VirtualScanner 
ű----------------SHK -- ElectricBolt / AssaultBolt 
----------------IVAN--IvanBomber 
ع--------------------SJJD--û 
Y˹------------------BORIS--AKM / Flare 
ʱ--------------CIVAN[]--IvanBomber 
ֲ----------------TERROR--TerrorBomb 
乤----------------DESO--RadBeamWeapon / RadEruptionWeapon 

±----------------INIT--PsychicJab / UCPsychicJabUCElitePsychicJab 
ū----------------SLAV--SHOVEL 
﹤ʦ--------------YENGINEER 
------------------BRUTE--Punch / Smash 
ѻ--------------VIRUS--Virusgun 
¡----------------YURI--MindControl / PsiWave 
----------------YURIPR--SuperMindControl / SuperPsiWave 
ͻ--------------YURIPT--[RA2] 
------------------YURIPP--[RA2] 

ƽ--------------------CIV1 ·Ů 
 -------CIV2 · 
 -------CIV3 ʦ 
 -------CIVA  
 -------CIVB ţ 
 -------CIVC  
 -------CIVBBP Ա 
 -------CIVBFM ̲ 
 -------CIVBF ̲Ů 
 -------CIVBTM ̲ 
 -------CIVSFM  
 -------CIVSF ·Ů 
 -------CIVSTM · 
·---------------VLADIMIR 
·---------------PENTGEN 
----------------CTECH 
 -------WEEDGUY 
--------------------CAML =YR 
ţ--------------------COW 
--------------------ALL --- AlligatorBite / VirtualScanner 
------------------POLARB --- BearBite / VirtualScanner 
 ------------------DNOA =YR 
--------------------DNOB =YR 
----------------------JOSH --- ChimpBite / VirtualScanner 
ռ----------------SSRV -- Pistola 
ͳ--------------------PRES 
ŵ------------RMNV =YR 
˹̹----------------EINS =YR 
ľ-----------------MUMY =YR 
 -------------WWLF =YR 

======================== 
̹----------------MTNK--105mm 
๦ܲ------------FV -----HoverMissile 
Ӱ̹----------------MGTK----MirageGun 
̹----------------SREF----Comet/SuperComet 
սҪ----------------BFRT--20mmRapid 
 
 
  
 ߣ dengxijing  2006-7-22 17:47  ظ˷    
 
--------------------------------------------------------------------------------
 

URepairRate=.016 ; [λ] ά 
IRepairRate=.001 ; [] ҽ 
SelfHealInfantryFrames=50 
SelfHealInfantryAmount=20 
SelfHealUnitFrames=75 еõĲ 
SelfHealUnitAmount=5 ; ûҽԺά  
 
  
 ߣ dengxijing  2006-7-22 17:47  ظ˷    
 
--------------------------------------------------------------------------------
 
12 ظrulesǵ䣡  
 ӵã 
[Powerups] 
Armor=10,ARMOR,yes,1.5 ;1,2,3, װӵ1.5 
Firepower=10,FIREPOWR,yes,2.0 ; 1,2,3, ӵ2.0 
HealBase=10,HEALALL,yes ; 1,2,3 <---ֵ 
Money=20,MONEY,yes,2000 ; 1,2,3, Ǯ 
Reveal=10,REVEAL,yes ; 1,2,3 <---ȫͼ 
Speed=10,SPEED,yes,1.2 ; 1,2,3, ٶӵ1.2 
Veteran=20,VETERAN,yes,1 ; 1,2,3, ļ 
Unit=20,<none>,no ; 1,2,3 <---ó 

Invulnerability=0,ARMOR,yes,1.0 ; 1,2,3, ӳʱ <---ǹ룬ĻRA1 
Ķһʵ 
IonStorm=0,<none>,yes ; 1,2,3 
<---ӷ籩TSĶһʵ 
Gas=0,<none>,yes,100 ; 1,2,3,̩Ƶɱ <---Ҳûʲô 
Tiberium=0,<none>,no ; 1,2,3 һƬ󣨺ö 
Pod=0,<none>,no ; 1,2,3 <---Drop 
PodһΣTS԰ĶFSﲻ֪ǷãRA2Ч 
Cloak=0,CLOAK,yes ; 1,2,3 <--- 
Darkness=0,SHROUDX,yes ; 1,2,3 <---رȫͼ 
Explosion=0,<none>,yes,500 ; 1,2,3,ըɱ <---ը 
ICBM=0,CHEMISLE,yes ; 1,2,3 <---˵һ 
Napalm=0,<none>,no,600 ; 1,2,3,ɱ <---RA1еĶƺ 
Squad=0,<none>,no ; 1,2,3 <---RA1ģRA2Ч 

 
; This is Ore 
[Riparius] 
value=25 
; These are Gems 
[Cruentus] 
value=50 
; This may also be ore - DB 
[Vinifera] 
value=25 
; This might be ore, I'm not certain - DB 
[Aboreus] 
value=25 


RepairRate=RepairStep=ڽURepairRate= άƽ̨ 
BorisҪſ£޸artmd.iniļҵ[BORIS]ĲCrawls=һĳyesͬʱҵ[ 
BorisSequence]Prone=һ޸Ϊ91,1,6 


 а BASEUNIT=AMCVSMCVPCV 

======================================= 
[Houses] =б 
[Player House] = 
Country=Player = 
TechLevel=3 ߿ʹõĿƼȼ 
Credits=40 ʼǮ 100 
IQ=0 
Edge=South =ͼ߽ 
PlayerControl=yes ǷΪϷ߿ 
Color=DarkBlue =ɫ 
Allies=Player House,Civie1 House,Other1 House,Other2 House,Other3 House =ͬ˹ 
PercentBuilt=0 
NodeCount=0 

[Units] =̶б 
[Infantry] =̶б 
[Structures] =̶б 

[TaskForces] =  
[ScriptTypes] =  
[TeamTypes] =AI  
[AITriggerTypes] =  
 
  
 









¼ | ע 
             ҳ      ֪   MP3   ͼƬ   ٿ     |  
    

 ٶ > mod >      
 ٻظ  Ͷ   
  

 

 
 

 
 
1 rulesʵ䡭ԭװ棡  
 ɫ2 RULES λƪİ 
===========Ķ˵============ 
1Щĳ͵λʹõģʹǰ뿴Ľ͡ 
2ϷеĴ˵Сָǡȫ˼ 
½λָ½ϵλ 
λָ 
սλָ½λ 
ϵλָкϵλ 
վλָпеλ 
սָսһĴӻĵλ 
ֱָҹӥֱһֱλ 
VXLλָеλ 
ָнﵥλ 
ܵλָ½غˮϵ½ϵλλ 
3ȫ̵̳ĴĸͨӦĸҵӦĴ롣 
4AIָңҡ 
5дyesnotruefalseʱλͨǰĽܺԼҪѡд 
=============================== 
ע⣺Ժɫ2ģ󲿷Ӧÿ︴ϡ 
ҵӢﲻãЩĴ˵϶дָ 
 
 
  
 ߣ dengxijing  2006-7-22 17:54  ظ˷    
 
--------------------------------------------------------------------------------
 
2 ظrulesʵ䡭ԭװ棡  
 -A- 
Accelerates= 
Ϊ"ture""false"λƶʽǷSpeedٶAccelerationFactor= 
ֵҪAccelerates=ʹãָVXLλ˶мٵİٷֱȣСʾΪ.1 
Adjacent= 
ֵָչľ롣չָءսȿԼصĽ 
Agent= 
yesnoָλǷΪλҪøõλС͸ĹܣҪInfiltrate=yesδáע⣺趨Agent=yes󣬾ͲټAssaulter=yesˡ 
AIBasePlanningSide= 
0-1ֵָҪǸAIжϵģAIֵһЩΪ罨ΧǽֵΪ0ʱʾΪ˾1ʱΪվ 
AIBuildThis= 
yesnoָǷԱAI졣 
AirportBound= 
Ϊ"yes""no"ǷҪһָͨһHelipad=yes ĽĻλûлλ׹١һҪPadAircraft= ֽ첻ܻλƵ⡣ 
AirRangeBonus= 
ΪһλʹһAA=true ĿʱǷô趨Ķ̡ 
עֻPrimary= ֵܴ̣ܻ⡣ 
AllowedToStartInMultiplayer= 
yesnoָλǷϷʼʱس֣վʼʱĶԱϬţ̹ˣע⣺ָλǺλϷʼʱõλͻԶݻ٣ͺóʱմǴͺλ½ϵЧͬǸõλΪܵλ 
AlternateArcticArt= 
yesnoָλǷѩصͼ½صͼֲ̬ͬ˾ĺӡע⣺yesòλͱ׼һѩ͵ĲļSHPļΪõλº͵ͼ̬+A.SHP纣ӵº͵ͼ̬ļΪSEAL.SHPôѩصͼ̬ļΪSEALA.SHP 
AmbientSound= 
Sound.iniжָõλڵͼϴڵע⣺ڸõλݻǰͣţ̫ܻӰҽϷ 
Ammo= 
ֵָõλĵҩսԶҩҪڻв 
Armor= 
±еӦָõλװסע⣺װ׺ͷûκιϵλ˳̶ɹĵͷӦװ׵İٷֱȾ 
------------------------------------------------ 
λNone װ 
Flak װ 
Plate װ 
VXLλ Light װ 
Medium װ 
Heavy װ 
λWood ľװ 
Steel װ 
Concrete ׯ 
special_1 װ1֩˵VXLλ 
special_2 װ2VXLȵλ 
------------------------------------------------ 
Artillary= 
yesnoָǷΪVXLλչĽλת򶫱һڵ׵Ƚ 
Armory= 
yesnoָǷ3µĲλκνýĲλΪ3ע⣺ԼAmmo=ƣAmmo=ֵΪҪ 
Assaulter= 
yesnoָλǷפصĲλԸýκˡġָеפصĲλȫƻ̶AssaultAnim=趨һUCFLASHҲUCBLOODUCELECע⣺趨Assaulter=yesAgent=Ͳ趨Ϊyesˡ 
AttackCursorOnFriendlies= 
yesnoָõλǷԶԼһλչһҽƱġά޳ȵλ 
AttackFriendlies= 
yesnoָλǷԹԼһλҲԹ˵λ 
AuxSound1= 
Sound.iniжָɻʱ 
AuxSound2= 
Sound.iniжָɻʱ  
 
  
 ߣ dengxijing  2006-7-22 17:54  ظ˷    
 
--------------------------------------------------------------------------------
 
3 ظrulesʵ䡭ԭװ棡  
 -B- 
BalloonHover= 
yesnoָվλأÿվλҪJumpJet=yes롣 
Bib= 
yesnoָΪƽ̨ͣһЩλ 
Bombable= 
yesnoָõλǷܱ϶ʱը 
BombSight= 
ֵָõλԶʱըľ䷶Χ϶ʱըҷλ뾯䷶ΧõλвʱըĹõλͷҪBombDisarm=yes÷ͬܲע⣺õλ϶ʱըʱܽҲʱըĹ 
BridgeRepairHut= 
yesnoָǷΪάСݣֽά޸Ļṩλ̷ţը 
BuildCat= 
±ӦָͣϷAIʶ 
-------------------------------------------------- 
Combat ýڷ 
Infrastructure ֪ƺûʲôЧ 
Resource ԴṩǮ 
Power ṩ 
Tech ƼΪλĽ 
DontCare ֵһûôԹ 
-------------------------------------------------- 
BuildLimit= 
ֵָλĽơ 
BuildupSound= 
Sound.iniжָʱŽ춯ʱŵ  
 
  
 ߣ dengxijing  2006-7-22 17:54  ظ˷    
 
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4 ظrulesʵ䡭ԭװ棡  
 -C- 
C4= 
yesnoָòǷӵC4ըע⣺ΪyesʱǷԶԽԸᱻC4棬ǹĿCanC4=no趨ͬʱòInfiltrate=yesδ롣 
CanApproachTarget= 
yesnoָӰ̹һαװսǷԲϽӽĿ꿪¶ݡ 
CanBeach= 
yesnoָúλܷɳ̲ϣӽ½أĵطУͬʱҪMovementRestrictedTo=Waterһ趨ʵЧôĳܵġ 
CanBeOccupied= 
yesnoָλǷԱռ졣ɫ2ͬ︴ռҪڸý趨˾ռʹPrimary=վռʹSecondary= 
CanC4= 
yesnoָõλǷܱC4=yesĲը١Ĭֵyes 
CanDisguise= 
yesnoָõλǷαװ޷⣩ڼͻӰ̹ϡ 
CanPassiveAquire= 
yesnoָõλǷܹԶĿꡣĬֵyes 
CanRecalcApproachTarget= 
yesnoָCanApproachTarget=yesսǷ¼·㡣ʵϷУѡһϷǹöǸöڵ·㣬ȻеĿһЩ˺ȻҪѡyesսͻļѲݡ 
CanRetaliate= 
yesnoָõλǷ⵽зʱзע⣺䣬ΪnoneʱʹΪyesҲûκ塣 
Capturable= 
yesnoָǷܱʦռ졣 
CarriesCrate= 
yesnoָսݻٺǷڸһ¨ӡ¨ӵġע⣺ҪýӵЧҪCrateBeneath=yes 
Carryall= 
˷ǷԵ˳һ˶ʽΪ{4A582746-9839-11d1-B709-00A024DDAFD1}ķҪֱع֣ 
Category= 
±еӦָVXLλķ࣬AIжϵġ 
-------------------------------------------------- 
AirLift 䲽ķɻ 
AirPower սսֱϣʹ 
Transport 䳵ֵλս 
Support سҲչΪս 
LRFS ԶսԽԶ̴ս 
IFV ս๦ܲսר 
AFV սԹ㷺ڸսս̹ 
Recon Reconnaisanceս 
VIP ҪĲλûʲô 
Soldier вλ 
-------------------------------------------------- 
ChargedAnimTime= 
ָ֡ڳǰ೤ʱ䲥λΪӣArt.iniеSuperAnim=ơֵӦСӦRechargeTime=ֵ 
ChronoInSound= 
Sound.iniжָλʱ˶ʼЧ 
ChronoOutSound= 
Sound.iniжָλʱ˶Ч 
Civilian= 
yesnoָõλǷƽλƽλҲǴ˵λƽ񲽱⵽ʱܶܶArt.iniиòSequenceơ 
ClearAllWeapons= 
yesnoָǷ๦ܲսеĲ 
ClickRepairable= 
yesnoָǷʹϷġάС֡άޡע⣺ΪnoʱܱάС֡޸Ȼܱʦ޸ڽмRepairable=no 
 
 
  
 ߣ dengxijing  2006-7-22 17:55  ظ˷    
 
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5 ظrulesʵ䡭ԭװ棡  
 Cloakable= 
yesnoָõλǷΡע⣺ҪվλΣֱʹΣֻVeteranAbilities=EliteAbilities=cloakable룬ֻΡ 
CloakingSpeed= 
1-10ֵָõλٶȣʱٶȺͱֺٴٶȣҪCloakable=yesʹá 
CloakGenerator= 
yesnoָýǷԽΧѷλȫΡ 
CloakRadiusInCells= 
ָ֡Χѷλذ뾶ҪCloakGenerator=yesʹá 
CloakStop= 
yesnoָõλǷνĲӰ졣yesʱõλΡ 
Cloning= 
yesnoָǷΪġ¡ĻдӱӪĵλһͬġ 
ConcentricRadialIndicator= 
truefalseָǷӵСӦװáվģ״ɨЧýҪHasRadialIndicator=true趨 
ConsideredAircraft= 
yesnoָվλǷΪһվλѵλֵġ 
ConstructionYard= 
yesnoǻؽרõģسչΪǰǳϷġ 
Cost= 
ֵָõλļ۸ÿԽĵλӦ趨۸ 
Crashable= 
yesnoָ˿еλݻٺǷ׹䵽 
CrashingSound= 
Sound.iniжָվλݻ׹ʱըЧҪCrashable=yesʹá 
CrateBeneath= 
yesnoָݻʱǷڸ¨ӡ¨ӵûר趨ġ 
CrateBeneathIsMoney= 
yesnoָݻٺɵ¨ӵǡýǮҪCrateBeneath=yesʹá 
CrateGoodie= 
yesnoָսλܷ¨лãøսĻҪʹս 
CreateSound= 
Sound.iniжָõλʱ 
CreateUnitSound= 
Sound.iniжָλʱӪŵÿ͵λʱԲŲͬCreateInfantrySound=CreateUnitSound=CreateAircraftSound=ֱӦλλվλ 
Crewed= 
yesno˵λݻٺǷвӳӳĿrulesĿͷпƣҪ˶ʽΪ{4A582746-9839-11d1-B709-00A024DDAFD1}ķֱjumpjetǻBT~~~ 

Crushable= 
yesnoָλǷܹλѹͬڽλýҪΪΧǽཨ 
Crusher= 
yesnoָսλǷܹѹλ 
CrushSound= 
Sound.iniжָΧǽཨѹЧҪCrushable=yesʹá  
 
  
 ߣ dengxijing  2006-7-22 17:55  ظ˷    
 
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6 ظrulesʵ䡭ԭװ棡  
 -D- 
DamageParticleSystems= 
ϵͳơָVXLλݻʱŵӶ 
DamageReducesReadiness= 
yesnoָλҩʱλӦ𺦡õλûAmmo=趨ʱЧ 
DamageSound= 
Sound.iniжָλʱŵЧ 
DamageSmokeOffset= 
XYZֵָVXLλλٽٻʱð̵λáĬΪ000 
DamSmkOffScrnRel= 
XYZֵָVXLλλٽƻʱð̵λãλð̱DamageSmokeOffset=ð̸ѹ۲쵽ĬΪ000 
DeaccelerationFactor= 
ֵָλӽĿʱٶȵİٷֱȣͰٷֱԸõλSpeed=ֵ׼ġ 
DeathAnims= 
ӦָĶInfDeath=趨ˣûӾͻںɫ2ֲôãƼʹá 
DeathWeapon= 
ָõλݻʱʹõ 
DeathWeaponDamageModifier= 
ֵָõλDeathWeapon=ӻİٷֱȡ 
DebrisAnims= 
ָVXLλλݻʱƬ 
DebrisTypes= 
VXLλݻٺ󣬲Voxel͵ƬƬһҪ[VoxelAnims]ﶨ˵ġЩ̹˱Ϻ󵯴ڹܵЧͿ 
DebrisMaximums= 
ֵָVXLλλݻʱƬ 
DefaultToGuardArea= 
ֵָõλľ䷶Χһез䷶ΧõλԶǰӭСʹڽλϡ 
Deployer= 
yesnoָܷչչArt.iniиòSequenceơ 
DeployFire= 
yesnoָչǷܹҪDeployer=yesʹá 
DeployFireWeapon= 
0-1ֵָչʹõ0Ϊʹ䣬1Ϊʹø䡣ĬֵΪ1 
DeployToFire= 
yesnoVXLλǰ벿ҪDeploysInto=IsSimpleDeployer=ʹá 
DeployTime= 
ʱ䡣ָõλչõʱ䡣λΪӡ 
DeploysInto= 
ơָսչɵĽ 
DeploySound= 
Sound.iniжָսչΪʱЧ 
DetectDisguise= 
yesnoָõλǷܷαװĵ˲չ乥 
DetectDisguiseRange= 
ֵָõλαװĵ˵ľ롣ҪDetectDisguise=yesʹá 
DestroyAnim= 
ָݻʱŵĶ 
DestroyParticleSystems= 
ϵͳָõλݻʱŵӶ 
DestroySmokeOffset= 
XYZֵָõλݻʱӶλá 
DieSound= 
Sound.iniжָõλݻʱ 
Disableable= 
yesnoָõλǷսģʽѡӰ죬سչܲٴջء 
DisguiseWhenStill= 
yesnoָαװλڲƶʱαװӰ̹ˡ 
DistributedFire= 
yesnoָõλܷɢͬĿꡣ 
Dock= 
ơָVXLλԽƽ̨սܽά޳άޡ 
DockUnload= 
yesnoָVXLλƽ̨Сжһڿϡ  
 
  
 ߣ dengxijing  2006-7-22 17:55  ظ˷    
 
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7 ظrulesʵ䡭ԭװ棡  
 -E- 
EligibleForDelayKill= 
yesnoָǷΪͰһĵλ 
EligibileForAllyBuilding= 
yesnoָܷҽˡ 
EliteAbilities= 
±еӦָλ3ʱӵе 
-------------------------------------------------- 
FASTER λƶٶȼӿ죨Speed=ֵӴ 
STRONGER λֵӣStrength=ֵӴ 
SCATTER λԶɢ 
FIREPOWER λǿDamage=ֵӴ 
SIGHT λӴSight=ֵӴ 
CLOAK λΣCloakable=yes 
TIBERIUM_PROOF λ(TiberiumProof=yes 
VEIN_PROOF λVXLλˣImmuneToVeins=yes) 
SELF_HEAL λԶSelfHealing=yes 
EXPLODES λԱըExplodes=yes 
RADAR_INVISIBLE λԲ״⵽RadarInvisble=yes 
SENSORS λԼελSensors=yes 
FEARLESS λη壨Fearless=yes 
TIBERIUM_HEAL λڿʯԶTiberiumHeal=yes 
GUARD_AREA λԾ䣨DefaultToGuardArea=yes 
CRUSHER λѹCrusher=yes 
C4 λӵC4ըC4=yes 
-------------------------------------------------- 
ElitePrimary= 
ָλ3ʱʹõ䡣 
EliteSecondary= 
ָλ3ʱʹõĸ䡣 
EliteWeaponN= 
NָǶ๦ܲսšָλ3๦ܲսʹõ 
EmptyReload= 
ʱ䡣ָλҩװҩʱ 
EMPulseCannon= 
yesnoָɷEMPEMPǴTSġ 
Engineer= 
yesnoָǷΪʦ 
EnterTransportSound= 
Sound.iniжָǵλ˱λʱ 
ExitCoord= 
XYZֵָսӪĵλλá 
Explodes= 
yesnoָǸõλǷܹڱݻʱը˺ڽĵλը䡣ȻҲDeathWeapon=ר趨 
Explosion= 
ָVXLλͽըʱŵĶ 
ExtraPower= 
ֵָλչĶɫ2ĻҪGapGenerator=yesSuperGapRadiusInCells=趨  
 
