;ver2.03 bata 12/08/05

;good set
;*********	Terrain Expansion Temperate Iso Control File	**********


;
; General section.
;
; RampBase
;  Number of tile set that includes all the ramp types
;
; MMRampBase
;  Number of tile set that has the marble madness mode ramps
;
; ClearTile
;  Number of tile set to use for clear terrain
;
; RoughTile
;  Number of tile set that has the rough terrain
;
; ClearToRoughLAT
;  Tile set that has the 16 tiles for the clear/rough LAT system
;
; HeightBase
;  First tile of marble madness height tiles
;
; BlackTile
;  Black tile used when rendering non-existent cells
;
; BridgeSet
;  Tile set that contains bridge edges
;
; BridgeTopLeft1
; BridgeTopLeft2
; BridgeBottomRight1
; BridgeBottomRight2
; BridgeTopRight1
; BridgeTopRight2
; BridgeBottomLeft1
; BridgeBottomLeft2
; BridgeMiddle1
; BridgeMiddle2
;  Tiles in bridge set to search for when fixing up bridges
;  Note the Genral section is for connecting tiles to game code and for RMG to make maps.
;

[General]
RampBase = 9
RampSmooth = 43
MMRampBase = 7
ClearTile = 0
RoughTile = 13
ClearToRoughLat = 14
SandTile = 33
ClearToSandLat = 34
GreenTile = 41
ClearToGreenLat = 42
PaveTile = 46
MiscPaveTile = 38
ClearToPaveLat = 39
HeightBase = 52
BlackTile = 6
CliffSet = 10
ShorePieces = 12
WaterSet = 21
Ice1Set = 31
Ice2Set = 32
IceShoreSet = 32
BridgeSet = 19
WoodBridgeSet = 80
;TrainBridgeSet = 104;train bridge is disabled It can be enabled by removing “;” the tile set will be shiped with TX
SlopeSetPieces = 25
SlopeSetPieces2 = 26
MonorailSlopes = 86 ;48
Tunnels = 53
TrackTunnels = 92 ;55
DirtTunnels = 87 ;72
DirtTrackTunnels = 73
WaterfallEast = 49
WaterfallWest = 51
WaterfallNorth = 50
WaterfallSouth = 30
CliffRamps = 25
PavedRoads = 20
PavedRoadEnds = 36
Medians = 40
RoughGround=35
DirtRoadJunction = 17
DirtRoadCurve = 16
DirtRoadStraight = 18
BridgeTopLeft1 = 1
BridgeTopLeft2 = 2
BridgeBottomRight1 = 3
BridgeBottomRight2 = 3
BridgeTopRight1 = 4
BridgeTopRight2 = 5
BridgeBottomLeft1 = 6
BridgeBottomLeft2 = 6
BridgeMiddle1 = 7
BridgeMiddle2 = 12
DestroyableCliffs = 103 ;56
WaterCliffs = 15
WaterCaves = 57
PavedRoadSlopes = 47
DirtRoadSlopes = 23
WaterBridge = 76

;
; TS Will scan through this file when loading up a theater and read in the
; isometric tile files specified.
;
; [TileSetnnnn]
;  This is the tile set section header. TS will loop through from TileSet0000
;  upwards until it finds a set that hasnt been specified.
;
; SetName
;  The name of the set as it will appear in the editor.
;
; FileName
;  The base file name of each file in the set. The files in a set must all
;  have the same basic name with a 2 digit id number appended. For example
;  cliff01.tem, cliff02.tem, cliff03.tem. The 2 digit number starts at 01
;  not 00.
;
; TilesInSet
;  The number of files comprising the set. There is a practical limit of
;  99 due to the 2 digit file name suffix.
;
; LastTilesInSet
;  The number of tiles which the set used to have. This tells the
;  game that the number of tiles in the set has changed and it should fix up
;  the tile numbers when a map is loaded. If the map is then saved again,
;  it will be saved with the correct tile numbers. This value should only
;  be used to load up maps, convert the tile numbers, then save the maps
;  out again. Then the LastTilesInSet entry should be removed or the newly
;  fixed up maps will not load correctly.
;
; MarbleMadness
;  The section number of the tile set to use for these tiles when in
;  marble madness mode.
;
; NonMarbleMadness
;  For marble madness tiles, this is the tile set to use when not in
;  marble madness mode.
;
; Morphable
;  Can this tile set be modified using the raise/lower ground function?
;
; ShadowCaster
;  Do the tiles in this set cast shadows (cliff pieces)
;
; ToTemperateTheater
;  The equivilent tile section in the temperate theater
;
; ToSnowTheater
;  The equivilent tile section in the snow theater
;
; LowRadarColor
;	What color to show on the radar for this set at the lowest height
;
; HighRadarColor
;	What color to show on the radar for this set at the highest height
;
; AllowToPlace
;	Should this tile be visible in the placement dialogue (def = true)?
;
; RequiredForRMG
;       Used for Random map generator (Tem and Snow 

only)
;
; AllowTiberium
;       Allows tiberium/gold to grow and be placed on this tile.
;
; AllowBurrowing
;       Burrowing units can come up from these tile
;