  
 ߣ dengxijing  2006-7-22 17:55  ظ˷    
 
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8 ظrulesʵ䡭ԭװ棡  
 -F- 
Factory= 
±еĶӦָཨAIġ 
------------------------------------------------ 
BuildingType һڻ 
VehicleType սһս쳧 
AircraftType սһͣƺͻ 
InfantryType һڱӪ 
------------------------------------------------ 
ע⣺1VesselTypeѾʹá 
2ΪVehicleType 
3CloningTypeʹõûʲôЧ 
Fake= 
yesnoָǷΪٽһͼ¼á 
Fearless= 
yesnoָǷη塣ע⣺ΪyesʱĿֻʱ롢нᱻȡ 
Fighter= 
yesnoָվλǷĿϷ𹥻ܹУͬʱҪMovementZone=Fly趨 
FireAngle= 
0-64ֵָλĵбȡ0Ϊˮƽб64Ϊֱб 
FirestormWall= 
yesnoǴTSģںɫ2ûá 
FlightLevel= 
ֵָվλķи߶ȣͬʱҪMovementZone=Fly趨 
ForbiddenHouses= 
ָõλָܱĹ죬ʹָĹˡ 
Fraidycat= 
yesnoָǷܵܵĶܵĶArt.iniвSequenceеPanic=ָ 
FreeUnit= 
սơָǷ1ѵĵλһڿ󳧡  
 
  
 ߣ dengxijing  2006-7-22 17:55  ظ˷    
 
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9 ظrulesʵ䡭ԭװ棡  
 -G- 
GapGenerator= 
yesnoָǷΪĻ 
GapRadiusInCells= 
ֵָĻĺĻ뾶ҪGapGenerator=yesʹá 
Gate= 
yesnoָǷΪšͽѷλѷġšͽʱšͽͻ򿪡зαװʱѷšͽҲ򿪡 
GateCloseDelay= 
ʱ䡣ָšͽرյʱ䡣ҪGate=yesʹá 
GDIBarracks= 
yesnoָýǷΪ˾ӪAIжϵġ 
GuardRange= 
ֵָõλľ룬ڽҪDefaultToGuardArea=yesʹá 
Gunner= 
yesnoָսǷݲͬת̨ںɫ2ֻڶ๦ܲսϡ  
 
  
 ߣ dengxijing  2006-7-22 17:56  ظ˷    
 
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10 ظrulesʵ䡭ԭװ棡  
 -H- 
HalfDamageSmokeLocation= 
XYZֵָսð̵Ŀʼλá 
HalfDamageSmokeLocation1= 
XYZֵָð̵Ŀʼλá 
HalfDamageSmokeLocation2= 
XYZֵָðڶ̵Ŀʼλá 
Harvester= 
yesnoָVXLλǷΪ󳵡 
HasRadialIndicator= 
yesnoָǷӵйΧԲǹﱤԲԲİ뾶CloakRadiusInCells=GapRadiusInCells=SuperGapRadiusInCells=ָҲ趨PsychicDetectionRadius=һ״ɨЧվġӦװáԲЧ 
HasTurretTooltips= 
yesnoָ˱λ˱ʱǷʾĲƣЧͬ๦ܲս˱Ϊ1 
HasSpotlight= 
yesnoǴTSģںɫ2ûʲôá 
HasStupidGuardMode= 
truefalseָǷܹԶзĿꡣtrueʱԶֻfalseʱԶĿꡣ 
Helipad= 
yesnoָǷΪһҪĿվλʹ졣ע⣺ûӦעPadAircraft=бС 
Hospital= 
yesnoָǷΪҽԺҽԺ˲ȫڶʱȬҪԼAmmo=ơע⣺Ϊɫ2ں⿴ȥ˲ʵǴҽԺһһģһͬȼʱľͻḴƳһһ±︴õ˽ 
HoverAttack= 
yesnoָվλǷĿ꣬ͬʱҪJumpJet=yes趨 
HoverPad= 
yesnoǴTSģںɫ2ûʲôá 
HunterSeeker= 
yesnoǴTSģںɫ2лвãõλԸѡĿꡣ  
 
  
 ߣ dengxijing  2006-7-22 17:56  ظ˷    
 
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11 ظrulesʵ䡭ԭװ棡  
 -I- 
ICBMLauncher= 
yesnoָչʱսǷŶϷ 
IdleRate= 
ֵָ;ĿжűʡֵԽԽ 
IFVMode= 
๦ܲսֵָ̨๦ܲս๦ܲս״̬ 
IgnoresFirestorm= 
yesnoСָǷ񱬷£ûʲôá 
Image= 
Art.iniͼָõλͼ󡣲趨ʱArt.iniеͬע⣺Art.iniеĵλӦú͵λӦزģSHPVXL/HVAͬ޷ʾλͼֻʾͼꡣ 
ImpactLandSound= 
Sound.iniжָλݻʱЧͬʱҪCrashable=yes趨 
Immune= 
yesnoָλǷܵ𺦡ΪyesʱλΪ޵״̬κ˶ûáһάСһҪ 
ImmuneToPsionics= 
yesnoָλǷ߾ 
ImmuneToRadiation= 
yesnoָλǷܵӰ졣 
ImmuneToVeins= 
yesnoָλǷܵVXLλˡ 
Infiltrate= 
yesnoָǷԡ͸ҪAgent=yesʹáע⣺Infiltrate=yesʱλͿC4=yesEngineer=yesThief=yesAgent=yes֮һ 
InitialAmmo= 
ָ֡õλʱĳʼҩ趨ʱʼҩΪAmmo=ֵ 
Insignificant= 
yesnoָõλǷΪ޹ؽҪĵλƻʱ޲ᲥLostѶϢ 
Invisible= 
yesnoָõλǷ񲻻κελΪyesʱκελ 
InvisibleInGame= 
yesnoָǷܱϷ߷ֺѡСȣֻܿĶЧһڵƹ⽨ 
IsBaseDefense= 
yesnoָǷΪAIѡԶԼ 
IsChargeTurret= 
yesnoָսǷжͬѷսԱʱоܹͬѷսԽܹԽ󡣺ɫ2й̹˾оܹ 
IsCanine= 
yesnoָǷΪΪyesʱλαװĲλԶ乥ںɫ2δӲνΪѾDetectDisguise=yesˡ 
IsSelectableCombatant= 
yesnoָõλǷܱѡСΪnoʱҲѡмҲܶơһЩĵλV3룬ĳyesôV3ȥͿֶˡ 
IsSimpleDeployer= 
yesnoָõλչһʽʵȻͬһλ 
IsTilter= 
yesnoָVXLλбǷбĬֵΪyes 
IsTrain= 
yesnoָսλǷΪ𳵡 
Ivan= 
yesnoָǷΪ͵ĵλǺ͵֣ΪĿ϶ʱըҩ  
 
  
 ߣ dengxijing  2006-7-22 17:57  ظ˷    
 
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12 ظrulesʵ䡭ԭװ棡  
 -J- 
JumpJet= 
yesnoָվλǷΪԾʽ˶ʽս⣬˶ʽӦù㷺пվλϡ 
-----------------------JumpJet=yesʱõĴ----------------------- 
JumpjetAccel= 
ֵָվλƶмٵıʣһ 
JumpjetClimb= 
ֵָվλԽɽµȸߵʱʵٶȡ 
JumpjetCrash= 
ֵָվλݻʱ׹صٶȣһ㲻Ҫ15 
JumpjetDeviation= 
ֵָվλ䵯ĵƫ̶ȡ 
JumpjetHeight= 
ֵָվλķи߶ȣͨΪ800 
JumpjetNoWobbles= 
yesnoָǷֹվλyesʱΪֹվλ 
JumpjetSpeed= 
ֵָվλƽٶȣûеӰʱվλٶȡ 
JumpjetTurnRate= 
ֵָվλתٶȣֵԽСԽ졣 
JumpjetWobbles= 
ֵָվλĸʣһСֵԽСԽС 
-----------------------------------------------------------------------  
 
  
 ߣ dengxijing  2006-7-22 17:57  ظ˷    
 
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13 ظrulesʵ䡭ԭװ棡  
 -K- 
ûĸͷĴ롣  
 
  
 ߣ dengxijing  2006-7-22 17:57  ظ˷    
 
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17 ظrulesʵ䡭ԭװ棡  
 -N- 
Name= 
κݡָõλעݣϷûκá 
Naval= 
yesnoָõλǷΪλкλӦNaval=yesãõĵλᱻཨ 
NavalTargeting= 
±еĶӦָλĿĹ 
---------------------------------------------------------------- 
0 ܹˮµλΪ 
1 ܹˮµλΪ 
2 ֻܹˮµλΪ 
3 ʹø乥ϵλ 
4 ʹ乥ϵλ乥ˮµλ 
5 ʹ乥кλ 
6 ܹϵλ 
---------------------------------------------------------------- 
NeedsEngineer= 
yesnoָǷܹʦռ죬ƽƼƽƼҪNeutralTechBuildings=עᣬԱ֤ܹӦʾ 
NoAutoFire= 
yesnoָõλܷԶĿꡣ 
NODBarracks= 
yesnoָýӪࣩǷΪӪAIжõġӪӦNODBarracks=yes 
Nominal= 
yesnoָõλǷܱ˹͵ƽλ 
NoShadow= 
yesnoָõλǷûӰΪyesʱλûӰ 
NoSpawnAlt= 
yesnoָVXLλѵλǷɡѡʽ͵V3䳵ϵĵݵĲһûеV3䳵ηսע⣺ѡʽʵǵһVXLļԵNoSpawnAlt=yesʱҪ׼ġѡʽVXLHVAļΪ ԭλVXL+WO.VXL  ԭλVXL+WO.HVAV3ӦøΪV3WO.VXLV3WO.HVA 
NotHuman= 
yesnoָλǷΪҰֵλܵĵͷеInfDeath=Ӱ졣 
NotWorkingSound= 
Sound.iniжָֹͣʱ 
NukeSilo= 
truefalseָǷΪ˵ΪtrueʱSuperWeapon=MultiSpecialͿԳɹ˵ĳ 
NumberImpassableRows= 
ֵָͣصȴĵλ 
NumberOfDocks= 
ֵָͣصλͣͣ4սܹͣ1󳵡  
 
  
 ߣ dengxijing  2006-7-22 17:58  ظ˷    
 
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18 ظrulesʵ䡭ԭװ棡  
 -O- 
Occupier= 
yesnoָλǷԽפصĽ 
OpportunityFire= 
yesnoָõλǷܹƶп벻ڽ 
OrePurifier= 
yesnoָǷΪʯЧ˾ĿʯһӿʯлõʽһٷֱȵĶʽٷֱȿRules.iniеPurifierBonus=趨Ϊ1ʱΪ100%Ҳһλ˫ʽ 
Organic= 
yesnoָλǷΪˮµλͨǱˮͧ 
Owner= 
ָõλԱЩӵУע⣡ǽ죩ڻسһʼͻֵĵλӦȷڿʼʱʾע⣺ʵзּʹ趨ΪĳרУȻܹ죬ԭPrerequisite=룬ҪϵĽĻΪҪĹҵнûнʹRequiredHouses=ҪĹɣעPrerequisite=ϵĽҪиùҲܽĽ 
Overpowerable= 
yesnoָǷΪܽƴűĳܵλгʱýתΪ乥ͨҪָǿ͵վĴűȦ  
 
  
 ߣ dengxijing  2006-7-22 17:58  ظ˷    
 
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19 ظrulesʵ䡭ԭװ棡  
 -P- 
PackupSound= 
Sound.iniжָջΪսʱŵ趨ʱΪسջص 
Parasiteable= 
yesnoָõλǷܱļֲָһĵλ 
Passengers= 
ֵָVXLλĿ˱Ҫݻ޸SizeLimit=롣 
Passive= 
yesnoָõλǷΪλΪyesʱõλԶˣ˹Ҳỹ൱CanPassiveAquire=noCanRetaliate=noá 
PermaDisguise= 
yesnoָαװλǷƶвƻԼαװ͵Ǽƶвױʶơ 
PhysicalSize= 
1-10ֵ֮ϸòӦøÿPhysicalSize=1 
Pip= 
Ӧɫָλ˱VXLλСʾɫںɫ2greenyellowwhiteredblueɫɹѡĬΪgreen 
PipScale= 
±еĶӦָλ·Сʾ͡ע⣺С״PipWrap=ָ 
--------------------------------------------------------------------------------------------------------- 
Passengers ˿ͣСPassengers=ֵָ 
Ammo ҩﲻСʾ߷ʽʾСAmmo=ֵָ 
Power ﲻСʾʾʽʾʾʾPower=ֵָ 
Tiberium ʯֻڿʯͲɿϣСStorage=ֵ ߼ ָ 
--------------------------------------------------------------------------------------------------------- 
PipWrap= 
ֵָλ·ʾСƣͬ׶λòͬɫʾ絯ҩͬ׶ɲͬɫʾҩҪPipScale=ԼӦֵá 
PitchAngle= 
ֱֵָλеĽǶȡĬΪ20ҲпվλֻЧûֱá 
PitchSpeed= 
ֵָվλļٰٷֱȣСʾĬΪ0.25 
PlaceAnywhere= 
ֵָĽǷ񲻻ܵصӰ죬簼͹ȡΪyesʱκγؽ졣 
Points= 
ֵָõλľ㡣ָ˸õλӵеľ㣬Ҳָ˵˴ݻٸõλõľ㣨ֵ֣ԽõλԽ 
Power= 
ֵָλռõĵΪʱΪ硣 
Powered= 
yesnoָλǷܵͣӰ죬粻ʹܲŵȡ趨ܵͣӰԼŶ趨Art.iniеActiveAnimPowered=no֮趨Ϊyes 
PowersUpBuilding= 
ָɼĸֻܷ彨棬ܷڿյػطĽοˡйĵȷ糧վо 
PowersUpToLevel= 
ֵָԼضٸ-1Ϊ޼ءصλArt.iniиýPowerUpNLocXX=PowerUpNLocYY=PowerUpNLocZZ=ָNʾNܼͨضٸ趨ٸ 
Prerequisite= 
ָõλʱĽѷûиýʱõλܽ졣οҶOwner=˵ôͬʱҲָͣ˸͵Ľ󣬸õλԽ죬ӪԽĵλע⣺ýҪRules.iniϲġBuilding prerequisite categories are specified here.һӦһǸעͣעУԲϡǽͱ 
------------------------------------------------------------------------------------------ 
RADAR ״ཨ͵½ӦͬʱPrerequisiteRadar=ע 
BARRACKS Ӫཨ͵½ӦͬʱPrerequisiteBarracks=ע 
TECH Ƽཨ͵½ӦͬʱPrerequisiteTech=ע 
PROC ཨ͵½ӦͬʱPrerequisiteProc=ע 
POWER 糧ཨ͵½ӦͬʱPrerequisitePower=ע 
FACTORY ս͵½ӦͬʱPrerequisiteFactory=ע 
------------------------------------------------------------------------------------------ 
PrerequisiteOverride= 
ָõλPrerequisite=ָ֮뽨൱ڵڶPrerequisite=ֻҪPrerequisiteOverride=ʱʹPrerequisite=û㣬õλҲԽ졣 
PreventAttackMove= 
yesnoָõλܷ񹥻ƶеĵλҲܹʲô 
PreventAutoDeploy= 
yesnoָõλǷܹԶչ 
Primary= 
ָõλ䣬ҲνҪһ 
ProduceCashAmount= 
ֵָÿ̶ʱͻӵ߶ʽ𡣵͵ǿƼ;ʱProduceCashDelay=ֵָ 
ProduceCashStartup= 
ֵָýռʱռ췽õʽ𡣵͵ǿƼ; 
ProtectWithWall= 
yesnoָAIʹʱǷᱻΧǽΧסΧǽɵǰѡĹҵӪҲͨ趨AIBasePlanningSide=ָ 
PsychicDetectionRadius= 
ֵָ̽˶İ뾶Χ͵վġӦװá  
 
  
 ߣ dengxijing  2006-7-22 17:58  ظ˷    
 
--------------------------------------------------------------------------------
 
20 ظrulesʵ䡭ԭװ棡  
 -Q- 
ûĸͷĴ롣  
 
  
 ߣ dengxijing  2006-7-22 17:59  ظ˷    
 
--------------------------------------------------------------------------------
 
21 ظrulesʵ䡭ԭװ棡  
 -R- 
Radar= 
yesnoָǷӵ״﹦ܣӵ״﹦ܵĽԲ״ཨ 
RadarInvisible= 
yesnoָõλǷᱻз״⵽Чǵ޷Сͼõλ 
RadarVisible= 
yesnoָõλȫܱ״⵽ʹǡӦװáһĽҲܸв⵽ĬֵΪnoһInsignificant=yesá 
RadialColor= 
ɫֵ24λRGBʾָɫ̶ɫģ趨ôýɫϷһϵõӰ졣ĬΪýɫսʱɫ 
Refinery= 
yesnoָǷΪʯAIжõģAIָΧſʯ 
RefnSmokeOffsetOne= 
XYZֵָʯڽܲɿ󳵵Ŀʯð̵λãǵһλá 
RefnSmokeOffsetTwo= 
XYZֵָʯڽܲɿ󳵵Ŀʯð̵λãǵڶλá 
ReadinessReductionMultiplier= 
ֵָõλ𺦳˷ҪDamageReducesReadiness=yesá 
RejoinTeamIfLimboed= 
yesnoָõλĿǷӣõλҪLimboLaunch=yesͨڹ 
Reload= 
yesnoָõλװʱ䡣 
ReloadIncrement= 
yesnoָõλҩװʱ䡣ĬֵΪReload=ֵ 
Repairable= 
yesnoָǷܹʦ޸Ϊnoʱʦܽ޸ 
RequiredHouses= 
ָõλָֻܱĹ졣ңʹPrerequisite=TechLevel=ֻҪָңͲܽ졣 
RequiresStolenAlliedTech= 
yesnoָõλǷѷ͸˾ĸ߿ƼʵҺܽ졣 
RequiresStolenSovietTech= 
yesnoָõλǷѷ͸վĸ߿ƼʵҺܽ졣 
ReselectIfLimboed= 
yesnoָüλĵλݻٵܷٴγ֡õλҪLimboLaunch=yes С 
RevealToAll= 
yesnoָǷ״¼״¼ָ޵ı档 
RollAngle= 
ֵָվλתʱĹĬΪ30 
ROT= 
ֵָõλתıʣֵԽתԽ졣ĬֵΪ0  
 
  
 ߣ dengxijing  2006-7-22 17:59  ظ˷    
 
--------------------------------------------------------------------------------
 
22 ظrulesʵ䡭ԭװ棡  
 -S- 
SAM= 
yesnoָǷSAMҲǶԿյΪyesʱýֻܹ֡վλںɫ2вô֧֣ΪпվλֻԡAircraft Type ListעĿվλԡVehicle Type ListInfantry Type ListעĿվλҲ˵ֱвܶ䷢ 
Secondary= 
ָõλĸ䣬ҲνĴҪڶ䲻ܹĳĿʱϷԶתΪ乥䲻ܹʱϷŻжϸõλܹ 
Selectable= 
yesnoָõλܷѡС͵V3 
SelfHealing= 
yesnoָõλǷܹԶָ㡣 
SensorArray= 
yesnoָǷضΧڸӦ˵ж߱ʾ 
Sensors= 
yesnoָVXLλǷܹ̽Ρ 
SensorsSight= 
ֵָVXLλελİ뾶Χ 
ShowOccupantPips= 
yesnoָפغǷʾµС 
Sight= 
ֵָõλΧֵԽߣõλ̽·ʱĺԽҲָ˸õλĿľ롣 
SinkingSound= 
Sound.iniжָλݻٺ³úλWeight=Ҫ3趨λ³Weight=ı׼ֵ޸Rules.iniϷShipSinkingWeight=ֵ 
Size= 
ֵָõλĴСĬΪ1 
SizeLimit= 
ֵָ˱λֵ֧˱ 
Soylent= 
ֵָõλõʽ𡣶ڲλֻͨվġġͬͽ 
Spawned= 
yesnoָվλǷΪѵλһĿվλֵġ 
Spawns= 
վλָٻѵλĵλٻѵλ͡λٻҪSpawner=yes趨 
SpawnsNumber= 
ֵָٻѵλĵλٻѵλλٻҪSpawner=yes趨 
SpawnRegenRate= 
ֵָٻѵλĿٻΪ0ʱװѵλʱ䡣 
SpawnReloadRate= 
ֵָٻѵλĵλװѵλʱ䡣 
SpecialThreatvalue= 
0-1ֵָõλġǱڿûʲôãӦøÿӢ۵λΪ1Ϊ1ʱӦøõλThreatPosed=0ΪΪ0ʱûʱThreatPosed=ֵ 
Speed= 
ֵָVXLλλ˶ٶȡÿVXLλλһҪֵΪ100 
SpeedType= 
±еĶӦָõλ˶͡ӦúLocomotor=MovementZone=ʹáע⣺λ趨SpeedType=AmphibiousʱLocomotor=趨 
--------------------------------------------------------------------------------- 
Underground Ǳ˶ 
FloatBeach ͺ̲˶ 
Float ˶ 
Winged ˶ 
Hover ˶ 
Wheel ˶ 
Track 켣˶ 
Foot ˶ 
--------------------------------------------------------------------------------- 
Spyable= 
yesnoָǷܹ͸͸ĽݽʹӦ¼͸糧ཨᵼͣȡ 
SpySat= 
yesnoָǷΪ״Ϊyesʱýһ죬ΧĺĻᱻڡĻ÷Χ⣩Ч˾ġǡһ 
Storage= 
ֵָõλܹĿʯֻڲɿ󳵺Ϳʯ 
Strength= 
ֵָõλ㣬Ϊ0ʱõλƻ 
StupidHunt= 
yesno볣ƬĵλʹǿнȥܹĶҲж 
SuperGapRadiusInCells= 
ֵָĻཨĺĻ뾶ҪGapGenerator=yesExtraPower=ʹá 
SuperWeapon= 
ָýĳ 
SuperWeapon2= 
ָýĵڶ 
SuppressionThreshold= 
ֵָõλλ  
 