; Blank tile for filling in holes.
;
[TileSet0000]
SetName = Lat Grass
FileName = Clear
TilesInSet = 1
Morphable = true
LowRadarColor = 110,80,0
HighRadarColor = 150,110,0
RequiredForRMG = true
AllowBurrowing = true
AllowTiberium = true

;
; A few buildings
;
[TileSet0001]
SetName = Misc Buildings
FileName = blank
TilesInSet = 0
;LastTilesInSet = 3
;FileName = Bld
LowRadarColor = 110,80,0
HighRadarColor = 150,110,0
AllowToPlace=no
AllowBurrowing=false

;
; Some basic flat tiles
;
[TileSet0002]
SetName = Clear
FileName = blank
TilesInSet = 0
;LastTilesInSet = 4
;FileName = Snow
Morphable = true
LowRadarColor = 110,80,0
HighRadarColor = 150,110,0
AllowToPlace=no
RequiredForRMG = true
AllowTiberium = true

;
; A couple of old cliff pieces (not used)
;
[TileSet0003]
SetName = Cliff Pieces
FileName = blank
TilesInSet = 0
;LastTilesInSet = 2
;FileName = clif
AllowToPlace=no
AllowBurrowing=false

;
; A large ice flow.
;
[TileSet0004]
SetName = Ice Flow
FileName = blank
TilesInSet = 0
;LastTilesInSet = 1
;FileName = flow
AllowToPlace=no
AllowBurrowing=false

;
; A nice little house.
;
[TileSet0005]
SetName = House
FileName = blank
TilesInSet = 0
;LastTilesInSet = 1
;FileName = house
AllowToPlace=no
AllowBurrowing=false

;
; Blank tile used for filling areas with no cell data.
;
[TileSet0006]
SetName = Blank
FileName = blank
TilesInSet = 1
Morphable = true
LowRadarColor = 110,80,0
HighRadarColor = 150,110,0
AllowToPlace=no
AllowBurrowing=false
RequiredForRMG = true
AllowTiberium = true

;
; Marble madness mode ramp pieces.
;
[TileSet0007]
SetName = ZMM Ramps
FileName = mslop
TilesInSet = 20
NonMarbleMadness = 9
Morphable = true
;;LastTilesInSet = 16
LowRadarColor = 110,80,0
HighRadarColor = 150,110,0
AllowTiberium = true

;
; Height pieces for marble madness mode.
;
; Obsolete. Replaced with HITE01 - HITE10
;
[TileSet0008]
SetName = Obsolete Height Pieces
FileName = hyte
TilesInSet = 7
Morphable = true
AllowToPlace=no
AllowTiberium = true

;
; Misc theater ramps
;
[TileSet0009]
SetName = Grass Ramps
FileName = slope
TilesInSet = 20
MarbleMadness = 7
Morphable = true
;;LastTilesInSet = 16
LowRadarColor = 110,80,0
HighRadarColor = 150,110,0
RequiredForRMG = true
AllowTiberium = true

;
; Cliff set.
;
[TileSet0010]
SetName = Grass Cliffs
FileName = Cliff
TilesInSet = 40
MarbleMadness = 22
LowRadarColor = 90,65,0
HighRadarColor = 110,80,0
AllowBurrowing=false
RequiredForRMG = true

;
; Civilian buildings
;
[TileSet0011]
SetName = Civilian Buildings
FileName = blank
TilesInSet = 0
;LastTilesInSet = 8
;FileName = Civ
AllowToPlace=no
AllowBurrowing=false

;
; Shore pieces
;
[TileSet0012]
SetName = Sand Shorelines
FileName = Shore
TilesInSet = 42
LowRadarColor = 30,30,40
HighRadarColor = 30,30,40
MarbleMadness = 61
AllowBurrowing=false
RequiredForRMG = true

;
;
[TileSet0013]
SetName = LAT Dark Grass
FileName = Ruff
TilesInSet = 1
Morphable = true
LowRadarColor = 70,40,0
HighRadarColor = 80,45,0
RequiredForRMG = true
AllowTiberium = true

;
;
[TileSet0014]
SetName = LAT Dark Grass Transitions
FileName = clat
TilesInSet = 16
Morphable = true
LowRadarColor = 80,45,0
HighRadarColor = 100,60,0
AllowToPlace=no
RequiredForRMG = true
AllowTiberium = true

;
; Cliff pieces that meet water pieces
;
[TileSet0015]
SetName = Grass Water Cliffs
FileName = WCliff
TilesInSet = 28
LowRadarColor = 90,65,0
HighRadarColor = 110,80,0
MarbleMadness=67
AllowBurrowing=false

;
; Dirt roads. Corner pieces.
;
[TileSet0016]
SetName = Grass DirtRoad Bends
FileName = Droadc
TilesInSet = 24
LowRadarColor = 60,40,0
HighRadarColor = 80,50,0
MarbleMadness = 58
RequiredForRMG = true
AllowTiberium = true

;
; Dirt roads. Junctions.
;
[TileSet0017]
SetName = Grass DirtRoad Junctions
FileName = Droadj
TilesInSet = 11
LowRadarColor = 60,40,0
HighRadarColor = 80,50,0
MarbleMadness = 59
RequiredForRMG = true
AllowTiberium = true

;
; Dirt roads. Straights.
;
[TileSet0018]
SetName = Grass DirtRoads
FileName = Droads
TilesInSet = 66
LowRadarColor = 60,40,0
HighRadarColor = 80,50,0
MarbleMadness = 60
RequiredForRMG = true
AllowTiberium = true

;
; Bridge sections.
;
[TileSet0019]
SetName = Grass Bridges
FileName = Ovrps
TilesInSet = 16
LowRadarColor = 92,92,92
HighRadarColor = 92,92,92
AllowBurrowing=false

;
; Paved roads.
;
[TileSet0020]
SetName = Highway Roads
FileName = Proad
TilesInSet = 21
LowRadarColor = 92,92,92
HighRadarColor = 92,92,92
AllowBurrowing=false
RequiredForRMG = true
AllowTiberium = true

;
; Just icy water.
;
[TileSet0021]
SetName = Water
FileName = Water
TilesInSet = 14
LowRadarColor = 10,10,30
HighRadarColor = 10,10,50
MarbleMadness=69
AllowBurrowing=false
RequiredForRMG = true

;
; Cliff set.
;
[TileSet0022]
SetName = ZMM Cliff Set
FileName = Mclif
TilesInSet = 40
NonMarbleMadness = 10
LowRadarColor = 90,65,0
HighRadarColor = 110,80,0
AllowBurrowing=false

;
; Dirt road slopes
;
[TileSet0023]
SetName = Grass DirtRoad Ramps
FileName = DRSLPE
TilesInSet = 8
MarbleMadness = 24
LowRadarColor = 60,40,0
HighRadarColor = 80,50,0
RequiredForRMG = true
AllowTiberium = true

;
; Marble Madness dirt road slopes
;
[TileSet0024]
SetName = ZMM Dirt Road Slopes
FileName = MDRSLP
TilesInSet = 8
NonMarbleMadness = 23
LowRadarColor = 60,40,0
HighRadarColor = 80,50,0
AllowTiberium = true

;
; Slope set pieces
;
[TileSet0025]
SetName = Grass Slopes
FileName = RAMP
TilesInSet = 10
MarbleMadness = 26
LowRadarColor = 110,80,0
HighRadarColor = 150,110,0
RequiredForRMG = true

;
; Slope set pieces - Marble Madness version
;
[TileSet0026]
SetName = ZSlope Set Pieces
FileName = MRAM
TilesInSet = 10
NonMarbleMadness = 25
LowRadarColor = 110,80,0
HighRadarColor = 150,110,0

;
; A dead oil tanker
;
[TileSet0027]
SetName = Dead Oil Tanker
FileName = blank
TilesInSet = 0
;LastTilesInSet = 1
;FileName = TANKER
AllowToPlace=no
AllowBurrowing=false

;
; Some ruins
;
[TileSet0028]
SetName = Ruins
FileName = blank
TilesInSet = 0
;LastTilesInSet = 1
;FileName = RUIN
AllowToPlace=no
AllowBurrowing=false

;
; Height pieces for marble madness mode
;
[TileSet0029]
SetName = New MM Height Pieces
FileName = hyte
TilesInSet = 10
Morphable = true
LowRadarColor = 110,80,0
HighRadarColor = 150,110,0
AllowToPlace=no
AllowTiberium = true

;
; Waterfalls.
;
[TileSet0030]
SetName = Grass Waterfalls A
FileName = W-a-
TilesInSet = 4
LowRadarColor = 128,128,192
HighRadarColor = 192,192,255
MarbleMadness=62
AllowBurrowing=false
RequiredForRMG = true

[TileSet0031]
SetName = Ground 01
FileName = blank
TilesInSet = 0
;LastTilesInSet = 48
;FileName = Des01
LowRadarColor = 10,80,80
HighRadarColor = 10,128,128
AllowToPlace=no
AllowTiberium = true

[TileSet0032]
SetName = Ground 02
FileName = blank
TilesInSet = 0
;LastTilesInSet = 48
;FileName = Des02
LowRadarColor = 10,90,90
HighRadarColor = 10,128,128
AllowToPlace=no
AllowTiberium = true


[TileSet0033]
SetName = LAT Rough Grass
FileName = Sandy
TilesInSet = 1
;Morphable = true
LowRadarColor = 10,90,90
HighRadarColor = 10,128,128
ToSnowTheater=62
RequiredForRMG = true
AllowTiberium = true

;
; L.A.T. system for connecting sandy and normal terrain
;
[TileSet0034]
SetName = LAT Rough Grass Transitions
FileName = dlat
TilesInSet = 16
;Morphable = true
LowRadarColor = 50,90,90
HighRadarColor = 70,128,128
AllowToPlace=no
ToSnowTheater=63
RequiredForRMG = true
AllowTiberium = true

[TileSet0035]
SetName = Farm Crops
FileName = Rough
TilesInSet = 10
Morphable = false
ToSnowTheater = 40
LowRadarColor = 80,60,0
HighRadarColor = 110,80,0
RequiredForRMG = true