  
 ߣ dengxijing  2006-7-22 17:59  ظ˷    
 
--------------------------------------------------------------------------------
 
23 ظrulesʵ䡭ԭװ棡  
 ݸƵʼǱֻıֱò  
 
  
 ߣ dengxijing  2006-7-22 18:03  ظ˷    
 
--------------------------------------------------------------------------------
 
24 ظrulesʵ䡭ԭװ棡  
 Sľûˣϴ  
 
  
 ߣ   2006-7-24 12:05  ظ˷    
 
--------------------------------------------------------------------------------
 
25 ظrulesʵ䡭ԭװ棡  
 -T-  
TargetCoordOffset=  
λ  
TargetLaser=  
ʱǷ׼(ʵ)  
TechLevel=  
ֵȷڽе˳,ԽСԽǰ,ͬİע˳,ע:110ɽ,-110Ͼɽ  
Teleporter=  
ʱж  
ThreatAvoidanceCoefficient=  
ܸΣյļ  
ThreatPosed=  
вֵ,ȹв,עΪ0,ΪԲֱӹ  
TiberiumProof=  
ڿʯǷܼѪ(ƺЧ)  
ToProtect=  
д߱ȱ  
TooBigToFitUnderBridge=  
޷ŵͣ  
Trainable=  
Ϊnoʱ򲻿  
Turret=  
λ  
TurretAnim=  
̨  
TurretAnimIsVoxel=  
̨ǷVXL  
TurretAnimX=  
̨ĵX  
TurretAnimY=  
̨ĵY  
TurretAnimZAdjust=  
̨ĵZ  
TurretCount=  
(IFV)  
TurretRecoil=  
ʱڿǷ,Ǿ  
TurretRotateSound=  
̨ת  
TurretSpins=  
ǷΪɵ,ɵ  
TurretTravel=  
̨ķ  

-U-  
UndeployDelay=  
ͷɵͣ(޷ƶ,)ʱ(޲)  
Underwater=  
ǷΪˮ  
UnloadingClass=  
ʱĳ  
UnitAbsorb=  
սλǷܽ뷢  
UnitRepair=  
Ƿλ  
UnitsCostBonus= 
ս۸Ϊԭٱ 
UnitsGainSelfHeal=  
λÿ弸ĻѪ  
Unsellable=  
޷  
Upgrades=  
ܱصĴ  

-V-  
VeteranAbilities=  
һӵ  
VHPScan=  
רŶĳһMoveMentZone,Strong  
VoiceAttack=  
ָܹ  
VoiceCrashing=  
  
VoiceDeploy=  
չ  
VoiceEnter=  
DOCK=(ս)  
VoiceFeedback=  
ʱŵ  
VoiceHarvest=  
տ  
VoiceMove=  
ƶָ  
VoiceSelect=  
ѡ  
VoiceSelectDeactivated=  
ʧȥʱ ң̹  
VoiceSelectEnslaved=  
ū౻ŵ  
VoiceSecondaryWeaponAttack=  
乥  
VoiceSpecialAttack=  
⹥ָ(º󹥻)  

-W-  
WalkRate=  
ƶʹõSHPͼ(ֻˮеSHP)  
Wall=  
ǷΪΧǽ  
WantsExtraSpace=  
ǷҪĿռ  
WaterBound=  
ǷΪˮϽ  
WeaponCount=  
(IFV)  
WeaponStages=  
ЧӦм  
Weight=  
  
WorkingSound=  
  

-X-  
ûXͷ  

-Y-  
YuriBarracks=  
ǷΪ﷽ıӪ,ϵɷü?  
  
-Z- 
ZFudgeTunnel= 
صԶ߲ȥ 
ZFudgeColumn= 
ӶԶ߲ȥ 
ZFudgeCliff= 
¶Զ߲ȥ 
ZFudgeBridge= 
ŵ׶Զ߲ȥ  
 
  
 


      2ظ[ԭ][]Art.iniָϷ 
            Red Alert 2 ART.INI Guide 
            By: Xgamer 
            Red Alert 2 art.ini ̳ 
            룺Сңָӹ  

            漰½ 
            &#8226; ȫֱǩ 
            &#8226;  
            &#8226; սͷɻ 
            &#8226;  
            &#8226;  
            &#8226;  
            &#8226;  
            &#8226; Ƭ 

            art.iniļָϷͼʾûĻϡϷд󲿷ֵͼݶλart.iniļĳЩڴӵЧ粥ſĲĶ 


            rules.iniһart.iniļҲƬɡÿĶӵԼƬϡȻart.iniļУƬͷҪھ£ָ˸öʹõͼĳƬͷ[SOMEGUY]ôϷϣиsomeguy.shpļܹ֮ӦshpļлʾòλҪͼ⣬rules.iniУһûСImage=һǩôϷĬʹart.iniƬͷ֮ͬĴ롣ĳλƬͷ[MEGATANK]ôϷart.iniѰƬͷ[MEGATANK]ƬʾõλȻҲѰͬͼƬȻart.iniļжʹͼ񣬴ʱͨImage=ֵָ 


            鲻ҪɾѾڵƬͷΪϷĳЩƬͷɾĻпϷҲõͷ±仰˼ǱûºɾԭеĶⲿûɶáڱе 



            &#8226; ȫֱǩ 


            ЩǩϷеĶ϶Ч 

            Cameo= 
            ָõλʹĸSHPļΪͼ꣨Ǹöûͼ꣬ϷĬʹáMissing 
            CameoͼΪͼ꣨Ǹ쾯2ͼ꣩ÿͼ궼SHPʽҵɫҪǺ쾯2cameo.palļ⣬ͼĴСҪ60*48أ60أ48ءͼ꣬μҵӡ 


            AltCameo= 
            ָõλ֮ʹõͼꡣָʹü͸ԷıӪս֮󣬵λı仯Cameo=ǩͬ 

            Voxel= 
            ָõλͼǷǻ壨˵λǲʹvxlļΪеģϷὫSHPļֶԴĳЩǩǷȡǩǷΪyes˵ǩĳЩ漰vxlıǩǷЧ类óɡnoôʹΪЩйvxlıǩֵҲЧ 


            Remapable= 
            ֵΪyesôϷõλͼļSHPVXLĺɫأЩĺɫػԶɫΪӵеɫ˵ǩֵyesôõλͼвɫصĲֻѡɫЩλunittem.palunitsno.paluniturb.pal⼸ɫļУΪ1631 


            Normalized= 
            ǷڸöĶʹ֮һ㶨ٶȲšһֻڽΪսһ㲻ʹöĶ 

            NewTheater= 
            ֵΪyesôõλһǽڲͬĳʹòͬͼΣº򳡾ѩسϷͨжͼļĵڶĸʹĸͼĳС[GARADR]ôѩسнʱϷѰСgaradr.shpļΪͼ񣻵º򳡾нʱѰҡgtradr.shpעAѩUгTº򳡾ĸУDɳĮL򳡾ϷҲ볡صͼôĬʹļڶĸΪGͼҲͨĳ 




      ߣ Сңָӹ   2006-3-13 12:50  ظ˷   



      3ظ[ԭ][]Art.iniָϷ 

            ShadowIndex= 
            ʹvxlͼĶ󣬲ҰvxlĶĸvxlȾλӰӡ磺ֱֱĻŰvxlShadowIndex=ϷǻƻӰӻӰӡ 


            DemandLoad= 
            ԱֵΪtruefalseótrueϷװءLoadingǸʱԤͼڽͼһƽǵȻģҪǴǸLoadingʱյϴĻá 


            TurretOffset= 
            ָλλʲôطŵλߡ仰˵ǰжԶĬֵΪ0ģλǡleptonУ256leptonһ񡣾˵ĳǰ󳤶Ϊ1൱ǰ256lepton 


            PrimaryFireFLH= 
            SecondaryFireFLH= 
            ElitePrimaryFireFLH= 
            EliteSecondaryFireFLH= 
            Щǩ涨巢ꡣͨ׵˵ӵ뿪ڿڵλáͬʱҲ˿Ķŵλãrules.iniļжĻǩҪÿ֮öŸ棡ԲĵġţһҪӢĵġ,ţĵλҲleptonFLHʾǰ򣬺ǰĲΪǰƶĲΪλҷƶͬĲΪλϷƶǰǩĬΪ(0,0,0)ҲǻġǩĬǰͬǩһڵλ֮õһּǿĳСburst=2ǩôFLH㽫Եڶ塣FLHҪFLHȣǴҪǴҪĻ˵վս෴һߣңҪFLHߴҪFLH߾ȡXĸ׵ģ˵ʲô 


            WeaponXFLH= 
            롰PrimaryFireFLH=ơXڼǩӵжĵλ̹˺Ͷ๦̹ܲжô֪ 


            AlternateFLH0= 
            AlternateFLH1= 
            AlternateFLH2= 
            AlternateFLH3= 
            AlternateFLH4= 
            ЩǩйFLHıǩơЩǩڴʦƣƳһܿƺܶơ֪ٷʲôУƵĿߴӵλʲôط֡ 


            &#8226;  

            Sequence= 
            ҪĶ֡һƬͷָЩ֡ڿЩ֡ߵȵȡSequence=ʹһΪSHPͼ񡣸ϢμInfantry 
            Sequences֡ 

            FireUp= 
            ָʹõһĶ֡šȷʹòǹʱ򣬵Կǹʱӵ뿪һ֡֡ţǰһ֡ҲǺһ֮֡һ֡ڲվŶԵʱ 


            (YR) FireProne= 
            ĸͬϡΨһĲͬǲԵ 

            (YR) SecondaryFire= 
            ĸ롰FireUp=ֻͬǵڶ 

            (YR) SecondaryProne= 
            ĸԵõڶġ 

            Crawls= 
            ָǷλܹУԵȻĶбе֡ 


            &#8226; սͷɻ 

            WalkFrames= 
            ָSHPսʹvxlսÿ֡ٶȫĶڡЩ֡ڸSHPսƶʱ򷢻áSHPսͲǳơ 


            FiringFrames= 
            ͬϡֻЩ֡SHPս 

            Trailer= 



      ߣ Сңָӹ   2006-3-13 12:50  ظ˷   



      4ظ[ԭ][]Art.iniָϷ 
            ǩָһۼۼоԭ⣩λƶʱһ֡λĵطţȻڶ֡΢Զһ㣬Ȼһ֡Զһ㣬ֱһ֡оV3β桭ǩɱڷл壨ͧνġл塱ʽλͷ͵λ簢ֱǩҲл壨ƷɻҲǵġ߷V3 


            SpawnDelay= 
            ÿһ֡ۼ˴˿жʵָһ֡ʾ֮ǰ֡СһЩֵζſøһЩġۼһЩЧͬʱҲᵼϷһЩ 


            UseLineTrail= 
            ʹϷһ֮Ķߣ켣һƺ͡Trailer=һҪLineTrailColor=͡LineTrailColorDecrement=ֵЧ 


            LineTrailColor= 
            ָ켣ߵRGBɫڵĻ 

            LineTrailColorDecrement= 
            ָ켣ж೤еĻֵԽ켣Խ 


            &#8226;  

            Foundation= 
            ж󣬲ýҪٸõĸʽΪ x 
            пΪýڶϻռĸΪýϻ߶ռĸ 

            Height= 
            ָýжߣλΪ񣩡ھѡиýʱֵİɫ߿ĸ߶ȣлͧбκηеλɹýʱҪߵĸ߶ȡ 


            Buildup= 
            ýʱʹĸSHPͼΪ춯ʱ򣬶˲šӦ100֡ңÿɽĽҪСBuildup=Ͳܱûн춯һС̶Ϊʱ춯 


            DemandLoadBuildup= 
            ɱ趨ΪtrueߡfalseǩĹδ֪һ㱻趨Ϊtrue 

            FreeBuildup= 
            ɱ趨ΪtrueߡfalseǩĹδ֪һ㱻趨Ϊtrue 

            Recoilless= 
            趨Ϊyesô֪ϷýʹúӶӦõ 

            ToOverlay= 
            ָýתΪĸһҽǽ͹· 

            DamageLevels= 
            ָһǽSHPļж𻵵ĳ̶ȡÿһ𻵵ĳ̶ȶһ׳ǽͼ񣬶ӡ˵ÿøһΣҪһ׳ǽͼ񡣣 


            PowerUp1Anim= 
            PowerUp2Anim= 
            PowerUp3Anim= 
            ָý1Ρ2λ3ʱӵϵĶ 

            PowerUp1AnimDamaged= 
            PowerUp2AnimDamaged= 
            PowerUp3AnimDamaged= 
            ͬϡ3ǩڽƻ50%߸ٵHPʱʹõĶ 

            PowerUp1LocX= 
            PowerUp2LocX= 
            PowerUp3LocX= 
            ָƽģƽλõXƫĻλڸýSHPͼϷ 

            PowerUp1LocY= 
            PowerUp2LocY= 
            PowerUp3LocY= 
            ͬϡָͬYƫꡣ 

            PowerUp1YSort= 
            PowerUp2YSort= 
            PowerUp3YSort= 
            Ϊģλƴ˳ģཻĻֵ͵ģ齫ģͶơЩǩʹActiveAnimYSortȷһģĶģ鱻ȾNND˵ʲôҲˡ 


            ActiveAnim= 
            ActiveAnimTwo= 
            ActiveAnimThree= 
            ָý֮лû𻵣Ѫ״̬ʱ򲥷ŵĶ 

            ActiveAnimDamaged= 
            ActiveAnimTwoDamaged= 
            ActiveAnimThreeDamaged= 
            ָý50%HPеʱ򲥷ŵĶ 



      ߣ Сңָӹ   2006-3-13 12:50  ظ˷   



      5ظ[ԭ][]Art.iniָϷ 

            ActiveAnimX= 
            ActiveAnimTwoX= 
            ActiveAnimThreeX= 
            ָýXꡣĬֵΪ0쾯2ãΪĶ̬ͽһ 

            ActiveAnimY= 
            ActiveAnimTwoY= 
            ActiveAnimThreeY= 
            ͬϡ漰Yꡣ 

            ActiveAnimYSort= 
            ActiveAnimTwoYSort= 
            ActiveAnimThreeYSort= 
            Ϊλƶ̬˳YSortֵ͵Ķ̬ActiveAnimPowerUpơPowerUp1YSort=һ 


            ActiveAnimZAdjust= 
            ActiveAnimTwoZAdjust= 
            ActiveAnimThreeZAdjust= 
            ڲϵֵĬΪ0ActiveAnimzֵ˶̬״һϡ͵zֵζšͼĺ桱ͬߵzֵζšͼǰ 


            ActiveAnimPowered= 
            ActiveAnimTwoPowered= 
            ActiveAnimThreePowered= 
            ΪyesôActiveAnimֻӵ㹻ĵʱűţΪʲôһ糧ʧȥ˶ЧԵʡڵж֮ǰ̬ڲȫֹ֮֡ͣŲһ֡ 


            SpecialAnim= 
            SpecialAnimTwo= 
            SpecialAnimThree= 
            SpecialAnimDamaged= 
            SpecialAnimTwoDamaged= 
            SpecialAnimThreeDamaged= 
            SpecialAnimZAdjust= 
            SpecialAnimTwoZAdjust= 
            SpecialAnimThreeZAdjust= 
            SpecialAnimX= 
            SpecialAnimTwoX= 
            SpecialAnimThreeX= 
            SpecialAnimY= 
            SpecialAnimTwoY= 
            SpecialAnimThreeY= 
            SpecialAnimYSort= 
            SpecialAnimTwoYSort= 
            SpecialAnimThreeYSort= 
            ЩǩActiveAnimһֻЩڵýִ⹦ʱ˲һֱЧֻҪʱЧ 

            ProductionAnim= 
            ProductionAnimDamaged= 
            ProductionAnimZAdjust= 
            ProductionAnimYSort= 
            ProductionAnimX= 
            ProductionAnimY= 
            ЩǩҲActiveAnimһֻڽ쳧ӵһĽʱЧ 

            SuperAnim= 
            SuperAnimDamaged= 
            SuperAnimZAdjust= 
            SuperAnimYSort= 
            SuperAnimX= 
            SuperAnimY= 
            ͬϣֻЩڸýĳʱЧ 

            PrimaryFirePixelOffset= 
            SecondaryFirePixelOffset= 
            涨λáPrimaryFireFLHͬĵλǡءǡleptonͨĽһΪͼĵx꣬ڶyꡣĬֵΪ0,0Ҳĸ򿪻ֻͬһλÿһ㲻PrimaryFireFLHһǿλõƶ 


            PrimaryFireDualOffset= 
            Ϊtrueʱ򣬱ʾͬʱʹPrimaryFirePixelOffsetPrimaryFireFLHʹPrimaryFirePixelOffsetȷ0,0,0PrimarFireFLHλãġҪĳԳƵĽиʵûУʱʹǩЧ 


            QueueingCell= 
            ָһڳ浹һԱߵȴʱǸŵĿڵĸӵx,y꣨Ͱ˳򣩡ȷӽǿʼ򶫱xӣϷyӡ 


            BibShape= 
            ָBibͼBibָĳ֣λԽ֡ʱϷλƵBib档 

            DockingOffset0= 
            DockingOffset1= 
            DockingOffset2= 
            DockingOffset3= 
            ֵʾ뽨BibģBibĻ߽ƫx,y,z꣨򶫱ζxӣζyӣζzӣλlepton 


            DamageFireOffset0= 
            DamageFireOffset1= 
            DamageFireOffset2= 



      ߣ Сңָӹ   2006-3-13 12:50  ظ˷   



      6ظ[ԭ][]Art.iniָϷ 
            DamageFireOffset3= 
            ָƻHP50%ʱ򲥷ŵŻĶĵλΪأʽΪx,yĬSHPĲš 

            IsAnimDelayedFire= 
            Ϊyesôָһ̷ΧڵĿʱ򣬿ǰӲֱһǩڿƸӲֱʱ䡣 

            DelayedFireDelay= 
            ָӲֱʱ֡ϷٵʱԼ15fpsͬĶ 

            TerrainPalette= 
            Ϊyesʹõεɫisotem.pal 
            isourb.palisosno.palĸлisodes.palisolun.palֻ̩֮ʹá 


            CanHideThings= 
            ɱΪtruefalseָǷϷԶָΪǱýס˵ĶĸӣͬʱʾƷ˵ϷѡˡʾƷѡҸýǩΪtrue򱻸ýסĶʾһ˸Ĺʾж 


            AddOccupy1= 
            AddOccupy2= 
            AddOccupy3= 
            AddOccupy4= 
            ָĳλ趨ΪʱڶʾʾصĶӵĸӡʲô˼ĸʽǴӽƫλÿʼxyƫδ֪Ӳˡ 


            RemoveOccupy1= 
            RemoveOccupy2= 
            RemoveOccupy3= 
            RemoveOccupy4= 
            CanHideThings=ָĸӡλܹռôӣʾʾصĶĸʽǴӽƫλÿʼxyƫδ֪ 


            CanBeHidden= 
            ָýǷܹλǰĸߵĽסԱΪtruefalse 

            OccupyHeight= 
            ָOccupyCellAddOccupyCanHideThings=ָжߡƯOccupyCellҵOccupyHeightĻбᱻΪǱסɵϷ򲻱Ϊס 


            (YR) DoubleThick= 
            ĸΪtrueý߶ʱձֹʱֶİ͸Чڵ߸Ĳһ͸Ĳ㲻õ 



            &#8226;  

            Trailer= 
            ǩָʹĸΪ켣vxlƶʱ򣬵һ֡岥ţڶ֡΢ԶһЩһ֡ԶһЩֱһ֡ǩvxl塣 


            SpawnDelay= 

            UseLineTrail= 

            LineTrailColor= 
            ôоѾЩǩˡ 

            LineTrailColorDecrement= 
            ָ켣ߵĳȣڵĻֵԽζŹ켣Խﻹиۣ˥ɫԱΪ16֣ǩ涨ÿֵĳȡӳȡǩ 


            Rotates= 
            Ϊyes֪Ϸʹһ64֡SHPЩ֡ʾһת360塣ʹϷܹȷʾķƶ֡ 


            AnimPalette= 
            ΪyesϷSHPͼʱʹanim.palɫ̣unittem.palunitsno.paluniturb.palɫ̡ 


            Voxel= 
            ΪyesͼvxlSHP 

            Flat= 
            ΪyesϷڻƵرʱ򽫻Ƹ壬Ȼ֡ǩλ·ƶ 



            &#8226;  

            иϷĳSHPļЩ֡ʲô;ÿǩĸֵܵ 

            һضĿʼ֡ע쾯2Ǵ0ſʼSHP֡˺쾯2ʼ֡Ϊ0š 

            ڶÿضõ֡ʼ֡ 

            ֱȽϸӡʾεĳضʼ֡ʼ֡ʼϷţ0Ŵϡʱ뷽ֵԵõʼ֡ڲ»Ƶ֡ͿԵõԵ֡˵ĳضʼ֡Ϊһ֣0ſʼ㣩ضĳռõ֡Ϊڶ֣ضһתһҪ֡Ϊ֡NNDΨҲ֪һ~~~ҿԸӣ 




      ߣ Сңָӹ   2006-3-13 12:50  ظ˷   



      7ظ[ԭ][]Art.iniָϷ 

            Ա 
            Crawl=86,6,6 
            Ϸӵ86֡ʼʹ6֡87֡Ϊ򱱣Ȼ6֡ΪһԴơƶϣ򱱵еĶʼ֡Ϊ86֡ÿϵжռ6֡תҪ6֡Ҳ˵жʼ֡Ϊ(86+6=92)֡Դơ 