[TileSet0036]
SetName = Highway Road Ends
FileName = p_end
TilesInSet = 4
ToSnowTheater = 38
Morphable = false
LowRadarColor = 92,92,92
HighRadarColor = 92,92,92
AllowBurrowing=false
RequiredForRMG = true

[TileSet0037]
SetName = TrainBridges
FileName = blank
TilesInSet = 0
;LastTilesInSet = 16
;FileName = Tovrps
Morphable = false
LowRadarColor = 92,92,92
AllowToPlace=no
HighRadarColor = 92,92,92
AllowBurrowing=false

[TileSet0038]
SetName = Pavement Bits
FileName = Pave
TilesInSet = 14
Morphable = false
LowRadarColor = 128,128,128
HighRadarColor = 128,128,128
;AllowBurrowing=false;djb
RequiredForRMG = true
ToSnowTheater = 69
;
; L.A.T. system for connecting pavement and normal terrain
;
[TileSet0039]
SetName = LAT Pavement Transitions
FileName = plat
TilesInSet = 16
Morphable = false
LowRadarColor = 110,80,40
HighRadarColor = 150,100,65
AllowToPlace=no
;AllowBurrowing=false;djb
RequiredForRMG = true
ToSnowTheater=70

[TileSet0040]
SetName = Highway Road Bits
FileName = proadc
TilesInSet = 14
Morphable = false
LowRadarColor = 92,92,92
HighRadarColor = 92,92,92
AllowBurrowing=false
RequiredForRMG = true
ToSnowTheater = 71

[TileSet0041]
SetName = LAT Sand
FileName = Green
TilesInSet = 1
;Morphable = true
LowRadarColor = 10,100,10
HighRadarColor = 10,120,10
ToSnowTheater=64
RequiredForRMG = true
AllowTiberium = true

;
; L.A.T. system for connecting green and normal terrain
;
[TileSet0042]
SetName = LAT Sand Transitions
FileName = glat
TilesInSet = 16
;Morphable = true
LowRadarColor = 40,90,0
HighRadarColor = 80,110,0
AllowToPlace=no
ToSnowTheater=65
RequiredForRMG = true
AllowTiberium = true

[TileSet0043]
SetName = Ramp edge fixup
FileName = Rmpfx
TilesInSet = 12
Morphable = true
MarbleMadness = 44
ToSnowTheater = 41
LowRadarColor = 110,80,0
HighRadarColor = 150,110,0
RequiredForRMG = true
AllowTiberium = true


[TileSet0044]
SetName = Ramp edge fixup - Marble Madness
FileName = Mrmfx
TilesInSet = 12
Morphable = true
NonMarbleMadness = 43
ToSnowTheater = 42
LowRadarColor = 110,80,0
HighRadarColor = 150,110,0
AllowTiberium = true

[TileSet0045]
SetName = Water slopes
FileName = blank
TilesInSet = 0
;LastTilesInSet = 4
;FileName = WSLOPE
Morphable = no
ToSnowTheater = 43
LowRadarColor = 110,80,0
HighRadarColor = 150,110,0
MarbleMadness=68
AllowBurrowing=false

[TileSet0046]
SetName = LAT Pavement
FileName = Pvclr
TilesInSet=1
Morphable=no
LowRadarColor = 128,128,128
HighRadarColor = 128,128,128
;AllowBurrowing=false
RequiredForRMG = true
ToSnowTheater=68

[TileSet0047]
SetName = Highway Road Ramps
FileName = Prslpe
TilesInSet = 4
Morphable = no
ToSnowTheater = 44
LowRadarColor = 92,92,92
HighRadarColor = 92,92,92
AllowBurrowing=false

[TileSet0048]
SetName = Monorail Slopes
FileName = blank
TilesInSet = 0
;LastTilesInSet = 4
;FileName = Tslope
Morphable = no
MarbleMadness = 7
ToSnowTheater = 45
LowRadarColor = 92,92,92
HighRadarColor = 92,92,92
AllowToPlace=no
AllowBurrowing=false

[TileSet0049]
SetName = Grass Waterfalls B
FileName = W-b-
TilesInSet = 4
ToSnowTheater = 35
LowRadarColor = 128,128,192
HighRadarColor = 192,192,255
MarbleMadness=63
AllowBurrowing=false
RequiredForRMG = true

[TileSet0050]
SetName = Grass Waterfalls C
FileName = W-c-
TilesInSet = 4
ToSnowTheater = 36
LowRadarColor = 128,128,192
HighRadarColor = 192,192,255
MarbleMadness=64
AllowBurrowing=false
RequiredForRMG = true

[TileSet0051]
SetName = Grass Waterfalls D
FileName = W-d-
TilesInSet = 4
ToSnowTheater = 37
LowRadarColor = 128,128,192
HighRadarColor = 192,192,255
MarbleMadness=65
AllowBurrowing=false
RequiredForRMG = true

[TileSet0052]
SetName = Newest MM Height
FileName = hyte
TilesInSet = 15
Morphable = true
LowRadarColor=150,150,192
HighRadarColor=200,200,255
AllowToPlace=no
AllowBurrowing=false
AllowTiberium = true