            Prone=86,1,6 
            Ϸʹõһ֡87֡Ϊ֡Ȼͨõһռõ֡šƶϣ򱱵Եʼ֡Ϊ86֡ÿϵԵռ1֡תҪ6֡ҾͲٷϻˡ 


            ĸֵϵͳϵġϣϷķԺΪĲһϷΪĻϷϷ൱˳ʱת45㡣ĸǩIdle1=Idle2=WetIdle1=WetIdle2=Cheer=ǩС 


            ЧĶǩ 

            Ready= 
            ڵλվȴʱ 

            Guard= 
            ڵλڷģʽСں쾯2ƺʹõĲࡣ 

            Tread= 
            ָλˮӾϴˮԼˮϵ֡С̷ţ 

            Prone= 
            ָλԵͼ˺֡С 

            Walk= 
            ָߵʱ֡С 

            Swim= 
            ָˮӾ֡С 

            FireUp= 
            ָλվзλ֡С 

            WetAttack= 
            ָλˮзλ֡С 

            Down= 
            ָλ⵽Ե֡С 

            Crawl= 
            ָλе֡Сƶʱ⵽ֶ 

            Up= 
            down=෴ָΣչ󲽱λվ֡С 

            FireProne= 
            ָԵ֡С 

            Idle1= 
            Idle2= 
            ָλվеûµ֡Сʹλڿһһ 

            WetIdle1= 
            WetIdle2= 
            ͬϡͬıǩָˮС 

            Die1= 
            ָλĳӵInfDeath=1ͷɱ֡С 

            Die2= 
            ָλĳӵInfDeath=2ͷɱ֡СܻDie2=Die3=ѡһ֡ 

            Die3= 
            ָλĳӵInfDeath=1ͷɱ֡СܻDie3=Die2=ѡһ֡ 

            Die4= 
            ָλĳӵInfDeath=3ͷɱ֡С 

            Die5= 
            ָλĳӵInfDeath=4ͷɱ֡С 

            WetDie1= 
            ָλˮбɱ֡СܻWetDie1=WetDie2=ѡһ֡ 

            WetDie2= 
            ָλˮбɱ֡СܻWetDie2=WetDie1=ѡһ֡ 

            Deploy= 
            ָλ𡱴Ӷĳֹܣ߰ڷɳǹ֡С 

            Deployed= 
            ָλĿǰеûµ֡С 

            Undeploy= 
            ָȡ𡱵֡С 

            Cheer= 
            ָλ֡С 

            Paradrop= 
            ָλͶսϵ֡֡ҪӰӡ 

            (YR) SecondaryFire= 
            ĸ𣩺FireUp=ͬͬʹõڶ 

            (YR) SecondaryProne= 
            ĸ𣩺FireProne=ͬͬʹõڶԵ 

            &#8226;  

            Щ֮ϲš棬ըȡ 

            Scorch= 
            ΪyesսսĺۼȼաȾͼЧ 

            Crater= 
            ΪyesսµӵĺۼȻҲͼЧ 

            PsiWarning= 



      ߣ Сңָӹ   2006-3-13 12:50  ظ˷   



      8ظ[ԭ][]Art.iniָϷ 
            Ϊyesں˵ʱΪӵӦҲš 

            Sticky= 
            Ϊyesͣڲԭزƶ 

            Flat= 
            ϷƵʱ罨͵λµĵϡ 

            Translucent= 
            ΪyesϷõλ͸ 

            Translucency= 
            ָİ͸ЧΪ١ȡֵ255075ζ25%50%75%͸ֵԽԽ͸ 

            Damage= 
            ָ붯ռͬ𻵵Щ𻵽ĳ𻵻óһӡ 

            Report= 
            ָŶʱ򲥷ŵӦaudio.idxļļеݺļaudio.bagӦеƬͷƥ䡣 


            Next= 
            ָǰѾֹ֮ͣ󲥷ŵĶҲѾѭ֮Ρ 

            DetailLevel= 
            Ʋָͼʾϸڵʱ۲Ч 

            UseNormalLight= 
            Ϊyesôһֱ100%ȲţʹʱĻ籩䰵 

            YSortAdjust= 
            ָYSortֵֵʹλĳλ󣨾ʱղӵĿռŤͼ񣩣ڵλǰʱմĶʾ 


            ZSortAdjust= 
            ָZSortֵֵʹĳλڽǰĶʾ 

            AltPalette= 
            Ϊyesôʹunittem.palunitsno.paluniturb.palΪɫ̽棬ʹanim.palΪɫ̡ 


            Rate= 
            ĲٶȡֵԽٶԽ졣ֵ900֡ΪRate=300Ϸжÿ֮֡900/300֡ʱ䡣 


            Layer= 
            ĸϲšTopζ֮ϣܡͼ籩ܣGroundζս 

            Start= 
            ָʼ֡Ĭϴ0ʼ 

            LoopStart= 
            ָʼѭ֡šStart=ͬϷStart=һ֡ʼţһֱLoopEnd=һֹ֡ͣȻLoopStart=һ֡š 


            LoopEnd= 
            ָĽ֡ûеLoopCount=ָѭLoopStart=һ֡š 

            LoopCount= 
            ָŵĴһβűΪѭΪ0˵һβ൱ѭ0Σڶβ൱ѭһΣŵLoopEnd=һ֡ʱѭ1ͬʱLoopCount=ǷҪѭLoopCount=Ϊ-1Զֹͣô1Ҳܼӳ-1 



            &#8226; Ƭ 

            The Debris includes things such as Meteors (from TS), and the debris 
            given off by buildings when destroyed. Their parameters are 
            controlled here. These work just like the Voxel debris in RULES.INI 

            Elasticity= 
            Specifies a coefficient that determines how bouncy this debris 
            object is. Higher values means more bouncy. Bouncer= must be set to 
            yes if you set Elasticity=. 

            MaxXYVel= 
            Specifies how fast the debris can possibly be moving on the XY plane 
            (sideways, and forwards/backwards). 

            MaxZVel= 
            Specifies how fast the debris can possibly be moving upwards (like 
            when it is initially ejected). 

            ExpireAnim= 
            Specifies the animation (defined in the ART.INI) that will be played 
            when the debris impacts with the ground. 

            Damage= 
            Specifies the amount of damage that will be applied to objects near 
            where the debris impacted. 

            DamageRadius= 
            Specifies how far (in leptons) to apply damage in a radius around 
            the impact point. 

            Warhead= 
            Specifies a warhead (defined in RULES.INI) that will be used to 
            correctly apply the damage to different surfaces. 

            IsMeteor= 
            If it is set to true, the animation will come flying from high above 
            (rather than being ejected) until it impacts with where its 
            calculated impact point. 

            Spawns= 
            Specifies another debris objects that will be created an ejected 
            when this debris object impacts with the ground. 

            SpawnCount= 
            Specifies the number of Spawn= to create an eject when the debris 
            object impacts with the ground. 

            LoopStart= 
            LoopEnd= 
            LoopCount= 
            Same as the Animation Overlay tags. 

            TrailerAnim= 
            Same as the Trailer= tag. 

            TrailerSeperation= 
            Same as the SpawnDelay= tag. 

            Bouncer= 
            If it is set to yes, the debris will bounce off the ground after it 
            impacts. The degree to which it will bounce is controlled by 
            Elasticity=. 

            RandomRate= 
            This tag holds two values. These specify the range at which a random 
            Rate= will be generated. This makes the debris spin (because its 
            animation is of the debris spinning) at a random speed each time the 
            debris is generated. 

            TiberiumSpawnType= 
            Can be used to spawn ore where it impacted. Usually only TIB01 is 
            used (meaning ore). 

            TiberiumSpawnRadius= 
            Specifies how far to spawn ore if it even spawns any ore at all. 

            Credits 
            Proofreaders 
            ComradeJ C commented on the way that FLH works with Burst=2 weapons 
            Renegade C also commented on the way that FLH works with Burst=2 
            weapons, and for pointing out a few problems 
            DCoder C pointed out the missing AlternateFLH tags 
            Psycho C pointed out that SuperAnim tags were missing from the guide 


            Other 
            DeeZire, for his Rules.ini Guide, with which this Art.ini guide is 
            based off of, and for the first bits of his own unfinished Art.ini. 


1.PSԼͼƬ˵-ͼ-ģʽ-RGBɫһҪѡСRGBɫԲҪɫǹؼһȻ󱣴档PNGʽ
2.XCC MIXER㱣õPNGͼƬ
3.˵-鿴-ɫ-Read Alert 2ȷѡеĵɫǡra2.mix - cache.mix - unittem.palǹؼһ
4.ҼղԼͼƬ˵-а-ơֱʹÿݼCtrl+C
5.ٴҼԼͼƬ˵-а-ճΪSHP(TS)ʱһԻԼΪSHPҸʵ·ȡ֣ȻȷٴεһԻͼĿ͸ߣ֡1Ȼȷ㿴ǲǸ·³һSHPǾSHPˡ





      1ԭSHPļȫ 
            ע⣺ұЩ֪ȴ߱˵˽СˣѰ˺ܾöû˸ߡǣ 
            ߣCHAWXF[ڰ] 
            SHPļܶΪͼļʵǵļҪSHPļҪ¹ߣ 
            XCC[Ҫ] 
            תPCXͼƬת[Photoshopħתȶ] 
            ԼϲͼƬ[˵˰ɣ] 
            裺[ú쾯ֽ˵] 
            1ҪѡһͼƬûͼ800600С256ɫͼƬ[256ɫҪ] 
            2Ȼͼת߽ͼƬƳPCXļ[ע⣺׺Ҫ루ո+0000] 
            3ȻXCCתͼƬΪSHPļⲻҪٽԭͼתPLAɫļ[ֹɫʧ] 
            4Ϊ 
            glslmd.shp 
            glsmd.pal 
            ԭϷĿ¼ˣɹɣ 




============================================
ɫʹ ű ˹ܣָһϵͳֻԤ֪жͽűӦʽ˹ C һӦҸһԤ¸ձһűϵͳ


ʹһ󣬻һ󣬳 [TaskForces]  [ʹ]
[ʹ] ǵĻԱƲΪ [TeamTypes]  []
жϵжʱ[]  [ScriptTypes]  [ű] ƣ
[ű] ܻ߿ܲᱻԤȶ¼ [AITriggerTypes]  [˹ײ] 


[TaskForces]Ŀ飬һжλɵ 
[ScriptTypes]ĿűָʾŲжķʽ 
[TeamTypes]ĿAI飬ɽű벿 
[AITriggerTypes]ĿAI鷢AI飬Ƶʺ 
ҿܿǵʽRULESͬӢд
0CAD0DCC-Gʮƴ룬ʵȫ
Ҳѭֹ  


===================================== 

 AI.ini ļ

[TaskForces] ʹ

гк쾯 [TaskForces] ʹӣ б 0 ſʼʹӰĵλӶӡ˹µλʹøĵλͱ
ÿʹӦĿʮֵʾģʵϿģҽ㱣ʮƵĴͳ ٸϸӡ

[TaskForces] ʹ

[ĳʹӵʮƴ]
Name=
a=x,UNIT
b=x,UNIT
c=x,UNIT
...
Group=

[ĳʹӵʮƴ] C Ӧʹõģ[vehicletypes] µλҲӦ

Name=רŸдע͵ģ Ϸã дʲô

n=x,UNIT C ЩλʹÿһµʹһУõʹӵƱ Rules.ini [BuildingTypes],[InfantryTypes],[VehicleTypes]  [AircraftTypes] бﲿӵһסʹӱ0ſʼ. , һ 5   2 ̹˵Ĳ

[ʹӵʮƴ]
Name=5 GI's and 2 Grizzly Tanks
0=5,E1
1=2,MTNK
Group=-1

Group= -n ʹӱѡʱʹʹγĳļᣬ-1 ȱʡֵĹʹʹеĵλƶЩλʱʹӰ൥λӦ -1ôһЩλװ൥λ뿴[]. 㲻ʹ -1Ļ⣨뿴[ű] 顯һרŹ


[ScriptTypes] ű

гк쾯 [ScriptTypes] ű࣬ б 0 ſʼűӶӡ
ÿűӦĿʮֵʾģʵϿģҽ㱣ʮƵĴͳ ٸϸӡ
[ScriptTypes] ű

һ

[űʮƴ]
Name=
a=x,y
b=x,y
c=x,y
...

[űʮƴ] C  [ScriptTypes] ű һ


Name=רŸдע͵ģ Ϸã дʲô

n=x,y C һʹӽжÿһждʱһУһж0ſʼж޵سǳĸӡǺ쾯ϵ˹ܵĹؼ
һֵx, жЩжҪһǵ y x ̣̿վųҲų飬yֵã
ٸӡһУ0=0,5ʹκĵзڶʹɵһе󹥻κĿꡣ

[űʮƴ]
Name=Attack any vehicle then attack anything
0=0,5
1=0,1

潫ű x,y ֵϸб Ǳ༭˹ĵطǿҪеˡ

 x  0 ʱ

0,y = Ŀ, y = Ŀ

κ޸Ľָ[]ȥʹӦʹӲʹӽ y ֵָĵз
 x 0 ʱʹõ y ֵҲҪˣ x ܹ58ֵ y ֵһ

0ʲôȡ
1⹥κĶ
2κ[BuildingTypes] Ľ
3κ[VehicleTypes]  Harvester=yes ĳ
4ʿκ[InfantryTypes] ʿ
5κ[VehicleTypes]ĳ
6 κ[BuildingTypes]  Factory=yes Ľս
7طκ[BuildingTypes]  IsBaseDefense=yes Ľ
8вκθȥ֧ԮѾﱻ˹ܹĵзصĵ
9糧κ[BuildingTypes]  Power= ֵĽ
10ɱռκ[BuildingTypes]  CanBeOccupied=yes Ľ
11Ƽκ[BuildingTypes]  NeedsEngineer=yes Ľ

 x  1 ʱ
1,y = ·, y = ·

κ޸Ľָ[]ȥʹӦʹӲʹӽ y ֵָ·
еκγԱ Infiltrate=yesЩԱ·ϵĽ Engineer=yes ռ·ϵĽ Capturable=yes  NeedsEngineer=yes Agent=yes ͸·ϵCanBeOccupied=yes Ľ C4=yesը·ϵCanC4=yes Ľ ·ûнʹӻǻƶ·ȥȴ¸ָ98 һҳλ


 x  2 ʱ

2,y =, y = ״
ǴӺɫһģпѾںϳˣʹ󲿷ʱڲ󣬵һǰдο

-1ȱʡ
0ʲôĶ
1ܶαֽܶΣƶļ٣ƶļ
2ɢɢҶΣλʹԼƶٶ
3Шжͱζָ򱱷
4ШжͶζָ򶫷
5ШжζָϷ
6Шжζָ
7жα϶δӱһ
8жδһ
9Ҳ˵
10
11
12
13½ LOCOMOTOR ĵλ

 x  3 ʱ
3,y = ƶ·, y = ·

κ޸Ľָ[]ȥʹӦʹӲʹƶ y ֵָ·
0  7 ҳʱλã98ʱλã99Ϊͼв

 x  4 ʱ
4,y = ƶ, y =

κ޸Ľָ[]ȥʹӦʹӲʹƶ y ֵָţԸ㣩ĳ༤ĳжҪں쾯ÿһӦڼĳ¼סÿͼĵŲһͬġ

| x  5 ʱ
5,y = ĳy=򾯽ʱ(ʮ֮һΪλ)

κ޸Ľָ[]ȥʹӦʹӲʹǽ뾯״̬ҰGһ

 x  6 ʱ
6,y = ĳűy=ű

ظĳ[ű]жõģ磬ظڵڶжô y ֵ 1

X=7ʱ
7,Y = ʤY = 0
ǿϷTeamTypeŻʤΪ(ӮϷ)
עXYֵһʵ塣

X=8ʱ
8,Y = ж, Y = ж
Y=0ʱ䵥λ͵λȫСʱִʣµĽű
Y=1ʱֻʣ䵥λҵλʧȥʱֻ䵥λִʣµĽű
Y=2ʱֻʣµλ䵥λʧȥʱֻеλִʣµĽű
Y=3ʱλ䵥λʧȥǣִʣµĽű

X=9ʱ
9,Y=Y=0
TaskForceеλܹã磬һλDeployInto=һͣDeployer=yes, DeployFire=yes, DeployToFire=yesãôſԴʹǲĳεԪ͵ѡһλȻDDeployťЧͬ

X=10ʱ
10,Y=ѾY=0
һλƶʱָTaskForceѾλȻûãڡѾλ治ԶTaskForce䵽һʱ档ʾֵ֧TeamTypeScriptTypeXYֵڵһУôỤ͵һTeamType

=11,15	; 
=54,0	      ; 
=53,0
=5,10	      ; Χ10
=47,317	; ƶ
=46,131389	; 
=49,0	      ; ظжֱ
=46,131143 ܵ
=63,0  ܵ


 
=========================================  

[0C85ADEC-G]
Name=CHINABB-AIZ
VeteranLevel=1 ;ϱ״̬,AI.iniжΪ1,Ҳ2  3
Loadable=no  ;һ㶼ΪNo. гԱҪReload(絯ҩammo=)ΪYes
Full=no
Annoyance=no  ;yesʹAIĲӹ,Ҵٴη
GuardSlower=no  ;ڻʱ
House=<none>  ;ֲӵĹ/Ӫ
Recruiter=no ;AIᶯеĵλȥɶ,ȥµĵλɶ
Autocreate=yes
Prebuild=no ;AIǷڻûҪʱԤȽ˶
Reinforce=no ;ô˲ǷΪԮĲӻYes
Droppod=no
UseTransportOrigin=no
Whiner=yes ;(,)AIǷԶбĳԱͨڷض=[󲻶]
LooseRecruit=no  ;Ƿscript typeɢ,ҲΪ±
Aggressive=yes  ;ʹAIӲäĿȥִָ.
Suicide=no ;ô˲Ƿκιǰ,ս
Priority=5 ;첿ʱȨͨΪ,ԽС,AIĿԽ
Max=1  ;AIԶ˲ӵĴΧ(1 ~ 3)team typeûautocreate=yesʱ,1
TechLevel=0 ;ָ˶ͿƼˮƽ,ͨΪ0
Group=-1
OnTransOnly=no
AvoidThreats=no  ;AIǷʱͣ²=[󲻶]
IonImmune=no  ;ǷIon Stroms,һ㶼ΪNo.(RA2кû)
TransportsReturnOnUnload=no ;䵥λǷжʱػ
AreTeamMembersRecruitable=no  ;YES=ǰĲʣ൥λ,һСĬΪno
IsBaseDefense=no  ;ڻΧ=[󲻶]
OnlyTargetHouseEnemy=no ;ǷֻԸжҵĵλ,ĵλ(neutralsӪ)
Script=0D9E236C-G
TaskForce=0D0222FC-G
 

0C0000DC-G=Nation Russian,XXXX,Russians,10,1,NARADR,0100000003000000000000000000000000000000000000000000000000000000,500.000000,10.000000,500.000000,1,0,2,0,<none>,0,1,1 
ǵĺǣ AIƣAIƣйΪ<all>ƼȼշأշѡշʣշʣշʣӪ1Ϊ˾2Ϊվ3ΪAI飬򵥵ʹã0Ϊ1Ϊǣеȵʹãʹã 

XXXXǿTaskForces롣 


=========================================
54,0 =վ
58,1 =˾Ӫ
58,131078 =˾
58,10 =
58,9 =

[0AFE15EC]
Name=Bridge to Mainland Up SCR
0=3,87
1=1,90
2=0,6




AIĵֹAI(md).inirules(md).iniģ濴һЩ򵥵ģ
[AI]
BuildConst=GACNST,NACNST,YACNST
BuildPower=NAPOWR,GAPOWR,YAPOWR ;DB NANRCT;gsNAAPWR

BuildRefinery=NAREFN,GAREFN,YAREFN
BuildBarracks=NAHAND,GAPILE,YABRCK
BuildTech=NATECH,GATECH,YATECH
BuildWeapons=GAWEAP,NAWEAP,YAWEAP
BuildDefense=TESLA,ATESLA,YAGGUN;ĸע͵ˣãЧ
BuildPDefense=TESLA,ATESLA,YAGGUN
BuildAA=NASAM,NAFLAK,YAGGUN
BuildHelipad=GAAIRC,AMRADR
BuildAirstrip=NAPAD;ҵMODվĻ˲ƺRA1ģʵЧ
BuildRadar=GARADR,NARADR,NAPSIS
ConcreteWalls=GAWALL,NAWALL,GAFWLL
NSGates=GADUMY;NAGATE_B,GAGATE_B û;ϾܶMOD߲
EWGates=GADUMY;GNAGATE_A,GAGATE_A
BuildNavalYard=NAYARD,GAYARD,YAYARD
BuildDummy=GAPILL,NALASR,YAGGUN
NeutralTechBuildings=CAAIRP,CATHOSP,CAOILD,CAOUTP,CAMACH,CAPOWR,CASLAB;ʵҼӽԸϷͼáһЩʵ

AlliedBaseDefenses=GAPILL,GAGUNT,ATESLA,NASAM
SovietBaseDefenses=NALASR,NABNKR,TESLA,NAFLAK
ThirdBaseDefenses=YAGGUN,YAPSYT,NATBNK
AIForcePredictionFudge=5,25,80

NodBaseDefenseCoefficient=1.2
GDIBaseDefenseCoefficient=1.5;Чƶ[General]AlliedBaseDefenseCounts=25,20,6
SovietBaseDefenseCounts=25,22,6
ThirdBaseDefenseCounts=25,22,6
е

MaximumBaseDefensevalue=60;Чƶ AI Force Prediction Fudge
ComputerBaseDefenseResponse=3

AttackInterval=0.1;;
AttackDelay=0.1 ;
PatrolScan==.010  ;
CreditReserve=100
PathDelay=.01
BlockagePathDelay=30;·ӳ٣Ȼ̫;ǵӦһ
TiberiumNearScan=6;ģЧģڿҿ趨Far߰ɡ
TiberiumFarScan=50
AutocreateTime=2;Զ쵥λӦã
InfantryReserve=50000;ʿʣ
InfantryBaseMult=1;ؽֵˣAIӵеʿСֵֻ[InfantryType]ʿ٣ʿûжô
PowerSurplus=20;AI᲻ϵĽBuildPower=Ľֱӵеĵڴֵʣ;
BaseSizeAdd=0;AIĻشСҵĻشСֵĺ;
RefineryRatio=.08 ;󳧵ļ
RefineryLimit=2 ; ཨٸ
BarracksRatio=.16 ; Ӫļ
BarracksLimit=3 ; ཨٸӪ
WarRatio=.24 ; 칤ļ
WarLimit=3 ; ཨٸ
DefenseRatio=.04 ; ļ
DefenseLimit=20 ; ཨٸ
AARatio=.04 ; սļʣ簮ߡں͸ػ
AALimit=15 ; ཨٸս
TeslaRatio=.06 ; ԵطļʣűȦ
TeslaLimit=15 ; ཨٸԵط
HelipadRatio=.1 ; ļ
HelipadLimit=2 ; ཨٸ
AirstripRatio=.12
AirstripLimit=0
CompEasyBonus=no
Paranoid=yes;AIǷԼʱˣЧòRA2v1.004ϰ汾ʹ
PowerEmergency=90%;AIʱAI֤Ӧİٷֱ
AIBaseSpacing=1;AIнļ

[AIGenerals];Կеֵѱע͵ˣǣ㽫ǻָAIжøӶ
1={F706E6E0-86DA-11D1-B706-00A024DDAFD1}
2={9E0F6120-87C1-11D1-B707-00A024DDAFD1}
3={C6004D80-87D1-11d1-B707-00A024DDAFD1}
4={FBE6D4A0-87D1-11d1-B707-00A024DDAFD1}
5={FBE6D4A1-87D1-11d1-B707-00A024DDAFD1}
ע⣺ǻָ뽫TSļµAI.tlbļƵRA2Ŀ¼£ΪRA2ĳûмǣЩYRжʹAIãΪЩΪTSGDI/NOD׼ģRA2YRж˾վȻЧΪǱͱΪGDI/NOD

[General]
;-RTO
TeamDelays=200,250,350;Сɡֵûгʲô
;TeamDelays=950,1450,2450

AIHateDelays=15,30,45;Сӳ٣AIѰҶ
AIHateDelays=80,40,20
AIAlternateProductionCreditCutoff=1000

; Bret's hack section
;ҵ
WallBuildSpeedCoefficient=3.0
WorstLowPowerBuildRateCoefficient=.1;췢վʣòDeeZire8ԿӰӦЩЧ
BestLowPowerBuildRateCoefficient=.2

==================================================================

AIHateDelays= 
ѡһӳٵʱԷ㣬ڷʱٲ鲿ӣֲͬѶȵֵ򵥣еȣײУ 


AIAlternateProductionCreditCutoff= 
ǮʱʼСĵķǮʹ 

AIUseTurbineUpgradeProbability= 
糧½糧ĸ,԰ٷ㡣쾯ȻȴûãӦñ 0.00 Ϊ쾯û̩֮յ糧㻹ǿ԰򿪡 

NodAIBuildsWalls= 
վʱǷǽѱЧġProtectWithWall=棬㻹ǿʹ 
עǺ쾯һ߼һһǽǽϷٶȻߵĺáProtectWithWall= 

AIBuildsWalls= 
˾ʱǷǽѱЧġProtectWithWall=棬㻹ǿʹ 
עǺ쾯һ߼һһǽǽϷٶȻߵĺáProtectWithWall= 

MultiplayerAICM= 
ڡmultiplayerʱǮϵֲͬѶȵֵ򵥣еȣײУ 

AIVirtualPurifiers= 
ڡmultiplayerʱɿǷоЧʯһֲͬѶȵֵ򵥣еȣײУ 

MinimumAIDefensiveTeams= 
ڷʱٲ鲿ӡֲͬѶȵֵ򵥣еȣײУ 

MaximumAIDefensiveTeams= 
ڷʱ鲿ӡֲͬѶȵֵ򵥣еȣײУ 

TotalAITeamCap= 
κʱ򶼱ֵģͬಿӵֲͬѶȵֵ򵥣еȣײУ 
ǼͨλĿϵ  [Ĭϳ]


˹ 

AISafeDistance= 
˹ܲӾۼʱзĵľ룬Ը㡣 

AIMinorSuperReadyPercent= 
ĻʱճʱǼ˹ײϡüʱĳЩָĲĻʹóʱա 

HarvesterTooFarDistance= 
װ󳵳ĿΪĵİ뾶Ը㣩ǷĿ󳧻ԶƻڣСĸֵֵһСֵʽΪ ȴʱ䣯ؿ󳧵ʱ䡣òҪġ 

ChronoHarvTooFarDistance= 
ʱտ󳵳ĿΪĵİ뾶Ը㣩ǷĿ󳧻ԶƻڣСĸֵֵһСֵʽΪ ȴʱ䣯ؿ󳧵ʱ䡣òҪġ 

AlliedBaseDefenseCounts= 
˹ܻ޵˾ķĿ˾СIsBaseDefense=yesһĽòҪڷǷΪ˹ʱ׼˲ҪĵĻʽ 
((صļֵ - 2000) / 1500 x GDI طϵ) + 3 x (Ѷ - 1) 

SovietBaseDefenseCounts= 
˹ܻ޵վķĿ˾СIsBaseDefense=yesһĽòҪڷǷΪ˹ʱ׼˲ҪĵĻʽ 
((صļֵ - 2000) / 1500 x NOD طϵ) + 3 x (Ѷ - 1) 

AIPickWallDefensePercent= 
˹޷ʱѡǽİٷ 
(еĴСProtectWithWall=yesѡĽûǽΧסĻ) ֲͬѶȵֵ򵥣еȣײУ 

AIRestrictReplaceTime= 
˹޸˵ĽؽĽǰȴʱ(㣬ֻǽ糧ϣ 

ThreatPerOccupant= 
ÿ˹ܶһ˽뱻ռĽThreatPosed=  

ApproachTargetResetMultiplier= 
һĿʱķ¼ĿԶ̣ AI űĶһĿ Range= ̺ĿֽԶ룬˹ܾͻ¼ĿķλԱλͳѧġCanApproachTarget=ǡ 

CampaignMoneyDeltaEasy= 
ѡ߼ѶȳʱǮڰҵеĴ PlayerControl=yesһ˹ܡ 

CampaignMoneyDeltaHard= 
ѡ߼ѶȳʱǮڰҵеĴPlayerControl=yesһ˹ܡ 

GuardAreaTargetingDelay= 
ṩģĳλھ״̬ʱԵĿɵĿƣ÷㡣 

NormalTargetingDelay= 
ṩģĳλھ״̬˹ܽűʱ˶ĿɵĿƣ÷㡣 

AINavalYardAdjacency= 
˹ܵĴԷضԶľϣø 

DisabledDisguiseDetectionPercent= 
һλһαװ˵ĵλİٷʣαװĵλкܶ൥λֵԶߡֲͬѶȵֵ򵥣еȣײУ 

AIAutoDeployFrameDelay= 
˹չھ״̬еģɱչĵλǰȴʱ(㣬 GI  GI Ҵܡ) 

MaximumBuildingPlacementFailures= 
ʱ˹ܵĻûжĿռ¸Ľǿ˹ڷһŲµĽǰԵĴÿγԵʱΪPlacementDelay=  

PurifierBonus= 
ʯɵÿļֵİٷʣеĴСOrePurifier=yesĽֵ



===================================================================
RefineryRatio=.08 ;󳧵ļ
RefineryLimit=2 ; ཨٸ
BarracksRatio=.16 ; Ӫļ
BarracksLimit=3 ; ཨٸӪ
WarRatio=.24 ; 칤ļ
WarLimit=3 ; ཨٸ
DefenseRatio=.04 ; ļ
DefenseLimit=20 ; ཨٸ
AARatio=.04 ; սļʣ簮ߡں͸ػ
AALimit=15 ; ཨٸս
TeslaRatio=.06 ; ԵطļʣűȦ
TeslaLimit=15 ; ཨٸԵط
HelipadRatio=.1 ; ļ
HelipadLimit=2 ; ཨٸ
HarvestersPerRefinery=2,2,1;ÿ䱸


ȫ޸
          ;veteran factors ȼ 
            VeteranRatio=3.0 һαƻļֵΪֵ3 
            VeteranCombat=1.1 һǱֹΪԭ1.1 
            VeteranSpeed=1.2 ٶΪԭ1.2 
            VeteranSight=0.0 Ұ(鲻Ҫ޸) 
            VeteranArmor=1.5 Ϊԭ1.5 
            VeteranROF=0.6 ٣ԭ1һ 0.6һΣ 
            VeteranCap=2 2(鲻Ҫ޸) 
            InitialVeteran=no ǷʼʱΪһ(֪ǲ˼) 

            ; repair and refit  
            RefundPercent=50% ۼ۸Ϊ50% 
            ReloadRate=.3 װʱ:0.3 
            RepairPercent=15% һ0޵ѪķѵǮΪǮ15% 
            RepairRate=.016 ÿ2ΰʱΪ0.016() 
            RepairStep=8 ÿΰʱָ8Ѫ() 
            URepairRate=.016 ÿ2ά޵ʱΪ0.016(ά޳) 
            IRepairRate=.001 ÿ2λָʱΪ0.001(ҽԺ) 
            IRepairStep=20 ÿλָѪΪ20(ҽԺ) 
            TiberiumHeal=.010 ̩֮ʯÿ2λָļΪ0.01(Ч) 
            SelfHealInfantryFrames=50 ÿ2һָʱΪ50 
            SelfHealInfantryAmount=20 ÿһָָܻ20 
            SelfHealUnitFrames=75 Ƶλÿ2һָʱΪ75 
            SelfHealUnitAmount=5 Ƶλÿһָָܻ5 

            ; income and production  
            ;BailCount=28 Яλԭ 
            BuildSpeed=.7 ʱÿ1000ԪҪѵʱΪ0.7 
            BuildupTime=.06 һ չʱҪ0.06 
            GrowthRate=5 ̩ǿʯÿ5һ(Ч) 
            TiberiumGrows=yes ̩ǿʯ(Ч) 
            TiberiumSpreads=yes ̩ǿʯ쵽ûеĵط(Ч) 
            SeparateAircraft=yes һܷɻǰҪһ 
            SurvivorRate=0.4 һ۵ԭǮ*0.4Ϊб 
            AlliedSurvivorDivisor=500 ˾Ľ۵ ԭǮ/500Ϊ 
            SovietSurvivorDivisor=250 վĽ۵ ԭǮ/250Ϊ 
            ThirdSurvivorDivisor=750 Ľ۵ ԭǮ/750Ϊ 
            PlacementDelay=.05 չʱΪ0.05 
            WeedCapacity=56  weedҪһջ컯ѧɵ 

            ; computer and movement controls  
            CurleyShuffle=yes ֱǷڷ2ڵƶλ 
            BaseBias=2 ˾ҷعʱڻҷλ 
            BaseDefenseDelay=.25 ӵѷƳ0.25ӳ? 
            CloseEnough=2.25 ĿĵС2.25λ϶Ϊ 
            DamageDelay=1 ͵ʱÿɵ˺0.25? 
            GameSpeedBias=1.6 Ϸٶ1.6ԭٶ 
            Stray=2.0 Աľ2ʱͻŲ 
            RelaxedStray=3.0 gs Gather commands will use this number instead, 
            allowing for bigger teams in AIT 
            ϸ;Ϊ˹˼AITеĽϴŶӣGetherָ 
            CloakDelay=.02 ǿӳʹǱ֮ǰˮͣ 
            SuspendDelay=2 ֹAI齫ᱣֹʱΪ2 
            SuspendPriority=1 չʱȨ(<1)񽫱ֹ 
            FlightLevel=1500 ɻеĸ߶ 
            ParachuteMaxFallRate=-3 ɡ½ٶ 
            NoParachuteMaxFallRate=-100 ޽ɡ½ٶ 
            GuardModeStray=2.0 λľ 


            MissileSpeedVar=.25 ٰٷֱ 
            MissileROTVar=.25 ת 
            MissileSafetyAltitude=750 ȫ߶ 

            ;-RTO 
            TeamDelays=2000,2500,3500 첿ӼʱΪ?(,е,) 



      ߣ222.79.247.*   2006-7-6 13:02  ظ˷   



      64ظ[ռ]Rulesmdȫ̳ ؿ!! 

            AIHateDelays=30,50,70  AIѡ˵ʱ(,е,) 
            AIAlternateProductionCreditCutoff=1000 AIӵжǮʱʼ 
            NodAIBuildsWalls=no ΪNODʱǷǽ(Ч) 
            AIBuildsWalls=no Ƿǽ(Ч) 

              

            ; -RTO* 
            MultiplayerAICM=400,0,0 ϷAIǮϵ(,е,),Ӧÿ 
            AIVirtualPurifiers=4,2,0 ѵ򵥵ջĺ(ս) 
            AISlaveMinerNumber=4,3,2 ū 
            HarvestersPerRefinery=2,2,1ÿ 
            AIExtraRefineries=2,1,0 
            HealScanRadius=10 ҽƱԶҽƵķΧ 
            FillEarliestTeamProbability=100,100,100 ӵĸΪ100% 
            ;-RTO 
            MinimumAIDefensiveTeams=1,1,1 ٵԷ1 
            MaximumAIDefensiveTeams=2,2,2 Է2 
            TotalAITeamCap=30,30,30 Աܺ30? 
            UseMinDefenseRule=yes ʹͱӹ 
            DissolveUnfilledTeamDelay=5000 ĵһӲǰµȴʱ()ڶ??? 
            LargeVisceroid=VISC_LRG  
            SmallVisceroid=VISC_SML  

              

            ֵ ֶļֵ? 
            AIIonCannonConYardvalue=100,100,100  
            AIIonCannonWarFactoryvalue=100,100,100 
            AIIonCannonPowervalue=60,100,100 
            AIIonCannonTechCentervalue=100,100,100 
            AIIonCannonEngineervalue=1,1,1 
            AIIonCannonThiefvalue=1,1,1 
            AIIonCannonHarvestervalue=1,1,1 
            AIIonCannonMCVvalue=1,1,1 
            AIIonCannonAPCvalue=1,1,1 
            AIIonCannonBaseDefensevalue=35,35,35 
            ;AIIonCannonPlugvalue=40,40,40 
            ;AIIonCannonHelipadvalue=20,20,20 
            ;AIIonCannonTemplevalue=40,40,40 

            ӷ籩 
            LightningDeferment=250 ӷ籩Ӿ浽ٵļ 
            LightningDamage=250 ˺ 
            LightningStormDuration=180 ӷ籩ĳʱ 
            LightningWarhead=IonWH ӷ籩õĵͷ 
            LightningHitDelay=10 ÿʱһδ 
            LightningScatterDelay=5 ÿ2֮ͣ 
            LightningCellSpread=10 ӷ籩ķΧС 
            LightningSeparation=3 ÿ/ľΪ3? 
            IonStorms=no û漴籩(Ч) 

              

            ;*** ForceShield Control ***ܿ 
            ForceShieldRadius=4 ܵЧΧ 
            ForceShieldDuration=500 ܵʱ 
            ForceShieldBlackoutDuration=1000 ʹܺͣʱ  
            MutateExplosion=yes 챬ը? 

            ; Prism Cannon control  SJM 
            PrismType=**** ĵλ 
            PrismSupportModifier=150% ÿһ150% 
            PrismSupportMax=8 ͬʱ8 
            PrismSupportDelay=45 ӳ45 
            PrismSupportDuration=15 Ĺʧʱ15() 
            PrismSupportHeight=420 ù⴫420ĵط 

            V3RocketPauseFrames=0 ǰӳ0 
            V3RocketTiltFrames=60 V3ʼƵΪ60 
            V3RocketPitchInitial=0.21 ʼбΪ0.21 *90 
            V3RocketPitchFinal=0.5 бΪ0.5 *90 
            V3RocketTurnRate=0.05  
            V3RocketRaiseRate=1 ÿε߶ ֻѲЧ 
            V3RocketAcceleration=0.4 ٶ0.4 
            V3RocketAltitude=768 ﵽôߺˮƽƶ/ 
            V3RocketDamage=200 ˺200 
            V3RocketEliteDamage=400 Ӣ˺400 
            V3RocketBodyLength=256 256 
            V3RocketLazyCurve=yes Ƿߵ 

            ; Paratroop Drop control ɡ 
            ParadropRadius=1024 뾶1024 
            FogOfWar=no Ƿʹսɢ 
            Visceroids=no ǷɻӵͼԵɳ 



      ߣ222.79.247.*   2006-7-6 13:02  ظ˷   



      65ظ[ռ]Rulesmdȫ̳ ؿ!! 
            Meteorites=no ˵ 
            CrewEscape=50% ˳Ա50%ӱٳ 
            CameraRange=9 ɻ̽ͼ9 
            FineDiffControl=no 5Ѷȼʵʾ3 
            Pilot=E1 ɻɡıE1(ɻб) 
            AlliedCrew=E1 ˾ٽгE1 
            SovietCrew=E2 շٽгE2 
            ThirdCrew=INIT ﱻٽгINIT 
            Technician=CTECH ٳCTECH 
            Engineer=ENGINEER ⽨ٳENGINEER 
            PParatrooper=E1 ӽɡE1һ 

            ;GEF 
            ;************ Secret Lab Section ************ ռܿƼʵҺı() 
            SecretInfantry=SNIPE,TERROR,DESO,YURI 
            SecretUnits=TNKD,TTNK,DTRUCK 
            SecretBuildings=GTGCAN 
            ֵǼ 

            ;*** Spy stuff ***  
            AlliedDisguise=E1 ˾װΪE1 
            SovietDisguise=E2 շװΪE2 
            ThirdDisguise=INIT װΪINIT 
             ļװֱӵеļװ 
            SpyPowerBlackout=1000 糡ͣ1000/900 
            SpyMoneyStealPercent=.5 ɽ͵ֽ0.5(ԷҲô) 
            AttackCursorOnDisguise=yes Կɽмװ/ԱΪʽ 
            ; SJM: Default disguise for the Mirage Tank (object type) 
            DefaultMirageDisguises=TREE01,TREE02,TREE03,TREE04 Ӱ̹˿Աõ 
            InfantryBlinkDisguiseTime=20 ˻ӰҪ20»û 

            MaximumCheerRate=300 ʱ 

            ;*** New AI type snippets *** AI 
            AISafeDistance=20 AIΪȫĵо20,ڴ˾⽫ 

            AIMinorSuperReadyPercent=.7 оʹôμļ 

            HarvesterTooFarDistance=5 оĿĵ5λĵطĻ 
            ChronoHarvTooFarDistance=50 оĿĵس50λĵطʱ 
            AlliedBaseDefenseCounts=25,20,6  
            SovietBaseDefenseCounts=25,22,6  
            ThirdBaseDefenseCounts=25,22,6  
            3о 㹫ʽ((-2000)*ϵ/1500)+(ȼ-1)*3 
            AIPickWallDefensePercent=50,25,10  AIǽ% 
            AIRestrictReplaceTime=400 AIǽ//ʩٺ400ؽ 
            ThreatPerOccupant=10 ÿڿפмһв10 
            ApproachTargetResetMultiplier=1.5 Ŀ볬1.5ֹͣ׷ 
            CampaignMoneyDeltaEasy=0 ѡѼѶȳʱԴǮı 
            CampaignMoneyDeltaHard=0 ѡѼѶȳʱԴǮı  
            GuardAreaTargetingDelay=36 Ծ䷶ΧĿйӳΪ36 
            NormalTargetingDelay=27 ͨԶĿйӳΪ27 
            AINavalYardAdjacency=20 Ժغܲľ벻20 
            DisabledDisguiseDetectionPercent=15,5,2 ԷֻӰļ 
            AIAutoDeployFrameDelay=15,25,100 Զչӳ 
            MaximumBuildingPlacementFailures=3 ԰ڷ3νʧһʱ(һй涨)ٰڷ 
            ʧԭԱӵ 

            TiberiumShortScan=6 
            TiberiumLongScan=48  
            2Ϊ̩ǿʯĽ Ч Ͳ 
            SlaveMinerShortScan=8 ū󳵿ôԶǷҪһ 
            SlaveMinerSlaveScan=14;gs slaves scan longer than the miner since 
            they trust if things could get better, the miner would move 
            ūɨıȿԶΪżĸ,ūԼҪƶ 
            ʲô߰?! 