[TileSet0053]
SetName = Grass Road Tunnels
FileName = tunnel
TilesInSet = 4
Morphable = false
MarbleMadness=84
LowRadarColor=150,150,192
HighRadarColor=200,200,255
ToSnowTheater=47
AllowBurrowing=false

[TileSet0054]
SetName = Grass Tunnel Sides
FileName = tunnex
TilesInSet = 2
Morphable = false
MarbleMadness=85
LowRadarColor=150,150,192
HighRadarColor=200,200,255
ToSnowTheater=48
AllowBurrowing=false

[TileSet0055]
SetName = TrackTunnel Floor
FileName = blank
TilesInSet = 0
;LastTilesInSet = 4
;FileName = tunnet
Morphable = false
LowRadarColor=150,150,192
HighRadarColor=200,200,255
AllowToPlace=no
ToSnowTheater=49
AllowBurrowing=false

[TileSet0056]
SetName = Grass Rubble Cliffs
FileName = dcliff
TilesInSet = 2
Morphable = false
LowRadarColor = 90,65,0
HighRadarColor = 110,80,0
ToSnowTheater=61
AllowBurrowing=false

[TileSet0057]
SetName = Grass Water Caves A
FileName = Wcave
TilesInSet = 4
;LastTilesInSet = 8
Morphable = false
LowRadarColor = 90,65,0
HighRadarColor = 110,80,0
MarbleMadness=66
AllowBurrowing=false

;
; Dirt roads. Corner pieces. Marble Madness version.
;
[TileSet0058]
SetName = ZMM Bendy Dirt Roads
FileName = MDrodc
TilesInSet = 24
LowRadarColor = 60,40,0
HighRadarColor = 80,50,0
NonMarbleMadness = 16
ToSnowTheater = 50
AllowTiberium = true

;
; Dirt roads. Junctions.  Marble Madness version.
;
[TileSet0059]
SetName = ZMM Dirt Road Junctions
FileName = MDrodj
TilesInSet = 11
LowRadarColor = 60,40,0
HighRadarColor = 80,50,0
NonMarbleMadness = 17
ToSnowTheater = 51
AllowTiberium = true

;
; Dirt roads. Straights.  Marble Madness version.
;
[TileSet0060]
SetName = ZMM Straight Dirt Roads
FileName = MDrods
TilesInSet = 66
LowRadarColor = 60,40,0
HighRadarColor = 80,50,0
NonMarbleMadness = 18
ToSnowTheater = 52
AllowTiberium = true

;
; Shore pieces. Marble madness version.
;
[TileSet0061]
SetName = ZMM Shore Pieces
FileName = MShore
TilesInSet = 42
LowRadarColor = 30,30,40
HighRadarColor = 30,30,40
NonMarbleMadness = 12
AllowBurrowing=false

;
; Waterfalls. MM.
;
[TileSet0062]
SetName = ZMM Waterfalls
FileName = MWa-
TilesInSet = 4
LowRadarColor = 128,128,192
HighRadarColor = 192,192,255
NonMarbleMadness=30
ToSnowTheater = 54
AllowBurrowing=false

[TileSet0063]
SetName = ZMM Waterfalls-B
FileName = MWb-
TilesInSet = 4
LowRadarColor = 128,128,192
HighRadarColor = 192,192,255
NonMarbleMadness=49
ToSnowTheater = 55
AllowBurrowing=false

[TileSet0064]
SetName = ZMM Waterfalls-C
FileName = MWc-
TilesInSet = 4
LowRadarColor = 128,128,192
HighRadarColor = 192,192,255
NonMarbleMadness=50
ToSnowTheater = 56
AllowBurrowing=false

[TileSet0065]
SetName = ZMM Waterfalls-D
FileName = MWd-
TilesInSet = 4
LowRadarColor = 128,128,192
HighRadarColor = 192,192,255
NonMarbleMadness=51
ToSnowTheater = 57
AllowBurrowing=false

[TileSet0066]
SetName = ZMM Water Caves
FileName = MWcave
TilesInSet = 4
;LastTilesInSet = 8
Morphable = false
LowRadarColor = 90,65,0
HighRadarColor = 110,80,0
NonMarbleMadness=57
AllowBurrowing=false

;
; MM Cliff pieces that meet water pieces
;
[TileSet0067]
SetName = ZMMCliff/Water pieces
FileName = MWClif
TilesInSet = 28
LowRadarColor = 90,65,0
HighRadarColor = 110,80,0
NonMarbleMadness=15
ToSnowTheater=58
AllowBurrowing=false

[TileSet0068]
SetName = ZMM Water slopes
FileName = blank
TilesInSet = 0
;LastTilesInSet = 4
;FileName = MWSLOP
Morphable = no
LowRadarColor = 110,80,0
HighRadarColor = 150,110,0
NonMarbleMadness=45
ToSnowTheater = 59
AllowBurrowing=false

;
; Just icy water.
;
[TileSet0069]
SetName = ZMM Water
FileName = MWater
TilesInSet = 14
LowRadarColor = 10,10,30
HighRadarColor = 10,10,50
NonMarbleMadness=21
ToSnowTheater=60
AllowBurrowing=false