      ߣ222.79.247.*   2006-7-6 13:02  ظ˷   



      66ظ[ռ]Rulesmdȫ̳ ؿ!! 
            SlaveMinerLongScan=48;ū󳵿ôԶѰҿصʱ 
            SlaveMinerScanCorrection=3;һչū󳬹3Ҫ 
            SlaveMinerKickFrameDelay=150;ûɲʱ150ԶѰҸõĵط 


            AISuperDefenseProbability=90,50,10 佨켸 
            AISuperDefenseFrames=50 侯ʱ 
            AISuperDefenseDistance=12 Ծ12򹥴 

            AIڸ¶Բӵʹ 
            AICaptureNormal=75,5,5,15 ʱ 
            AICaptureWounded=15,40,40,5 λʱ 
            AICaptureLowPower=15,5,75,5 ʱ 
            AICaptureLowMoney=15,75,5,5 Ǯȱʱ 
            ĸֱֵ:AIľ,۸õλ,뷴Ӧ,Ų 
            AICaptureLowMoneyMark=2000 2000ǮǽǮȱ 
            AICaptureWoundedMark=.25 0.25ʧ˵ 
            PurifierBonus=.25 ʯԻýǮĸΪ0.25 


            RA2в޸ ڴ˽ 
            DropPodWeapon=Vulcan2  droppodVulcan2 
            DropPodHeight=2000  droppodֵĸ߶2000 
            DropPodSpeed=75  droppod½ٶ75 
            DropPodAngle=0.79 ½Ƕ0.79,0.4Ϊƽ 1.18Ϊ 
            HoverHeight=120 ʱĸ߶120 
            HoverDampen=40%  dampening effect on hover vehicle bounciness 
            HoverBob=.04 ʱ0.04 
            HoverBoost=150% ״̬µٶΪ150%ԭ 
            HoverAcceleration=.02  0.02Ӻӵ 
            HoverBrake=.03  0.03Ӻȫֹͣ 
            BalloonHoverHeight=1000 ߶1000 
            BalloonHoverDampen=20%  dampening effect on hover vehicle bounciness 

            BalloonHoverBob=1.2 ʱ1.2 
            BalloonHoverBoost=150% ״̬µٶΪ150%ԭ 
            BalloonHoverAcceleration=.04  0.04Ӻӵ 
            BalloonHoverBrake=.03  0.03Ӻȫֹͣ 

            ; subterrainean vehicle characteristics 
            TunnelSpeed=1 

            ; production & power effects 
            MultipleFactory=0.8  ԭ0.8ʱ 
            MinLowPowerProductionSpeed=.5 ͵ʱٶΪԭ0.5 
            MaxLowPowerProductionSpeed=.8 е(ɫ)ٶΪԭ0.8 
            LowPowerPenaltyModifier=1 ͷ 
            GDIGateOne=GADUMY 
            GDIGateTwo=GADUMY  
            WallTower=GADUMY  
            Shipyard=GAYARD,NAYARD,YAYARD 崬 
            NodGateOne=GADUMY  
            NodGateTwo=GADUMY  
            NodRegularPower=NAPOWR վʩ 
            NodAdvancedPower=NANRCT վչʩ 
            GDIPowerPlant=GAPOWR ˾ʩ 
            ThirdPowerPlant=YAPOWR ʩ 
            *****GATEŪʲô˼ GADUMYһֵĳ 
            RepairBay=GADEPT,NADEPT,CAOUTP  
            BaseUnit=AMCV,SMCV,PCV س 
            HarvesterUnit=HARV,CMIN  
            PadAircraft=ORCA,BEAG Ҫڻķɻ 
            ; Bret's hack section 
            TreeStrength=200 ľ 
            WindDirection=1  0-7 0Ϊ 
            TrackedUphill=1.0 涨SpeedType=Trackɽٶ 
            TrackedDownhill=1.2 涨SpeedType=Trackɽٶ 
            WheeledUphill=1.0 涨SpeedType=Wheelɽٶ 
            WheeledDownhill=1.2 涨SpeedType=Wheelɽٶ 
            LeptonsPerSightIncrease=2000 ߶2000+öҰ 
            LeptonsPerFireIncrease=2000 ߶2000+ö 
            AttackingAircraftSightRange=2 ɵķɻҰ 
            BlendedFog=yes ս(YES)߶(NO)? 
            CliffBackImpassability=2 ¶ٸڲ콨 
            IceCrackingWeight=50.0 彫ѹ 



      ߣ222.79.247.*   2006-7-6 13:02  ظ˷   



      67ظ[ռ]Rulesmdȫ̳ ؿ!! 
            IceBreakingWeight=50.0 彫Ʊ 
            ShipSinkingWeight=3.0 ϵĴֻıٽ³Ǳը 
            CloakingStages=9 Ǳͧں9߶ȵĵط˶ 
            TiberiumTransmogrify=40 Ч 
            TreeFlammability=0.0 ľŻ(Ч) 
            CraterLevel=1  ƵӴС ȡֵ0-4 
            BridgeVoxelMax=3 űݻٺƬĿ 
            WallBuildSpeedCoefficient=3.0 ǽĽٶΪͨٶȵĶٱ 
            AllowShroudedSubteranneanMoves=true (YES)(NO)Կ 
            AircraftFogReveal=6 ״/ӷΧ(=SIGHT) 
            MaximumQueuedObjects=29 Ԥ29 
            MaxWaypointPathLength=15 ·15 

            ; firestorm defense controls 籩,Ч 
            ChargeToDrainRatio=.333 籩,Ч 
            DamageToFirestormDamageCoefficient=.1 籩,Ч 

            ; veinhole monster parameters ̩,Ч 
            ; VeinholeMonsterStrength=1000 ̩,Ч 
            VeinholeGrowthRate=300 ̩,Ч 
            VeinholeShrinkRate=100 ̩,Ч 
            MaxVeinholeGrowth=2000 ̩,Ч 
            VeinDamage=0 ̩,Ч 
            VeinholeTypeClass=VEINTREE ̩,Ч 

            ;-RTO 
            ; AI trigger weighting parameters 
            AITriggerSuccessWeightDelta=20 ɹĻ ٴδ+20% 
            AITriggerFailureWeightDelta=-50 ʧܵĻ ٴδ-50% 
            AITriggerTrackRecordCoefficient=1 ƺǿǰĶٸ ̫Ļӻ 

            ; Some spotlight controls 
            SpotlightSpeed=.015 ̩,Ч 
            SpotlightMovementRadius=2000 ̩,Ч 
            SpotlightLocationRadius=1000 ̩,Ч 
            SpotlightAcceleration=.0025 ̩,Ч 
            SpotlightAngle=.5 ̩,Ч 

            ; Controls for radar events ״¼ 
            ; The events, in order, are: ¼ 
            ; (1) Generic Combat Event, ս¼ 
            ; (2) Generic Noncombat Event ս¼  
            ; (3) Dropzone Event ʧȥ¼  
            ; (4) Base Under Attack Event ¼ 
            ; (5) Harvester Under Attack Event 󳵱¼ 
            ; (6) Enemy Object Sensed Event ֵ¼ 
            ⻹¼ 
            (7) Unit Produced Event λ¼  
            (8) Unit Lost Event λ¼ 
            (9) Unit Repaired Event λ޸¼ 
            (10) Building Infiltrated Event ͸¼ 
            (11) Building Captured Event ռ¼ 
            (12) Beacon Placed Event ͼ¼? 
            (13) Super Weapon Detected Event ֳ¼ 
            (14) Super Weapon Activated Event ¼ 
            (15) Bridge Repaired Event ű޺¼ 
            (16) Garrisoned Abandoned Event Ҫȷ(Ѫ)¼ 
            (17) Ally Base Attacked Event ˹¼ 
            RadarEventSuppressionDistances=8, 8, 8, 8, 8, 6 ״ôʱٻ㱨 
            RadarEventVisibilityDurations=200,200,200,200,200,200 ״¼ɼʱ 
            RadarEventDurations=400,400,400,400,400,400 ״¼ıʱ 
            FlashFrameTime=7 ˸һεʱ 
            RadarCombatFlashTime=49 ˸ʱ(Ϊ˸ʱ) 
            RadarEventMinRadius=8 ɱ׽Ŀ굽״׽Ŀ֮ľ 



      ߣ222.79.247.*   2006-7-6 13:02  ظ˷   



      68ظ[ռ]Rulesmdȫ̳ ؿ!! 
            RadarEventSpeed=1.2 ״׽Ŀ״Ļϵٶ 
            RadarEventRotationSpeed=.05 ״׽Ŀ״Ļϵתٶ 
            RadarEventColorSpeed=.1 ״׽Ŀɫĉ 
            RevealTriggerRadius=9 ڵͼЩᱩ¶ΧװõĿԴҲᳬ10 

            ; id holders for particle systems and voxel debris 
            ExplosiveVoxelDebris=GASTANK,PIECE ըVXL 
            TireVoxelDebris=TIRE VXL̥ 
            ScrapVoxelDebris=PIECE VXLƬ 
            OKBuildingSmokeSystem=SmokeStackSys VXL 
            DamagedBuildingSmokeSystem=SmallSmokeSys˺ĽVXL 
            DamagedUnitSmokeSystem=VSSmokeSys ˺ĳVXL 
            DebrisSmokeSystem=VSSmokeSys VXL 

            ; Building prerequisite categories are specified here. ע 
            PrerequisitePower=GAPOWR,NAPOWR,NANRCT,YAPOWR ע糡 
            PrerequisiteFactory=GAWEAP,NAWEAP,YAWEAP עս 
            PrerequisiteBarracks=NAHAND,GAPILE,YABRCK עӪ 
            PrerequisiteRadar=GAAIRC,NARADR,AMRADR,NAPSIS ע״ 
            PrerequisiteTech=GATECH,NATECH,YATECH ע߿ 
            PrerequisiteProc=GAREFN,NAREFN,YAREFN עɽ 
            PrerequisiteProcAlternate=SMIN עչ֮ 

            ; hunter seeker controls  
            HunterSeekerDetonateProximity=150 Ч 
            HunterSeekerDescendProximity=700 Ч 
            HunterSeekerAscentSpeed=40 Ч 
            HunterSeekerDescentSpeed=50 Ч 
            HunterSeekerEmergeSpeed=6 Ч 

            ;*** Animation labels *** 
            DamageFireTypes=FIRE01,FIRE02,FIRE03 ˺ĽŻĻʽ 
            OreTwinkle=TWNK1 ʯ 
            BarrelExplode=EXPLOLRG ƺǹڵĻ? 
            BarrelDebris=GASTANK,PIECE ըƬ 
            BarrelParticle=SmallGreySSys ը 
            NukeTakeOff=NUKETO ˵ͼ 
            Wake=WAKE1 λ/뿪ˮеͼ 
            DropPod=DROPPOD,DROPPOD2 λͼ 
            DeadBodies=DEATH_A,DEATH_B,DEATH_C,DEATH_D,DEATH_E,DEATH_F  
            MetallicDebris 
            =DBRIS1LG,DBRIS2LG,DBRIS3LG,DBRIS4LG,DBRIS5LG,DBRIS6LG,DBRIS7LG,DBRIS8LG, 
            DBRIS9LG,DBRS10LG,DBRIS1SM,DBRIS2SM,DBRIS3SM,DBRIS4SM,DBRIS5SM,DBRIS6SM,DBRIS7SM, 
            DBRIS8SM,DBRIS9SM,DBRS10SM Ƭ 
            BridgeExplosions=TWLT026,TWLT036,TWLT050,TWLT070 ƻ 
            IonBlast=RING1 ӷ籩ͷ 
            IonBeam=IONBEAM ӷ籩 
            WeatherConClouds=WCCLOUD1,WCCLOUD2,WCCLOUD3 籩ƵĶ 
            WeatherConBolts=WCLBOLT1,WCLBOLT2,WCLBOLT3 籩Ķ 
            WeatherConBoltExplosion=EXPLOLB 籩ͷĶ 

            ;Psychic Dominator control 
            DominatorWarhead=DominatorWH ͷ 
            DominatorDamage=1000  
            DominatorCaptureRange=1 ԵλƵķΧ 
            DominatorFirstAnim=PDFXCLD 1 
            DominatorSecondAnim=PDFXLOC 2 
            DominatorFireAtPercentage=20 20%ʱ˺ 
            ChronoPlacement=CHRONOAR תǰĵص 
            ChronoBeam=CHRONOBM תʱĶ,Ѿ  
            ChronoBlast=CHRONOFD λתĶ 
            ChronoBlastDest=CHRONOTG; תĵص 
            WarpIn=WARPIN;WAKE2 ܿռתƶ 
            WarpOut=WARPOUT;WAKE2  Locomotor= teleports 
            WarpAway=WARPAWAY;RING1  Temporal=yes 
            IronCurtainInvokeAnim=IRONBLST ĻЧ 



      ߣ222.79.247.*   2006-7-6 13:02  ظ˷   



      69ظ[ռ]Rulesmdȫ̳ ؿ!! 
            ForceShieldInvokeAnim=FORCSHLD Ч 
            WeaponNullifyAnim=IRONFX Ļ󱻹 
            ChronoSparkle1=CHRONOSK ʱתƵĶ 
            InfantryExplode=S_BANG34 λը 
            FlamingInfantry=FLAMEGUY Ż 
            InfantryHeadPop=YURIDIE ɵĴԱը 
            InfantryNuked=NUKEDIE  
            InfantryVirus=VIRUSD Ϯ±ըĶ 
            InfantryBrute=BRUTDIE  
            InfantryMutate=GENDEATH Ϊ˵Ķ 
            Behind=BEHIND סʱʾĶ 
            MoveFlash=RING ѡƶĹ궯 
            Parachute=PARACH ɡͼ󶯻 
            BombParachute=PARABOMB µըĽɡ(RA2Ĳ,Ч) 
            DropZoneAnim=BEACON ɡĹ궯 
            EMPulseSparkles=EMP_FX01  

            ; ******* Jumpjet Flight rules ******* 
            ; Jumpjet movement controls JUMPJETжʽ 
            [JumpjetControls]  
            TurnRate=4 ת뾶4 
            Speed=14 ٶ14 
            Climb=5 ٶ5 
            CruiseHeight=500 Ѳ߶500(ҪŸ) 
            Acceleration=2 ٶ2 
            WobblesPerSecond=.15 ÿڶ0.15 
            WobbleDeviation=40 ڶ40 

            ; ******* Special Weapon rules *******  
            ; Special weapon rules are specified here. 
            [SpecialWeapons] 
            NukeWarhead=Nuke ˵ĵͷ 
            NukeDown=NukeDown ˵ͼ 
            NukeProjectile=NukeUp ˵ͼ 
            EMPulseWarhead=EMPuls ̩֮,Ч 
            EMPulseProjectile=PulsPr ̩֮,Ч 
            MutateWarhead=Mutate ͻĵͷ 
            MutateExplosionWarhead=MutateExplosion ͻ(ը)ĵͷ 

            ; ******* Audio / Visual rules ******* 
            ; General controls that deal with audio or visual appearance of 
            ; the game or the units therein are specified here. 
            [AudioVisual] 
            DetailMinFrameRateNormal=15 15Чʾ? 
            DetailMinFrameRateMovie=20 20Ӱʾ? 
            DetailBufferZoneWidth=5 ͵5/ʾЧ/Ӱ 

            LineTrailColorOverride=0,0,0 Сɫ 
            ChronoBeamColor=128,200,255 ʱչߵɫ 
            MagnaBeamColor=255,200,255 ŵ̹ӵɫ 
            OreTwinkleChance=30 ʯļ 
            CreateInfantrySound= ²ʱ 
            CreateUnitSound= µλʱ 
            CreateAircraftSound= º(ͣڻ)ʱ 
            SpySatActivationSound= SpyUplinkOn ϼʱ 
            SpySatDeactivationSound= SpyUplinkOff Ǳжʱ 
            UpgradeVeteranSound=UpgradeVeteran Ϊ1ʱ 
            UpgradeEliteSound=UpgradeElite Ϊ3ʱ 
            BaseUnderAttackSound=BaseUnderAttackSiren  
            BuildingGarrisonedSound=BuildingGarrisoned פʱ 
            BuildingRepairedSound=BuildingRepaired ޸ʱ 
            CheerSound=Cheer  
            PlaceBeaconSound=BeaconPlaced ű꽨ʱ 

            ;GEF Used to make the damage from the brute rock the target more 
            than it normally would. 
            DirectRockingCoefficient=1.5  DirectRock ˵ϵ? 
            FallBackCoefficient=0.1 DirectRock ϵ? 

            ;GEF which color should buildings get colored when they are targeted 
            by a laser designator? 



      ߣ222.79.247.*   2006-7-6 13:02  ظ˷   



      70ظ[ռ]Rulesmdȫ̳ ؿ!! 
            ;Look at the ColorAdd section for references 
            LaserTargetColor=4 ٻ׸ɻʱȾϵɫ *ע޸ 
            IronCurtainColor=0 Ļɫ 
            BerserkColor=4 ɫ(YURIͻĹʽ)  
            ForceShieldColor=6 ܵɫ 

            StartPlanningModeSound=PlanningModeStart ·ģʽʱ 
            EndPlanningModeSound=PlanningModeEnd ˳·ģʽʱ 
            AddPlanningModeCommandSound=PlanningModeAdd ·ʱ 

            ******************************* ȡŵ 
            CratePromoteSound=CratePromoted  
            CrateMoneySound=CrateMoney Ǯ 
            CrateRevealSound=CrateReveal ȫͼ 
            CrateFireSound=CrateFirePower ǿ 
            CrateArmourSound=CrateArmor ǿ 
            CrateSpeedSound=CrateSpeed ǿٶ 
            CrateUnitSound=CrateFreeUnit ѵλ 

            SinkingSound=GenLargeWaterDie սˮ 
            ImpactWaterSound=ExplosionWaterLarge ڵˮ 
            ImpactLandSound= 򵽵ϵ 
            BombTickingSound=CrazyIvanBombTick ʱըʱ 
            ChronoInSound=ChronoMinerTeleport ʱתʼ 
            ChronoOutSound=ChronoMinerTeleport ʱת 
            BombAttachSound=CrazyIvanAttack ʱըȥ 
            YuriMindControlSound=YuriMindControl Ƶ 

            ;gs Obsolete UnloadingHarvester=HORV  harvester image to use when 
            unloading tiberium 
            ;GEF PoseDir, despite the comments, is actually ranged from 0 to 
            255. I fixed DeployDir, and it actually works as described. 
            PoseDir=2 (1,,2~~~7) 
            DeployDir=2 λչ(ͬ) 
            WaypointAnimationSpeed=10 ·㶯ٶ 
            DigSound=NukeSiren ˵ 

            GateUp=Dummy բŴ򿪵 
            GateDown=Dummy բŹرյ 
            ShroudGrow=no ڰǷչ(̽ĵط𽥱Ϊδ̽״̬) 
            ScrollMultiplier=.07 ٶ 
            ShakeScreen=400 ؼ屻ɵĻʱ400 
            CloakSound=NavalUnitEmerge Ǳͧϸ 
            SellSound=SellBuilding ۽ 
            GameClosed=GameClosed ϵͳ 
            IncomingMessage=MessageText ϵͳ 
            MessageCharTyped=TextBleep ϵͳ 
            SystemError=GenericBeep ϵͳ 
            OptionsChanged=OptionsChanged ѡı 
            GameForming=NewGame ϵͳ 
            PlayerJoined=PlayerJoined ϵͳ 
            Construction=Dummy 춫 
            CreditTicks=CreditUp,CreditDown ֵ 
            BuildingDieSound=BuildingGenericDie  
            BuildingSlam=PlaceBuilding չʱ 
            RadarOn=RadarOn ״ 
            RadarOff=RadarOff ״رյ 
            MovieOn=MovieOn Ӱ򿪵 
            MovieOff=MovieOff Ӱرյ 
            ScoldSound=MenuScold ͨ 
            TeslaCharge=TeslaCoilPowerUp űȦŵǰ 
            TeslaZap= űȦŵʱ 
            BuildingDamageSound=BuildingDamaged Ѫ 
            ChuteSound=ParachuteDrop ɡ 
            GenericClick=MenuClick ϵͳ 
            GenericBeep=GenericBeep ϵͳ 
            BuildingDrop=PlaceBuilding ս/չΪʱ 
            StopSound=CommandBar õλͣ 
            GuardSound=CommandBar õλ 
            ScatterSound=CommandBar õλɢ 
            DeploySound= ˫ʱ 
            StormSound=WeatherIntro 籩ʱ 
            LightningSounds=WeatherStrike 籩ŵ 



      ߣ222.79.247.*   2006-7-6 13:02  ظ˷   



      71ظ[ռ]Rulesmdȫ̳ ؿ!! 
            ShellButtonSlideSound= ϵͳ 

            ; New Sound hooks for Mission disk - TR 
            VoiceIFVRepair= IFVMove  IFVװص 
            SlavesFreeSound= SlaveWorkerLiberated ūŵ 
            SlaveMinerDeploySound= SlaveMinerDeploy ūչ 
            SlaveMinerUndeploySound= SlaveMinerDeploy ū 
            BunkerWallsUpSound= TankBunkerUp ̹˽̹˵ﱤཨ 
            BunkerWallsDownSound= TankBunkerDown ̹뿪̹˵ﱤཨ 
            RepairBridgeSound= BridgeRepaired ű޸ 
            PsychicDominatorActivateSound=PsychicDominatorActivate  
            GeneticMutatorActivateSound=GeneticMutatorActivate ͻ 
            PsychicRevealActivateSound=PsychicRevealActivate ű 
            MasterMindOverloadDeathSound= MasterMindOverloadVoice Ƴعҵ 
            MindClearedSound= MindCleared ƳƵĵλƵ 
            EnterGrinderSound= GrinderGrinding ӻճյ 
            LeaveGrinderSound= յ 
            EnterBioReactorSound= BioReactorEnter Ļյ 
            LeaveBioReactorSound= BioReactorEnter յ 
            ActivateSound= λ 
            DeactivateSound= λֹͣ 
            AirstrikeAbortSound=MIGMissionAborted յλ()ɵ  
            AirstrikeAttackVoice=MIGMove յλ()  
            SpyPlaneCamera=SpyPlaneSnapshot ɻյ 
            SpyPlaneCameraFrames=16 ɻ16 
            DiskLaserChargeUp= FloatingDiscChargeUp ɵȡ 
            LetsDoTheTimeWarpOutAgain = ChronoScreenSound 
            ƺʱתƿʼ(YURIһؾ) 
            LetsDoTheTimeWarpInAgain = ChronoScreenSoundAgain 
            ƺʱתƽ(YURIһؾ) 
            Smoke=xxxx  
            ;GEF FirestormActiveAnim=GAFSDF_A 
            ;GEF FirestormIdleAnim=FSIDLE 
            ;GEF FirestormGroundAnim=FSGRND 
            ;GEF FirestormAirAnim=FSAIR 

            EliteFlashTimer=150  3ʱ 
            AllyReveal=yes ǷԶԶͼʾλ 
            ConditionRed=25% ʣѪ25%ʱѪɫ  
            ConditionYellow=50% ʣѪ50%ʱѪɫ 
            DropZoneRadius=4 ¶ضDROPZONEܱߵķΧ 
            EnemyHealth=yes ǷʾѡѪ 
            Gravity=6 (Ӱ쵼ߵ)Ϊ6 
            IdleActionFrequency=.15 (ǹ,)ÿ0.15һ 
            MessageDelay=.6 Ϣʾ0.6 
            MovieTime=.06 ޵(Ӱ)ѩʱΪ0.06 
            NamedCivilians=no Ƿʾƽʵ 
            SavourDelay=.1 ؿ/ʤ  ʾʤʱ0.1 
            ShroudRate=4  
            FogRate=.01 չʱ 
            IceGrowthRate=1.5 Ч 
            IceSolidifyFrameTime=1000 Ч 
            IceCrackSounds= Ч 
            AmbientChangeRate=.2 ¼Χʱ? 
            AmbientChangeStep=.2 ŲΧʱ? 
            SpeakDelay=2 ÿ2ظһʾ? 
            TimerWarning=2 ʱ2 򵹼ʱ 
            ExtraUnitLight=.2 սⷢ0.2 
            ExtraInfantryLight=.2 ⷢ0.2 
            ExtraAircraftLight=.2 ⷢ0.2 
            LocalRadarColor=0,255,0 Լ״еɫ 
            ; ******* Crate rules ******* 
            ; General crate rules and controls are specified here. 
            [CrateRules] 
            CrateMaximum=255 ֵ255 
            CrateMinimum=1 ֵ1 
            CrateRadius=3.0 Ը3λڵ 



      ߣ222.79.247.*   2006-7-6 13:02  ظ˷   



      72ظ[ռ]Rulesmdȫ̳ ؿ!! 
            CrateRegen=3 ÿ3 
            SilverCrate=HealBase ϷпԲ 
            SoloCrateMoney=5000 ϷǮǮ 
            UnitCrateType=none λӿԲκûCreatGoddie=noĵλ 
            WoodCrate=Money ľеĶ? 
            WaterCrate=Money ˮеĶ? 
            HealCrateSound=HealCrateȡ(+Ѫ)ӵ 
            WoodCrateImg=CRATE ľ̬ 
            CrateImg=CRATE ӵ̬ 
            WaterCrateImg=WCRATE ˮӵ̬ 
            FreeMCV=yes س 

            ; ******* Combat and damage rules ******* 
            ; General rules that control combat, damage, or related items are 
            listed here. 
            [CombatDamage] 
            AmmoCrateDamage=200 ˲˺200γɵ 
            IonCannonDamage=751 ˺? 
            HarvesterImmune=no Ƿͨ˺ 
            DestroyableBridges=yes Ƿܱƻ 
            TiberiumExplosive=no ̩֮䣬Ч 
            Scorches=BURN01,BURN02,BURN03,BURN04 Ⱦ(С) 
            Scorches1=BURN05,BURN06,BURN07 Ⱦ 
            Scorches2=BURN08,BURN09,BURN10 Ⱦ 
            Scorches3=BURN11,BURN12,BURN13 Ⱦ 
            Scorches4=BURN14,BURN15,BURN16 Ⱦ 
            TiberiumExplosionDamage = 0 ̩֮,Ч 
            TiberiumStrength = -1 ̩֮,Ч 
            Craters=CR1,CR2,CR3,CR4,CR5,CR6  
            AtomDamage=1000 ˵˺1000? 
            BallisticScatter=1.0 Ŀ1(շ) 
            BridgeStrength=1500 ŵΪ1500 
            C4Delay=.03 C4ʱC4ը 
            C4Warhead=Super  C4ĵͷ 
            V3Warhead=V3WH  V3ĵͷ 
            DMislWarhead=DMISLWH ηĵͷ 
            V3EliteWarhead=V3EWH V3ĵͷ 
            DMislEliteWarhead=DMISLEWH ηĵͷ 
            CMislWarhead=CMISLWH ĵͷ 
            CMislEliteWarhead=CMISLEWH ĵͷ 
            CrushWarhead=Crush ѹĵͷ??? 

            ;***Crazy Ivan stuff*** 
            IvanWarhead=IvanWH ըͷ 
            IvanDamage=450 ը˺ 
            IvanTimedDelay=450 ըӳʱ 
            CanDetonateTimeBomb=no Ƿֶը 
            CanDetonateDeathBomb=no ǷֶװԼϵը 
            IvanIconFlickerRate=8 ը˸ʱ8? 

            ;***Urban Combat (UC) ver 2.0*** 
            OccupyDamageMultiplier=1.2 ռ콨⹥,ǿΪԭ1.2 
            OccupyROFMultiplier=1.2 ռ콨⹥,ټǿΪԭ1.2 
            OccupyWeaponRange=5 ռ콨⹥,5 

            ;***Tank Bunker*** 
            BunkerDamageMultiplier=1.3 ̹˵ﱤ̹˺ǿΪԭ1.3 
            BunkerROFMultiplier=1.3 ̹˵ﱤ̹ټǿΪԭ1.3 
            BunkerWeaponRangeBonus=2 ̹˵ﱤ̹̱ԭĶ2 

            ;***MasterMind Overload*** 
            OverloadCount=3,6,10,50 ʱص"ȼ" 
            OverloadDamage=0,50,100,500 Ӧ"ȼ"ܵ˺ 
            OverloadFrames=30,60,60,60 ÿʱܵ˺ 
            ControlledAnimationType=MINDANIM Ƶĸͼ 
            PermaControlledAnimationType=MINDANIMR ÿƵĸͼ 
            MindControlAttackLineFrames=20 ߵʱһ 


            ;***Floating Disk Draining*** 
            DrainMoneyFrameDelay=30  UFOȡǮʱһ 
            DrainMoneyAmount=30 һȡǮ 
            DrainAnimationType=DISKRAY ȡͼ 

            ;***Magnetron*** 
            ;GEF if CurrentStrengthDamage then the damage a dropped unit does 
            will be based off of it's current strength, rather than it's maximum 
            strength 



      ߣ222.79.247.*   2006-7-6 13:02  ظ˷   



      73ظ[ռ]Rulesmdȫ̳ ؿ!! 
            ;FallingDamageMultiplier determines what this base damage will be 
            multiplied by in order to figure out the final damage 
            FallingDamageMultiplier=1.0 ˺1 
            CurrentStrengthDamage=yes ѪյǰѪٷֱ NOֵİٷֱ 

            ;***Battle Fortress*** 
            OpenToppedRangeBonus=2 ڿɶ乤2 
            OpenToppedDamageMultiplier=1.2 ڿɶ乤˺ǿԭ1.2 
            OpenToppedWarpDistance=7;Chrono legionairre has to let go if BF 
            moves this far away from target (CL not moving, but is being moved 
            so link won't break on move like normal) 

              


            DeathWeapon=DefaultDeathWeapon 벻Ҫ 
            IronCurtainDuration=750 Ļʱ750/900 
            FirestormWarhead=FirestormWH 籩,Ч 
            IonCannonWarhead=IonCannonWH ڵͷ 
            VeinholeWarhead=VeinholeWH ̩,Ч 
            PsychicRevealRadius=15 GEF radius in cells that the PsychicReveal 
            Super should clear 

            ;particle system defaults 
            DefaultFirestormExplosionSystem=FirestormSparkSys 籩,Ч 
            DefaultLargeGreySmokeSystem=BigGreySmokeSys ɫϵͳ 
            DefaultSmallGreySmokeSystem=SmallGreySSys Сɫϵͳ 
            DefaultSparkSystem=SparkSys ϵͳ 
            DefaultLargeRedSmokeSystem=BigGreySmokeSys ɫϵͳ? 
            DefaultSmallRedSmokeSystem=SmallGreySSys Сɫϵͳ? 
            DefaultDebrisSmokeSystem=SmallGreySSys Ƭϵͳ 
            DefaultFireStreamSystem=FireStreamSys ???? 
            DefaultTestParticleSystem=TestSmokeSys ϵͳϵͳ?!?! 
            DefaultRepairParticleSystem=WeldingSys һλ޸һλϵͳ 

            Crush=1.8 ѹҾ1.8ʱʼѹ(ֻԵЧ) 
            ExpSpread=.7 Ӧǿɱλը˺İٷֱ 
            FireSupress=1 ڴ˾ҷλʱ⿪ 

            FlameDamage=Fire  ˺ɢ 
            FlameDamage2=Fire2  ˺ɢ 
            HomingScatter=2.0 ׼ȷĵͶΧ() 
            MaxDamage=10000 ˺10000 
            MinDamage=1 С˺1 
            PlayerAutoCrush=no ݵλǷԶѹ˵λ 
            PlayerReturnFire=no ݵλǷԻ˵λ 
            PlayerScatter=no ݵλ˺ʱǷԶڵ 
            SplashList=H2O_EXP3,H2O_EXP2,H2O_EXP1 ˮбըˮ 
            TreeTargeting=no ʱǷԶ׼ 
            TurboBoost=1.5 ԿΪԭٶȵ1.5 
            Incoming=10 ͶĿٶСڻڴֵ,Ŀ괦λͼĿ 
            CollapseChance=100 Ч 
            BerzerkAllowed=no Ч 


            // PCG; Provides knobs to tweak for radiation used by desolater and 
            friends. 
            [Radiation] 
            RadDurationMultiple=1 ϵ(RedLevel*RadDurationMultipleΪ) 
            RadApplicationDelay=16 ÿ16һ˺ 
            RadLevelMax=500  RedLevel󲻳500 
            RadLevelDelay=90 ˥̶? 
            RadLightDelay=90 Ĺ˥̶? 
            RadLevelFactor=0.2 ÿRedLevel0.2˺ 
            RadLightFactor=0.1 ǿϵ 
            RadTintFactor=1.0 ɫϵ??? 



      ߣ222.79.247.*   2006-7-6 13:02  ظ˷   



      74ظ[ռ]Rulesmdȫ̳ ؿ!! 
            RadColor=0,255,0 ɫ 
            RadSiteWarhead=RadSite ĵͷ 


            // PCG; Enables customization of the effects elevation has on 
            firing. 
            [ElevationModel] 
            ElevationIncrement=4 ÿ4߶Ȳ(Щ̵ı)1λ? 
            ElevationIncrementBonus=2 ÿλ߶Ȳ2? 
            ElevationBonusCap=2 ÿλ߶Ȳ2Ұ? 

            // PCG; Enables customization of the effects walls have on shots. 
            [WallModel] 
            AlliedWallTransparency=no ͬ˹˵ ǽǲǿԴ(Ǵǽ,˱ǽ) 
            WallPenetratorThreshold=50% ڴǽ˵ʱ 50%Ǵǽ(ʧ) 

              

            ; *** House (players) List *** б 
            [Countries] 
            0=Americans дϹ  
            ; ******* Side Type List ******* Ӫб 
            GDI=British,French,Germans,Americans,Alliance  GDIӪע 
            Nod=Russians,Africans,Confederation,Arabs  NODӪע 
            ThirdSide=YuriCountry  YURIӪע 
            ; ******* Infantry Type List ******* б 
            [InfantryTypes] 
            1=E1 ע 
            ; ******* Vehicle Type List ******* б 
            [VehicleTypes]  
            1=AMCV;Allied MCV ע 
            ; ******* Aircraft Type List ******* ()б 
            [AircraftTypes] 
            1=APACHE ()ע 
            ; ******* Building Type List ******* ע 
            [BuildingTypes]  
            1=GAPOWR ע 
            ; *** Smudge Object List *** սȾ(С)б 
            [SmudgeTypes] 
            1=CR1 սȾ(С)ע 
            ; *** Overlay Object List *** ͼƬб 
            [OverlayTypes] 
            1=GASAND ͼƬע 
            ; *** Animation List *** б 
            [Animations] 
            1=TWLT100 ע 
            [VoxelAnims]  VXLб 
            1=PIECE  VXLע 
            ; *** Particle List *** б 
            [Particles] 
            1=GasCloud1 ע 
            ; *** Particle System List ** ϵͳб 
            [ParticleSystems] 
            1=GasCloudSys ϵͳע 
            ; *** Super Weapon List ** б 
            [SuperWeaponTypes] 
            1=NukeSpecial ע 
            ; *** Warhead List ** ͷб 
            [Warheads] 
            1=EMPuls ͷע 

              

              

            ; ******* Multiplayer Dialog Settings ******* Ϸ 
            [MultiplayerDialogSettings] 
            MinMoney=5000 ѡǮСֵ 
            Money=10000 ѡǮĬֵ 
            MaxMoney=10000 ѡǮֵ 
            MoneyIncrement=100 ǮСλ100 
            MinUnitCount=0 Сɴ 
            UnitCount=10 ĬϿɴ 
            MaxUnitCount=10 ɴ 
            TechLevel=10 Ƽȼ(ȼʱ޷) 
            GameSpeed=1 Ϸٶ 
            AIDifficulty=0  AIѶ 0  2 
            AIPlayers=0  AI 
            BridgeDestruction=yes ſƻ 
            ShadowGrow=no ǷӰ 
            Shroud=yes ǷҪԼ̽ͼ(NOĻͼȫ) 
            Bases=yes ʼʱǷлس 
            TiberiumGrows=yes ʯǷԶ 
            Crates=yes Ƿ 
            CaptureTheFlag=no ǷΪģʽ? 
            HarvesterTruce=no Ƿ޵ 
            MultiEngineer=no ? 
            AlliesAllowed=no ǷԽ 
            ShortGame=yes ǷΪϷ 
            FogOfWar=no ̩֮,Ч 
            MCVRedeploys=yes Ƿؿ 
            AllyChangeAllowed=yes Ƿ; 

            ; ******* Object Heap Maximums ******* 



      ߣ222.79.247.*   2006-7-6 13:02  ظ˷   



      75ظ[ռ]Rulesmdȫ̳ ؿ!! 
            ; These are the absolute maximum number of these object types 
            ; allowed in the game (at any one time). 
            [Maximums] 
            Players=8 8Ϸ 

            ; ******* AI Controls *******  AI 

            [AI] 
            BuildConst=GACNST,NACNST,YACNST ע 
            BuildPower=NAPOWR,GAPOWR,YAPOWR 糡ע 

            BuildRefinery=NAREFN,GAREFN,YAREFN ɽע 
            BuildBarracks=NAHAND,GAPILE,YABRCK Ӫע 
            BuildTech=NATECH,GATECH,YATECH ߿ע 
            BuildWeapons=GAWEAP,NAWEAP,YAWEAP սע 
            BuildRadar=GAAIRC,NARADR,AMRADR,NAPSIS ״ע 
            ConcreteWalls=GAWALL,NAWALL,GAFWLL ǽע 
            NSGates=GADUMY ϱע?! 
            EWGates=GADUMY ע?! 
            BuildNavalYard=NAYARD,GAYARD,YAYARD ע 
            BuildDummy=GAPILL,NALASR,YAGGUN ע 
            NeutralTechBuildings=CAAIRP,CATHOSP,CAOILD,CAOUTP,CAMACH,CAPOWR 
            Ƽע 
            AlliedBaseDefenses=GAPILL,ATESLA,NASAM ˾ע 
            SovietBaseDefenses=NALASR,NABNKR,TESLA,NAFLAK վע 
            ThirdBaseDefenses=YAGGUN,YAPSYT,NATBNK ע 
            AIForcePredictionFudge=5,25,80 Ӽ򵥵 ԷԹıֵ(ֵ) 
            GDIWallDefense=6 ǽ쵽6(һǽһ,һǽ6,мԶ) 
            GDIWallDefenseCoefficient=3 ̩֮,Ч 
            NodBaseDefenseCoefficient=1.2 ̩֮,Ч 
            GDIBaseDefenseCoefficient=1.5 ̩֮,Ч 
            MaximumBaseDefensevalue=60 ֵ60 
            ComputerBaseDefenseResponse=3 ? 

            AttackInterval=0.5 ƽԽ() 
            AttackDelay=0.5 һڿ0.5ʱ 
            PatrolScan=.016 Ѳʱɨ0.016 
            CreditReserve=100 ֽ100ʱ  
            PathDelay=.01 ·ʱÿ0.01һ 
            BlockagePathDelay=60 60ûͨƵ 
            AutocreateTime=1 ƽ1һλ? 
            InfantryReserve=50000 Ǯ50000ʼ첽 
            InfantryBaseMult=1 콨1Ȳ첽 
            PowerSurplus=50 50糡 
            BaseSizeAdd=3 Ļֶܱ3 
            RefineryRatio=.16 ɽ켸 
            RefineryLimit=4 ٸɽ 
            BarracksRatio=.16 Ӫ켸 
            BarracksLimit=2 ٸӪ 
            WarRatio=.1 ս켸 
            WarLimit=2 ٸս 
            DefenseRatio=.4 켸 
            DefenseLimit=40 ٸ 
            AARatio=.14 Կշ켸 
            AALimit=10 ٸԿշ 
            TeslaRatio=.16 Եط켸 
            TeslaLimit=10 ٸԵط 
            HelipadRatio=.1 켸 
            HelipadLimit=2 ٸ 
            AirstripRatio=.12  ratio of base that should be composed of 
            airstrips 
            AirstripLimit=0  maximum number of airstrips to build 
            CompEasyBonus=no һڴϷԱΪģʽ 
            Paranoid=yes ǷƲʱ 
            PowerEmergency=75% Ӧ75%۽Աֵ 
            AIBaseSpacing=1 Խ1 

              

            ; ******* IQ setting for computer activity ******* 
            ; Each player (computer controlled or otherwise) is given an IQ 
            rating that is used 
            ; to control what the computer is allowed to automatically control. 
            This is 



      ߣ222.79.247.*   2006-7-6 13:02  ظ˷   



      76ظ[ռ]Rulesmdȫ̳ ؿ!! 
            ; distinct from the difficulty setting. The higher the IQ setting, 
            the more autonomous 
            ; and intelligent the side will behave. Each ability is given a 
            rating that 
            ; indicates the IQ level (or above) that the ability will be 
            granted. Because such 
            ; abilities are automatically performed by the computer, giving a 
            human controlled 
            ; country a high IQ is not recommended. Otherwise the player's units 
            will start to 
            ; automatically "do their own thing"! A human controlled country is 
            presumed to have 
            ; an IQ rating of zero. A computer controlled country has an IQ of 1 
            or higher. 
            ; When in skirmish mode or when multiplayer AIs are active, the 
            computer IQ is set to 
            ; the maximum. 
            [IQ] 
            MaxIQLevels=5 IQȼ5 
            SuperWeapons=4 IQȼ4 
            Production=5 ԶƷIQȼ5 
            GuardArea=2 ΧIQȼ2 
            RepairSell=1 ˽޸IQȼ1 
            AutoCrush=2 ԶѹIQȼ2 
            Scatter=2 ԶΣIQȼ2 
            ContentScan=3 ѡIQȼ3 
            Aircraft=3 Զص IQȼ3 
            Harvester=2 IQȼ2 
            SellBack=2 ۽IQȼ2 


            ; ******* Country Statistics ******* 

            ;IncomeMult=3 󳵲Ǯٷֱ,Ϊ3ÿǮ  
            Defenses  
            ; Multiplay = This house used as placeholder for multiplay house 
            (def=no)?  
            ü壨Ƿս  
            ; WallOwner = Will this house own walls that are placed near its 
            buildings (def=yes)?  
            ü壨޷ǽ  
            UIName=Name:British Ա༭CSFļĶӦ,ӶϷʾ  
            Name=Great Britain ˵,,ûʲô,ΪҺñ  
            Suffix=Allied ׺=,Ӫ  
            Prefix=G ǰ׺=G,Ӫ  
            ; Color = ʾɫ(õĵطδȷ)(μɫ) 
            Multiplay=yes Ƿսѡ 
            Side=GDI =GDI  
            ; SmartAI = ǷùӵAI,Ĭ=no  
            ;VeteranInfantry=GHOST,SNIPE ʼĲ(бڵ)Ϊһ,ɶ  
            ;VeteranAircraft=ORCA ʼķ(бڵ)Ϊһ,ɶ  
            ;VeteranUnits=FV,CARRIER,SHAD ʼĳ(бڵ)Ϊһ,ɶ  
            ;BuildTimeInfantryMult=.5 첽ʱΪԭʱ0.5 
            ;BuildTimeAircraftMult=.5 վ 
            ;BuildTimeUnitsMult=.5 ½ 
            ;BuildTimeBuildingsMult=.5 콨 
            ;SpeedInfantryMult=1.5 ٶΪԭ1.5 
            ;SpeedAircraftMult=1.5 վ 
            ;SpeedUnitsMult=1.5 ½ 
            ;SpeedBuildingsMult=1.5 ?! 
            ;CostInfantryMult=.5 Ϊԭ0.5 
            ;CostAircraftMult=.5 վ 
            ;CostUnitsMult=.5 ½ 
            ;CostBuildingsMult=.5  
            ;ArmorInfantryMult=2.0 ѪΪԭ2 
            ;ArmorAircraftMult=2.0  
            ;ArmorUnitsMult=2.0  
            ;ArmorBuildingsMult=2.0  

            ; ضĹҿԶԸùҵĵλͽļֵĵ  



      ߣ222.79.247.*   2006-7-6 13:02  ظ˷   



      77ظ[ռ]Rulesmdȫ̳ ؿ!! 
            ; ֵӰùҵеλͽļֵ  
            ; ֻս͵ģʽ,ڳ̬Ϸ(Ƿָս?)мֵ"1.0"  

            ; Airspeed = пеλٶ,ֵԽٶԽ,Ĭ=1.0  
            ; Armor = еλͽ,ֵԽԽ,Ĭ=1.0  
            ; Cost = ѵĽǮ,ֵԽԽǮ,Ĭ=1.0  
            ; Firepower = ĵ,ֵԽԽ,Ĭ=1.0  
            ; Groundspeed = е沿ӵٶ,ԽٶԽ,Ĭ=1.0  
            ; ROF = ٶȵĵ,ԽԽ,Ĭdef=1.0  
            ; BuildTime = нĽʱ,ԽʱԽ,Ĭ=1.0  

              

            ; ******* Color Schemes ******* 
            ; Each country must be assigned a color. This lists the various 
            ; colors available. The values represent the 'hue', 'saturation', 
            ; and 'value'. The 'value' component specifies the maximum 
            brightness 
            ; allowed for the color as the color spread is generated. The 'hue' 
            ; component remains constant. The 'saturation' curves through color 
            ; space as the 'value' component changes such that darker colors 
            ; become more saturated. 