[TileSet0070]
SetName = Scrin Wreckage
FileName = blank
TilesInSet = 0
;LastTilesInSet = 6
;FileName = Scrin
LowRadarColor = 60,40,0
HighRadarColor = 80,50,0
MarbleMadness=71
AllowToPlace=no
AllowBurrowing=false

[TileSet0071]
SetName = MM Scrin Wreckage
FileName = blank
TilesInSet = 0
;LastTilesInSet = 6
;FileName = MScrin
LowRadarColor = 60,40,0
HighRadarColor = 80,50,0
NonMarbleMadness=70
AllowToPlace=no
AllowBurrowing=false

[TileSet0072]
SetName = DirtTrackTunnel Floor
FileName = blank
TilesInSet = 0
;LastTilesInSet = 4
;FileName = dtunnt
Morphable = false
LowRadarColor=150,150,192
HighRadarColor=200,200,255
AllowToPlace=no
ToSnowTheater=66
AllowBurrowing=false

[TileSet0073]
SetName = Grass DirtTunnel Floor
FileName = dtunn
TilesInSet = 4
Morphable = false
MarbleMadness=84
LowRadarColor=150,150,192
HighRadarColor=200,200,255
ToSnowTheater=67
AllowBurrowing=false

[TileSet0074]
SetName = Sand (beach)
FileName = Green
TilesInSet = 1
;Morphable = true
LowRadarColor = 10,100,10
HighRadarColor = 10,120,10
AllowToPlace=no
ToSnowTheater=64
RequiredForRMG = true
AllowTiberium = true

[TileSet0075]
SetName = Sand (beach) Transitions 
FileName = glat
TilesInSet = 16
;Morphable = true
LowRadarColor = 40,90,0
HighRadarColor = 80,110,0
AllowToPlace=no
ToSnowTheater=65
RequiredForRMG = true
AllowTiberium = true

[TileSet0076]
SetName = Sand Shorelines Bridges
FileName = wbrdge
TilesInSet = 2
Morphable = false
LowRadarColor = 92,92,92
HighRadarColor = 92,92,92

[TileSet0077]
SetName = RA2 rubble farm
FileName = farm
TilesInSet = 8
LowRadarColor = 40,90,0
HighRadarColor = 80,110,0
AllowToPlace=yes

[TileSet0078]
SetName = RA2 rubble mobile
FileName = mobil
TilesInSet = 2
LowRadarColor = 40,90,0
HighRadarColor = 80,110,0
AllowToPlace=yes

[TileSet0079]
SetName = RA2 rubble mexican
FileName = mex
TilesInSet = 5
LowRadarColor = 40,90,0
HighRadarColor = 80,110,0
AllowToPlace=yes

; Bridge sections
[TileSet0080]
SetName = Grass Wood Bridges
FileName = Ovrpsb
TilesInSet = 16
LowRadarColor = 92,92,92
HighRadarColor = 92,92,92
AllowBurrowing=false

[TileSet0081]
SetName = Sunkan USS Arizona
FileName = ariz
TilesInSet = 1
LowRadarColor = 40,90,0
HighRadarColor = 80,110,0
AllowToPlace=yes

;*************TERRAIN EXPANSION ADDITIONS START HERE************

[TileSet0082]
SetName = *Pavement Shorelines A*
FileName = pshore
TilesInSet = 8
AllowBurrowing=false

[TileSet0083]
SetName = *Pavement Shorelines B*
FileName = pshora
TilesInSet = 4
AllowBurrowing=false

[TileSet0084]
SetName = ZMM Tunnel Floor
FileName = mtnnl
TilesInSet = 4
Morphable = false
LowRadarColor=150,150,192
HighRadarColor=200,200,255
NonMarbleMadness=53
AllowBurrowing=false

[TileSet0085]
SetName = ZMM Tunnel Side
FileName = mtnnx
TilesInSet = 2
Morphable = false
LowRadarColor=150,150,192
HighRadarColor=200,200,255
NonMarbleMadness=54
AllowBurrowing=false

;*************TERRAIN EXPANSION1.4 ADDITIONS START HERE************

[TileSet0086]
SetName = *Grass Train Ramps*
TilesInSet = 4
FileName = Tslope
Morphable = no
MarbleMadness = 7
ToSnowTheater = 92
LowRadarColor = 92,92,92
HighRadarColor = 92,92,92
AllowBurrowing=false
AllowTiberium = true

[TileSet0087]
SetName = *Grass Train Tunnels*
TilesInSet = 4
FileName = dtunnt
Morphable = false
LowRadarColor=150,150,192
HighRadarColor=200,200,255
MarbleMadness=84
ToSnowTheater = 93
AllowBurrowing=false

[TileSet0088]
SetName = *Train Crossings*
TilesInSet = 6
FileName = trcros
Morphable = false
LowRadarColor = 92,92,92
HighRadarColor = 92,92,92
ToSnowTheater = 94
AllowBurrowing=false
AllowTiberium = true

[TileSet0089]
SetName = *Train Junctions*
TilesInSet = 12
FileName = ralcrs
Morphable = false
LowRadarColor = 92,92,92
HighRadarColor = 92,92,92
ToSnowTheater = 95
AllowBurrowing=false
AllowTiberium = true