            ; PCG; Added the REAL colors these labels map onto over to the 
            right. 
            ; To anyone who might modify this -- please keep it up to date! 
            [Colors] 
            LightGold=25,255,255  0  Orange 
            Gold=43,239,255 41,240,230; 1  MP  Bright Yellow;Yellow 
            LightGrey=0,0,240  2  White 
            Grey=0,0,131  3  Grey 
            Red=20,255,184  4  Brown 
            DarkRed=0,230,255  5  MP  Red 
            Orange=25,230,255  6  MP  Orange 
            Magenta=221,102,255  7  MP  Pink 
            Purple=201,201,189  8  MP  Purple 
            LightBlue=119,143,255  9  Aqua 
            DarkBlue=153,214,212  10  MP  Blue 
            NeonBlue=185,156,238  11  Violet 
            DarkSky=131,200,230  12  MP  Periwinkle (i.e. aquaish) 
            Green=104,241,195  13  Bathroom green 
            DarkGreen=81,200,210  14  MP  Light green 
            NeonGreen=0,0,0  15  Black 
            Yellow=38,159,255  16  Pastel yellow 
            Purple2=211,201,189 
            Purple3=191,201,189 

              


            ; ******* Difficulty Settings ******* 
            [Easy] 
            Groundspeed=1.0 ½ٶ1 
            Airspeed=1.0 վٶ1 
            BuildTime=.8 ʱ0.8ԭ 
            Armor=1.2 Ѫ1.2ԭ 
            ROF=.8 Ϊԭ0.8 
            Cost=1.0 1 
            RepairDelay=.02 ͺ0.02 
            BuildDelay=.03 ͺ0.03 
            DestroyWalls=no ǷԶƻΧоǽ 
            ContentScan=yes  

            䣺 

            ChronoDelay=60 ʹﵽֱ60֡ʱŻָʱմͳض 
            ChronoReinfDelay=180 ͵ֱ180֡񴥷107ʱմԮض 
            ChronoDistanceFactor=48 ʱжʽ봫ĿľԽֱʱӰ(ָʱ:/) 
            ChronoTrigger=yes Ƿýֱʱ;أǵĻԽֱԽãĻʼǸ 
            ChronoMinimumDelay=16 ʱƶС䶳ʱ16 
            ChronoRangeMinimum=0 ΧڵĳʱƶΪӲֱʱΪChronoMinimumDelay=ʱ 


            ;AmerParaDropInf=E1,GHOST,ENGINEER սӵࣨÿҪһɻ 
            ;AmerParaDropNum=6,6,6 սӶӦĿ 

            Amer 
            Ally˾ 
            Sov 
            Yuri 

            AnimToInfantry=BRUTE ͻBRUTE 
TSƽ̨AI(MD).ini̳̣LH_Mouse棩

˽̳ΪҸ˵Ķɣҽ2Ѫתص벻Ҫעδ֪֮
˱һ׷Ȩ

˵RA2YRԼRPNPƽ̨ʹõAI(MD).iniļĶʱע*Ŀ
========================================================================================================================
һ¡AI̡̳AI(MD).iniṹԭ

AI(MD).ini¼AIiniļһŵҵΪAIǴӵͼļģ
Խ临ճͼļĺFinalAlert2򿪲༭ȻҪṩϣѧϰֹ༭Modderǡ

1.1 AIĽṹ

ÿһЧAIĸɣAIAITriggerսСӣTeamǲӣTaskForceͽűScript

* ĸУֻAIǲҪעģ඼Ҫעᡣ

ĸֵĹϵΪ

Jǲ1
սС1
JKű1
AI
KJǲ2
սС2
Kű2

ֱ˵ĸֵṹ

AIAIΪĺĲ֡ԭ̷ֱ˵侮AIΪ˵

0CAD0DCC-G=Allied Anti-Nuke 1 ,08DA125C-G,<all>,9,0,NAMISL,0100000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,1,0,0CB246CC-G,0,1,1
עIDơսС1 ٢λ ޡ ۢܢݢ սС2 ߢ

ٿƼȼڴսЧЧδ֪޻طЧ߼򵥵еȵ


սС12ÿAI԰СӡAIָӵ齨ضսСӡ
ҡָֻضһҵĵҲôӦ̹ɱֺʹ̹ˡ
ƼȼҵĿƼȼڸˮƽôAIͲᱻ

* ԭսûģΪҵĿƼ10ͼԼNP˵ڿƼȼܵMod
бҪ濼ˡһں˵

Ϊ0-7κһֵ˸ֵ˼ֱǣ
0 Ŀзλ
1 λ
2 з
3 з
4 ĿзǮڻڡ
5 Ļװþ
6 ʱմ;
7 ƽλ
λָڴʲôλ
һ64λ16֡Ŀǰֻǰλ͵ʮλãò
ǰλʮƱʾ0-255֮һָ֣ڴкΪ١սλǮ1000͸ֵȽϡ
ʮλƴú㷨ȽϡΪ0-5κһֵֵ˼ֱСڡСڻڡڡڻڡںͲڡ
ָôûбִʱķ˵ֻ5000,500,70,50,40,20,10߸ֵδ֤ԭֻ߸ֵΪֶȽһЩá

* AIѡӦִʱǵȨءAIѡ񴥷ʱĴһϣȻȨȡһ֮
Сӳɹִ˽űеСɶΪĿģһЩ֮Ŀ֮ǰСӵλȫݻ٣Ϊʧܣ
СһЩ
йRulesMD.iniвAITriggerSuccessWeightDeltaԼAITriggerFailureWeightDelta

ޡָôʧܼܵСķޡ
ޡָôɹִеӵķޡ
սЧôսǷЧʹ1
δ֪òʹ0
ĸսAI1˾23456ֱġ塢Ӫ
طѷΪʹսСеIsBaseDefense˴ʹ0
򵥵Ƿ򵥵ĵAI
еȵǷеȵĵAI
ǷĵAI

սСӣAIִ֮ӦСӡսСҪ[TeamTypes]עᡣսС1Ϊ˵

[TeamTypes]

39=08DA125C-G                        ; ע


[08DA125C-G]                        ;     עID
Name=Allied Anti-Nuke Team - 1        ;     ƣעã
VeteranLevel=1                        ; ! x ֵȼ
MindControlDecision=0                ; !   ƺĶ0=Զ1=սСӣ2=벿ӻճ3=Ӧ¯4=ˣ5=ʲôҲ
Loadable=no                                ; !   װ
Full=no                                ; ! x СӳԱʱСعߣԱǷӦλعߵڲ
Annoyance=no                        ; !   Чò
GuardSlower=no                        ; !   ͷӦٶȣò
House=<none>                        ; ! x СӳԱʱս
Recruiter=no                        ;     ǿȼϵ͵СӵĳԱǿ
Autocreate=yes                        ; !   Զ
Prebuild=no                                ; !   ԤȽ죬ò
Reinforce=no                        ; ! x Ԯ
Droppod=no                                ; ! x ʹÿսսս
UseTransportOrigin=no                ; !   ʹԭʼع
Whiner=yes                                ; !   Чò
LooseRecruit=no                        ; !   ɢ±ò
Aggressive=no                        ;     Եģڷﵽһ֮ٿʼС
Suicide=yes                                ;     Իʽܵ
Priority=5                                ;     ȼ
Max=1                                ;     ͬһսͬʱڵĸСӸ
TechLevel=0                                ; ! x ƼȼЧ
Group=-1                                ; !   飬ͬҰCtrl+ּ齨С
OnTransOnly=no                        ; !   ֻ䣬ò
AvoidThreats=yes                        ;     вСӳԱƶĹнͼ;пĵзλ
IonImmune=no                        ; ! x ӷ籩
TransportsReturnOnUnload=yes        ;     عжغ󷵻ػ
AreTeamMembersRecruitable=no        ;     СӳԱǷ
IsBaseDefense=no                        ;     طС
OnlyTargetHouseEnemy=no                ; !   ֻзλò
Script=0A6E54EC-G                        ;     ָű
TaskForce=0617909C-G                ;     ָǲ

ע! һʵòʹֵҪ
x AIЧ

ǲӣһսСӣߵСаʲôλӦýʲôǲҪ[TaskForces]עᡣǲΪ˵

[TaskForces]

16=0617909C-G                                ; ע


[0617909C-G]                                ; עID
Name=1 Tanya, 3 GI, 1 Blackhawk, 1 Guard        ; ƣעã
0=1,TANY                                        ; λбʽΪ[ID=,λ]
1=3,E1
2=1,SHAD
3=1,GGI
Group=-1                                        ; 飬鱣ԭʼֵ-1

ȽűߵҿǲʲôĶ

[ScriptTypes]

25=0A6E54EC-G                        ; ע


[0A6E54EC-G]                        ; עID
Name=Allied Anti-Nuke Transport        ; ƣעã
0=54,0                                ; űУʽΪ[ID=,]
1=14,0
2=43,0
3=47,54
4=8,2
5=49,0
6=46,54
7=0,2
8=0,1 
AIսʵʿõĽű޵ġһбõʡԣ

˵˵
0 ӽĵзĿꡡ 1ɹκĿꡣ
 2з
 3зԴλǿ󳵺Ϳ󳡡
 4з
 5зؾߡ
 6з쳡Ӫսָ촬
 7зط
 8вĿڱطΧڵĵзλ
* űսսװϾˣȻ޷Ͷٷءɡ
 9з糧
 10 פصƽ
 11 ռƽƼ
5 ԭشʱ䡡λGuard״̬һʱ䣬ʱ䵥λ6x룬˵1=6룬2=12룬ȵȡ
6 תСкšýűָдִУһڴѭĽű
* кһӦΪID+10=к1Ҫ
8 عжء 1عߺжĵλȻǸСӵĳԱ
 2عȻǸСӵĳԱжĵλڸСӣΪ±
 3ع߲ڸСӣΪ±жĵλȻǸСӵĳԱ
 4عߺжĵλڸСӣΪ±
9 𡡡 0СпԲĳԱسȣװֱ
11״̬ 5ԭش
 6ԭפ
 10 ɿ
 11 䡣
 15 ˡ
14װصعС 0СӳԱװصعС
43ȴֱعװ 0ͣűֱعװȻ
* 1443һӦáTSƽ̨װ߼Ĵ⣺
1.СϵعߣϷװʱܻȳԽһװһ
űͻ43ͣ޷
2.Сʹõǿسع߲׼װصĳԱгװϺ
ᴥװɵ¼˽űͬ43ͣ޷
46з ID /͸/ռ/C4ƵзضĽIDRulesеע˳
* ҿȥҵhttp://e.ys168.com?lh-mouseIDjs˵
47ƶз ID ƶзضĽIDRulesеע˳
49Сɡ 0߸սСӵСض
* ÿAIűӦðܵAIȷ
53ڵзظᡡ 0ھзģһӦΪ쳡ڵأAISafeDistanceRulesָλá
54ڼظᡡ 0ڱر߽֮⡣
55Ļá 0СӵĻ
56ʱմз ID Сӵʱմзض
57ʱմзĿꡡͬ1 Сӵʱմзض
58ƶ ID ƶضĽIDRulesеע˳
60벿ӻճ 0СеĵλͽӻճתΪʽ
61̹˵ﱤ 0Сеؾߵλ̹˵ﱤ
62Ӧ¯ 0СеĲλӦ¯
63սﱤ 0СеĲλ뼺פصĽ
64פӽƽ 0СеĲλռƽĿפؽ

1.2 AIԭ

²˵ΪRulesָģ
ȣ԰TeamDelaysӳٶڼAIȻжЩǷáһжɣԸAIȨȡһ֮
AIսСӡȼǷпеλԼָλսСӵҪЩλȼӸߵ͵˳䵽СУ
ʣĲֵԽָһµλԽ䵽СССӱ֮ǰڻЩԱѾ
ԽᲹЩĵλֱСееλﵽָȻʽ齨СӣСеĳԱűִС
Сִ˽űе49ŶСɣԽӸôΪɹһβ߸ôķޣ֮֮ǰСӱȫ
ԾDissolveUnfilledTeamDelayӳ֮ǸAIʧһΣȡСӵıƣȻ´СӣСӦAIķޣ

ǿһЩ

ŲһĳСӿʼִнűAIͲٶ䲹ǸСȫҾDissolveUnfilledTeamDelayʱ䣬AIȡСӵıơ
ƱƣƵĵλƺ󽫳Ϊ±Guard״̬ԭشAIٴνµСЩλҲ롣
Ǻ⣺½Ŀ꣬ĵλܹзĵλǡڡҪúλзأֻ46Ŷ
ȵͷ1%ʹ46Ŷ⵽AIĳλСκһԱĿ굥λװ׵˺1%Ҳ˵
ñ˹ֻܿҡ

ڶ¡AIθ̡߽̳AI

AIúܶм߼Modderͷ۵һ¡AI(MD).iniмûκעͣЩIDͷۻ
AI޸Rules򵥡AIҪһʶͬʱҪ㹻ĺͽ

2.1 AIĻ

ȣΪModderModһAIҪպսԡԴӶսеõ顣ӳڵĩڣAIӦʲô·Ҫȫ

Ȼгһ٣ٴϵ£AI˱Ӫʼһֱӵи߿ƵĹսСӵĸı䡣ЩAIӡ

ȻƷٲΡAIӻҪһЩ֧֡磬սǼʦ+Ĵȵȡ

Ȼ󣬻ҪAIԵзӦӦԡAIҪһʱһAIӦʹĳһʱܱ̿AIܵ٣ԱAI
Сӷû칥Сӵ磬з˻AIһЩ๦ܲзû򣬾ͲЩ

󣬲ʽرдAI

ٵİдAIüࡣһӦɻģܾAIķ翪ʼ50дĴ
ܸñ֮ǰĸҪɣͼӵ70дܾôԽдԽ٣д˷ִǰ󴥷޼ԽдԽ󣬴5070100150200
еµġAIıдһҪϸĵĹͼAIֻʧܵƷ

2.2 AIҪ

ź

AIҪһ⡣Ȼ޿Դﵽ5000ǾԲΪãҪĸ4000еҪĸ500Ҫĸ30
Ӧ˵ʹ5000AIĸʷǳһֻſʹãһΣ粹سRushAIϬţɱ˺ܴ
ڶAIô½Ǳûи߿ƣһ˸߿ƣ㣬ȻҲʧȥ塣

һĹ70ķѾܸˡϣСӣȲӦäĿAIҲսСӵMaxֵӦAI
һͬսСӣսСӵĺǸսСǲӿͬǽűҪͬģAI仯

ƺŽ

ԭAIܱΪ˴ĵλȫ׼ǵĹ·ȫɱˡˣŹܹؼ

ĴҪAIСӵĵλࡢȡ6⣬Ӧùзط20⣬ӦùκĿꣻ
20 V3Ӧùз糧ͳз20Ӧֱӹзȵȡ

һ8вʹõúÿʹAIǿĸȿеλвֵȻָ̹ɱ֡
̹֮Сӹвзģ粽͸ؽȹûзϬţӰȵȽз
һʹAI൱ѶԸ

ɽű49Ŷϰ

AIСӲͬڵͼСӣĴǱزٵġ򣬴ֻ½սAIʧ⡣
ȼѡȡ

ĿǰĲȼ𵽵Ҫ

ȼ͵СӽȼߵС
ȼߵСָRecruiter=yesȼ͵СָAreTeamMembersRecruitable=yes
ȼСӽʱǿȼСеĳԱ
AIС±ʱȼϸߵСӡ

ôǿԵó½ۣAIȼϵ͵СӵҪ쵥λ䵽ȼߵСС

ԭ׵ģȼСĳЩԭ򱻽ɢȣԱ¼ȼСӣ
Աڵ̰ȼСͻȻ߿Ʊٵ´λѹе

ƲⶼȼӦ趨RushAIȼӦȽϵͣڴ󲿶ӵȼȽϸߣⲿӱ粹س
ûСӵͬĵλȼӦһЩ

* ȼSuspendPriorityRulesУĬΪ1СӣڵԽطСʱᱻ𣬲ƼʹȼƼȼ5

עTechLevel

TechLevelƼȼڵĳսһսܽĲӵġĿƼȼͱȽϵͣͨսͺܸߡڵ
AIĿƼȼڸսĿƼȼôAIпܱСеĳԱƼȼȴڸսĿƼȼ
ôҾ޷ֵλСԶ޷װ˷CPUԴ

Ϊ˱ҪǣAIĿƼȼӦõAIǲееλĿƼȼ

¡AI߼̡̳AI

֡רҡôʥֶôңԶ֡ʵǡ֡ǡרҡǴӲɳģþһһλ۳ġ
ֻҪĥ롣ĵĶȤţվΪֺרҵġ

3.1 ðAIRules

ȻTSƽ̨AI๤߼ϴ⣨ҽҽ๤ٶȣͬʱ
ǲòϣ๤ȻһֱЧֶΡȻõһعѶȣĿǰͨеǣһعֻ죬
˲ܽ졣ַѾڶModСʵʹЧռعӦҵĳռ˾ع첻ܹӰ
˷̫⡣๤ʹõԿԸؽ쵥λͬʱҪעAIBaseSpacingRelaxedStrayԱ³Сӹ޷֡

ѡ񼤻AIһڵḶ́TeamDelaysAI׸СӵʱǴϷʼAttackDelayЩǿԵġ

* [IQ]òҪġܶΪֵĵԽAI̶ܳԽߡʵȻMaxIQLevels֮⣬ÿһ˼ǣ
ΪIQֵޡ磬SuperWeapons=4˼ǡIQ4ʱԶ䳬Դơ

3.2 ƿװ¾ƣƽ̨ʵ¹

֮ǰȫͻʹRecruiterһܴȼʵֵġTSƽ̨ĽűȻޣۺAIʵֺܶԭûеЧġ
˾ùʦ+͵Ϯأԭб˵ġȻҪȷһ⣬ã
+V3һСӻϹԼЧʣ
ôŵ++ͻķʽЧԸзӣ
ȵȡ

3.3 ɹAIҪʲô

½гĲ֣Լ롢ӣ

ʦռƼ
ʹòĻط
ڸRush
͵ع糧
Ȼ岻ֻôƵ⣩
жϵзԴ
󲿶Bombard
ط

󲿶
Կзӵ
Ը
ӣзط糧
רзع߿Ƶ

Ͻ˼·漰ĲࡢȣԼԡ

3.4 AIӦעϸ

ͬʱսСӰսӦڵͬʱͣƺλ

磬СӣÿСӸսĳСӶļߣǲң
һܣһܡʱԳСӣǣһСߣڶֻһ룬ڻλ㣬
޷졣ʱԾֻǲһСӽڶСӶ޷Ľ취ǣսСӵ
磬ֻһСӣСӰսMax=2

ƺʹAvoidThreats

Ǻõġ๦+ʦ͵ϮսʹùвԴ߳ɹʡAI.tlbڵʱ򣬹в·Ƶø
ʹAI͵ϮЧ

* ע⣬RushBombardԼƵĽҪʹùв䡣磬ڼſڰ˼⣬зܺͼܹ⣬Ǻܲң
һûƿУķֹ˺˸ĻܣܳԻڻܴڹ̵ıԵAIĵλֻ٣
ĹⷴԵ˵зĻܺǲֵġ

ǹСӱʹü򵥴

ʲôǼ򵥴أڡӵбӪӵعڻطСǿԵģڹԵСϣ
ԷչڣѾӵ˸߿ƣȻƻܺĴռкܴıأ־ǵӰ٣ܶࡣ

ܳѵĽ취ǣ
Ϊûи߿ơνRushAI˳ΪһAIǸ˭ҰˣϼΪСӳڹǿ
ǵȺڵз˴ĻӰ͹Ժ󣬻ܺûʲôˡʱӵи߿ƣӦȫӰֹͣܺ

ע⸨ֵ

սУʹͬһսСӣҪͬжҲǼѵġΪˣǿԽһԭսҪAI

ű˵ѾͬһСвعߡôʵĸأǲأսҪأ

ԭʹAIƣ

ȣAIСӣСӶ1սҪ+5װغ󼯽ڼ߿ƸÿС
Ȼ󣬵AIмߵķ500սҪʱһСӲ

˼Ϊʵȫͻ˼룺еλһСӡȻˡ

ҲΪṩһ˼·ǿʵֹӰ뺣ĻϹЩǲϣСӵĲطյģԼ򵥵ؽ
AreTeamMembersRecruitableΪno

ɺʹIsBaseDefenseAggressive

IsBaseDefenseطСӡȽЩСӡעطСƵģ嶨Rulesе
MinimumAIDefensiveTeamsMaximumAIDefensiveTeams

AggressiveСӡֻеԵķӺͽﵽһֵʱԲŻὨСӡRushСϲҪʹ
ǶڹӰĴ󲿶ӽΪ˱Գַ©Ӧü

ƶͬĵλҪŵͬһС

ϬţͻָˡXXXXĽűѡбȽϴƶΧпܰѼѡˮϻϣ
½ű޷ִС

СӱȽ϶࣬һȫͻĴ

ڣAI̫ܻ࣬ڼԼþǼʱؽлѹĲǲȥ³

ȫдԺټһ

ܻһͼȻAIչĲͬ׶Σ˱Ӫع˸߿ơ˳䣬ȵȣЩǼġЩεġ
ͬʱñһ²ͬõAIķԱǰԽдԽ

ǡ
д죬дˡ̳̽ṩһοдAIĻǾ飬ҪModderǶʵ顣
˵ҵĸ˾飬һִPPMռ©ָ֮

AIűܹAI(MD).iniսСӡǲӡűǷעᣬǲӵλǷȷAIǷȷȡ
˵ĵУڸ£ӭأhttp://e.ys168.com/?lh-mouse