[TileSet0090]
SetName = *Train Switch*
TilesInSet = 48
FileName = switch
Morphable = false
LowRadarColor = 92,92,92
HighRadarColor = 92,92,92
ToSnowTheater = 96
AllowBurrowing=false
AllowTiberium = true

;DJB Train Bridges don't work:( as of the version 1.4 that sucks

;[TileSet0091]
;SetName = *Train Bridges*
;FileName = tovrps
;TilesInSet = 16
;LowRadarColor = 92,92,92
;HighRadarColor = 92,92,92
;AllowBurrowing=false

[TileSet0091]
SetName = ZMM Water Tunnel Floor
FileName = mwtnnl
TilesInSet = 4
Morphable = false
LowRadarColor=150,150,192
HighRadarColor=200,200,255
NonMarbleMadness=92
AllowBurrowing=false

[TileSet0092]
SetName = *Water Tunnels and others*
FileName = wtunnl
TilesInSet = 72
;TilesInSet = 60
;TilesInSet = 4
Morphable = false
LowRadarColor=150,150,192
HighRadarColor=200,200,255
MarbleMadness=91
AllowBurrowing=false

[TileSet0093]
SetName = *Pavement*
FileName = Pvclr
TilesInSet=1
Morphable=no
LowRadarColor = 128,128,128
HighRadarColor = 128,128,128
;AllowBurrowing=false
AllowTiberium = true

[TileSet0094]
SetName = *Pavement Fixes A*
FileName = plat
TilesInSet = 16
Morphable = false
LowRadarColor = 110,80,40
HighRadarColor = 150,100,65
AllowBurrowing=true
AllowTiberium = true

;************************************************

[TileSet0095]
SetName = *Grass Water Caves B*
FileName = Wcavee
TilesInSet = 4
Morphable = false
LowRadarColor = 90,65,0
HighRadarColor = 110,80,0
MarbleMadness=96
AllowBurrowing=false

[TileSet0096]
SetName = ZMM Water Caves1
FileName = MWcavd
TilesInSet = 4
Morphable = false
LowRadarColor = 90,65,0
HighRadarColor = 110,80,0
NonMarbleMadness=95
AllowBurrowing=false

[TileSet0097]
SetName = *Highway Road Guard Rails*
FileName = grdrl
TilesInSet = 10
LowRadarColor = 92,92,92
HighRadarColor = 92,92,92
AllowBurrowing=false
RequiredForRMG = true

[TileSet0098]
SetName = *Track Under Bridges fix*
FileName = btrack
TilesInSet = 15
LowRadarColor = 92,92,92
HighRadarColor = 92,92,92
AllowBurrowing=false
MarbleMadness=100
RequiredForRMG = true
AllowTiberium = true

[TileSet0099]
SetName = *Water Tunnel Sides*
FileName = wtunxd
TilesInSet = 2
Morphable = false
LowRadarColor=150,150,192
HighRadarColor=200,200,255
MarbleMadness=101
AllowBurrowing=false

[TileSet0100]
SetName = ZMM Under bridge track
FileName = mbtrack
TilesInSet = 15
Morphable = false
LowRadarColor = 90,65,0
HighRadarColor = 110,80,0
NonMarbleMadness=098
AllowBurrowing=false

[TileSet0101]
SetName = ZMM Water Tunnel Side
FileName = mwtnnx
TilesInSet = 2
Morphable = false
LowRadarColor=150,150,192
HighRadarColor=200,200,255
NonMarbleMadness =99
AllowBurrowing=false

[TileSet0102]
SetName = *Helipad*
FileName = phelad
TilesInSet = 3
LowRadarColor = 92,92,92
HighRadarColor = 92,92,92
AllowBurrowing=false
AllowTiberium = true

[TileSet0103]
SetName = *Grass Destroyable Cliffs*
FileName = dcliff
TilesInSet = 2
Morphable = false
LowRadarColor = 90,65,0
HighRadarColor = 110,80,0
ToSnowTheater=61
AllowBurrowing=false

[TileSet0104]
SetName = *TrainBridges*
FileName = Tovrps
TilesInSet = 16
Morphable = false
LowRadarColor = 92,92,92
HighRadarColor = 92,92,92
AllowBurrowing=false

;
; Animating tiles
;
[Grass Road Tunnels]
Tile01Anim=TUNTOP01
Tile01XOffset=-60
Tile01YOffset=-46
Tile01AttachesTo=2
Tile01ZAdjust=-10
Tile02Anim=TUNTOP02
Tile02XOffset=60
Tile02YOffset=-46
Tile02AttachesTo=10
Tile02ZAdjust=-10
Tile03Anim=TUNTOP03
Tile03XOffset=0
Tile03YOffset=-15
Tile03AttachesTo=0
Tile03ZAdjust=-50
Tile04Anim=TUNTOP04
Tile04XOffset=0
Tile04YOffset=-15
Tile04AttachesTo=0
Tile04ZAdjust=-50

[*Grass Train Tunnels*]
Tile01Anim=TUNTOP01
Tile01XOffset=-60
Tile01YOffset=-46
Tile01AttachesTo=2
Tile01ZAdjust=-10
Tile02Anim=TUNTOP02
Tile02XOffset=60
Tile02YOffset=-46
Tile02AttachesTo=10
Tile02ZAdjust=-10
Tile03Anim=TUNTOP03
Tile03XOffset=0
Tile03YOffset=-15
Tile03AttachesTo=0
Tile03ZAdjust=-50
Tile04Anim=TUNTOP04
Tile04XOffset=0
Tile04YOffset=-15
Tile04AttachesTo=0
Tile04ZAdjust=-50

[Grass DirtTunnel Floor]
Tile01Anim=TUNTOP01
Tile01XOffset=-60
Tile01YOffset=-46
Tile01AttachesTo=2
Tile01ZAdjust=-10
Tile02Anim=TUNTOP02
Tile02XOffset=60
Tile02YOffset=-46
Tile02AttachesTo=10
Tile02ZAdjust=-10
Tile03Anim=TUNTOP03
Tile03XOffset=0
Tile03YOffset=-15
Tile03AttachesTo=0
Tile03ZAdjust=-50;-100
Tile04Anim=TUNTOP04
Tile04XOffset=0
Tile04YOffset=-15
Tile04AttachesTo=0
Tile04ZAdjust=-50;-100

[DirtTrackTunnel Floor]
Tile01Anim=TUNTOP01
Tile01XOffset=-60
Tile01YOffset=-46
Tile01AttachesTo=2
Tile01ZAdjust=-10
Tile02Anim=TUNTOP02
Tile02XOffset=60
Tile02YOffset=-46
Tile02AttachesTo=10
Tile02ZAdjust=-10
Tile03Anim=TUNTOP03
Tile03XOffset=0
Tile03YOffset=-15
Tile03AttachesTo=0
Tile03ZAdjust=-50
Tile04Anim=TUNTOP04
Tile04XOffset=0
Tile04YOffset=-15
Tile04AttachesTo=0
Tile04ZAdjust=-50

[*Water Tunnels and others*]
Tile01Anim=TUNTOP01
Tile01XOffset=-60
Tile01YOffset=-46
Tile01AttachesTo=2
Tile01ZAdjust=-10
Tile02Anim=TUNTOP02
Tile02XOffset=60
Tile02YOffset=-46
Tile02AttachesTo=10
Tile02ZAdjust=-10
Tile03Anim=TUNTOP03
Tile03XOffset=0
Tile03YOffset=-15
Tile03AttachesTo=0
Tile03ZAdjust=-50
Tile04Anim=TUNTOP04
Tile04XOffset=0
Tile04YOffset=-15
Tile04AttachesTo=0
Tile04ZAdjust=-50

[Grass Waterfalls A]
Tile01Anim=WA01X
Tile01XOffset=-30
Tile01YOffset=59
Tile01AttachesTo=0
Tile01ZAdjust=25
Tile02Anim=WA02X
Tile02XOffset=-31
Tile02YOffset=59
Tile02AttachesTo=0
Tile02ZAdjust=25
Tile03Anim=WA03X
Tile03XOffset=-30
Tile03YOffset=59
Tile03AttachesTo=0
Tile03ZAdjust=25
Tile04Anim=WA04X
Tile04XOffset=-30
Tile04YOffset=58
Tile04AttachesTo=0
Tile04ZAdjust=25

[Grass Waterfalls B]
Tile01Anim=WB01X
Tile01XOffset=30
Tile01YOffset=59
Tile01AttachesTo=0
Tile01ZAdjust=25
Tile02Anim=WB02X
Tile02XOffset=31
Tile02YOffset=60
Tile02AttachesTo=0
Tile02ZAdjust=25
Tile03Anim=WB03X
Tile03XOffset=30
Tile03YOffset=60
Tile03AttachesTo=0
Tile03ZAdjust=25
Tile04Anim=WB04X
Tile04XOffset=30
Tile04YOffset=59
Tile04AttachesTo=0
Tile04ZAdjust=25

[Grass Waterfalls c]
Tile01Anim=WC01X
Tile01XOffset=22
Tile01YOffset=-7
Tile01AttachesTo=0
Tile01ZAdjust=0
Tile02Anim=WC02X
Tile02XOffset=-8
Tile02YOffset=-2
Tile02AttachesTo=0
Tile02ZAdjust=0
Tile03Anim=WC03X
Tile03XOffset=01
Tile03YOffset=9
Tile03AttachesTo=0
Tile03ZAdjust=0
Tile04Anim=WC04X
Tile04XOffset=-23
Tile04YOffset=-5
Tile04AttachesTo=1
Tile04ZAdjust=0

[Grass Waterfalls D]
Tile01Anim=WD01X
Tile01XOffset=-28
Tile01YOffset=-15
Tile01AttachesTo=1
Tile01ZAdjust=0
Tile02Anim=WD02X
Tile02XOffset=17
Tile02YOffset=-1
Tile02AttachesTo=0
Tile02ZAdjust=0
Tile03Anim=WD03X
Tile03XOffset=5
Tile03YOffset=-3
Tile03AttachesTo=0
Tile03ZAdjust=0
Tile04Anim=WD04X
Tile04XOffset=5
Tile04YOffset=4
Tile04AttachesTo=0
Tile04ZAdjust=0
